as quoted from some one from another gaming community...
Design is a subtractive process, much like carving a statue out of stone. When you begin with a stone, the statue is technically already in there, you just need to find all that is extraneous and subtract it from the rock, leaving a work of art and science behind. Restrictions breed creativity.
Great job on these changes, I applaud you, balance team. Taking this game in the right direction. I say this in all seriousness: ON WITH THE NERFS!"
Obviously It's a different game setting altogether, so not all of this applies..different genres and such. However, I share the sentiment. Take from the quote what you will.
It's fine to dislike a "nerf". However, unjustified as it may seem, there is always methods to the madness.
With that out of the way, I have to say that bug fixes should be a top priority for the year of 2014... also returning certain features that were taken out prematurely for in my opinion, bad desc ions and poorly planned project changes... Trool Arena, mini sewer dungeon/arena challenges, The continuation of Mt. Zinit, and a few other past instances would be nice. I'd also like to see more gear similar to the Hoodfella and class emblems for later levels. The inclusion of gear that gives bonuses to a characters spells and passives/ actives..not to mention gear that has special abilities...
Also, the reworking of status effects and conditions. Not to mention more interactive battlefield mechanics...something as simple as a wooden crate would be nice sometimes....also, make it so that the field doesn't have to randomly generate some lame options for placement during the placement phase...just let us place our selves anywhere we want.
--Argus Saffi Espen
This post has been edited by Christian-CAO - December 31, 2013, 04:38:02.