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SacridTaco's profile
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Member Since : 2011-05-31
196 Posts (0.15 per day)
Most active in : General Discussion
posté Today - 04:43:02 | #1

Quote (Soundtrack8 @ 31 January 2015 03:42) *
although I just checked this on the french beta notes, the thing about grouping with 9 players has been ruled out.
Click here
That's because its broken.


This post has been edited by SacridTaco - January 31, 2015, 04:43:25.
Thread : Feedback  Preview message : #825753  Replies : 37  Views : 840
posté Yesterday - 18:58:17 | #2

Quote (-Celio- @ 30 January 2015 18:56) *
Btw if someone can send a image or a video of how it looks it would be helpfull.
Currently bugged and does not work


Thread : Feedback  Preview message : #825565  Replies : 37  Views : 840
posté Yesterday - 18:28:44 | #3
wtb Lucloak Frags Buying Lucloak Frags for 100kk
(Cwown has sold)
Post here or message in game

ign - Sacrid's Osa


This post has been edited by SacridTaco - January 31, 2015, 19:07:30.
Thread : Trade  Preview message : #825555  Replies : 1  Views : 64
posté Yesterday - 18:21:22 | #4
UI and chat fix coming in ~30 minutes


Thread : Feedback  Preview message : #825550  Replies : 1057  Views : 36442
posté Yesterday - 04:52:06 | #5

Quote (BrainInAJar @ 30 January 2015 01:39) *

Quote (Heartyace @ 30 January 2015 01:00) *

Quote (BrainInAJar @ 29 January 2015 19:32) *
if you don't tag it it shall not be treated as sarcasm

that's internet etiquette 101
So I've been wondering because I'm quite under educated in INTERNET etiquette.

What's 102

And Enu's need a nerf, like right now. I swear if I see another Enu run across the map with mp LEFT OVER. I'm going to explode.
if you graduate 101 you learn such internet rules as rule 34, and such. once you got the prerequisites down you can take classes like The Fundamentals of Dueling Trolls.

anyway, i was testing the efficacy of fogger blockades, and an earth osa was definitely outshielding himself. and his aoe was enough to kind of ruin up my bloackades.
I like my Osa :3


Thread : General Discussion  Preview message : #825368  Replies : 57  Views : 851
posté January 29, 2015, 21:51:58 | #6
It's still there for me on crit and non crit. Just relog or something


Thread : General Discussion  Preview message : #825274  Replies : 3  Views : 287
posté January 25, 2015, 22:26:51 | #7
Because stasis Foggers have the highest dpt in the game along with always hitting the lowest resist on every mob


Thread : General Discussion  Preview message : #823931  Replies : 29  Views : 1213
posté January 25, 2015, 21:51:28 | #8

Quote (Lukinerx @ 25 January 2015 21:41) *

Quote (Thannas @ 25 January 2015 21:13) *
Why are rogues so high on everyone's list. Weirdest thing ever.

P-P-P-P-P-P-P-P-PULSAR OVER 9000 DMG ;p

and jokes aside.

prob cause of bombwall that likes to mess with enemies AI and melee&summoner allies nerves... >.>
Bomb wall maxes out at 3 hits.
Also, most high level fire Rogues will tell you its not worth doing when they can just throw bombs down and set them off themselves


Thread : General Discussion  Preview message : #823914  Replies : 29  Views : 1213
posté January 25, 2015, 19:07:14 | #9

Quote (LouCypher @ 25 January 2015 19:00) *

Quote (SacridTaco @ 25 January 2015 18:55) *
I personally hope the Enu revamp changes the selfish nature of Enus into a team centered class.
Call me selfish, but watching Enus continuously pouch things often makes me not even want to party with them.
So pick up a pouch once in a while?

I run an enu and I'd much rather see someone get the pouch than have it lost if I can not get it. Never have I been mad someone "stoleorzed mah pouch".

Perhaps you're projecting your selfish on others where there is none?
The Enu class is selfish by nature. Their prospecting bonuses are for themselves and not the team. Almost all pouches during a fight are picked up immediately by the Enu. And Enus often will do less than optimal damage in order to get pouches for themselves.


This post has been edited by SacridTaco - January 25, 2015, 19:08:01.
Thread : General Discussion  Preview message : #823878  Replies : 20  Views : 664
posté January 25, 2015, 18:55:02 | #10
I personally hope the Enu revamp changes the selfish nature of Enus into a team centered class.
Call me selfish, but watching Enus continuously pouch things often makes me not even want to party with them.


Thread : General Discussion  Preview message : #823874  Replies : 20  Views : 664
posté January 23, 2015, 22:07:49 | #11

Quote (Kikuihimonji @ 23 January 2015 21:52) *

Quote (SacridTaco @ 23 January 2015 21:13) *
Sorry to kill the fun, but that's not exactly what I meant. What I tried to say was the number of Osa summons able to be on the field at any given time (per person) , is limited to how many enemies at the start of the fight. So if you're fighting 1 person, you won't be able to have 2 summons in play at the same time.
I still would not consider this detrimental to Osa gameplay.
So in 6 vs 6 pvp if your team has 6 osas then your team will have basically 36 sramvas running around and owning enemy team? Pretty crazy. Especially that osa is meant to play with 1 strong summon. Leave multiple summons to Sadida.
It wouldn't change the summon formula. I am simply saying that in order to use both summons, you need to be facing at least 2 enemies.


Thread : General Discussion  Preview message : #823299  Replies : 29  Views : 861
posté January 23, 2015, 21:13:26 | #12
Sorry to kill the fun, but that's not exactly what I meant. What I tried to say was the number of Osa summons able to be on the field at any given time (per person) , is limited to how many enemies at the start of the fight. So if you're fighting 1 person, you won't be able to have 2 summons in play at the same time.
I still would not consider this detrimental to Osa gameplay.


Thread : General Discussion  Preview message : #823277  Replies : 29  Views : 861
posté January 23, 2015, 18:41:13 | #13

Quote (Sting-Shotter @ 23 January 2015 18:13) *

Quote (SacridTaco @ 23 January 2015 16:27) *
My idea to balance summon Osas:
Limit the number of summons to be equal to the number of enemies at the start of the fight.
1 enemy, 1 summon. 2 enemies, 2 summons etc.
This would balance 1v1 pvp and would essentially be an irrelevant restriction in any other circumstance.
so 6 enemies is 6 summons? would be too OP for pve xD
Not sure if joking or not, but assuming you're using 2 summons (like most do), as long as there is 2+ enemies, you can put both out.


Thread : General Discussion  Preview message : #823207  Replies : 29  Views : 861
posté January 23, 2015, 18:37:38 | #14

Quote (Ringa @ 23 January 2015 10:49) *
Cat tree is also not too different from some other class skills like the rogue skill that lets them move away when hit. It can seem incredibly OP when it keeps activating but that comes with a big IF. And if Ecaflip didn't seem OP when on a lucky streak then it would make you wonder why they're gambling.
There are big differences between Cat Tree and Runaway. Runaway is 1-2 cells, only procs if you're attacking in cc, and can't protect you from damage. Cat tree has infinite range, procs at any range, and can completely protect you from damage.


Thread : General Discussion  Preview message : #823204  Replies : 101  Views : 2363
posté January 23, 2015, 16:27:03 | #15
My idea to balance summon Osas:
Limit the number of summons to be equal to the number of enemies at the start of the fight.
1 enemy, 1 summon. 2 enemies, 2 summons etc.
This would balance 1v1 pvp and would essentially be an irrelevant restriction in any other circumstance.


Thread : General Discussion  Preview message : #823148  Replies : 29  Views : 861
posté January 23, 2015, 00:34:34 | #16
I have often considered Ecaflips very powerful. They do absurd damage if they're lucky and when they're unlucky, their damage is average (instead of bad like it should be). Disregarding DoQ of course.
However, in regards to DoQ in PvP, if they get it, they'll do double damage. But if they lose, and the enemy has high heal res, they won't heal them back all the damage they did. So it's either fantastic or meh.
(Saw this while spectating a fight. Could be another reason for why this happened other than heal res if anyone could correct me if I'm wrong)
Also, cat tree? Such nonsense.


Thread : General Discussion  Preview message : #822962  Replies : 101  Views : 2363
posté January 22, 2015, 04:50:49 | #17

Quote (MiniMikeh @ 22 January 2015 04:40) *

Quote (SacridTaco @ 22 January 2015 04:39) *
Or maybe... You have a masq bias
I explained why I don't at the bottom of the post.

Thank you for proving you didn't read
Yeah, I won't lie. I usually don't fully read your posts cause they're usually just hating on people and their opinions.


Thread : General Discussion  Preview message : #822707  Replies : 101  Views : 2363
posté January 22, 2015, 04:39:52 | #18
Or maybe... You have a masq bias


Thread : General Discussion  Preview message : #822700  Replies : 101  Views : 2363
posté January 21, 2015, 22:18:32 | #19
Obligatory wrong section comment 


Thread : General Discussion  Preview message : #822564  Replies : 7  Views : 298
posté January 21, 2015, 17:22:05 | #20

Quote (Exelenore @ 21 January 2015 17:09) *

Quote (BrainInAJar @ 21 January 2015 16:52) *
sram wasnt really reduced in damage output that much in the nerf.

re: escapes
elenore, i have to disagree that the cost balances them, it makes them shabby. they are too expensive for what they do. theres other ways to balance.

i mean srams got that push. that push guarantees they are at their ideal place in combat always. why srams and not cra? it costs just 2 ap. tell me about cost balancing convenience.
You won't see me defending the fear push, that was and still is broken in my opinion...
Very broken.


Thread : Feedback  Preview message : #822419  Replies : 1057  Views : 36442