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cbunny's profile
Member Since : 2012-03-12
361 Posts (0.44 per day)
Most active in : General Discussion
posté May 14, 2015, 17:13:52 | #1
If it helps the team prioritize any better, these would be the worst bugs and glitches that make gameplay less enjoyable (imo):

-If you DC and reconnect during a fight, your class spells reset to 0. If you are doing an HC run, it can throw the fight.

-The name tag sticking. If you hover over another character it will stop, but it eats time away from your turn, and can cut it short if a lot of casting/maneuvering needs to be done.

-Apparently if you kenko someone while the fight is still going on the monsters can turn invisible. This situation doesn't happen often, but when it does, it severely limits your play.

-The wiped account chests are in a class of their own that needs to be addressed, but ghosting items have also been a bug for far too long.

-Steeds running too fast causing bad lag or resetting the map and setting you further back. This really irks me. I paid for the speedier mount, but the speed it goes causes the game to freak out (compared to my alt with a derpy drago it never happens with). Side note, there use to be an AWESOME bug where you could transform into a cat and zip around on the speedy mount. Ofc ankama fixes the funny and harmless bug QQ

-Quests resetting. This happened to me a few times, once making me lose my Otomai progress. I would really hate for this to happen to anyone else. On the bright side, more free stuff, but there are also a lot of set backs/annoyance to this happening.

-Overall the lag is quite bad, especially at alma. I see often that players need to reset their client in as little as one run.

I know the team must be busy working hard, but please address some of the bugs and glitches!

This post has been edited by cbunny - May 14, 2015, 17:29:32.
Reason for edit : added quest reset
Thread : General Discussion  Preview message : #861702  Replies : 19  Views : 944
posté May 11, 2015, 22:50:27 | #2
This has happened in my guild as well. Please take note that the person it happened to, their account chest was also cleared. Take everything important out like powders, frags, mass craft stacks, etc.

You can put them in the inventory of alt characters (beware of that account chest). I didn't have much room myself, I stacked all my powder into one class and kept the x1s in the chest (cause oh well if I lose just a few). Your deco items can be placed around the haven bag rather than in the chest, they should remain untouched if you get bugged.

One other thing I heard was to avoid it, do not log out of the game while in your haven bag. I can't confirm this, but I'm doing it anyway.

@enniee: Try relogging! Items will go ghost in my inventory frequently, relogging fixes it. Don't scare us QQ

This post has been edited by cbunny - May 12, 2015, 11:27:12.
Reason for edit : typo
Thread : Technical Issues  Preview message : #860884  Replies : 57  Views : 991
posté January 24, 2015, 22:06:02 | #3
Reset, Respec, Reset Errm, my quests and achievements keep getting reset. This is twice now since the update. It gives me a new respec, it allows me to get craft seals again, allows me to do all deco/achievement quests again, it resets Otomai (thank goodness not working on it), it reticks all the xp from areas.

It does give me a lot of things, but it erased my hard earned progress and I lost a pvp due to not noticing the respec. Frankly, it is kind of annoying, and I don't feel right getting special items twice/thrice (that is extra fragments and such too I could do). Am I not suppose to tick them again? I don't remember all of what I had done.

What to do?

Thread : Bug Archives  Preview message : #823648  Replies : 0  Views : 171
posté January 24, 2015, 21:38:34 | #4

Quote (lyricalglitchen @ 24 January 2015 12:30) *
Girls with HW"s? what the fk does that have to do with anything, that aside....

The main problem is population, very few guilds dont have an issue either keeping members or at least keeping thier active lvl member # up. Simply becasue of ppl taking breaks and then theres many who put a character in all the active guilds, dont participate much and pretty much use guilds for bonuses and dungeons run listings. Cant really fault them for using guilds in this manner, but unless a guild has a good core, its hard to get all the bonuses or add things for the HW and more often than not 90% of it ends up being the guild leader alone. Which guild leaders tend to either burn out, get frustrated or end up just not caring. Not all of course but the guilds that fair better have 5 or so active members carrying the guild in what needs to be done not only the leader. Then there is the issue of having a high lvl guild, that you wont leave even though its dead, it gets to the point that you can only rebuild it so many times, before you say fk it, you struggle to recruit ppl and more often they dont stay and its a vicious cycle. Right now im on a break due to being frustrated with it though so...this post is a bit jaded due to that


Adding to that, Haven Worlds are a LOT of work. My boyfriend and I team up to get a lot of it done, and even after that there is still so much to get done. The Haven World really progresses when multiple people chip in. I host guild events with prizes to help raise funds, and you also just have to encourage people and do your best to stay positive.
And breaks do happen. Our guild has had a few times in the past with slow activity, but there has been a few people who are always willing to put the work in to keep it going (thank you guys!). If a guild does die off, it always has the possibility of bouncing back as long as you're willing to put the effort in. Don't discount those sleepy guilds, personally I admire when they pick themselves back up! (I've seen it happen with a few on Nox).

Thread : General Discussion  Preview message : #823643  Replies : 24  Views : 1147
posté January 07, 2015, 15:13:19 | #5
Sending Love and Sympathy If you heard the news, there was a terrible tragedy in France today.

I know Wakfu isn't the place for serious matters like this, but I'm thinking of all our French friends and the people we admire so much who make this game that we enjoy and the distress they must feel right now in their home country.

I wish to send my condolences, love, and support. It's so horrible, I don't know how to express my sympathies fully.

Thread : Off Topic  Preview message : #818102  Replies : 3  Views : 677
posté November 11, 2014, 22:17:27 | #6

Quote (SY-kun @ 11 November 2014 18:52) *
I feel that the Current haven world system is Ridiculous and Outdated. I play on the Nox Server, (Witch apparently most players on these forums refer to as if it was a bad taste in there mouth.) and I've Never seen a person using a haven world.

I find that Most are Empty and Barren, and the few that have a couple of homes on them are abandoned. I Never see the guilds who supposedly use them, use them.
Woah there, not true!
Ashen Lepus' Haven World is on Nox at the south of Wabbit Island. Our guild uses and updates our HW often. We're quite proud of how much we've advanced it.
I don't know everyone's location off the top of my head but I know for a fact other active guilds on Nox use and love their haven worlds. Rare Hunters and Lovelace have large evolved HWs that they use. Craftsmen and Tranquility's HW's I've also seen and know they use them. Spanish Inquisition I know uses theirs for mob farming. Weegee I know is working on updating theirs. I forget the guild, but the one on Monk Island has their Riktus dungeon open for public use. There are a handful more that I've seen and the people who work on them take a lot of pride in it (they are a lot of work!).

I agree though about inactive guilds and haven worlds. There really should be inactivity timers for members in guilds, for guilds themselves, and for undeveloped Haven Worlds to go back on market.

Edit: Check out that Nox HW thread, some kind player has listed all the Haven World's by advancement, it paints a pretty clear picture of who uses theirs n.n

This post has been edited by cbunny - November 11, 2014, 22:28:31.
Thread : Haven Worlds  Preview message : #795591  Replies : 8  Views : 1598
posté November 08, 2014, 13:25:08 | #7
WTT Blueprints I'm looking for 2x Blueprint for Small Bontarian House.

I have 1x Amaknian, 1x Sufokian Blueprint to trade.

PM: Juniiper or Maddness on Nox.

Thread : Trade  Preview message : #794464  Replies : 0  Views : 146
posté November 08, 2014, 13:10:32 | #8
House Skins I picked up one of each of the house skins a while ago. Did you know they work on the Wooden houses? I didn't! I had traded off Brakmar before I got to test it, but it was just a solid black if anyone is curious.

I wanted to share their appearance here incase anyone is interested in what they look like

Straw House: No Skin, Wooden House: No Skin

Straw House: Bonta, Wooden House: Amakna

Straw House: Amakna, Wooden House: Sufokia

Straw House: Sufokia, Wooden House: Bonta

Thread : Haven Worlds  Preview message : #794462  Replies : 0  Views : 362
posté October 23, 2014, 21:03:11 | #9

Quote (Senka @ 20 October 2014 21:34) *

Quote (Sabi @ 16 October 2014 18:31) *

Quote (FeldePard @ 13 October 2014 05:47) *
Is there an ETA on the exact date/time for the Al Howin event? Some of us have class stuff and holiday stuff going on, so I'd like to be able to get a better estimation on this event??

We are working on sharing the information as soon as ready but we understand the need to plan as it is a special period for us all and we may have extra festivities, hehe.

Two more patchdays to go and then Halloween is over.

Seriously, where is it?  

Thread : Changelogs  Preview message : #789746  Replies : 109  Views : 9604
posté August 19, 2014, 21:06:14 | #10
I'll be there
Sounds like a lot of fun. I can moderate or play, whatever is needed more of.
Also let me know if you want me to block off areas/doors with decos.

Thread : Events  Preview message : #764523  Replies : 5  Views : 839
posté July 30, 2014, 15:38:40 | #11
As others have forewarned, it is best not to level this spell beyond one point.
I decided to anyway, despite warnings, since Sadi dolls were given crits and they supposed fixed CMC, so I was like why not? I'm a summons build and I figured it would be beneficial, I'd just have to figure out how (last passive for me to pick). Well besides what Kiko mentioned, they are are not, and what was mentioned is extremely situational.
Tested and proven: not worth it.
When I'm able to respec, I'll add the points to tree for those pesky maps where summons can not be trusted. Tree wasn't part of my summon concept, but it's still more helpful/useful than explodoll.

Edit: Also, explodoll crits seem to be broken. Some people throw the idea around of a fire Sadi using this passive for a special snow flake build, but I would not recommend it, besides for messing around.

This post has been edited by cbunny - July 30, 2014, 15:41:28.
Thread : Sadida  Preview message : #758522  Replies : 9  Views : 852
posté July 28, 2014, 18:36:48 | #12

Quote (kurokat101 @ 28 July 2014 10:58) *

Quote (Elithril @ 27 July 2014 16:31) *
Osamoda, Sadida.... summons
Challenges "defeat all enemies in melee/ranged combat" - Akwardly it doesn't matter if your summon defeats the enemy in melee combat when the challenge is "defeat all enemies in melee combat". The only thing that matters is if the summoner is in melee combat with the killed enemy when the summon deals the killing blow (from across the map). So your pet can kill enemies with ranged attacks but the summoner has to stand next to the enemies to do as these challenge wants to. This is almost impossible, very stupid and certainly should be changed.
As my main is a Pure Water Summoner Sadida (has been since the beta), I can tell you this isn't a problem. Sure, Sadi's have their share of problems (but that's not a discussion for here, don't turn this into a Sadi complaint thread), but there are one of the few classes that can do EVERY challenge. Though some may take more effort than others. Ranged only is as simple as carfully summoning your dolls if you so choose to use them and on the harder close combat one, while you can still do it with dolls, you can easily decide not to use any. Both the Osa and the Sadi have spells of their own you know. Even as a Summoner Sadi, I can tell you it plays just fine without it's dolls as well and thus not as hard to deal with.

You could in this same complain complain how Cra's don't have close range spells (ignoring Retreat Arrow that no one levels) so they cannot do the close combat kill challenge, but even they can carry a weapon to finish something off.

If you are leaving things up to uncontrolled summons and their derpy AI (love their derpy glory as I spam the silly things out), then you should probably fail the challenge.

Your post, Elithril, is actually a very good PSA for what to look out for on what class for the challenges. Some of what you brought up should be fixed, but until then, thanks for sharing your experience.
Kat, you've made some great suggestions on how to avoid these problems altogether.
I'd like to add some more Sadi information, some tips for doing challenges as a Sadi

It is true that ranged or CC kills will relate to your Sadi and not the summons. Ranged is usually not a problem, but you should always check HP bars (Ctrl) right before your turn. If a monster near your doll is low on health, simply dolly sacrifice your summons if you do not have LoS, or vaporize to control it that turn. If you are playing content under your level for farming purposes, can just go lone that fight if you happen to get the CC challenge.
Beware explodoll on do not heal challenges. If a doll dies next to an ally, it will fail the challenge. Oh so annoying, but again, if you make a habit of checking the HP bars, you can plan to sacrifice or heal your summon. (Try not to leave seeds out on these challenges).
Summon actions can be used to your advantage. The elemental damage challenges will not fail if your summon uses the element. On the do not heal allies, your inflatable can heal your allies without fail (do not drain next to ally out of habit).
Backstab will relate to your character and not your summons. My Sadi happens to have a lot of dodge, making this challenge possible for me, but before I did, this was probably the hardest for the class (imo). I don't use Voodoo so I'm actually not sure about backstab in this case, I assume it's still based off the relation of the monster to your character.

There's probably some more quirks, but that's all I can think of off hand. Challenges are meant to be challenging, I think they take a bit of experience to get use to as well. Sometimes gameplay habits are hard to break, but it's also good to break them and try a new or different way of doing things.

This post has been edited by cbunny - July 28, 2014, 18:38:13.
Thread : General Discussion  Preview message : #758003  Replies : 21  Views : 1061
posté July 26, 2014, 22:08:39 | #13
Okay, well wherever I typed "support" pretend it says "support and/or heals". It really doesn't change the point of what I was trying to express.

Thread : Sadida  Preview message : #757562  Replies : 25  Views : 13720
posté July 26, 2014, 22:02:10 | #14

Quote (Neneko88 @ 26 July 2014 21:08) *
You talk a lot about support

What support? sudden chill?
by the way healing is healing, that's not support.

tank, heal, support are the terms
I apologize for my wording not being specific enough.
Support means "give assistance to". Healing teammates is assisting them to live longer. -Resistance state assists DPT characters to deal higher damage. Shields would be assisting in defense.
I see all of this as "support" o.O

Thread : Sadida  Preview message : #757557  Replies : 25  Views : 13720
posté July 26, 2014, 20:31:27 | #15
Wonderful post Aqua. It's really in depth. You asked me to take a look, but I'm racking my brain of what to add. I guess just my experience?
One part of your post you'll want to address is the general damage information regarding heals. You were right at the time, but Ankama has since changed heals to benefit from flat damage. The one thing I'm not sure about is inflatables, they might still only benefit from heals.
There is SO much more flexibility to this build now. You can in fact be a primary healer with this build, enough to rival enis (at least for heals, if you ever need an eni for res/trans, those tasks can not be accomplished by the sadida).

I'm a 148 Water/Air Sadida. I started out as pure water (actually water/earth, then to water, then to water/air), so it's been an evolution. I'm still not in my ideal set for my build, as Ankama has been adding more viable gear for it recently, and mostly at the endgame level. I'll add advice that I would have found helpful. Feel free to disagree or add, but this has been my experience.

I wouldn't discourage players from starting with one element and then moving into two (save them respec mats!), as the Sadi needs a lot of different stats and maxed spells in order for it to work up to it's full potential. Finding them all and having dual elements is quite a challenge. The Sadi is a jack of all trades build. It can do a lot, but if you spread yourself too thin, your character can end up too weak. It is certainly best to choose a focus, then build up from there.
The first thing I would ask is if you want to focus DPT or support, both of which the Sadi can do well, but I believe this really splits how to build it. Also, this is DPT-Support on the spectrum of a Sadida, a Sadi's DPT can still give a lot of support, and the DPT might still seem lacking compared to other classes.

DPT: Lone Build
Specialties needed: Knowledge of Dolls, Lone Sadida, Voodoll (Suggested with Doll Link and Tree for more durability and for more use with Voodoll).
Main spells: Tear and Chill. Chill reduces resistance and hits pretty nice, Tear has awesome range with high damage which deals additional damage to the enemy when linked to the Voodoll. (Also both are no line of sight and range modifiable ;D)
Supporting spells: Here is where you can really customize your play style with in the Lone Air/Water build. You could go for mudoll for heals/dmg, rust for AoE (think of voodoll) or drain for massive heals and great damage (the last two have higher costs to consider). You could also focus on air stacks to add to the voodoo or to add mobility to your character and team. Combined with high crits on your set, you could get your air stacks to an impressive level (I'd look at spell costs to figure out the best combination for your planned set).

Support: Summon Build
Specialties needed: Knowledge of Dolls, Doll, Green Guard, Sic'Em More, Dolly Sacrifice (Tip: You will want/need lone for maps where AI can not be trusted or WP can not be used).
Spells: You will primarily be using greedies and/or ultras with this build. (Along with blocks, inflatables, or whatever other dolls you fancy, but you do not need to level spells to summon, just keep cost in mind so you can make a solid combo). You'll want to pick spells that work the best with your dolls. Tear for instance, I wouldn't recommend as this build gets more utility and benefit from rust and/or drain, and it is a very high cost to be throwing summons out with. Air has lower spell costs, so I feel there is more flexibility and it comes down to taste and play style. Would you rather get stacks up with your dolls, or would you rather support your team with heals while the dolls run around and do their thing?

I feel like the summon build has the most flexibility for playstyle, as there is so much one Sadi can do with all the different dolls.
Gearing the summon Sadi is a bit of a challenge. I won't go through it so specifically because I'm still figuring out my own set. The stats you will want though, are: 5-6 Control, Additional Range, AP, MP, high HP, high critical hits, strong water/air or flat damage (heals are great but flat damage and water both count for heals, so there is some flexibility here). You'll also need decent initiative as going last as a summon Sadi kind of gimps their usefulness.

This post has been edited by cbunny - July 26, 2014, 21:00:49.
Thread : Sadida  Preview message : #757537  Replies : 25  Views : 13720
posté July 25, 2014, 04:41:04 | #16
Nox Temporary Crash Tonight from about 10:30-10:40 p.m. EST the entire Nox server appeared to freeze up. Multiple players confirmed in group and guild chat. Chat was working, but most other actions were frozen. Relogging would result in endless spinning.
It seems to have stopped now, and the game is running again.

Thread : Technical Issues  Preview message : #757036  Replies : 0  Views : 161
posté July 23, 2014, 16:12:22 | #17
Ticket Sent, Can't sign up to support. I had an issue with the shop yesterday and I sent a ticket using the ankama support website with the e-mail that is registered with my account.
However, I haven't gotten any confirmation e-mail or anything. I checked my spam folder too, nothing.
Today I tried to sign in to check replies, and saw that I need a password set up. I filled out the form to send one to that same e-mail, which is registered with my account, and nothing. I checked the spam folder too.

So what do I do?
Reregister and resend the ticket?
Does my account sound breached, or is this a common issue? It worries me to fill out my e-mail twice and not receive anything.
How am I to resolve anything if I can't even sign up to support? =_=


This post has been edited by cbunny - July 23, 2014, 16:15:26.
Thread : Technical Issues  Preview message : #756487  Replies : 0  Views : 111
posté July 13, 2014, 15:39:24 | #18
Thanks for all the information Mango.
Man, I want the steed o.o

Thread : General Discussion  Preview message : #753662  Replies : 62  Views : 4496