I'm asking this because despite being fixed on a line range, I sorta found Motivating to be a lot more useful both in Dragon form, where it's basically a single-target weakening command that costs 1MP less, and as support with AP and heals.
And I would've definitely picked Armored if it still had its old support effects of being stackable and giving heals (though even without heals, that would've been great already). I know the shields were given slightly more HP to compensate for that, but could I ask for a comparison on why Armored might be picked over Motivating atm?
Motivating Command: Hits a single target decently. Can heal a single ally and give +2ap when used with Gobgob. HOWEVER, this costs 5AP to use.
You can heal just as much with Weakening Command through the Gobgob in an AoE. The AoE heals allies and damages enemies. This spell is 5ap/1mp.
The only advantage motivating command has is the fact that it gives a little bit of AP. But honestly for the cost it's not really worth it. Unless you wanted to completely focus on Gobgob support, I suggest not bothering with motivating command.
Armored Command can still give decent shields through your gobgob. And outside of that it can still hit pretty decently. 2AP. This makes it a nicer 'filler attack' as well.
In my guide I also mention that Speedy Command can be picked instead of Armored Command. It's personal preference. Speedy Command hits harder than armored and can swap allies/enemies around AND heal allies... but sucks up your MP. 2ap/1mp.
So long story short: If you plan on being a full support Gobgob Osamodas then you COULD get motivating command. But if you're mainly a dragon with just gobgob support as an extra that I would suggest another Earth spell over motivating. 2ap with a minor heal isn't that amazing for the AP is costs you every turn.
I'm glad you find my guide useful! Hope this helps you!
This post has been edited by Eziekieal - April 19, 2015, 10:26:36.