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SacridTaco's profile
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Member Since : 2011-05-31
190 Posts (0.15 per day)
Most active in : General Discussion
posté January 25, 2015, 22:26:51 | #1
Because stasis Foggers have the highest dpt in the game along with always hitting the lowest resist on every mob


Thread : General Discussion  Preview message : #823931  Replies : 29  Views : 1156
posté January 25, 2015, 21:51:28 | #2

Quote (Lukinerx @ 25 January 2015 21:41) *

Quote (Thannas @ 25 January 2015 21:13) *
Why are rogues so high on everyone's list. Weirdest thing ever.

P-P-P-P-P-P-P-P-PULSAR OVER 9000 DMG ;p

and jokes aside.

prob cause of bombwall that likes to mess with enemies AI and melee&summoner allies nerves... >.>
Bomb wall maxes out at 3 hits.
Also, most high level fire Rogues will tell you its not worth doing when they can just throw bombs down and set them off themselves


Thread : General Discussion  Preview message : #823914  Replies : 29  Views : 1156
posté January 25, 2015, 19:07:14 | #3

Quote (LouCypher @ 25 January 2015 19:00) *

Quote (SacridTaco @ 25 January 2015 18:55) *
I personally hope the Enu revamp changes the selfish nature of Enus into a team centered class.
Call me selfish, but watching Enus continuously pouch things often makes me not even want to party with them.
So pick up a pouch once in a while?

I run an enu and I'd much rather see someone get the pouch than have it lost if I can not get it. Never have I been mad someone "stoleorzed mah pouch".

Perhaps you're projecting your selfish on others where there is none?
The Enu class is selfish by nature. Their prospecting bonuses are for themselves and not the team. Almost all pouches during a fight are picked up immediately by the Enu. And Enus often will do less than optimal damage in order to get pouches for themselves.


This post has been edited by SacridTaco - January 25, 2015, 19:08:01.
Thread : General Discussion  Preview message : #823878  Replies : 20  Views : 627
posté January 25, 2015, 18:55:02 | #4
I personally hope the Enu revamp changes the selfish nature of Enus into a team centered class.
Call me selfish, but watching Enus continuously pouch things often makes me not even want to party with them.


Thread : General Discussion  Preview message : #823874  Replies : 20  Views : 627
posté January 23, 2015, 22:07:49 | #5

Quote (Kikuihimonji @ 23 January 2015 21:52) *

Quote (SacridTaco @ 23 January 2015 21:13) *
Sorry to kill the fun, but that's not exactly what I meant. What I tried to say was the number of Osa summons able to be on the field at any given time (per person) , is limited to how many enemies at the start of the fight. So if you're fighting 1 person, you won't be able to have 2 summons in play at the same time.
I still would not consider this detrimental to Osa gameplay.
So in 6 vs 6 pvp if your team has 6 osas then your team will have basically 36 sramvas running around and owning enemy team? Pretty crazy. Especially that osa is meant to play with 1 strong summon. Leave multiple summons to Sadida.
It wouldn't change the summon formula. I am simply saying that in order to use both summons, you need to be facing at least 2 enemies.


Thread : General Discussion  Preview message : #823299  Replies : 29  Views : 825
posté January 23, 2015, 21:13:26 | #6
Sorry to kill the fun, but that's not exactly what I meant. What I tried to say was the number of Osa summons able to be on the field at any given time (per person) , is limited to how many enemies at the start of the fight. So if you're fighting 1 person, you won't be able to have 2 summons in play at the same time.
I still would not consider this detrimental to Osa gameplay.


Thread : General Discussion  Preview message : #823277  Replies : 29  Views : 825
posté January 23, 2015, 18:41:13 | #7

Quote (Sting-Shotter @ 23 January 2015 18:13) *

Quote (SacridTaco @ 23 January 2015 16:27) *
My idea to balance summon Osas:
Limit the number of summons to be equal to the number of enemies at the start of the fight.
1 enemy, 1 summon. 2 enemies, 2 summons etc.
This would balance 1v1 pvp and would essentially be an irrelevant restriction in any other circumstance.
so 6 enemies is 6 summons? would be too OP for pve xD
Not sure if joking or not, but assuming you're using 2 summons (like most do), as long as there is 2+ enemies, you can put both out.


Thread : General Discussion  Preview message : #823207  Replies : 29  Views : 825
posté January 23, 2015, 18:37:38 | #8

Quote (Ringa @ 23 January 2015 10:49) *
Cat tree is also not too different from some other class skills like the rogue skill that lets them move away when hit. It can seem incredibly OP when it keeps activating but that comes with a big IF. And if Ecaflip didn't seem OP when on a lucky streak then it would make you wonder why they're gambling.
There are big differences between Cat Tree and Runaway. Runaway is 1-2 cells, only procs if you're attacking in cc, and can't protect you from damage. Cat tree has infinite range, procs at any range, and can completely protect you from damage.


Thread : General Discussion  Preview message : #823204  Replies : 101  Views : 2312
posté January 23, 2015, 16:27:03 | #9
My idea to balance summon Osas:
Limit the number of summons to be equal to the number of enemies at the start of the fight.
1 enemy, 1 summon. 2 enemies, 2 summons etc.
This would balance 1v1 pvp and would essentially be an irrelevant restriction in any other circumstance.


Thread : General Discussion  Preview message : #823148  Replies : 29  Views : 825
posté January 23, 2015, 00:34:34 | #10
I have often considered Ecaflips very powerful. They do absurd damage if they're lucky and when they're unlucky, their damage is average (instead of bad like it should be). Disregarding DoQ of course.
However, in regards to DoQ in PvP, if they get it, they'll do double damage. But if they lose, and the enemy has high heal res, they won't heal them back all the damage they did. So it's either fantastic or meh.
(Saw this while spectating a fight. Could be another reason for why this happened other than heal res if anyone could correct me if I'm wrong)
Also, cat tree? Such nonsense.


Thread : General Discussion  Preview message : #822962  Replies : 101  Views : 2312
posté January 22, 2015, 04:50:49 | #11

Quote (MiniMikeh @ 22 January 2015 04:40) *

Quote (SacridTaco @ 22 January 2015 04:39) *
Or maybe... You have a masq bias
I explained why I don't at the bottom of the post.

Thank you for proving you didn't read
Yeah, I won't lie. I usually don't fully read your posts cause they're usually just hating on people and their opinions.


Thread : General Discussion  Preview message : #822707  Replies : 101  Views : 2312
posté January 22, 2015, 04:39:52 | #12
Or maybe... You have a masq bias


Thread : General Discussion  Preview message : #822700  Replies : 101  Views : 2312
posté January 21, 2015, 22:18:32 | #13
Obligatory wrong section comment 


Thread : General Discussion  Preview message : #822564  Replies : 7  Views : 283
posté January 21, 2015, 17:22:05 | #14

Quote (Exelenore @ 21 January 2015 17:09) *

Quote (BrainInAJar @ 21 January 2015 16:52) *
sram wasnt really reduced in damage output that much in the nerf.

re: escapes
elenore, i have to disagree that the cost balances them, it makes them shabby. they are too expensive for what they do. theres other ways to balance.

i mean srams got that push. that push guarantees they are at their ideal place in combat always. why srams and not cra? it costs just 2 ap. tell me about cost balancing convenience.
You won't see me defending the fear push, that was and still is broken in my opinion...
Very broken.


Thread : General Discussion  Preview message : #822419  Replies : 900  Views : 33424
posté January 21, 2015, 17:10:56 | #15

Quote (Legendary-Pokers @ 21 January 2015 15:35) *

Quote (SacridTaco @ 19 January 2015 18:55) *
Will also trade PDB for 40 Frags

Post here or message me in game

ign - Sacrid's Osa
What dungs the frag from?
Xelorium Past


Thread : Trade  Preview message : #822417  Replies : 2  Views : 167
posté January 21, 2015, 12:53:25 | #16
Sidekicks are expected to be buffed upon the Hero release. We should also expect changes to how dungeon tokens work with them as well.
Main character + 1 sidekick = 20 tokens for the main character.
Main character + 1 Hero = 10 tokens for main and 10 tokens for the Hero.


Thread : General Discussion  Preview message : #822321  Replies : 32  Views : 1036
posté January 21, 2015, 12:36:17 | #17

Quote (saphiLC @ 21 January 2015 02:30) *

Quote (Duzy-Sadysta @ 20 January 2015 21:44) *
3 to be exact. And yes i was also kinda disturbed once 3rd wave come in. At least they fixed that everyone cry for.

Almost as funny as quest in xelorium present where you fight with suspicious clickclick(?) and once killed it divine into 4 separate mobs, one with 20k hp and 3 that have around 6k each plus they deal tons of damage and can easy kill unprepared ;]
they didnt fix anything, the bug was the 3rd wave never spawned, and now it spawns, but with waay too much monsters, and i guess u need to hit boss 25 times so battle ends, but still... mobs do almost the same damage as real ones :S
The boss summons a group at the start of phase 3 then another group upon killing the boss.
Kill the first group, then kill boss, then kill next group.
Also, once all mobs are dead, the fight well end. Don't have to hit the boss 25 times


Thread : General Discussion  Preview message : #822313  Replies : 7  Views : 821
posté January 20, 2015, 17:21:53 | #18
I noticed that theres still no Xelorium Drago fix


Thread : Changelogs  Preview message : #821935  Replies : 28  Views : 3578
posté January 19, 2015, 18:55:13 | #19
wtb Lucloak Frags - 80kk Will also trade PDB for 40 Frags

Post here or message me in game

ign - Sacrid's Osa


This post has been edited by SacridTaco - January 19, 2015, 19:25:48.
Thread : Trade  Preview message : #821598  Replies : 2  Views : 167
posté January 09, 2015, 22:50:35 | #20
Trading a Class Emblem for an Osa Emblem Will trade one of the following Emblems for an Osa Emblem
  • Cra
  • Sadida
  • Rogue
  • Masq
  • Eni
  • Foggernaut
Post here or message me in game
ign: Sacrid's Osa


Thread : Trade  Preview message : #818786  Replies : 0  Views : 74