- [New] Combat challenge system: In combat, a challenge will be offered to the players (two in dungeons). If they succeed, an XP and Prospecting bonus will be given for the fight. A couple examples: Don’t be backstabbed, End all your turns in contact with an enemy.
I want to inform and discuss the challenge system. I would like everyone's help with suggestions/criticisms/anything really how to make the challenge system awesome. I think one of the main problems with the Dofus system was the challenges was not very interesting or fun. I think the challenge requirements were to complex to really be applied to every single fight especially at high level content when you can't be messing around.
After speaking with some other Dofus veterans perhaps my overal experience of the challenge system was negative but that wasn't the case for everyone.
Now for the walls of text.
This system would be new to Wakfu but is is very old on Dofus.
When this system was implemented into the Dofus 50% of normal experience was removed from the game. One challenge for normal pvm and two challenges whilst inside a dungeon. The more difficult/complex the challenge the higher the % reward in general.
The challenge system bonuses varied from a 1% up to 200% exp & drops. I believe that the challenge bonus was a final multiplier so if you had 100% wisdom and and would normally get 20,000 exp and won a 200% challenge you would get 60,000 exp and the same with drops. However on average in terms of exp alone realistically Dofus players lost out massively, as we was not given +50% xp every single fight to make up for the loss.
The full list can be found here (from the Dofus wiki).
Here are some of the challenges I use to hate and its hard to put into words the kind of logic used and the constant frustration caused I played as healing eni on Dofus like I do on Wakfu. In the end I ignored the challenge system complete and unless the challenge was super easy.
Clean hands: Kill all monsters without dealing direct damage for the duration of the combat. Traps, glyphs, poisons, pushback damage, reflected damage as well as attacks by summons may all be used. On Dofus only feca, sram and osa could do this one my team on Dofus it was 100% impossible.
Duel: When a character attacks an enemy, no other character must attack the enemy for the duration of the combat. So basically you have to solo the monsters adding a considerable amount of time to the fight. Also feeling like playing as part of a team kinda dumb in general.
Neither Piwi nor submissive: Female players must let male players deliver the mortal blow to enemies for the duration of the combat
Neither Piwin nor submissive: Male players must let female players deliver the mortal blow to enemies for the duration of the combat. As Ankama can not see the actual gender of your teams this one can be very problematic for example what happens if the team is 5 female and 1 male (me as the eni), I then need need to get the finishing blow on every single monster oh yeah and heal people. I admit Wakfu eni's can do somewhat decent damage but still no healing on those turns.
Unpredictable: All attacks must be made exclusively on the target selected by a character at each new turn. What happens if that order started with the boss? and the dungeon is very difficult and leaving the normal monsters is not a real option?.
Two for the price of one: When a character kills an adversary, this character must kill one (and only one) more enemy during the enemy's turn. Often not possible at higher content or takes a ton of time to set up (imagine leaving two black wabbits in critical health).
Scanty: Each player must not use the same action more than once, for the duration of the fight. Way to nerf all the tactical aspects of the game in practice imagine you can only cast all your attacking spells once, so you have 5 hits per person to kill everything on the map and if you do not have feca/rogue GG. Btw my eni has 3 attacks at awful damage on Dofus so I hated this one big time.
Challenges I liked:
Self Sacrifice: Characters must not be healed during their turn. Basically means do not heal yourself, LOL I can manage that one.
Contract Killer Your enemies must be killed in the designated order. A new target will be selected each time the preceeding target has been killed. This one could sometime be awesome and be identical to the order I was going to kill the monster anyway so a win win.
Dodgy devs: Finish this fight and you've won the challenge! It is well known that all devs are cheatersThis is since been removed from that game but you got exp/pp just for finishing the fight win win.
Elementary, my dear! Use the same element to attack for the duration of the combat.Many players are mono element so easy win win.
Unwilling Volunteer Kill Monster first. I use to love this one, on Dofus you could have 8 players in a team so 8 attacking 1 monster sometimes was pure ownage.
So lets hear your challenges be creative and win a cookie.
P.S. please note no cookies are currently available.
This post has been edited by JerryDB - November 19, 2013, 23:58:57.