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Member Since : 2011-05-31
32 Posts (0.03 per day)
Most active in : Trade
posté Today - 04:38:24 | #1

Quote (Trolololo4 @ 02 September 2014 03:46) *
Nerf the stun iop already.

It can literally stun you every turn.

I saw somewhere that they're changing stun to a -ap debuff. Not sure of the specifics


Thread : General Discussion  Preview message : #769040  Replies : 78  Views : 2100
posté Yesterday - 23:30:41 | #2
I've heard a couple people say that if you fail your first try at an UB, you won't get any drops (other than the 100%s) on your second and third tries. Never had that proved wrong in my experiences.


Thread : General Discussion  Preview message : #768969  Replies : 10  Views : 318
posté Yesterday - 19:15:44 | #3
This may be a fairly unpopular opinion but I for one do not think Rogues need another nerf. If anything, they need more of their specialty spells buffed. Most of our spells are completely imbalanced (mass damage vs super low damage) which leaves us very few options in choices of which spells to choose.

I'd also like to point out that there are different forms of classes. Damage dealers, tanks, supports, healers, map controls, etc. Rogues are designed to be those damage dealers. We deal damage; its what we do. Rogues don't have the tankiness to get into the battle. Other than Magnetic Claw (pushes enemies for 2ap and pulls teammates 1 cell) which can only be used twice (for a total of TWO cells being moved), we do not have any sort of map control or support. And of course, we don't heal.

Without a revamp of Rogue mechanics making it useful in other ways than damage, nerfing a Rogue's damage would make us essentially useless in most aspects of the game.


Thread : General Discussion  Preview message : #768755  Replies : 78  Views : 2100
posté August 27, 2014, 01:53:28 | #4
You're joking...


Thread : Feedback  Preview message : #766655  Replies : 4  Views : 278
posté August 08, 2014, 19:05:13 | #5
closed closed


This post has been edited by SacridTaco - August 09, 2014, 19:03:12.
Thread : Trade  Preview message : #761062  Replies : 1  Views : 67
posté July 03, 2014, 16:14:01 | #6

Quote (Malevolences @ 03 July 2014 04:15) *
The extra hp is for bonus purposes not max hp purposes. You're doing something wrong in your decisions when PVPing. I suggest you revise your tactics and spells.
I don't think you understand the point. Making Coag account for the increased hp allows a Tank Sac to have a fighting chance against other classes.


Thread : Sacrier  Preview message : #751193  Replies : 4  Views : 664
posté July 03, 2014, 02:05:06 | #7
Coagulation in pvp Coag when in pvp does not take your increased hp into account when taking a % of your total health. Instead, it takes your normal hp. This essentually makes Tank Sacs useless in pvp and they don't even stand a chance. I don't like it. Please fix :3


Thread : Sacrier  Preview message : #751066  Replies : 4  Views : 664
posté June 01, 2014, 14:24:07 | #8
wtb Meridia, Otomai's BP, or Gelano Paying 10mk for any of them

message Sacrid's Rogue if interested


Thread : Trade  Preview message : #739557  Replies : 0  Views : 103
posté May 30, 2014, 21:30:23 | #9
WTB List Buying:
  • Hushed Scepter
  • Otomai's Disciple Armor
  • The Cap
  • Hagen Daggerz
  • Herr Peece's Gloves
  • Tortured Soul
  • Rampart Set
  • Gelano
  • Gelano Frags

Will also trade +7% Rogmourne + Kamas for Hushed Scepter

IGN: Sacrid's Rogue


Thread : Trade  Preview message : #738959  Replies : 0  Views : 73
posté May 11, 2014, 21:34:47 | #10
Someone sell me this stuff Buying:
  • Hushed Scepter
  • Mushmantle
  • The Cap
  • Spore Black Belt
  • Hagen Daggerz
  • Wabbit Coat
  • Rogue Emblem
  • Herr Peece's Gloves
  • Tortured Soul
  • Milkar Set
  • Rampart Set
  • Gelano
  • Gelano Frags

Will also trade +7% Rogmourne + Kamas for Hushed Scepter

IGN: Sacrid's Rogue


This post has been edited by SacridTaco - May 18, 2014, 15:30:53.
Thread : Trade  Preview message : #730529  Replies : 2  Views : 372
posté April 29, 2014, 15:04:50 | #11
If you still have it, message me - Sacrid's Rogue


Thread : Trade  Preview message : #722657  Replies : 3  Views : 251
posté April 29, 2014, 13:36:17 | #12
WTT DP Helmet and 12mk for Solomonk Dragon Pig Helmet is +20% damage ruined.

Post here or message me in game.

IGN - Sacrid's Rogue


Thread : Trade  Preview message : #722629  Replies : 0  Views : 100
posté April 27, 2014, 01:46:54 | #13
WTB Ush's Cards Post here or message me in game

ign - Sacrid's Rogue


Thread : Trade  Preview message : #721451  Replies : 0  Views : 68
posté April 26, 2014, 18:58:31 | #14
WTT Rogmourne + Kamas for Hushed Scepter Rogmourne is +7% runed.

Post here or message me in game if you'd be willing.

ign - Sacrid's Rogue


This post has been edited by SacridTaco - April 26, 2014, 20:34:49.
Thread : Trade  Preview message : #721323  Replies : 0  Views : 76
posté April 20, 2014, 03:57:42 | #15
Range from Maka items do not work properly on Sidekicks Character name: Sacrid's Rogue
Date and time: April 19 around 9pm
Server: Nox

Bug description: The range bonus from a fully leveled Maka item (I'm using the Wand and assume it like it on all of them) does not actually work in fight. It says the range point is there in the characteristics page but does not give it to you in fight.
 


Thread : Bug Archives  Preview message : #718481  Replies : 0  Views : 155
posté April 16, 2014, 21:09:22 | #16
closed closed


This post has been edited by SacridTaco - April 30, 2014, 21:35:27.
Thread : Trade  Preview message : #716913  Replies : 0  Views : 164
posté April 07, 2014, 12:25:22 | #17

Quote (FeldePard @ 07 April 2014 01:07) *
As much as I like to say no PKing, I understand the need for and reasons behind PKing. There are many PKers on the server who have -CP anyway, so you're not doing anyone favours except making it to where your citizens cannot defend themselves without repercussions. You could have an army of outlaws come and lay waste to your nation and make honest citizens unable to defend themselves due to your rules and regulations of not allowing PK without CP loss.
1) If someone with -CP attcks you, you do not lose CP
2) You can freely attack people with -CP while also gaining CP for doing so.


Thread : Politics  Preview message : #712651  Replies : 12  Views : 627
posté April 06, 2014, 23:25:32 | #18
Allowing PKs or not I have just been voted Governor of Bonta on server Nox. While there are many people who would not want PKs to be allowed, there is also some people that do not think PKs should be allowed.

Some reasons to not allow PKs - There are occasionally people that just go around PKing people just for fun and because they can. No real reasons whatsoever. There are also those people that everyone has seen that go in, PK someone, die, come back, and instantly PK again and then repeat until bored. While not very damaging, this can be annoying.

Some reasons to allow PKs - Say someone is completely bashing you. Calling you names, making fun of your mother, etc. People would then be able to kill this person without repercussions.

This post is here to "debate" whether or not to allow PKs to happen without losing CP. The more or less "winner" will decide whether or not I allow them.

This post is largely directed towards the Nox community but can be contributed to by anyone.


Thread : Politics  Preview message : #712471  Replies : 12  Views : 627
posté April 03, 2014, 02:15:14 | #19
WTB Rogmourne Either post here or pm me in game
ign: Sacrid's Rogue


Thread : Trade  Preview message : #710783  Replies : 1  Views : 96