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This may be a fairly unpopular opinion but I for one do not think Rogues need another nerf. If anything, they need more of their specialty spells buffed. Most of our spells are completely imbalanced (mass damage vs super low damage) which leaves us very few options in choices of which spells to choose.
I'd also like to point out that there are different forms of classes. Damage dealers, tanks, supports, healers, map controls, etc. Rogues are designed to be those damage dealers. We deal damage; its what we do. Rogues don't have the tankiness to get into the battle. Other than Magnetic Claw (pushes enemies for 2ap and pulls teammates 1 cell) which can only be used twice (for a total of TWO cells being moved), we do not have any sort of map control or support. And of course, we don't heal.
Without a revamp of Rogue mechanics making it useful in other ways than damage, nerfing a Rogue's damage would make us essentially useless in most aspects of the game.
Coagulation in pvp
Coag when in pvp does not take your increased hp into account when taking a % of your total health. Instead, it takes your normal hp. This essentually makes Tank Sacs useless in pvp and they don't even stand a chance. I don't like it. Please fix :3
Range from Maka items do not work properly on SidekicksCharacter name: Sacrid's Rogue
Date and time: April 19 around 9pm
Bug description: The range bonus from a fully leveled Maka item (I'm using the Wand and assume it like it on all of them) does not actually work in fight. It says the range point is there in the characteristics page but does not give it to you in fight.
As much as I like to say no PKing, I understand the need for and reasons behind PKing. There are many PKers on the server who have -CP anyway, so you're not doing anyone favours except making it to where your citizens cannot defend themselves without repercussions. You could have an army of outlaws come and lay waste to your nation and make honest citizens unable to defend themselves due to your rules and regulations of not allowing PK without CP loss.
1) If someone with -CP attcks you, you do not lose CP
2) You can freely attack people with -CP while also gaining CP for doing so.
Allowing PKs or not
I have just been voted Governor of Bonta on server Nox. While there are many people who would not want PKs to be allowed, there is also some people that do not think PKs should be allowed.
Some reasons to not allow PKs - There are occasionally people that just go around PKing people just for fun and because they can. No real reasons whatsoever. There are also those people that everyone has seen that go in, PK someone, die, come back, and instantly PK again and then repeat until bored. While not very damaging, this can be annoying.
Some reasons to allow PKs - Say someone is completely bashing you. Calling you names, making fun of your mother, etc. People would then be able to kill this person without repercussions.
This post is here to "debate" whether or not to allow PKs to happen without losing CP. The more or less "winner" will decide whether or not I allow them.
This post is largely directed towards the Nox community but can be contributed to by anyone.