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SacridTaco's profile
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Member Since : 2011-05-31
300 Posts (0.23 per day)
Most active in : General Discussion
posté Today - 20:08:58 | #1

Quote (BrainInAJar @ 01 April 2015 20:05) *
sadida bottom tier pvp? lol.
It's a general statement. There will always be people that know how to play a class extremely well. Especially classes with a lot of mechanics and tricks.

Edit: I'll change it to make my point more clear.


This post has been edited by SacridTaco - April 01, 2015, 20:13:36.
Thread : General Discussion  Preview message : #845975  Replies : 43  Views : 696
posté Today - 20:01:58 | #2
People keep talking like PvP and PvM are completely separate things and have no relation to each other. That's frankly not true. PvP is a very good way of comparing the overall usefulness of a class to other classes. If one class can destroy every other class at PvP, that means they're also far more useful in PvM. Every class should be just as useful as any other when it comes to groups. In turn, this means that any class should be able to beat at least a few others and should lose to a few others in PvP.
People who say "PvP doesn't matter. It's all about PvM" That's just your excuse to not get nerfed. Just because the overpowered class is on your team and helping you win, does not mean it doesn't deserve a nerf.

Let's take a look at some classes for some examples of how PvP relates to usefulness in PvM.

Top Tier PvP
Iop, Sram - Kills mobs before they can kill you
Feca - Takes tons of hits so your teammates don't have to and provides support
Osa - Summons provide good damage, meatshields, and heals
Panda - Excellent support and damage

Mid Tier PvP
Everything else - Proved a little of something in fight but can definitely use one of the top tiers as a replacement.

Bottom Tier PvP
Rogue - Provides no utility with subpar damage
Enu - Provides no utility with subpar damage

Note: I'm not trying to discuss opinions on the usefulness of these classes. Just giving general examples.


This post has been edited by SacridTaco - April 01, 2015, 20:15:20.
Thread : General Discussion  Preview message : #845970  Replies : 43  Views : 696
posté Today - 17:58:21 | #3

Quote (MiniMikeh @ 01 April 2015 16:47) *

Quote (Lukinerx @ 01 April 2015 16:24) *

Quote (Heartyace @ 01 April 2015 15:36) *
As they explained with Osa, Eca, and Fogger. Their reversions will be much more complex than the rest.

I just only hope that this don't mean for 100% that those 3 will be last to rework aka Osa/Eca/Fogger players gonna get rekt (well Foggers are pretty gut atm in PvE so no harm for them) until 2052 or WW3 ...
As things are going right now it's probably a good thing to be the last one revamped

the revamps seem to progressively be getting better with each one so being last means youll be the best

and if ankama is admitting that those revamps will be more complex that means they have a lot of plans for it which you should be looking forward to
Unless the opposite happens and they go "maybe we went a little overboard at the beginning. We should tone these down a notch"


Thread : General Discussion  Preview message : #845888  Replies : 173  Views : 3668
posté Today - 16:42:23 | #4

Quote (Fruitybat @ 01 April 2015 16:26) *
Oh didn't know that.. so I need to get to level 170 to use this feature?
That is correct


Thread : General Discussion  Preview message : #845855  Replies : 7  Views : 219
posté Today - 14:55:47 | #5

Quote (Fruitybat @ 01 April 2015 14:38) *

Quote (SacridTaco @ 01 April 2015 14:14) *
When you hit level cap, you gain the ability to lock a spell from use in order to drain the spell exp from that spell and put it in others.
The new system is just in regards to how fast that exp is drained from the locked spell. Correct me if I was wrong with my understanding of the patch notes
but how do we drain the XP and put it in another? developers needs to be more elaborate when writing patch notes
When you hit cap and use up all your spell exp, an additional little slot appears in the spell window. You then drag the spell you want locked into that spot.
The ability to do this has been in the game for a long time


Thread : General Discussion  Preview message : #845808  Replies : 7  Views : 219
posté Today - 14:14:20 | #6
When you hit level cap, you gain the ability to lock a spell from use in order to drain the spell exp from that spell and put it in others.
The new system is just in regards to how fast that exp is drained from the locked spell. Correct me if I was wrong with my understanding of the patch notes


Thread : General Discussion  Preview message : #845785  Replies : 7  Views : 219
posté Today - 03:14:28 | #7

Quote (Boorin @ 01 April 2015 03:12) *
Why would you care about 1v1? It is pointless =.=
You people have to realize that Wakfu's whole PvP system essentially revolves around 1v1s. Thats all it is and thats all its going to be for a long time.


Thread : General Discussion  Preview message : #845581  Replies : 43  Views : 696
posté Today - 03:13:01 | #8

Quote (BrainInAJar @ 31 March 2015 20:01) *
if the thing doesn't take an action on its turn, it becomes invincible after 3 such turn.
Whats considered an action though? If the boss can still walk around but can't hit anyone, does that count toward the 3 turns? Or is it just if the boss doesn't hit anyone


Thread : Changelogs  Preview message : #845579  Replies : 21  Views : 1101
posté Today - 02:42:57 | #9
I'd like for people to take note that op's post lacks a "This post has been edited by". Like.. they typed out the first part, then they typed how it finally worked. Then they posted it anyways


Thread : General Discussion  Preview message : #845566  Replies : 3  Views : 167
posté Yesterday - 14:52:05 | #10
So much butt hurt right there


Thread : General Discussion  Preview message : #845256  Replies : 35  Views : 1751
posté Yesterday - 00:29:04 | #11
Flaxhid himself will drop the runes of your level, however the additional mobs themselves will drop class 13s. They'll also drop them outside the dungeon.


Thread : Technical Issues  Preview message : #844961  Replies : 2  Views : 129
posté March 29, 2015, 17:49:16 | #12

Quote (HateSpawn @ 29 March 2015 17:45) *

Quote (Diedrick @ 29 March 2015 17:24) *
Honestly the super IOP punch or w/e it is called, the one that crits for over 2k at level 130 is the main problem i see with the IOP. No other class can dish out 3-4k damage in a single turn at 130, Ecaflips might be able to if they get EXTREMELY lucky... If Iops want to be considered the premiere damage dealer nerf their sustain, hp, resistance, etc.
Punishment exists.
You of all people should know that not even punishment can compete with SIP


This post has been edited by SacridTaco - March 29, 2015, 17:55:07.
Thread : General Discussion  Preview message : #844577  Replies : 61  Views : 1788
posté March 29, 2015, 15:53:40 | #13
You know, instead of just crying about it, maybe you should submit a bug report. Write down anything someone may have done differently during the fight when it happens. Click that bug report button and submit your game log with it. That's the best thing you can do.
And hell, you can go one step further and go on the beta and help them figure it out. There's an item in the beta machine that will directly teleport you to the boss room.
Stop the crying and try helping.


Thread : Technical Issues  Preview message : #844543  Replies : 10  Views : 253
posté March 29, 2015, 00:21:15 | #14
They're mainly used as more of a filler spell than anything else.
For example: You're dual element (air/earth for example). Your earth branch is ranged only and your air branch is melee only. Because of this, you would probably want a weapon that is forced to be counted as earth spell. (this is done by ensuring you have earth as your highest elemnt %) Now say you're stuck next to a mob with low earth resist but since your earth spells are ranged only, you would use your earth melee weapon to hit it.
Or if you're a melee only class, you could consider using a bow to hit ranged when needed.
A second reason to use a weapon would be that some effects that effect spells, don't effect weapons because they're not spells. For instance, Flaxhid can concuss you which makes spells cost 2ap more to cast. This doesn't effect weapons because they're not spells.
And lastly, you can get a Shushu weapon which can actually heal allies when used on them which is great to have for classes that have no other way to heal.


Thread : General Discussion  Preview message : #844382  Replies : 21  Views : 584
posté March 28, 2015, 01:13:23 | #15

Quote (lolipop00u @ 28 March 2015 01:03) *
God...eni, really ankama?you felt that eni needs a revamp more than masq,sac,rogue...wow.
This


Thread : General Discussion  Preview message : #844136  Replies : 222  Views : 6018
posté March 27, 2015, 22:40:51 | #16
Kikuihimonji - Cries for revamp. Gets confirmed for revamp. Complains about getting revamped.


Thread : General Discussion  Preview message : #844070  Replies : 222  Views : 6018
posté March 27, 2015, 22:01:53 | #17

Quote (HealingHotness @ 26 March 2015 17:49) *
Any questions? If you have criticism but don't make a suggestion on how it could be different, or you simply want to say, "this will never work" without actually contributing intellectually, then just leave my thread alone for us intelligent people to communicate.

Quote (SacridTaco @ 26 March 2015 18:05) *
Where's GobGob? QQ

Quote (HealingHotness @ 27 March 2015 21:28) *
Oh wow it's amazing how lliterally every comment is negative and focuses on what they personally don't agree with and doesn't have a single word about parts they do like of my revamp. Why do I even gives nice things like revamp ideas to you little crappers if all you're gonna do is complain?


I asked a question. And not only did you not answer the question, you're saying it was negative? Don't be so full of yourself. Your ideas weren't that good to begin with.


Thread : Osamodas  Preview message : #844044  Replies : 7  Views : 226
posté March 27, 2015, 19:04:35 | #18
Gobballs of every nation are almost always overpopulated. You can either kill those or just find someone to kill you


Thread : General Discussion  Preview message : #844009  Replies : 4  Views : 307
posté March 27, 2015, 17:46:40 | #19
I don't think I'm mentally prepared to read Sadida fangirl posts for the next 3 months.


Thread : General Discussion  Preview message : #843980  Replies : 222  Views : 6018
posté March 26, 2015, 18:05:18 | #20
Where's GobGob? QQ


Thread : Osamodas  Preview message : #843624  Replies : 7  Views : 226