Back to

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics.
Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

smallz117's profile
Member Since : 2011-07-05
907 Posts (0.7 per day)
Most active in : Character Classes
posté May 27, 2015, 06:04:13 | #1
FYI, here are the new levels of release of "spell slots" for the beta Friday:
  • 6 basic slots
  • 7 slots at level 20
  • 8 slots at level 40
  • 9 slots at level 60
  • 10 slots at level 80
  • 11 slots at 100
  • 12 slots at 120

Lookin' pretty good ^.^

This post has been edited by smallz117 - May 27, 2015, 09:36:43.
Thread : General Discussion  Preview message : #866983  Replies : 429  Views : 3291
posté May 26, 2015, 17:33:28 | #2

Quote (Kikuihimonji @ 26 May 2015 13:04) *
Sic'Em More will cost 2AP 1WP instead of 3AP 1WP. Can be now cast on self. Fixed tetatoxin [was there bug with it?]. Tetatoxin will take into acount AP used by target. [Can someone explain to me this new tetatoxin in beta?]
Tetatoxin does two things:
It's old effect, the -11damage per AP/MP used
And, it also makes the target take, I believe, +30% Final damage from dolls.
It's a really nice spell and I'm enjoying it so far.
(Oh, and when used on allies, removes 'poisons' from them)

This post has been edited by smallz117 - May 26, 2015, 17:35:46.
Thread : Sadida  Preview message : #866759  Replies : 137  Views : 2577
posté May 26, 2015, 08:03:17 | #3

Quote (Neneko88 @ 26 May 2015 07:23) *
yeah because having a support class make fights easier for their group (voodoll) is the worst thing and trying to control dolls that you can't control will work, right?
It's one thing to be a support and have spells that help a fight.
It's another to have a spell whose existence is primarily used to promote bad play and bad doll management.

Thread : Sadida  Preview message : #866604  Replies : 48  Views : 873
posté May 26, 2015, 07:42:31 | #4

Quote (Hudski @ 26 May 2015 07:25) *

Quote (Gran-Bwa @ 26 May 2015 03:44) *
have you seen the latest changelog for sadida in beta?
-they bring back kmir effect with a cost of 3 AP 1WP
-vodool gives damage on nearby enemies, enemies cannot gain hp from attacking the vodoll anymore
-wild whisper allow UP doll to control its dolls, they dont specify how much it cost though
-greedy has water base damage
-sacridoll has air base damage
-block has lock equivalent to 20% of its remaining hp, so higher hp = higher lock
-UP has new spell, earth, AOE damage.1 UP can only have up to 4 dolls on the field

i only use google translate, so CMIIW.

All they need to do is make Rust and Gust not require a target on the targeted cell and make one of the 5ap water moves 4ap (I don't particularly care which) and I will be completely satisfied with the revamp, to be quite honest.
I tihnk I saw Rust knocked down to 4ap, but translations are sketchy

Thread : Sadida  Preview message : #866596  Replies : 137  Views : 2577
posté May 26, 2015, 02:46:57 | #5
Hello Hackwork, Welcome to Hell.

If you want a full HP Live Voodoll, gotta make it expensive in cost.
If you want a cheap Live Voodoll, gotta make it have low hp.
(A powerful spell but be costly to the player)

Also, for anyone who actually wants to know why sadida's shouldnt NEED a Redirect because of this excuse called "Dolls in the way". The way you do this is by using dolls to distract 1-3 mobs. (Depending on the situation and how many dolls you have) And then, assuming you have a team of competent players, you have them focus the things in their LoS while the dolls soak up the damage from the mobs they are distracting.

Only 1 mob on the map? Reducing dolls on the map to give people access can be considered a wise decision, since you and your dolls damage is no where near as important as 5 other people's damage.

Other situations that fall under an actual need for Voodoll include:
Black Crow and Similar fights were only range can reach the target
Nothing Else

Thread : Sadida  Preview message : #866541  Replies : 48  Views : 873
posté May 23, 2015, 18:23:25 | #6

Quote (Neneko88 @ 23 May 2015 18:18) *
This is what Dy7 said about greedy doll

Yep, Greedy is bugged : it has air mastery but hit water instead of air.

It's supposed to hit air I think (each element will have a doll?)
Yes, that's exactly right
Greedy - Air
Inflatable - Water
Block - Earth (but no actual damage)
Sac - Fire
Madoll - (non-elemental)

Thread : Sadida  Preview message : #865469  Replies : 137  Views : 2577
posté May 23, 2015, 05:20:16 | #7

Quote (Yuri-CaptainOfInfiniteSpace @ 23 May 2015 05:08) *
Nerfing heals AND resists is worse than just a class change. If you've tried HC past/present and SB, you'll know that all the heals in the world are very welcome. So is having 70+ resist. If ankama wants to make endgame content super exclusive or unbeatable, that's their choice. It's also the player bases' choice not to have to put up with that kind of ... attitude.
Right, the nerf is pretty big, but this might also be the reason shielding is so powerful atm, perhaps we might expect to see other classes have their shielding buffed, or a class possibly gaining the ability to shield allies. I'm also still looking to see if there are ways for the main tanks to 'taunt' effectively, and what potential resist buffs those tanks might have in their new passives. (As you see, sadidas can get some pretty nice resists from one of their passives)

But yes, im just as worried as you are about the changes to healing, but I have faith in Ankama judging from the current path of a lot of other aspects in the game.

This post has been edited by smallz117 - May 23, 2015, 05:22:08.
Thread : Sadida  Preview message : #865242  Replies : 137  Views : 2577
posté May 23, 2015, 04:59:43 | #8

Quote (Hudski @ 23 May 2015 04:45) *
I don't know if Puffling is still around but I hope it is, that was easily the most interesting thing about playing an Air Sadida and I see no redeeming qualities for that branch if Puffling has been removed.
Puffling doesnt exist atm from what I can tell. I've tested it multiple times on all dolls with all air spells. (Which means there is currently no way to keep SuddenChill stacks running with just 1 cast unless 2 sadidas) but im thinking either SuddenChill will change in the future, or Puffling will come back.

Edit: Also, everyone, keep in mind, Everything is still under heavy developement. It seems the devs are saying to expect beta to update every week or two with more changes and releasing more classes.

This post has been edited by smallz117 - May 23, 2015, 05:10:28.
Thread : Sadida  Preview message : #865236  Replies : 137  Views : 2577
posté May 23, 2015, 04:55:17 | #9
Sadida's roles for the most part have been brought down to Healer, Tank, or Support.

To deal damage you need to focus on having your dolls do that and utilizing spells like Sic'em More and Earthquake, but its slow and not entirely reliable.

This does allow you to have more flex with your style in a game, though, since dolls wont have your final damage/heals reduction from some of the passives. (Have greedies for damage and block being bothersome while you take the role of healer)

Earthquake is basically god teir in 1v1 pvp, and pretty nice and fun to use in team fights against mobs.

Earth shields atm are pretty op, i think they are changing them later on, cause 4ap for 100hp shield at lvl 200 is a little bit much. (with meh gear and 10ap i can easily make a 2k hp shield)

So they've narrowed the roles a Sadida can play, but definitely increased their effectiveness in them, overall a better turn, I think.

Also, to inform everyone, heals are meant to be decreased on their base damages. Eni is going to have similar heal scaling, too. but they are also changing Heal Resists, and making sure there are plenty of passives to boost final heals for your role as a healer.

Thread : Sadida  Preview message : #865233  Replies : 137  Views : 2577
posté May 12, 2015, 15:49:56 | #10
These are not in any particular order:

Sadida: The basis of this class is to be able to fill multiple support roles with some damage potential in each branch.

Masq: Put on Classic Mask and let it rip.

Iop: Cause its really easy to flow between spells, and cause all branches have excellent power.

Fogger: You go tri so your stasis has more damage (And for some earth tanking or Fire's AoE)

I believe I'm missing maybe one or two, but drawing a blank atm.

Thread : General  Preview message : #861119  Replies : 3  Views : 313
posté May 12, 2015, 02:26:27 | #11

Quote (QueenofChaos27 @ 11 May 2015 03:37) *
Well i'm looking for lower level players to with I'm a returning player from BETA and of course all my long time buddies are 175 I have 3 characters (osa is lvl 90, sram 60/sadi 54 same acc, and cra 54) but that gets quite boring leveling alone. SO here i am looking for buddies I am from the USA (east coast time) i play randomly because of my work hours but i still log and play every day when I can!

I just get annoyed when all my guildmates/buddies advertise "Hey lets go ____" and its end game and i can't join in the fun
Ill try to help ya out some ^.^ got characters spread out across a handful of lvls to match up with your lvl, and im a part of a guild with a bunch of people from lvl 50-120 if you are curious in joining it or meeting up with them to play around. And always looking to make some more friends, especially someone who I can talk to about the old days of Beta.

IGN: Samuraijaku and Rock Johnson

This post has been edited by smallz117 - May 12, 2015, 03:01:14.
Thread : General Discussion  Preview message : #860937  Replies : 20  Views : 768
posté May 07, 2015, 19:33:27 | #12
Brakmar = Aggressive
Sufokia = Lazy
Bonta = TryHards
Amakna = Meh

At least from what I've seen on Nox.

Thread : General Discussion  Preview message : #859582  Replies : 31  Views : 1024
posté May 06, 2015, 19:07:54 | #13
To give you an idea of the viability, I typically run spells about 10 lvls below my lvl to go for a 3/3 duo ele.

Before, my spells were 138/150/150 in both branches at lvl 160

Now, I can reach 150/151/151 in both branches at lvl 160, which is really nice and I definitely love it for how I want to play

For dual-ele, you can also go 2/4, with 150/150 in one branch and 150/150/150/144 in the other.

Now for Tri-ele

Ofc, now you can run 2/2/3 pretty decently if you wanted to. as now you can reach 150/150 in two branches and 150/150/144 in the third branch. As in the duo-ele, this is based on lvl 160.

Oh, and for those interested, you can take the single-ele path with this, too, and reach 150/150/150/150/144 in one branch, incase you feel that is worth it. And as stated before this is also at lvl 160.

To give you an idea on what you are sacrificing, compared to someone who is running max level spells. You have 1 more spells available for you to use, but you sacrifice about 6% base damage for that 1 extra spells.
For some classes, such as supports and combo classes (Ex: Eni and Iops) I would definitely call this a more than worth sacrifice for the extra spell (And maybe even more damage in some situations).
A few classes this would not be worth at all, but those classes are of the inflexible/lacking classes that still need revamps (Ex: Osa).
Other classes it pretty much just boils down to your preference.

This post has been edited by smallz117 - May 27, 2015, 10:33:34.
Thread : Feedback  Preview message : #859259  Replies : 161  Views : 1870
posté April 22, 2015, 12:21:06 | #14
Sadida Thread Alert!!

Thread : General Discussion  Preview message : #854318  Replies : 127  Views : 6451
posté April 21, 2015, 18:15:06 | #15
I can comfortably sit at 2-2-3 for tri.
And 3-3 for duo.

Having your spells about 10 lvls under your lvl gives you a ton of exp to work with. Sure you dont have absolute maximum damage with a certain combo, but the versatility gives you the ability to deal high damage no matter what the situation is (Resistances, Range, etc).

Thread : General Discussion  Preview message : #854079  Replies : 17  Views : 1155
posté April 21, 2015, 18:06:44 | #16

Quote (Diedrick @ 21 April 2015 01:01) *

Coco Loso a level 38 player who has abused the system is still the "Governor" of Riktus

Wait a second, but Riktus is supposed to be the capital of underhanded actions, right?
And this is an RPG, right?
It's almost perfect that someone abusing the system would be Gov of Riktus. I mean, who else would be more suited to guide a band of outlaws than someone who themselves abused the system to come out on top?

Thread : General Discussion  Preview message : #854075  Replies : 67  Views : 4459
posté April 20, 2015, 02:49:30 | #17
Who would quit the game over something like this?

Also, why are you calling this a bug abuse? I'm fairly certain there isnt any bug in place that is causing this. It's just an abuse of the system itself.

Thread : General Discussion  Preview message : #853525  Replies : 67  Views : 4459
posté April 16, 2015, 14:12:52 | #18
At the moment, I've gotten to the boss room with 180 seconds left. But the animation and mob movement time is too brutal. If all the mobs moved faster, I'd probably have it easy.

Current party is Eni and Panda.

This post has been edited by smallz117 - April 16, 2015, 14:13:44.
Thread : General Discussion  Preview message : #852048  Replies : 53  Views : 4286
posté April 15, 2015, 22:48:09 | #19
All I see is someone cutting down trees. I dont see someone lowering the tree count under that of the desired amount in Bonta.

This post has been edited by smallz117 - April 15, 2015, 22:50:12.
Thread : Politics  Preview message : #851652  Replies : 11  Views : 477
posté April 15, 2015, 10:09:30 | #20
For information on triggers and AoEs

Borbats: let them suck your blood 3 times, then hit them once, instant death
AoE (3x3) and is 8000 damage

Araknomecha: Water -> Air -> Fire, this causes the next spell to deal 3.5x normal damage (This also works on the explosions from the mobs)
AoE (Iops Wrath) and is 10000 damage

Krobot: Make them suffer collison Earth damage up to lvl 4, then push them into a target (for collision damage) to trigger their damage (doesnt kill Krobot)
AoE (Adjacent cells (range 1)) and does 15000

Havent been able to make it to the boss room, yet, though, so cant give any pointers, but cras and pandas are the most effective here

Edit: Had to correct my info on Krobot from what Nox16 told me

This post has been edited by smallz117 - April 15, 2015, 10:26:07.
Thread : General Discussion  Preview message : #851398  Replies : 53  Views : 4286