Will we be able to achieve the old numbers, at least?
- Hammle and refund mark should also heal under UR. No way I'm spending 5 ap in order just to apply flaming.
- Expert healer. Am I the only one who finds it hilarious that the thing with such a name applies -5% heals?
Everything else looks fine or even cool so far. I can't talk about air spells much because I've never played an air eni, but changes on fear flask are awesome to say at least.
I see a dd eni buffed by a ton, but healer build will suffer with less range and less flexibility?
Yea, and if you are good, you're healing will actually be higher than before, but you gotta be good to reach that point.
I sure as hell agree with you on Hammel, or at least give it some only UR effect. Yea the flaming stacks are strong, but it's not really the path anyone wants to take, I carry a feca around everywhere with my eni, and I sure as hell aint gonna use Hammel for it.
Expert Healer is worked that way because Ankama knows how nessecary +range is for a Healer. It's the type of thing that is built that way because of more as an incintive to build and have better team work.
If you require the +range, while having +range gear, it probably means your party needs to position better.
If you require the +range, because you opted for more damage and less range, then that's your decision.
Or maybe you want as much range as possible so you just don't have to worry about the eni being a target, but then you shouldnt be super safe, while being the best healer, cant have 1 path always be the best.
I will say, though, that +2 range alone might be a bit lacking, maybe have it give a buff in dodge or something.
As for Air, they lost a bit of damage, but for much better debuffing. And the overall payout is in favor of the Air Eni.
DD Eni is definitely better(and extremely safe), and Healer Eni is a bit stiff in it's spells, but overall it has even higher heal potential than live (Just gotta know what you are doing)
Edit: Healing Word is still on my sh*t list, because as a healer I aint taken a spell with 1-4 range, non-modifyable