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smallz117's profile
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Member Since : 2011-07-05
1044 Posts (0.64 per day)
Most active in : General Discussion
posté May 04, 2016, 05:45:16 | #1

Quote (blazakkhakabow @ 04 May 2016 05:33) *

Quote (OoTLink @ 04 May 2016 05:19) *
Oh geez they're going to start nerfing the unique qualities of classes because it's unfair? Hrmmm..

Enis should be the no-doubt most powerful healer by far.
Enus should be the most powerful drop bots by far.
Fecas should be the most powerful at shielding, by far.
Iops should be the most powerful constant damage dealers.
Pandas should be the best at throwing things.
Sacs should be the best at pulling things and self damage buffs and stuff.


It's.. really that simple. Why are they messing up the classes?
Not sure if sarcasm or legit diddlydoo
It's okay, no one can ever tell with Kyanche, so we by default assume he is always joking and has nothing actually worth saying.


Thread : Changelogs  Preview message : #961607  Replies : 57  Views : 1103
posté May 04, 2016, 05:41:13 | #2

Quote (HateSpawn @ 03 May 2016 02:35) *
eni - no one is good at this...
Wow, Hatespawn, I see how it is QQ. After all we've been through and this is how you treat me? Fine, I guess we are through, then. You can keep the sweater, but I'm taking my anime figurine collection back with me.


Thread : General Discussion  Preview message : #961606  Replies : 192  Views : 4581
posté April 15, 2016, 09:30:20 | #3
Ankama is gonna need a pretty big update this year, but it looks like GvG and NvN will help a ton. Once we get arenas back, too, we will have theoretically infinite content that is available for users of all types (pvp and pve).

Wakfu has a nice charm to it that keeps a lot of people here or coming back, and once it gets the above content in the game, we should see it get a nice influx of activity that will likely help all server thrive some.


Thread : General Discussion  Preview message : #955881  Replies : 29  Views : 806
posté April 15, 2016, 04:14:26 | #4
It's not called a bug when you don't give the mob a reason to walk away from you. The AI has two simple modes.

1) Is mobs aggressive or will it run away?
(aggressive mobs will wanna stay in your face(WA wabbit), runaways will wanna keep away(kokoleric))

2) Maximizing damage
Hit grouped targets with AoEs (mechanics, including glyphs, are often added into the equation), then focus lower resists targets and/or what's in range, if the mob has the AP/MP to move away and still hit someone, it always will. If it doesn't, it won't move unless it's a "runaway".

Admittedly, the AI is a bit more advanced than this, but these rules will help you out 95% of the time if you understand them.

Having you and the rest of your party know this should help you greatly later in the game.


This post has been edited by smallz117 - May 06, 2016, 13:11:30.
Thread : General Discussion  Preview message : #955828  Replies : 8  Views : 372
posté April 12, 2016, 11:56:28 | #5
Game is currently mid-transition, the current pvp system should start having a better feel to it once they start pulling out the new gvg and nvn. (And there are lots of other things that are in-the-making)

Hopefully they work on Arenas after that, and then Wakfu will have tons of replayable content to keep people interested, and maybe even increasing population.


Thread : General Discussion  Preview message : #954576  Replies : 34  Views : 1277
posté April 12, 2016, 11:35:53 | #6
Sad day, a class cant give 4ap to one target, +42% Final Dmg to multiple people, remove 200 resists, position a boss for backstab, tank a boss better than other classes, all on the same turn.

Now it can only give 4ap to one target, +42% Final Dmg to one target, position a boss for backstab, tank better than other classes, and make the bosses movement cost double, all on the same turn.

Worst update NA /kappa


Thread : Feedback  Preview message : #954558  Replies : 87  Views : 3960
posté March 24, 2016, 12:26:27 | #7
Fecas Derserved the "Nerf". Even though they are basically quicksand with no escape now. Glad to see some nice balance. Not too upset at the inversion change, combined with the Volcano Armor change it'll make dmg feca nice in pvp.

Kinda hoping Sac/Sadida combos become a thing. I wanna see some delicious positioning and massive shields.


Also, for those looking for Sadida balance, they got hit indirectly with Rock now properly reducing damage, for those sadidas that ran it. It's not enough, but still something to help slow them down some. Probably other main thing to do is either like -50-100res on dolls or else remove the "50% dmg mitigation on AoEs". Nothing too much, while also making sure the kit itself isn't nerfed and hitting it at the root of the problem, The Dolls.


Thread : Feedback  Preview message : #951318  Replies : 71  Views : 2222
posté March 24, 2016, 04:03:33 | #8
PvP Feca got stronger, PvE Feca got nerfed like it should.


Thread : Feedback  Preview message : #951264  Replies : 45  Views : 1255
posté March 23, 2016, 21:46:10 | #9
Feca is no longer a bundle of free stats to everyone, yay~. I might finally enjoy playing my feca again.


Thread : Feedback  Preview message : #951202  Replies : 87  Views : 3960
posté March 23, 2016, 01:30:56 | #10
I'll definitely agree with the "Air needs to stand on its own". The Air branch is Really strong, just not so much on its own, and maybe that's because it's balanced that way so that single branch isn't all powerful.

Not a lot of answers for all the questions.


Ap removal might need a change, but as of right now it's gonna be really hard to balance any other form of AP manipulation. I think MP manipulation is 95% good where it stands, as most of the time -1MP is really all you need and you can make that happen easily.


Thread : Feedback  Preview message : #951014  Replies : 176  Views : 4946
posté March 22, 2016, 22:00:04 | #11
i dont understand all the fuss. Xelor getting nerfed on one little thing. Something that makes a lot of sense, too.

If it's truly that class breaking, then that means xelor as a whole was poorly designed and you should delete your Xelor and roll another class.

If it isn't (which it's not) then please take your pointless complaints about how "underpowered/un-unique" you are over to the proper SubForum: Sadida


This post has been edited by smallz117 - May 06, 2016, 13:11:30.
Thread : Feedback  Preview message : #950980  Replies : 176  Views : 4946
posté March 22, 2016, 11:46:49 | #12
Ways to use frostbite

timecontrol target, time control self, 3xFrostbite, 2xSanglass (12ap, -40WRes(~8%more Dmg), 350 base(lvl200))

timecontrol self, 3xFrostbite, Clock (12ap, -2ap, 330base(lvl200))

Works really nice for building up rollback, on a water/fire build, thanks to it and a couple passives I typically run around 12/16/16/16 every 4 turns for my AP, and 16ap is love for a water/fire xelor (sometimes I get unlucky with rollback, though, but 15ap is fine, too)

IMHO, Frostbite > Sandglass


This post has been edited by smallz117 - May 06, 2016, 13:11:30.
Thread : Feedback  Preview message : #950825  Replies : 176  Views : 4946
posté March 22, 2016, 06:38:46 | #13
Xelors are still pretty strong, and a reasonable nerf to teleport range to put it on par with most other classes. Combined with the recent changes to +FinalDmg, Xelors are much more relevant on Dmg now. At least for mine, since I regularly have turns with 16+ AP without a Feca.

Plus just because you remove some AP doesn't mean it'll deal less Dmg to you, most mobs use only half their AP when attacking one person, and burn the rest on surrounding players.
You'll always reduce a mobs damage if you remove its AP, you just might not reduce the damage it does to you.


Thread : Feedback  Preview message : #950792  Replies : 176  Views : 4946
posté March 18, 2016, 23:13:39 | #14
Current Mob Information Crocodaille Mobs

Shaman
Can transfer 20% of it's max health to an ally
At 40% health, no longer takes direct damage, must use AoEs to deal damage to them or use a 1-hit burst from over 40% hp.
Regens 30% of it's max HP when under 40% hp
Casts a 3 radius AoE Damage spell that heals it 100% of the damage it deals.


Eventreur (Anchor ones)

Deal tons of damage
Can teleport you closer to him if you are 3-4 cells away with one of his AoE attacks
Can stabalize you


Chasseur (Spear ones)

Low Damage
Can dash to one of it's allies
Can teleport you to them at the end of your turn after putting a net on you (3 turn cooldown)
Remove 150 Resists after teleporting you to them (can stack)



Kannivore Mobs

Pheromane

Lots of damage
Long Range
Inflicts a state that Reduces your damage by 1000 fixed damage for 2 attacks
Can swap with a target
Can make you miss a turn
Heals 50% of the damage dealt to it's allies within 3 cells of it
Deals 25% of the damage it inflicts to the target's allies within 3 cells of the target


Dionatrape (Fat Flytrap)
Low damage
AoE spells
Can inflict a state: at end of turn, if you have MP left over, -50% final damage
At end of turn, can consume an ally linear to it (3 turn cooldown)
Can make him spit allies out by backstabbing him (still needs testing)?
can inflict: -1 range, -10 cirt, -100 dodge


Tropiliane (Skinny Flytrap)

Decent damage
AoE spell
inflicts ap/mp poisons
For each hit dealt to Tropiliane: “-1% current hp at end of turn” to all attacker's allies
For each enemy killed while the tropiliane is out: “-3% current hp at end of turn” to all attacker's allies
inflicts -50% heals recieved


This post has been edited by smallz117 - May 06, 2016, 13:11:30.
Thread : Feedback  Preview message : #950055  Replies : 8  Views : 499
posté March 18, 2016, 20:55:13 | #15
Too many people were using the Beta to live on so they wouldnt have to pay to reach end game content and get free lvl175 and free mid-teir gear.

So Ankama wanted to put a hamper on that activity and put the subs only limit back up.

If you have anyone to blame, blame the ones who were abusing the Beta and basically playing the beta server.


Thread : Server Status  Preview message : #950021  Replies : 7  Views : 775
posté March 18, 2016, 07:29:04 | #16
Eliotropes because Elios want to feel good that someone is suffering with them


Thread : General Discussion  Preview message : #949859  Replies : 4  Views : 431
posté March 18, 2016, 07:17:33 | #17
For Eni's 4 Major Points, you will want:

+Range to make up for not statting MP
+10 Kit to make sure you are ahead of the game on gear
+2 Control for more Coneys
+2WP to make sure you have enough to resurrect everyone after making them die


This post has been edited by smallz117 - May 06, 2016, 13:11:30.
Thread : General Discussion  Preview message : #949858  Replies : 24  Views : 1125
posté March 18, 2016, 06:28:17 | #18
Transgression does NOT lower the heal
Carnage and Rock WILL lower the heal

Medicine WILL increase the heal
Hygiene and other similar passives will NOT increase the heal

-SamuraiJaku  


This post has been edited by smallz117 - May 06, 2016, 13:11:30.
Thread : Eniripsa  Preview message : #949851  Replies : 3  Views : 455
posté March 15, 2016, 15:38:22 | #19
I pretend to be a sadida on LoL and feed all enemy lanes and call them my dolls.


Quote (Osamandias @ 15 March 2016 12:31) *

Quote (Fortune-and-Prosperity @ 15 March 2016 10:02) *

Quote (ISoulKillerI @ 05 March 2016 20:55) *
Well i think you shouldnt give your money to people who beg for it...Its better to give it to players who ask kindly.

Whats the difference - everyone ingame should earn their own capital not exploit others by begging - in both cases it is begging. Go sit outside a church if you want to beg. In-game you must play, invest, work to achieve and be successful. if you don't and just whine how hard it is to get kamas, then don't expect anything to change.
I disagree, I know some people who got their gear for free like Bygone, which is not my case cause i farmed like a retard to get my 3 bygones, 2 dora nios, 2 belt of winds, and other nice stuff.
emphasis on this
also i can only assume you got Dora NIOs because you felt like it and dont actually use them.


This post has been edited by smallz117 - May 06, 2016, 13:11:30.
Thread : General Discussion  Preview message : #949320  Replies : 40  Views : 1994
posté March 11, 2016, 05:39:44 | #20
Shortly before the first big rework (when doll seeds cost WP and dolls were ~30+% of sadida's hp), I think sadidas were in their most balanced state. It wasnt a good form of balance, since it was only good in like 2 pretty strict build paths, and building any other way left you crippled. But it's the closest they have been to balanced.

Every other form has either been grossly overpowered or underpowered.

It's just finding that balance with dolls, between ease-of-summoning/bulkiness/damage. The rest of sadida's kit is fairly nice right now, imo. Water's just kinda boring, but still nice. Air would be nice to have 1 nice dmg spell, but its at least a nice buff/debuff branch.


This post has been edited by smallz117 - May 06, 2016, 13:11:30.
Thread : Sadida  Preview message : #948515  Replies : 128  Views : 3731