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Coagulation in pvp
Coag when in pvp does not take your increased hp into account when taking a % of your total health. Instead, it takes your normal hp. This essentually makes Tank Sacs useless in pvp and they don't even stand a chance. I don't like it. Please fix :3
Range from Maka items do not work properly on SidekicksCharacter name: Sacrid's Rogue
Date and time: April 19 around 9pm
Bug description: The range bonus from a fully leveled Maka item (I'm using the Wand and assume it like it on all of them) does not actually work in fight. It says the range point is there in the characteristics page but does not give it to you in fight.
As much as I like to say no PKing, I understand the need for and reasons behind PKing. There are many PKers on the server who have -CP anyway, so you're not doing anyone favours except making it to where your citizens cannot defend themselves without repercussions. You could have an army of outlaws come and lay waste to your nation and make honest citizens unable to defend themselves due to your rules and regulations of not allowing PK without CP loss.
1) If someone with -CP attcks you, you do not lose CP
2) You can freely attack people with -CP while also gaining CP for doing so.
Allowing PKs or not
I have just been voted Governor of Bonta on server Nox. While there are many people who would not want PKs to be allowed, there is also some people that do not think PKs should be allowed.
Some reasons to not allow PKs - There are occasionally people that just go around PKing people just for fun and because they can. No real reasons whatsoever. There are also those people that everyone has seen that go in, PK someone, die, come back, and instantly PK again and then repeat until bored. While not very damaging, this can be annoying.
Some reasons to allow PKs - Say someone is completely bashing you. Calling you names, making fun of your mother, etc. People would then be able to kill this person without repercussions.
This post is here to "debate" whether or not to allow PKs to happen without losing CP. The more or less "winner" will decide whether or not I allow them.
This post is largely directed towards the Nox community but can be contributed to by anyone.
This has always been the case. You get one free law change, then the next change will cost you. As a note, this one free law change can handle multiple laws. What you want to do is turn on all the laws you want and turn the others off in one go, and that will all be free. Then the entire term costs you no CP.
How is someone supposed to know this with the current system? It sets a false pretense then you could change laws without cp being removed.
Things like this should be well written somewhere; not left to gamble on
While I was just elected Bontan Governor, I was removed very quickly by the dumb system that is the Government.
So here's what happened.
While adding our first law, it said the "you will lose -500cp" for adding it. So, I got my Vice-Gov to implement the law. When he did this, he got no cp removed (probably isn't supposed to happen) so for the next law we wanted to add I thought "oh, so I guess I can add laws without cp being removed o_o". I put in the law, lost 500cp, lost my Gov spot, and now I cannot be put back into the Government in any position for 2 election terms.
This is just unfair and should be fixed. While I know Ankama won't make a quick and loving gesture to fix this for me, I think it should be fixed asap so no one else has to have this happen to them.
Thanks anyways to all Nox Bontans who voted for me. Hope I can serve a real term next month.