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SacridTaco's profile
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Member Since : 2011-05-31
246 Posts (0.19 per day)
Most active in : General Discussion
posté Yesterday - 00:29:27 | #1

Quote (SacridTaco @ 27 February 2015 22:30) *
Lukinerx just instantly cries whenever someone suggests changes to her op summon Osa.
There is no reasoning with her even when people provide very good arguments and ideas for changes.



Thread : Osamodas  Preview message : #834281  Replies : 30  Views : 562
posté February 27, 2015, 22:30:43 | #2
Lukinerx just instantly cries whenever someone suggests changes to her op summon Osa.
There is no reasoning with her even when people provide very good arguments and ideas for changes.


Thread : Osamodas  Preview message : #834263  Replies : 30  Views : 562
posté February 27, 2015, 20:15:48 | #3

Quote (BrainInAJar @ 27 February 2015 18:07) *
yeah, they are pretty fun animations.
Think you'd be able to post some gifs of the new animations?
This update seems to not like my Java


Thread : Feedback  Preview message : #834223  Replies : 242  Views : 6459
posté February 27, 2015, 19:08:00 | #4
I actually really like that idea


Thread : Osamodas  Preview message : #834205  Replies : 30  Views : 562
posté February 26, 2015, 11:51:03 | #5
I like how she ignores the posts that crap on her day.


This post has been edited by SacridTaco - February 26, 2015, 13:55:46.
Thread : Osamodas  Preview message : #833863  Replies : 30  Views : 562
posté February 25, 2015, 15:36:30 | #6
Specialties will be sent to 0 for two reasons
- reconnecting in combat
- completely randomly
--- often times happens to multiple people in a party at the same time (in my experiences)
--- can go from fine one fight to bugged the next and will stay bugged until a relog

Could be caused by server connectivity as a whole based on it happening when reconnecting and that is can happen to multiple people at the same time. But I know nothing about this stuff so your guess is as good as mine


This post has been edited by SacridTaco - February 25, 2015, 15:36:59.
Thread : General Discussion  Preview message : #833644  Replies : 15  Views : 414
posté February 25, 2015, 03:11:03 | #7

Quote (celestialknight @ 25 February 2015 01:04) *
OOoh come on Sacrid. I know that you know that an Osa summoning a Cullers on its first turn, is going to have ABISMAL damage compared to other classes. :p True having 2 Cullers surrounding an opponent would be awesome. However, now that you need to wait two turns to do that, it just isn't practical.
There's no way you can tell me that an Osa, using 3ap1wp, could do as much damage with their spells as a single Culler can do.
Hell, I don't think any class can do as much damage as they can for 3ap1wp ~ I could be wrong about those statements

However, back on topic, I'd love to see any suggestions that others may have for the class


This post has been edited by SacridTaco - February 25, 2015, 03:12:56.
Thread : Osamodas  Preview message : #833507  Replies : 30  Views : 562
posté February 24, 2015, 20:42:17 | #8
No one has suggested that they remove summons; just how they work.

And many of your examples are problems with dungeon gimmicks. Problems with the dungeon and how they're designed. Those gimmicks, while making summons bothersome to use, are not the class's fault.

And also, maybe it's "time for you to wake up, boy" You sit here complaining. You are the minority. Maybe, just maybe, you don't know how to play the class correctly. That's why you have so many problems and complaints. Who knows, that could be it.

I'm going to go through and counterpoint your arguments:

also you have weird idea/sterotype of summoner... summoner usually debuff or put deadly dots on their enemies and let his minions to clean battle field or soak dmg while summoner prepare some deadly spell or decide to buff his minions offensive or defensive potential. This agrees with what I said in my opening post - Summoners should buff similar to GobGob. Not buff and damage at the same time.

guess what? Osamodas don't have any debuff nor dot spells. that's why he can buff his summons and still hit enemies Which could be a useful thing for the revamp. Make it a suggestion.

but you kinda forgot that those two other "people" have retarded and dumb AI and in most cases do some shit stuff like: not focusing the same target, wasting ap/mp to move and being locked, switching target after 1-2 attacks, attack environment stuff, skip turns, etc. etc... It doesn't matter how derpy, they are. They're still there. They still provide more utility as bonus damage, los blockers, healers, meatshields, etc. Its still the fact that its similar to adding a couple slightly lower people as your minions that are close to real people that build entire characters to be as useful as 3ap1wp.

also the q.q about cullers... do you even realize that there are monsters with high air resists and culler do shit dmg against them? Yes. and there are also people with mono builds out there. There are pure earth lock Sacs out there. Whats your point? Some mobs have high resist in one element. 1/4 of the time it happens. Its nothing special toward summons.

and they explode super fast in HC Srambad, HC Enu, Xelorium Past, Xeloroium Present... As I already stated, this is a problem with the mechanics of those dungeons. Not the Osamodas class.

  • summon osas don't have giant critical chance and block buff... they don't get free AP and MP. Summons get way more than just AP, MP, crits. You send down summons with 8k hp, 10ap, 6mp their own crits and blocks (pulled these numbers out of my butt cause I don't use them). I could compare base damages but that's way more math than I'd like to do. And summoners can also get the +block from Critical Synergy. If you want it, you can use it.
  • summon osas can't deal 24/7 backstab damage and add CF debuff on enemies Costs 2ap for backstab and no one ever levels either of those two spells as a Dragon. Crobak is purely a "I can't do anything.. might as well do this garbage"
  • summon osas can't push enemies/himself/allies (even if the push spell is shitty and cost 4 AP) You got me here. Well done.
  • summon osas can't revive just like dragon osa. only their pets can revive and not always (without that revive 5 from 6 endgame summons would be even more squishy) Okay. Dragon Osas have 1 revive. For about 1.5k hp. Summoners have 5 summons. each will 3k+ hp, and have a 40% chance to revive. Which mean, more than likely, at least 2 summons should revive with 100% hp.
  • dragon osas aren't crippled via "prespic hair" passive in certain PvE maps (mostly Srambad) This is an issue, yes, and should be addressed by a Dev. However, in other scenarios, which you have left out, Prespic Hair is incredibly useful.
  • dragon osas don't have problems with AI in enurado zone while summons constantly focus gems or even don't do anything their turn (shawpsooters) or AI problems with most of summons (Sramvas skipping their turns, etc). They are just typical range damage dealer/typical mages As I've stated above, it doesn't matter how derpy they are. They're still there and still providing utility.
  • dragon osas can do more in Xelorium dungeons, Enu dungeon, Srambad dungeon than summoner osa can, because boss gimmicks disables summons and they also love to focus invulnerable boss instead of adds most of the time... HECK summons are crap even in blackspore dungeon cause boss slime works on them while description says only "players". Answered this twice already.
  • summon osas are punished in Wa Castle dungeon cause Wabbit Cavaliers can 1 hit KO every summon Seems you'll have to adjust your playstyle then, doesn't it? Kill Cavs then summon. Not the classes fault for your stupidity.
  • summons loves to fuck up challs (eithar cause of AI or bugged "prespic hair"... this makes people rage at summon osa players Prespic Hair needs to be addressed. And the challenges are just as they are. Challenges. Accept the challenge and stop failing them. These people aren't mad at Summon Osas. They're mad at your failure to work with the challenges.
  • summon osas aren't even sure if they gonna get any love from Ankama in form or rework, AI rework/fix or some kind of serious buffs that could make them good in PvE (for me Ankama can nerf summons Osamodas in PvP to shit tier but make them good and viable choice in end game content just like pandawa, feca, xelor, etc...) while it was said multiple time that Dragon Osamodas will get some kind of rework soon (on mango stream, in that french article/blog post from few months ago and in other places) Summon Osas will be reworked eventually. Quote me on that. Go ahead.



This post has been edited by SacridTaco - February 24, 2015, 22:57:52.
Thread : Osamodas  Preview message : #833407  Replies : 30  Views : 562
posté February 24, 2015, 16:54:35 | #9
Did you try.. Relogging? o_o


Thread : General Discussion  Preview message : #833375  Replies : 4  Views : 221
posté February 24, 2015, 16:33:31 | #10
If a Sac can kill a summon Osa in 3 turns, what's stopping them from killing other classes (that don't have shielding) in 3 turns? Summoners don't have any less resists or hp than other classes. In my opinion, that argument isn't really important as others are
Cullers also have a charge too.
Having a Sac swap your Culler away more so comes down to tactics than the class itself.

I also added some things to my original comment


This post has been edited by SacridTaco - February 24, 2015, 16:37:06.
Thread : Osamodas  Preview message : #833371  Replies : 30  Views : 562
posté February 24, 2015, 15:11:01 | #11
Personally, I hope for a further nerf. (Be angry, summon Osas!)
Make buffing summons with fire similar to buffing GobGob where you either do damage, OR buff summons.
The main reason I feel that summon Osas are overpowered currently is that they essentially turn themselves into 3 people for 6ap 2wp.
Summoning 2 Cullers is essentially the same as adding 2 level 140ish lock tanks to your team for a one time cost. For 3ap1wp, they do what people design their ENTIRE character for and do more damage than most tanks. Then on top of having that, you can buff them and add your own damage into the mix.

You may cry "oh but we so weak QQ" but you're not. Sit back for a minute and look at what you're doing. It's more damage than most people with more utility than most people.

GobGob is the main thing that needs a buff.
Prespic Hair? 3% buff per command. 6 commands max, you buffed it 18%. Woohoo.

You wanna spend all of your ap so you can use GobGob to deal water damage? You just cut your base damage by 30%.

Any earth spell should be no LoS when used on GobGob (remaining LoS dependent if not). It's a whistle... GobGob should be able to hear it even if someone is standing in the way.

Other things I think should be done is adding additional features to GobGob (The specialty) .
While Dragon, used on empty cell: detaches GobGob and throws him onto that cell.
Not dragon, used on summons: recaptures summon, keeping any lost hp applied until end of fight.

And when I say "you", I'm addressing whoever it may concern. I apologize for seeming rude.

In class so I'll add more in a bit


This post has been edited by SacridTaco - February 24, 2015, 16:02:36.
Thread : Osamodas  Preview message : #833345  Replies : 30  Views : 562
posté February 24, 2015, 02:11:21 | #12
I think Masq's double should be more passive than bursty.
Like permanently on the field, have their own hp pool, and make both the Masq and their double have ~60% of their usual dmg. Something along those lines. Would let them have more map manipulation and tactical play.

Don't hate me for my opinion o_o 


Thread : General Discussion  Preview message : #833190  Replies : 96  Views : 1734
posté February 23, 2015, 20:38:04 | #13

Quote (AvaTheOrange @ 23 February 2015 19:18) *
Unless someone can point to me where exactly it says in the ToS that people are specifically not allowed to do this?
5.2.5 You agree not to create, use, advertise, publicize or promote any program or tool capable of causing damage to the Games or the Clients or of altering the gaming experience, including, without limitation,bots, viruses, Trojan horses, piracy tools, cheats, automation software, mods or any other unauthorized software designed to modify the Games or the Clients. In addition, you may not take advantage of, or publicize or promote ways to take advantage of any Game system bugs or exploits.

5.3.3 You may not in any way disrupt or interfere, or attempt to disrupt or interfere, with the Service and Games experience of other players or staff, including the disruption of Ankama’s duties, computers, servers and related websites.

5.3.9 You agree not to use loopholes, bugs or any other error to obtain unfair advantages in-game. Similarly, you agree to immediately notify the Company's Support when you notice a fault or error in the Games, Forums or any other service.

7.8 If you have acquired, directly or indirectly, in-game items or money, in a fraudulent manner (notably through exploits, bots cheating technics, farming, or theft), the Company reserves the right to access your Account and delete all or part of your inventory.

Also, the Company reserves the right to modify all your characteristics (notably your level, ability points, spell level etc) if it turns out you have benefited of an exploit or of any other techniques allowing you to boost your characteristics in a fraudulent manner.

I would assume Merit would count as a characteristic
 


This post has been edited by SacridTaco - February 23, 2015, 21:15:13.
Thread : General Discussion  Preview message : #833072  Replies : 69  Views : 1455
posté February 22, 2015, 20:20:02 | #14
Its like half of you guys don't realize that it costs the locker AP and/or MP to get into cc. Just as it does for a dodger to get out of cc.


Thread : General Discussion  Preview message : #832748  Replies : 75  Views : 1890
posté February 21, 2015, 14:21:33 | #15

Quote (Kikuihimonji @ 21 February 2015 10:07) *
People simply want for lock to keep enemies in place the old way, hence why they can't understand that its enough for making their lock to make enemy loose 1ap 1mp - and thats already a success for locker, wich can be achieved if both dodger and locker get the same dodge and lock. Thats why its not balanced.
So what you're saying is that if 2 people have the same amount of lock and dodge, the dodge person should be able to freely walk around the enemy, directly to their back.
Yep! Balanced!


Thread : General Discussion  Preview message : #832443  Replies : 75  Views : 1890
posté February 20, 2015, 18:52:34 | #16
Masks are really good. They're strong; with and without their double. They're good map manipulators and they're good healers.
What pushes me away, personally, is that they take too much thinking during their turn whereas I prefer going my turn, tabbing out, coming back when its my turn and doing some simple tasks.
In other words, I'm too lazy for Masks


Thread : General Discussion  Preview message : #832160  Replies : 96  Views : 1734
posté February 20, 2015, 18:47:19 | #17

Quote (xCATZILAx @ 20 February 2015 18:45) *

Quote (Kikuihimonji @ 20 February 2015 18:43) *

Quote (Dy7 @ 20 February 2015 18:38) *

Quote (xCATZILAx @ 20 February 2015 17:29) *
So I have 345 Dodge yet I still need to pay AP and MP to move away from someone with 290 Lock...

LOL WHY?!!!

They cost EXACTLY THE SAME in characteristic points...

Ankama logic is the best. Seriously.

It's normal not to have a huge advantage over your opponent (i.e. free dodge) while you have the same investment.
Actually i agree with CATZILA on this, the lock and dodge cost the same so they should be equal: in mechanic and in equipement.

And just why Lock does ignore Hypermovement and Hyperaction? Lock is nothing else then a passive that reduce enemy AP/MP without the need for the user to cast anything. Dodging people are at disadventage.

If you'd want a fair system where melee need to reach ranged and ranged need to escape from melee, then don't make dodge/lock favourizing the melee (making ranged not able to escape with all AP/MP it have to attack from 2+ distance).
+1000000000000
I like how you ignore 2 good arguments but then go "oh! someone agrees! See everyone?!?! Someone agrees with me!"


Thread : General Discussion  Preview message : #832153  Replies : 75  Views : 1890
posté February 20, 2015, 18:35:42 | #18
This was actually in the game before.
It bugged and no longer appeared then they fixed it, then it bugged, then fixed, and here we are broken again.


Thread : Suggestions  Preview message : #832145  Replies : 2  Views : 99
posté February 20, 2015, 18:16:32 | #19

Quote (xCATZILAx @ 20 February 2015 17:52) *

Quote (SacridTaco @ 20 February 2015 17:51) *
Because getting lock is much harder than getting dodge.
Do you know how much harder it is to get 500 lock than it is to get 500 dodge?
And you seriously sound like a little child with all these damn posts you make.
"OHH Ankama!! These people make builds that have a slight counter to my OP SRAMM!! Nothing should counter my SRAMM! Dufuq Ankama?!! Why so inconsistent!?!" -You
Then why do they cost the same in characteristics points? :3c
Are you forgetting about gear? Its pretty major to your overall stats if you didn't know. Gear will generally give you more dodge than lock.
For example: There are 21 pieces of dodge gear at level 160+. There are 16 pieces of lock gear.
Furthermore, if you would somehow wear every single piece of 160+ gear that has dodge on it at the same time, you'd get a total of 773 dodge. Do the same for lock, and you'll have 596 lock.
Then if you go another step further and take the best dodge item for each slot at 160+, you'll get a total of 397 dodge. Take the best lock items for each slot at 160+, you'll have a total of 356 lock.

Gear will inherently give you more dodge than lock. Especially if you do what most do, and go for gear that gives damage.


This post has been edited by SacridTaco - February 20, 2015, 18:19:16.
Reason for edit : Mistyped
Thread : General Discussion  Preview message : #832142  Replies : 75  Views : 1890
posté February 20, 2015, 17:54:27 | #20

Quote (Wishie @ 20 February 2015 17:28) *
Link to the beta changelog please!
Here you go


Thread : General Discussion  Preview message : #832135  Replies : 14  Views : 440