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Almanax 27 Novamaire
Skank Hivin
The Skank Hivin festival owes its name to a Dragoturkey breeder. He was so jealous of his cousin, ...

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SacridTaco's profile
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Member Since : 2011-05-31
130 Posts (0.11 per day)
Most active in : General Discussion
posté Today - 03:37:28 | #1
If we're going to have to PvP to get more spells and passives, I and many others will be extremely angry.


Thread : General Discussion  Preview message : #801477  Replies : 26  Views : 731
posté Yesterday - 18:33:01 | #2

Quote (Lukinerx @ 26 November 2014 18:30) *

Quote (SacridTaco @ 26 November 2014 18:16) *
1 enemy 1 summon

excuse me but this "idea" totally negates all the control that Osa MUST get to use more than 1 summon.

also how you imagine this in end game? there are monsters that can easily kill summons in 1-2 turns. example: Sramva. they can easly destroy shawpshooter or even summons sramvas in 1 turns if they are lucky with crits (it's not a problem). After 5 turns Osa would be out of summons or even dead earlier


also as I mentioned earlier. Summons are part of summon Osamodas damage OUTPUT. by reducing amount of summons they can use you are reducing their damage. If someone wants to use 3-4 wild warchiefs at lv 100~120+ to deal lots of damage but risks that warchiefs will "explode" from most of stuff then it's his problem.

I want same thing for other classes

1 enemy 1 Sram - then Sram's damage needs to be reduced by 50% or even more. because why not?
To clarify, I meant 1 enemy, 1 summon out at a time and in the end game, it is very rare that you are fighting 1 single enemy. So if you're in a dungeon like many people are, the restriction wouldn't be effected.


This post has been edited by SacridTaco - November 26, 2014, 18:36:50.
Thread : General Discussion  Preview message : #801337  Replies : 82  Views : 1185
posté Yesterday - 18:16:04 | #3
Or simply limit Osa's number of summons active at a given time to be dependent on how many enemies are initially on the field.
1 enemy 1 summon - 2 enemies 2 summons - 3 or more enemies 3 summons
This would balance out PvP and keep it fair for PvM.


This post has been edited by SacridTaco - November 26, 2014, 18:34:27.
Thread : General Discussion  Preview message : #801317  Replies : 82  Views : 1185
posté Yesterday - 00:36:58 | #4
Iops are highly expected to be the next revamped class. Most likely followed by Cra.


Thread : General Discussion  Preview message : #801030  Replies : 5  Views : 157
posté November 24, 2014, 17:55:47 | #5
Overpowered Fecas and Srams for EVERYONE!!  


Thread : General Discussion  Preview message : #800471  Replies : 100  Views : 1708
posté November 24, 2014, 17:19:12 | #6
Determining whether or not crushing the gear is possible is easy. Just get someone that has the gear to use a rune machine with the gear in their inventory and if the gear is in the list when picking what you wanna crush, that means it can be.

Convincing someone that has a piece to actually go through with crushing it is a different story.


This post has been edited by SacridTaco - November 24, 2014, 17:19:54.
Reason for edit : grammar is tough.
Thread : General Discussion  Preview message : #800456  Replies : 14  Views : 566
posté November 21, 2014, 22:45:01 | #7
its a shame that they ruined so much of the gear by only giving specific elemental resists. No one wants that crap


Thread : General Discussion  Preview message : #799544  Replies : 67  Views : 2483
posté November 21, 2014, 17:11:45 | #8
I don't think you understand how this game works. French get something. We complain. We make fun of the marketing team for being incompetent. We get nothing. We get crappy boxes/overpriced scrolls instead. We forget about it.


This post has been edited by SacridTaco - November 21, 2014, 17:20:28.
Reason for edit : fixed.
Thread : General Discussion  Preview message : #799403  Replies : 19  Views : 997
posté November 19, 2014, 18:34:57 | #9
As a 160 air/earth Rouge and one of the best on Nox, I agree that they're underwhelming and their damage isn't where it needs to be.


Thread : Rogue  Preview message : #798446  Replies : 4  Views : 732
posté November 19, 2014, 15:49:56 | #10
Or take any costume and have the ability to pick and choose which pieces we'd like visible, which we'd like to have gear showing through, and which we'd like the default clothes showing through.


Thread : General Discussion  Preview message : #798346  Replies : 2  Views : 184
posté November 19, 2014, 15:46:56 | #11
Imo, they need to allow us to choose 1 or 2 of the states for us to completely base builds off of without forcing us to use the states we do not want. I think they should balance out the states so if we'd like to stay drunk, we can stay drunk. If we want to stay sober, we can stay sober. If we want to choose 2 of them to switch between, give us that ability but don't force the states upon us


This post has been edited by SacridTaco - November 19, 2014, 15:50:37.
Thread : General Discussion  Preview message : #798344  Replies : 506  Views : 13648
posté November 18, 2014, 20:49:05 | #12
I'm not an expert coder or anything but
'checkfor: uncapturablesummons' seems like it wouldn't be too much different than
'checkfor: dhrellermobthing'

But like I said, I have no idea how things are done.


Thread : General Discussion  Preview message : #798043  Replies : 14  Views : 531
posté November 18, 2014, 20:31:50 | #13

Quote (BrainInAJar @ 18 November 2014 20:28) *
the trained drhellers on the other hand had a 90% classic stun, so one can see why they maybe wanted to clean those out.
I'm sure they could have removed them without taking out the Jellies


Thread : General Discussion  Preview message : #798033  Replies : 14  Views : 531
posté November 18, 2014, 20:24:01 | #14

Quote (TommyTrouble @ 18 November 2014 19:53) *
Blue Jelly was a horrible summon anyways. It only heals allies if there is also an enemy in the aoe. Pretty chancy stuff. Go get a Standard Bearer for heals and pushback, or an Ocushu or something. You'll be fine.
Its not that it was good. Its that Blue Jellies are the cutest, most awesomest summons ever. And it had a lot of sentimental value to him. Its like if you had a puppy for years and someone came and stole it. Sure, you could get a new puppy, but you lost YOUR puppy QQ


Thread : General Discussion  Preview message : #798024  Replies : 14  Views : 531
posté November 18, 2014, 19:59:42 | #15
Seriously though, the marketing team still hasn't been fired?


Thread : News  Preview message : #798011  Replies : 31  Views : 639
posté November 18, 2014, 19:04:52 | #16
Can they make it possible to have the larger group's leader stay leader when merging groups through group finder? Say 1 team has 4 people but then gets invited by 1 lonesome person, that 1 person becomes the leader of the group.


This post has been edited by SacridTaco - November 18, 2014, 19:05:20.
Thread : Changelogs  Preview message : #797997  Replies : 56  Views : 1988
posté November 17, 2014, 03:03:21 | #17

Quote (MiniMikeh @ 17 November 2014 02:52) *

Quote (SacridTaco @ 17 November 2014 02:46) *

Quote (MiniMikeh @ 17 November 2014 02:38) *
Love how you completely ignored boombot so you admit that i'm right?
Boombot to aoe 1 turn. Next turn, you just have to hope boombot's aoe is in a spot to hit things and is fairly situational after that 1st turn. Otherwise, you have to wait until it dies to resummon into a spot where it works well.
Or have your team mate kill it in aoe with the monster you were just aoeing with the boombot?
Which is what we're forced to do. Having to kill and resummon your summon over and over again shouldn't have to be done. You're acting like this single thing is good enough that the class doesn't deserve a revamp at all.


Thread : General Discussion  Preview message : #797361  Replies : 107  Views : 2764
posté November 17, 2014, 02:46:13 | #18

Quote (MiniMikeh @ 17 November 2014 02:38) *
Love how you completely ignored boombot so you admit that i'm right?
Boombot to aoe 1 turn. Next turn, you just have to hope boombot's aoe is in a spot to hit things and is fairly situational after that 1st turn. Otherwise, you have to wait until it dies to resummon into a spot where it works well.


Thread : General Discussion  Preview message : #797353  Replies : 107  Views : 2764
posté November 17, 2014, 02:37:06 | #19

Quote (MiniMikeh @ 16 November 2014 23:33) *

Quote (SacridTaco @ 16 November 2014 17:49) *
Rogue really needs a revamp.

What Rogues don't have:
  • no viable summons
  • no map manipulation
  • no tanking abilities
  • no shields
  • no heals
  • no revive
  • no kiting mechanics
  • no novelty trait (Double, Clone, Invisibility, etc)
The only thing they really have is damage which, for a class that only has damage, is not adequate enough.
Classes that do more damage than Rogues:
  • Stasis Foggers
  • Fire Ecas
  • Dhrellzerkers
  • Srams
  • Soon Pandas
Not only is the class sub par, it is EXTREMELY boring to play (excluding fire, of course). Its also definitely not the Master of Illusions like it needs to be.
>no novelty trait
>smokescreen
>boombot turning all single target earth spells into ranged aoe
>firewall
This is mainly oriented toward the air and earth branches. Fire is exceptional.
Smokescreen is useless and is used by almost no one. It makes you completely blinded your next turn and as earth or fire, means you can't attack unless up close.


Quote (xCATZILAx @ 17 November 2014 00:29) *

Quote (MiniMikeh @ 16 November 2014 23:33) *

Quote (SacridTaco @ 16 November 2014 17:49) *
Rogue really needs a revamp.

What Rogues don't have:
  • no viable summons
  • no map manipulation
  • no tanking abilities
  • no shields
  • no heals
  • no revive
  • no kiting mechanics
  • no novelty trait (Double, Clone, Invisibility, etc)
The only thing they really have is damage which, for a class that only has damage, is not adequate enough. r
Classes that do more damage than Rogues:
  • Stasis Foggers
  • Fire Ecas
  • Dhrellzerkers
  • Srams
  • Soon Pandas
Not only is the class sub par, it is EXTREMELY boring to play (excluding fire, of course). Its also definitely not the Master of Illusions like it needs to be.
>no novelty trait
>smokescreen
>boombot turning all single target earth spells into ranged aoe
>firewall
Rogues don't have map manipulation? how about the ability to pull party members at no ap cost O.O how about the ability to push enemies with 2 ap O.o
So being able to move 2 separate targets for a total of 2 cells counts as acceptable map manipulation?


Thread : General Discussion  Preview message : #797349  Replies : 107  Views : 2764
posté November 16, 2014, 17:49:41 | #20
Rogue really needs a revamp.

What Rogues don't have:
  • no viable summons
  • no map manipulation
  • no tanking abilities
  • no shields
  • no heals
  • no revive
  • no kiting mechanics
  • no novelty trait (Double, Clone, Invisibility, etc)
The only thing they really have is damage which, for a class that only has damage, is not adequate enough.
Classes that do more damage than Rogues:
  • Stasis Foggers
  • Fire Ecas
  • Dhrellzerkers
  • Srams
  • Soon Pandas
Not only is the class sub par, it is EXTREMELY boring to play (excluding fire, of course). Its also definitely not the Master of Illusions like it needs to be.


This post has been edited by SacridTaco - November 16, 2014, 20:27:15.
Thread : General Discussion  Preview message : #797254  Replies : 107  Views : 2764