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SacridTaco's profile
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Member Since : 2011-05-31
411 Posts (0.29 per day)
Most active in : General Discussion
posté Today - 05:08:52 | #1
You say you're not ignorant but people in multiple threads on multiple occasions have stated that they don't like you or your feedback.


Thread : Feedback  Preview message : #882515  Replies : 229  Views : 7921
posté Today - 04:35:10 | #2
Might as well get rid of transpo completely then.
We have Assault for air Sacs, man.

Blaz, you seem to have this idea in your head that you know everything and everything you know is exact and correct. Guess what? You're an ignorant person and people that frequent these forums do not like you. Go back to your precious Sram thread and keep asking for buffs. No one wants you here and anywhere else.


Thread : Feedback  Preview message : #882507  Replies : 229  Views : 7921
posté Yesterday - 18:26:36 | #3

Quote (Sinmiru @ 05 July 2015 13:13) *
Unfortunately, just banning on a f2p game won't work. Might be time to think about where they get the kamas they sell. My bet is selling from the items from the cash market.. i hate to say it but cash to kamas might have to go away to solve the problem. First time they buy an item to sell and they can't they'll stop real fast.
It's a scam, apparently. They're not actually selling anything


Thread : General Discussion  Preview message : #882415  Replies : 151  Views : 7166
posté July 04, 2015, 06:18:10 | #4
I'd rather have 2 per turn limit with fixed range


Thread : Feedback  Preview message : #882064  Replies : 229  Views : 7921
posté July 03, 2015, 15:58:16 | #5

Quote (Choux-Farci @ 03 July 2015 01:59) *

Quote (MiniMikeh @ 03 July 2015 00:17) *
Stop insisting that people ignore 1v1 pvp because it's not "real" pvp when there is no other pvp right now lmao

this isn't dofus stop pretending that it is rudel

Sac is great post buff if you stop pretending the class is something it isn't

It's obvious a tank should lose to a long ranged class in 1v1.

Can a knight kill a archer in a 1v1 duel ? No. Well it's the same. Some class can't and shouldn't be able to beat others in 1v1.
Have you seen Iops fight Cras?


Thread : General Discussion  Preview message : #881834  Replies : 49  Views : 1246
posté July 01, 2015, 19:42:13 | #6
Why couldn't Zerous leave before someone was tasked with redoing Sacs


Thread : General Discussion  Preview message : #881351  Replies : 39  Views : 1612
posté July 01, 2015, 06:31:29 | #7
Two more things I'd like to see.
1) BTF to have the ability to hit enemies (even if it's one per turn)
2) BTF to bypass your own shields when used on self


Thread : Feedback  Preview message : #881229  Replies : 229  Views : 7921
posté June 28, 2015, 22:02:13 | #8
And we don't want to hear it.


Thread : Feedback  Preview message : #880641  Replies : 229  Views : 7921
posté June 28, 2015, 22:01:12 | #9
Yes.


Thread : Feedback  Preview message : #880639  Replies : 229  Views : 7921
posté June 28, 2015, 21:47:36 | #10
I'm going to politely ask you to leave our thread, Blaz.
You're not welcome here.


This post has been edited by SacridTaco - June 28, 2015, 21:50:26.
Thread : Feedback  Preview message : #880633  Replies : 229  Views : 7921
posté June 28, 2015, 03:22:49 | #11
Few things I want to see:
1) Transpo have fixed range
2) Transpo with 1 range minimum instead of 2
3) Multiarms
4) Combination of a few passives. There are just too many that do things too similarly


Thread : Feedback  Preview message : #880453  Replies : 229  Views : 7921
posté June 25, 2015, 15:01:15 | #12

Quote (samuelisimo @ 25 June 2015 14:54) *

Quote
the Heroes feature will be available for a limited time and will be renewable

You had to ruin it... The idea of paying once (upgrading the "hero slot") was perfect, but you had to make it a new type of booster V_V
I doubt it was them that ruined it. It was most likely their marketing team that ruined it just like everything else


This post has been edited by SacridTaco - June 25, 2015, 15:04:13.
Thread : Devblogs  Preview message : #879373  Replies : 245  Views : 3788
posté June 21, 2015, 02:13:44 | #13
My friend's thread was not the one you are speaking of.
His was deleted very quickly and didn't physically picture duped items


Thread : General Discussion  Preview message : #878120  Replies : 273  Views : 12006
posté June 21, 2015, 01:30:33 | #14
Even better, about a week or so ago, a friend of mine encountered a bug that ultimately resulted in a duplicated item. He immediately reported it in the bugs section properly. Sabi then deleted the thread because it "had names in it" (which the only name in it was his own and could have been found out anyways through his profile on the forums). Bear in mind, this was after they declared dupes to be impossible.
At this point they're trying to cover it up and just hope everyone forgets. Nothing will be done about it, let alone something that properly solves the problem


Thread : General Discussion  Preview message : #878112  Replies : 273  Views : 12006
posté June 20, 2015, 23:04:58 | #15
You know what would have prevented the need to go through all of those logs? Rolling back after the majority was over like most people on the forums had wanted.


Thread : General Discussion  Preview message : #878068  Replies : 273  Views : 12006
posté June 18, 2015, 14:36:13 | #16
Good luck to you, Ms. Angry.


Thread : General Discussion  Preview message : #877115  Replies : 21  Views : 869
posté June 18, 2015, 14:01:43 | #17
You're wrong about the last one selling for 1mk because I'm the one that bought it  


Thread : General Discussion  Preview message : #877100  Replies : 21  Views : 869
posté June 18, 2015, 12:48:35 | #18
Stop trying to rip people off at 1.5mk and you might get one easier :3


Thread : General Discussion  Preview message : #877082  Replies : 21  Views : 869
posté June 17, 2015, 23:21:08 | #19
They won't be banned for the same reason that the multiple people that openly admitted to alt voting weren't banned.
Open confession still doesn't count as actual proof in their books


Thread : General Discussion  Preview message : #876864  Replies : 89  Views : 2244
posté June 17, 2015, 23:14:04 | #20
I'd like Transpo to have non modifiable range. Even if it would have a 2 per turn limit. Just to allow non-air Sacs to have basic movement.
I'd also like Transpo to have a 1 range minimum so we can remove assault from our list of utilities


This post has been edited by SacridTaco - June 18, 2015, 03:48:09.
Thread : Feedback  Preview message : #876861  Replies : 229  Views : 7921