Multilock has the potential to give 320 lock, while lock will stay at a flat 120 throughout the fight.
I think it's a powerful stat, given its + lock potential, but im not sure if it's worth stating.
Right now the only way , i think, to get anywhere close to 900 lock is through multi-target lock. In every possible scenario i can come up with , results in the tank getting wrecked.
With regular mobs in lock any tank could survive, but if you add a dungeons boss in there, everything changes. I keep thinking of the -2500 hit boss can do, outside of their usual combos. There might be something i may have overlooked, but i doubt it.
Also Multi-Target lacks ally support. You only gain the + 80 lock if enemies are in cc. (They should prob edit that for more clarity.) I cant see how having + lock from allies in CC would be game breaking. If anything it would be bad for us, seeing how most mobs and bosses have strong AoEs.
Dyou think multi lock is worth stating ?