As for the dmg dealer part: REASON WHY IT IS SO RELEVANT: is because the devs themselves explained this several months back. They defined what dmg dealers are , i.e having more considreably more % dmg than non dpt classes. So yes, the info was relevant when talking about dpt classes vs support; i wasnt just pulling ish out of my arse.
Also the dmg panda does now isnt that huge. IF people are trying to talk about scalded dmg think again. it definitely takes more turns than 2-3 turns to do 2k-3k dmg with scalded alone. And if you're counting the burst dmg [regular dmg + scalded] only, you're forgetting about the previous turn where the panda probably did less than 1.5 k dmg ( assuming they only used LMF).
Now here's WHY panda is so important when we talk about scalded. IT'S BECAUSE OF THE PANDA REVAMP THAT SCALDED GOT CHANGED. Nuff said.
I just see this scalded mechanic as a op Destructive, only because of the aoe on death. As far as i know people aren't really complaining about destruct. Don't see why people would complain about scalded now.