Unbelievably specific and in some cases downright atrocious gimmicks. I just finished Lenald dungeon again so I'll cover this topic specifically. All I can do after this run is feel disappointed by the overall design, much like I am with most of the recent dungeons.
Out of sheer frustration let me list out all the specific mechanics of the boss fight (That I know of... and believe me I found one of them mid fight and was just like "Who the hell made this thinking it would be fun?")
Midget Make You Hate Your Life Lenalds: Cannot be damaged from further than 3 spaces away, cannot be stabilized by Ether, backstab teleport, swap, have about 65 MP to run across the entire map, steal AP.
Mediocre Lenalds: Cannot be damaged from the front, can swap your party members in a line.
Grandpa Stupidface Lenalds: Can only be damaged from the front, natural 10% health coag per turn heal other lenalds for somewhere between 10-25% health.
Fatty McStupidface Lenalds: Steal AP, reflect all damage done to them to anyone in melee.
All Lenalds: Jutsus... I don't feel like explaining them they're ridiculously complicated in themselves if you rainbow damage any Lenald it does a bunch of crap, hits your entire party like 50 times and heals a bunch, under 20% hp or whatever 1turn armor of coag for 100% of HP.
Boss specific mechanics: Start of turn invincibility tiles go under all Lenalds. Reflects damage you do to Lenalds when in melee.. Then you get to play against him till he transforms.... THEN you need to step in a bloody tile every other turn to be able to damage him meaning it automatically takes TWICE as many turns.
Who in their right mind said "You know what our Tactical MMORPG needs? A fight that is this unbelievably over-complicated." It's absolutely beatable, but it is absolutely _NOT_ fun. Every time I run this dungeon (2 to 4 hours later) makes me want to not play Wakfu for an entire day. It's just that bad. When someone asks me to run it, I cringe and grit my teeth, let me reiterate, it's THAT bad.
and that's JUST Lenalds, which from my understanding is the easiest of anything on the island... WOW.
It makes me think this is all I have to look forward to in the future of the game and that makes me very unhappy. Giving mobs so many unobtainable bonuses (bonuses players cannot achieve through any means) and such overly specific mechanics makes fights much, much longer, dungeons painful and the game not fun.
Am I the only person who feels like playing only old content when new content comes out? Once you outlevel content by 20-30 levels and are far overgeared for the instance, it's not so bad anymore, which is why I prefer to do that because everything new that comes out makes me want to bang my head against the wall.
That out of the way, I'm curious how the general forum-going community feels about the direction the game is going as far as Player v Environment is concerned. Is anyone having loads of fun with these crazy mechanics? Is there anyone out there who has been DYING to have all their MP stolen and then a death tile placed under them?
If not, how does this always seem to happen? How do the devs end up with such a different perspective than the player. Why is there always feedback requests for revamped content, but never feedback requests for other in game mechanics, specifically how players would like the general curve of P v E to work?
/rant of /rant