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Lets discuss Critical Hit Resistance ^^
Speechless Crobak * Member Since 2012-03-06
posté March 31, 2013, 20:55:03 | #1
Lets discuss Critical Hit Resistance ^^ I have been wondering ever since i saw the new stat: How does is work and more important what are its limits?

For example the Tufty ring gives 20% Crit Res. If a monster that does not have additional crit dmg hits me do i get the regular 1,5 dmg or do i get 1,3 times the dmg. If its the latter we get something really nice, broken nice but nice.

Im wondering if any of you players got a Crit res item and tested this ^^


Ecstatic Whisperer * Member Since 2011-02-25
posté March 31, 2013, 21:17:28 | #2
it will be 20% more resist when the opponent crits. nothing more, dont think too much into it xD


Lord Madgobb * Member Since 2011-03-01
posté March 31, 2013, 21:42:38 | #3
its the exact same as critical hit damage it's extra elemental resist but only when you take a crit attack


This post has been edited by MiniMikeh - March 31, 2013, 21:43:09.
Speechless Crobak * Member Since 2012-03-06
posté April 01, 2013, 11:57:15 | #4

Quote (MiniMikeh @ 31 March 2013 21:42) *
its the exact same as critical hit damage it's extra elemental resist but only when you take a crit attack
But doesnt extra crit dmg raises the final dmg? like if you have 50% crit dmg you can deal twice as much damage when you crit since its 1,5 standard plus 0,5 or am i mistake on that part?


Wilder than Wild Dragoturkey * Member Since 2011-08-09
posté April 01, 2013, 12:08:32 | #5

Quote (ThyHolyOverlord @ 01 April 2013 11:57) *

Quote (MiniMikeh @ 31 March 2013 21:42) *
its the exact same as critical hit damage it's extra elemental resist but only when you take a crit attack
But doesnt extra crit dmg raises the final dmg? like if you have 50% crit dmg you can deal twice as much damage when you crit since its 1,5 standard plus 0,5 or am i mistake on that part?

If you have 400% earth dmg and 100% crit dmg when you crit just pretend as if your critting with 500% earth dmg  


Ecstatic Whisperer * Member Since 2011-02-25
posté April 01, 2013, 12:21:43 | #6

Quote (ThyHolyOverlord @ 01 April 2013 11:57) *

Quote (MiniMikeh @ 31 March 2013 21:42) *
its the exact same as critical hit damage it's extra elemental resist but only when you take a crit attack
But doesnt extra crit dmg raises the final dmg? like if you have 50% crit dmg you can deal twice as much damage when you crit since its 1,5 standard plus 0,5 or am i mistake on that part?

The only 2 things that add to final damage right now is the 20% fire damage passive from Panda and Totem.

All other values add to resist and damage linear.


Scary Polter * Member Since 2012-03-05
posté April 01, 2013, 14:32:34 | #7
i believe side/back damage might go to the category of 'final dmg boost'


Ecstatic Whisperer * Member Since 2011-02-25
posté April 01, 2013, 14:41:56 | #8

Quote (LioVamp @ 01 April 2013 14:32) *
i believe side/back damage might go to the category of 'final dmg boost'

yes the actual attack but not the stats that boosts back damage, was talking more about the % numbers we get from skills or equips.


Lord Madgobb * Member Since 2012-01-26
posté April 01, 2013, 17:37:11 | #9
Look at all you people here, being all wrong and such :3.

Critical Hit Damage/Resistance: this is calculated in ELEMENTAL damage. 50% critical hit resist =/= 50% final resist on critical hits.

Person talking about final damage additives: there's also the Feca initiative buff, though that's a reduction.

BACKSTAB BONUS: it is a multiplier, not an additive. It modifies the Final damage given by backstab, which is 30%. Having a 50% bonus to damage done from behind is NOT +50% elemental damage, it changes your final damage from backstab from 30 to 45 (30 x 1.5). The resistance works the same way, but in reverse.


Ecstatic Whisperer * Member Since 2011-02-25
posté April 01, 2013, 17:43:09 | #10

Quote
Critical Hit Damage/Resistance: this is calculated in ELEMENTAL damage. 50% critical hit resist =/= 50% final resist on critical hits.

thats we said dude


Quote
BACKSTAB BONUS: it is a multiplier, not an additive. It modifies the Final damage given by backstab, which is 30%. Having a 50% bonus to damage done from behind is NOT +50% elemental damage, it changes your final damage from backstab from 30 to 45 (30 x 1.5). The resistance works the same way, but in reverse.

WRONG
Backstab is simple + all elemental Damage
Got Dev confirmation about this > 


Scary Polter * Member Since 2012-03-02
posté April 01, 2013, 19:39:54 | #11

Quote (MiniMikeh @ 31 March 2013 21:42) *
its the exact same as critical hit damage it's extra elemental resist but only when you take a crit attack
Incorporating this to any sac in the BC encounter will be almost mandatory, if the difference in damage is huge. For those that want to go easy on Enis, this implementation will be nice.

Imagine a sac with 325+ air res along with some crit hit resistance.

I'm going to be testing out the differences in total damage per hit, since the variable (damage) done by BC is much higher and calculable.


Squited Arachnee * Member Since 2012-12-20
posté April 01, 2013, 21:22:33 | #12
You guys are crazy, haha.

Damage Done from Behind Mod = Final damage modifier. Having 50 of this will increase the backstab modifier from +30% final damage to +45% final damage. Having 100 of this will increase it to +60% final damage.

Critical Hit Damage Mod = Elemental damage additive modifier. Having 50 of this will increase your elemental damage mastery by +50% when you score a critical hit. Having 100 of this will increase your elementary damage mastery by +100% when you score a critical hit. This bonus only applies to the one attack that scored a critical hit and does not accumalate through your turn (though can process as many times as you score a critical hit).

Backstab Resistance Mod = The polar opposite of Damage Done from Behind Mod. Having 50 of this will decrease the damage of an incoming attack when being struck from behind. The amount it decreases it by has to do with the attack's base damage attack, as you're reducing their +30% final damage modifier. Having 100 of this, for example, will reduce the bonus final damage an enemy receives when striking you from behind from 30% to 15%. If they have Damage Done from Behind Mod on their gear it directly cancels out Backstab Resistance Mod.

Critical Hit Resistance Mod = The polar opposite of Critical Hit Damage Mod. Having 50 of this will decrease the damage from an incoming critical hit damage. The amount it decreases it by has to do with the attack's base damage, as you're reducing the target's elemental damage mastery by an amount every time they score a critical hit on you. Having 50 of this will decrease an enemy damage for example, from 400% damage to 350% damage when they score a critical hit on you. If they have Critical Hit Damage Mod on their gear it directly cancels out Critical Hit Resistance Mod.

I think you guys have the right idea but because of the way you're all wording it, you're all misinterpreting one another.

• Mango


This post has been edited by Kokonaut - April 01, 2013, 21:30:27.
Reason for edit : #IMWT
Ecstatic Whisperer * Member Since 2011-02-25
posté April 01, 2013, 23:17:51 | #13

Quote
Damage Done from Behind Mod = Final damage modifier. Having 50 of this will increase the backstab modifier from +30% final damage to +45% final damage. Having 100 of this will increase it to +60% final damage.
look below

Quote
Base * Back * (1+(% Elementary Damage + % Backstab + % All Damage)/100)

So

Base * 1.25 * ( 1 + (0.3)) = Base * 1.625

If i remember correctly Osa will be 8-9/10 on the 10 points scale.

Kwoac

That was Kwoacs response to one of our heralds in July last year. they were talking about having a 30% backstab modifier and Osas. but you get the point


This post has been edited by Chrolo - April 01, 2013, 23:20:27.
Eccentric Moogrr * Member Since 2011-09-12
posté April 01, 2013, 23:42:09 | #14

Quote (Kokonaut @ 01 April 2013 21:22) *
You guys are crazy, haha.

Damage Done from Behind Mod = Final damage modifier. Having 50 of this will increase the backstab modifier from +30% final damage to +45% final damage. Having 100 of this will increase it to +60% final damage.

Critical Hit Damage Mod = Elemental damage additive modifier. Having 50 of this will increase your elemental damage mastery by +50% when you score a critical hit. Having 100 of this will increase your elementary damage mastery by +100% when you score a critical hit. This bonus only applies to the one attack that scored a critical hit and does not accumalate through your turn (though can process as many times as you score a critical hit).

Backstab Resistance Mod = The polar opposite of Damage Done from Behind Mod. Having 50 of this will decrease the damage of an incoming attack when being struck from behind. The amount it decreases it by has to do with the attack's base damage attack, as you're reducing their +30% final damage modifier. Having 100 of this, for example, will reduce the bonus final damage an enemy receives when striking you from behind from 30% to 15%. If they have Damage Done from Behind Mod on their gear it directly cancels out Backstab Resistance Mod.

Critical Hit Resistance Mod = The polar opposite of Critical Hit Damage Mod. Having 50 of this will decrease the damage from an incoming critical hit damage. The amount it decreases it by has to do with the attack's base damage, as you're reducing the target's elemental damage mastery by an amount every time they score a critical hit on you. Having 50 of this will decrease an enemy damage for example, from 400% damage to 350% damage when they score a critical hit on you. If they have Critical Hit Damage Mod on their gear it directly cancels out Critical Hit Resistance Mod.

I think you guys have the right idea but because of the way you're all wording it, you're all misinterpreting one another.

• Mango

And you are nub!

Damage done from Behind has not to deal with Backstab bonus.
Backstab Bonus: You can take it hitting from back and you gain +33% of total damage increased.
(Example: Your damage done is 100, hitting from back you will deal with 130~135 damage.)

Damage done from Behind: You can take it from Sram Passive, Sram Initiative bonus or from items, you gain a bonus in %damage that will be sum to your current %damage.



Example: 400% Air Damage and 100% Damage done from Behind, so if you hit from back you will have 500% Air Damage)

Remember:
- Calco first your percentage damage bonus with your damage done from behind too.
- add 100% to your final percentage damage bonus.
- subtract the resistance% of the mob/enemy
- multiplies for 1,3 (backstab bonus if you hit from back)

(Example:

400% Air Damage bonus
73% Damage done from behind bonus
80% Air Resistance

Total damage = (400 + 73 + 100 - 80) x 1,3 = 640% Air Damage..

Just taking a random base damage from a spell ( my trauma = 85 ) :

Final trauma damage : 85 x 640 / 100 = 544



~ Old Kahiiji


Lord Madgobb * Member Since 2011-03-01
posté April 02, 2013, 02:15:34 | #15
I love how everyones starting out by saying i'm wrong and than posting the exact same thing I said


Teethless Sharkie * Member Since 2010-11-05
posté April 02, 2013, 02:41:39 | #16
Incidentally, criticals aren't even explicitly 1.5x damage - they just have a different base damage from normal attacks (though for consistency they're typically 1.5x - I believe there have been some abilities in the past that have been slightly off however but have since been fixed). As such saying items would change the 1.5x multiplier is kind of nonsense because the criticals just use a different base damage from normal attacks just by the way the game engine is designed, the game doesn't actually treat the criticals as a multiplier to damage in the first place (even if in practice it's the same thing),

Kind of a pointless post though since everyone is already saying that the critical +damage from equipment is elemental damage and somehow disagreeing with everyone else that's saying the same thing.


Squited Arachnee * Member Since 2012-12-20
posté April 02, 2013, 03:45:27 | #17
@GJTora: You're a nub.

Also this realization goes against everything I've been led to believe about the Damage Done from Behind modifier (and subsequently greatly reduces its value in my mind).

• Mango


This post has been edited by Kokonaut - April 02, 2013, 03:46:03.
Reason for edit : #IMWT
Lord Madgobb * Member Since 2011-11-20
posté April 02, 2013, 07:34:54 | #18
It's not damage, it's Ogrines sticking to your hair and making it look dull. God when will you people ever learn? Listen to the Osamodas. We have nightmares with this so-called "backstab damage" and "crit bonus"

Geeeeez!


Teethless Sharkie * Member Since 2012-02-22
posté April 02, 2013, 09:01:18 | #19
I've been saying that for ages but noone believed me xD


Scary Polter * Member Since 2012-03-05
posté April 02, 2013, 11:41:11 | #20
why don't you people stop calling everyone noobs and just prove your words from in-game tests

couple of months ago I tested the damage formula.
one of the things i found is that hitting the back is 1.25 final damage multiplier
(side is same but 1.15 or 1.1 don't remember exactly)
did not have the +crit dmg and +back protection stuff at that time to test, but i do believe it's plain +elemental dmg/res


and yes, critting has nothing to do with 1.5 multiplications, it just uses spell's base dmg from critical tab