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New craftable sets total material requirements
Community Helper * Member Since 2005-08-28
posté October 14, 2013, 14:13:25 | #1
New craftable sets total material requirements For everyone including myself I have posted the full material requirements for the Apprentice, Initiate and Sage sets. Please do not assume that all the totals are perfect I may well have made some errors.

Looking at the sets it looks months worth of farming to complete a set however I do not think it was intended to wear full sets. Instead it was to be used as fillers around existing sets as they give zero set bonuses. Personally I think the rings and ammy are not very good. These sets all provide a pretty decent amount of wisdom.

Please note the stats below are not the current in-game stats, the stats were changed after I created this post.

Equipment worth of a second glance (they may be more):-
  • Apprentice Helm (+range)
  • Apprentice Breastplate (+mp)
  • Initiate Helm Helmet (+range)
  • Initiate Breastplate Breastplate (+mp,+control)
  • Initiate Epaulettes (+1 control)
  • Sage Helm Helmet (+range,+ control)
  • Sage Cape Cloak (+AP,+4% ch)


Note I have included the shield within the crafting totals.

Apprentice set complete bonus level 100
  • +670 HP
  • +2 AP
  • +2 MP
  • +9% Critical Hits
  • +1 Range
  • +182% Damage
  • +94% Resist.
  • +35 Initiative
  • +75 Wisdom
  • +20 Block
  • Apprentice Epaulettes
    Characteristics
    +73 HP
    +20 Initiative
    +9 Wisdom
    +3 Block
    +1% Critical Hits
    +25% Damage
    +12% Resist.
  • Materials needed
    Grievous Kroomium x 85
    Jinn Sun Button x 20
    Ice Zing x 23
    Ectoplasm Prism x 3

    Apprentice Belt
    Characteristics
    +75 HP
    +15 Initiative
    +9 Wisdom
    +3 Block
    +2% Critical Hits
    +25% Damage
    +10% Resist.
  • Materials needed
    Gritty Leather x 38
    Outlandish Slobber x 70
    Tatters x 25
    Dark Cloth x 10
    Dark Purple x 3

    Apprentice Boots
    Characteristics
    +1 MP
    +90 HP
    +9 Wisdom
    +3 Block
    +2% Critical Hits
    +25% Damage
    +11% Resist.
  • Materials needed
    Gritty Leather x 50
    Outlandish Slobber x 35
    Jinn Sun Button x 15
    Ice Zing x 20
    Ectoplasm Prism x 3

    Apprentice Ring
    Characteristics
    +49 HP
    +4 Wisdom
    +1 Block
    +16% Damage
    +9% Resist.
  • Materials needed
  • Grievous Kroomium x 93
    Golden Sand x 20
    Sandy Scale x 15
    Disco Pearl x 3

    Apprentice Sheild
    Characteristics
    +159 HP
    +4 Wisdom
    +4 Block
    +18% Resist.
  • Materials needed
  • Grievous Kroomium x 99
    Tatters x 20
    Dark Cloth x 9
    Dark Purple x 3

    Apprentice Helm
    Characteristics
    +1 Range
    +105 HP
    +11 Wisdom
    +3 Block
    +2% Critical Hits
    +25% Damage
    +10% Resist.
  • Materials needed
    Yew Wood x 25
    Yew Plank x 53
    Jinn Sun Button x 15
    Ice Zing x 20
    Ectoplasm Prism x 3

    Apprentice Breastplate
    Characteristics
    +1 MP
    +57 HP
    +9 Wisdom
    +3 Block
    +2% Critical Hits
    +25% Damage
    +14% Resist.
  • Materials needed
    Grievous Kroomium x 93
    Golden Sand x 25
    Sandy Scale x 10
    Disco Pearl x 3

    Apprentice Cape
    Characteristics
    +1 AP
    +22 HP
    +9 Wisdom
    +25% Damage
    +10% Resist.
  • Materials needed
    Yew Wood x 99
    Yew Plank x 28
    Disco Pearl x 3
    Golden Sand x 22
    Sandy Scale x 13

    Apprentice Amulet
    Characteristics
    +1 AP
    +40 HP
    +11 Wisdom
    +16% Damage
  • Materials needed
    Grievous Kroomium x 85
    Tatters x 36
    Dark Cloth x 7
    Dark Purple x 3

    Apprentice set Totals
    • Grievous Kroomium x 455 gathered by level 80 miner
    • Jinn Sun Button x 50 dropped by monks at 1% 200 pp lock and the nun boss at 5% 200 pp lock
    • Ice Zing x 63 dropped by monks at 25% and the nun boss at 10%
    • Ectoplasm Prism x 9 dropped by nun boss at 5% 200 pp lock
    • Gritty Leather x 88 crafted by level 90 trapper using 3 gritty skins (264), gathering using trapper from the shark monsters on jelly island
    • Outlandish Slobber x 105 trapper gather from bibliboys/girls from jelly island
    • Tatters x 81 dropped by ghouls at 25%
    • Dark Cloth x 26 dropped by Vampro at 10%
    • Dark Purple x 9 dropped by Vampro at 5% 200 pp lock
    • Golden Sand x 67 dropped by shark monsters on jelly island at 25% no pp lock
    • Sandy Scale x 38 dropped by shark monsters on jelly island at 1% 200 pp lock
    • Disco Pearl x 9 dropped by Pearly Bilbimussel at 5% 200 pp lock
    • Yew Wood x 124 gathered by level 90 lumberjack
    • Yew Plank x 81 crafted by level 90 lumberjack using 243 yew wood
    • Total yew wood 367
    Initiate Set complete bonus level 120
  • +739 HP
  • +2 AP
  • +2 MP
  • +8% Critical Hits
  • +1 Range
  • +2 Control
  • +220% Damage
  • +94% Resist.
  • +114 Initiative
  • +97 Wisdom
  • +16 Block
  • Initiate Belt
    Characteristics
    +63 HP
    +30 Initiative
    +11 Wisdom
    +4 Block
    +2% Critical Hits
    +30% Damage
    +10% Resist.
  • Materials needed
  • Dark Leather x 41
    Dark Drool x 85
    Opal Fabric x 45
    Hushed Metal x 3

    Initiate Boots Boots
    Characteristics
    +1 MP
    +110 HP
    +30 Initiative
    +12 Wisdom
    +30% Damage
    +16% Resist.
  • Materials needed
    YeCh'Ti'Wawa Fang x 15
    Dark Leather x 60
    Dark Drool x 30
    Snow Hair-Feathers x 45

    Initiate Ring Ring lvl. 120
    Characteristics
    +51 HP
    +5 Wisdom
    +1% Critical Hits
    +20% Damage
    +10% Resist.
  • Materials needed
    Eternal Ice x 15
    Taroudium Ore x 90
    Krak-Ertz x 60

    Initiate Shield
    Characteristics
    +206 HP
    +5 Wisdom
    +3 Block
    +22% Resist.
  • Materials needed
    Taroudium Ore x 105
    Opal Fabric x 45
    Hushed Metal x 3

    Initiate Helm Helmet
    Characteristics
    +1 Range
    +76 HP
    +30 Initiative
    +15 Wisdom
    +3 Block
    +2% Critical Hits
    +30% Damage
    +10% Resist.
  • Materials needed
    Frozen Wood x 60
    Frozen Plank x 50
    Beach Fabric x 25
    Chomped Jelly x 3
    Sour Sea Breath x 20

    Initiate Breastplate Breastplate
    Characteristics
    +1 MP
    +1 Control
    +71 HP
    +12 Wisdom
    +2 Block
    +2% Critical Hits
    +30% Damage
    +10% Resist.
  • Materials needed
  • Taroudium Ore x 99
  • Krak-Ertz x 51
    Eternal Ice x 15

    Initiate Cape Cloak lvl. 120
    Characteristics
    +1 AP
    +82 HP
    +12 Wisdom
    +2 Block
    +30% Damage
  • Materials needed
    Frozen Wood x 110
    Frozen Plank x 33
    Krak-Ertz x 45
    Eternal Ice x 15

    Initiate Amulet Necklace lvl. 120
    Characteristics
    +1 AP
    +14 Wisdom
    +2 Block
    +1% Critical Hits
    +20% Damage
  • Materials needed
    Taroudium Ore x 99
    Blue Raspberry Jelly x 25
    Royal Jelly x 3
    Lemon Jelly x 26

    Initiate Epaulettes
    Characteristics
    +1 Control
    +80 HP
    +24 Initiative
    +11 Wisdom
    +30% Damage
    +16% Resist.
  • Materials needed
  • Taroudium Ore x 90
    Strawberry Jelly x 30
    Royal Jelly x 3
    Mint Jelly x 30

    Initiate Set Totals
    • Dark Leather x 101 gathered by trapper lv 100 from black wabbits
    • Dark Drool x 115 gathered by trapper lv 100 from lenalds
    • Opal Fabric x 90 dropped by whisper infanty, flag bearer, crossbow at 25% no pp lock
    • Hushed Metal x 6 dropped by Master Shhhudoku at 5% 200 pp lock
    • YeCh'Ti'Wawa Fang x 15 dropped by YeCh'Ti'Wawa at 25% no pp lock
    • Snow Hair-Feathers x45 dropped by boohemoth family at 25% no pp lock
    • Eternal Ice x 45 dropped by hagen daz at 25% no pp lock
    • Taroudium Ore x483 gathered by level 100 miner
    • Krak-Ertz x156 dropped by polar crackler family at 25% no pp lock
    • Frozen Wood x 170 gathered by level 100 lumberjack
    • Frozen Plank x 83 crafted by level 100 lumberjack using 3 wood per plank 249
    • Total frozen wood 419
    • Beach Fabric x 25 dropped by bilboboy/girls at 25% no pp lock
    • Chomped Jelly x 3 dropped by Bilby Queen at 5% 200 pp lock
    • Soul Sea Breath x 20 dropped by bilboboy/girls at 5% 200 pp lock
    • Blue Raspberry Jelly x 25 dropped by the blue jelly only at 25% no pp lock
    • Royal Jelly x 6 dropped by all king and emperor jellies at 5% with 200 pp lock
    • Lemon Jelly x 26 dropped the yellow jelly only at 25% no pp lock
    Sage Set complete bonus level 135
  • +753 HP
  • +2 AP
  • +2 MP
  • +15% Critical Hits
  • +1 Range
  • +3 Control
  • +248% Damage
  • +91% Resist.
  • +120 Initiative
  • +113 Wisdom
  • +17 Block
  • Sage Belt Belt lvl. 135
    Characteristics
    +1 Control
    +87 HP
    +20 Initiative
    +13 Wisdom
    +1 Block
    +2% Critical Hits
    +34% Damage
    +10% Resist.
  • Materials needed
    Ice Stick x 15
    Pale Leather x 51
    Pale Drool x 85
    Frozen Bone x 48

  • Sage Boots Boots
    Characteristics
    +1 MP
    +102 HP
    +30 Initiative
    +14 Wisdom
    +2 Block
    +2% Critical Hits
    +34% Damage
    +10% Resist.
  • Materials needed
    Pale Leather x 63
    Pale Drool x 50
    Lenald Ful x 40
    Black Enewgy x 3
    Lenald Tail x 8

    Sage Ring Ring
    Characteristics
    +17 Initiative
    +6 Wisdom
    +1 Block
    +1% Critical Hits
    +22% Damage
    +12% Resist.
  • Materials needed
    Ice Stick x 15
    Mythwil Ore x 120
    Frozen Bone x 48

    Sage Shield Second Hand
    Characteristics
    +191 HP
    +6 Wisdom
    +6 Block
    +25% Resist.
  • Materials needed
    Mythwil Ore x 60
    Frozen Bone x 48
    Refined Mythwil x 20
    Ice Stick x 15

    Sage Helm Helmet
    Characteristics
    +1 Range
    +1 Control
    +77 HP
    +23 Initiative
    +17 Wisdom
    +2 Block
    +2% Critical Hits
    +34% Damage
    +10% Resist.
  • Materials needed
    Mekeynism x 15
    Marmalot Wood x 60
    Smarmy Plank x 60
    Bobolt x 48

    Sage Breastplate Breastplate
    Characteristics
    +1 MP
    +99 HP
    +15 Initiative
    +14 Wisdom
    +3 Block
    +2% Critical Hits
    +34% Damage
    +14% Resist.
  • Materials needed
    Lenald Ful x 39
    Black Enewgy x 3
    Refined Mythwil x 40
    Lenald Tail x 9

    Sage Cape Cloak
    Characteristics
    +1 AP
    +48 HP
    +14 Wisdom
    +4% Critical Hits
    +34% Damage
  • Materials needed
    Marmalot Wood x 120
    Smarmy Plank x 40
    Lenald Ful x 37
    Black Enewgy x 3
    Lenald Tail x 11

    Sage Amulet Necklace lvl. 135
    Characteristics
    +1 AP
    +63 HP
    +16 Wisdom
    +22% Damage
  • Materials needed
    Mekeynism x 15
    Refined Mythwil x 40
    Bobolt x 48

    Sage Epaulettes Epaulettes
    Characteristics
    +1 Control
    +86 HP
    +15 Initiative
    +13 Wisdom
    +2 Block
    +2% Critical Hits
    +34% Damage
    +10% Resist.
  • Materials needed
    Mythwil Ore x 35
    Bobolt x 48
    Refined Mythwil x 28
    Mekeynism x 15

    Sage Set Totals
    • Ice Stick x 30 dropped by Kya, Missiz Freezz at 25% no pp lock
    • Pale Leather x 114 made by trapper level 100 using 3 pale skin, not sure which wabbit family maybe zombies wabbits gathered by trapper
    • Pale Drool x 135 not sure which wabbit family maybe zombies wabbits gathered by trapper
    • Frozen Bone x 96 dropped by northern chafers at 25% no pp lock
    • Lenald Ful x 155 dropped by lenalds at 25% no pp lock
    • Black Enewgy x 6 dropped by Black Wabbit Emiw at 5% 200 pp lock
    • Lenald Tail x 28 dropped by lenalds at 1% 200 pp lock
    • Mythwil Ore x 215 gathered by level 100 miner
    • Refined Mythwil x 128 gathered by level 100 miner (less common respawn)
    • Mekeynism x 45 dropped by Sylargh at 25% no pp lock
    • Marmalot Wood x 180 gathered by level 100 lumberjack
    • Smarmy Plank x 100 crafted by level 100 lumberjack using 3 Marmalot Wood (300)
    • Marmalot Wood total 480
    • Bobolt x 96 dropped by mecha's at 25% no pp lock
     


    This post has been edited by JerryDB - February 03, 2014, 12:58:17.
  • Lord Madgobb * Member Since 2006-10-23
    posté October 14, 2013, 14:39:20 | #2
    How much you want to bet the new crafting/token system will be like this and they'll remove set pieces from boss tables, so you'll have to run every dungeon like 50 times and Enus will be useless.


    Bellaphone Lover * Member Since 2011-12-12
    posté October 14, 2013, 14:43:52 | #3
    You already have to run each of the dungeons 50 times, even with an enu, to get certain pieces. So where would be the difference?  


    Lord Madgobb * Member Since 2006-10-23
    posté October 14, 2013, 14:46:56 | #4
    The difference would be you'll never get lucky with a drop.


    Soft Crackler * Member Since 2012-12-03
    posté October 14, 2013, 17:43:51 | #5
    is nice you took your time doing this but.... guess what? ankama is nerfing already those sets and changing the recipes :\ (while leaving the secretly nerfed exp the same for sure)


    Community Helper * Member Since 2005-08-28
    posté October 14, 2013, 19:45:03 | #6

    Quote (saphiLC2 @ 14 October 2013 17:43) *
    is nice you took your time doing this but.... guess what? ankama is nerfing already those sets and changing the recipes :\ (while leaving the secretly nerfed exp the same for sure)
    Thats why I stop updating the Wakfu wiki.


    Bellaphone Lover * Member Since 2012-02-14
    posté October 14, 2013, 22:46:05 | #7
    I'm not sure how they could "nerf" the sets considering they were made using a formula. They could add more stats and take away others but I don't see how they could change them much.
    The sets are also semi-insane to make the whole thing. They better be making them easier >_>


    Lord Madgobb * Member Since 2006-10-23
    posté October 14, 2013, 22:57:03 | #8
    • Wisdom sets: Their damage values have been rebalanced. Based on community feedback, it appeared that these sets were deemed too easy to get, or too powerful. Our intention was to facilitate XP gain in combat while keeping them efficient and useful to a group. The fact that they are easy to get comes from the idea that they were not meant to be ultimate equipment, since they are less powerful than other combat items. Recipes will not be modified to save the accessibility and keep it easier than a Mythical item of similar level. However, the items will suffer an overall decreased of their damage bonus by 3% for each piece, and other small tweaks. This should enhance their role as support XP equipment, without making them too efficient in fight.


    So they aren't changing the recipes and nerfing the good stats on them. Just more agony to go through to get something mediocre.


    This post has been edited by Asthis - October 14, 2013, 22:57:21.
    The Sinister Six * Member Since 2012-02-09
    posté October 15, 2013, 02:54:28 | #9
    The sets were entirely worth the effort.

    They took forever to get.

    It's your fault you guys changed jack diddly on any of the sets higher than 135 so Sage didn't swamp it completely. Seriously, give us a break here.


    Tofurby on Diet * Member Since 2012-10-21
    posté October 15, 2013, 03:14:16 | #10
    A shame that the wisdom set is of no use to an Eni... Since general damage doesn't include into heals. :/ Please tell me I'm wrong.


    Eccentric Moogrr * Member Since 2012-02-10
    posté October 15, 2013, 03:44:03 | #11

    Quote (JerryDB @ 14 October 2013 19:45) *

    Quote (saphiLC2 @ 14 October 2013 17:43) *
    is nice you took your time doing this but.... guess what? ankama is nerfing already those sets and changing the recipes :\ (while leaving the secretly nerfed exp the same for sure)
    Thats why I stop updating the Wakfu wiki.
    Lazy..


    Community Helper * Member Since 2005-08-28
    posté October 15, 2013, 20:19:54 | #12

    Quote (MEMW909 @ 15 October 2013 03:44) *

    Quote (JerryDB @ 14 October 2013 19:45) *

    Quote (saphiLC2 @ 14 October 2013 17:43) *
    is nice you took your time doing this but.... guess what? ankama is nerfing already those sets and changing the recipes :\ (while leaving the secretly nerfed exp the same for sure)
    Thats why I stop updating the Wakfu wiki.
    Lazy..
    I understand you are joking.

    What I meant was Ankama frequently change every single thing about the game making the majority of the wiki out of date even when it did get updated. Making anyone thing twice about investing time into the Wakfu wiki. For example I spend 3 whole days adding every single token machine and all equipment related to machines what happened "removed from the game" a further example the equipment revamp......yeah I remember adding over 100 sets to the wiki. Sounds like they need massive editing on existing pages.


    This post has been edited by JerryDB - October 15, 2013, 20:23:57.
    Short Strich * Member Since 2012-03-10
    posté October 15, 2013, 21:09:41 | #13
    Good post to compar post and pre nerf 15/10 Hotfix


    Narcissistic Larva * Member Since 2013-06-13
    posté October 15, 2013, 21:34:35 | #14
    Can anyone post the updated stats for Sage hat? Encyclopaedia hasn't updated yet.

    As for the new Sage belt:
    1 control
    95hp
    2 block
    22 init
    13 wisdom
    1 crit
    31% dmg
    12% res

    That's roughly 8hp, 2init, 1 block and 2% res for 3% dmg and 1 crit.

    The crit is the real heart breaker I guess.


    Ambitious Crackapult * Member Since 2011-12-03
    posté October 16, 2013, 00:12:22 | #15
    Both Encyclopedia and Wakfu-Elements have not been updated yet with the new changes.

    Even with the Hotfix for things like the Hushed Scepter from 2 Hotfixes ago, both still list the old stats.


    - Kat