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As of right now, the Wiki is majorly outdated and incorrect. Most of what you learn is from asking people questions and just gaining knowledge over time. If you want a question answered, feel free to ask and someone will more than likely answer it for you. There was an initiative to update the Wakfu Wiki but I'm not sure what came about the project.
This is a random question but will they ever make dungeon bosses or mobs that are bigger than one square sorta like how some ubs are. I ask cause it'd be cool to see some bigger mobs or bosses that take up more than one square.
One reason why I hope they don't do this is because of the classes. Some classes don't belong and are not effective at all in these 9 tile bosses.
Imagine if sram boss was 9 spaces..that cuts down the classes that would be preferable for that fight (it truly does).
I agree though that 9 space bosses are more fun to fight because it's like taking down giants but until they revamp all classes to be as good as sram (it doesn't even have to be damage, just that every spell should be worth using) they should not add these bosses again.
You didn't really give a reason here. And i don't see 3x3 mobs changing game play in any way. Could you give an example
Was the item crusher removed from the trade bridges or did they relocate? I couldn't find them in their usual spot. Is this intentional so we don't test out which items are most cost effective to crush for runes, or is this part of a bigger update that we're unaware of?
Rune machines are always removed from the beta. Also, if you want to know how much things cost to rune, there are formulas that anyone can use to find out. They're around here somewhere
Only person that gets the final hit on Sram boss gets their hp filled after the fight. (tested in Hardcore)
Quote (Agosta @ 07 October 2014 13:34)
SUMMON DAMAGE STILL BROKEN A MONTH LATER.
NICE PROGRAMMING MORONS.
What if its not broken and they just secretly nerfed summons being so op. Also, quit being an inconsiderate jerk. Lets see you make a game and do better
Summon damage does not apply if Earth > Air and Fire. They've already said they're aware of the bug. It has not been working for a MONTH. You know why shit never works and the servers always have to rollback on patch days? Because of nepotism. They have programmers in charge of those things because they're in good with the management at Ankama. They're incompetent and after 2 1/2 years they need to wake the fuck up. If this was broken in WoW it would've been fixed in less than a day. It's bullshit and I'm getting fed up with this lackadaisical nonsense. They fooled me for a bit with the September patch that they were going to improve, but my faith has gone right back down to 0.
You can leave at any time.
Quote (hitoshibleble @ 07 October 2014 22:19)
Steam Glyph: The armor placed by the glyph will now absorb 50% of damage (against 100% previously).
Whats the point to be a feca tank now?
Less HP then Sacr, less shield and lower damage.
Thx for making a class useless.
At least we could have a free reset, if the skill wont work anymore.
Did you forget the fact that Fecas have more resists, more blocks, and more useful support spells than Sacs?
What I don't understand is why many of these changes have to be "surprises". Why can they not just tell us things that will be done soon? I understand things might not be final and are available for change but we know this and don't care if everything isn't 100% final. We want info. Not surprises.