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Petition: Please do not Revamp Pandas
Lord Madgobb * Member Since 2011-12-11
posté January 10, 2014, 17:45:59 | #41
Intrade and June have the right idea.

If Ankama wants to 'Improve' Panda's they need only adjust what doesn't work currently. Revamping the whole class for the sake of a revamp is ridiculous.

I like the suggestion about having the barrel cost 0ap to manipulate. It keeps the fun elements of panda attacks surrounding the barrel. It allows dual element to exist better with earth. It also aligns the reward for using the barrel with the time and thought needed to position it properly.


Lord Madgobb * Member Since 2011-05-25
posté January 10, 2014, 18:26:45 | #42
What i dont like about current panda is that i cannot keep my Merry bonus running as water/earth panda if my water spell used ap the last AP and so i cannot pick up the barrel to drink it (a situation with no WP left so no Bamboozle no Barrelhop). What i would love to see is to drink from the barrel (get Merry) at the moment i pick up the barrel - why waiting? Drink it already! Such change would allow me to use earth spells for example Blisskrieg to move forward, put down the barrel and use water spells on barrel to aoe enemies to wich i have jumped with my remaining AP's. The barrel would then remain on the ground as my obstacle and in the next turn i could choose to pick it up to use earth spells or continue casting water or fire spells from where i am standing. Drinking at the end of turn while holding barrel is not good for multielement.


Speechless Crobak * Member Since 2012-01-05
posté January 10, 2014, 19:08:24 | #43

Quote (Noobility @ 10 January 2014 16:14) *

Quote (Intrade @ 10 January 2014 05:35) *

Quote (Noobility @ 10 January 2014 05:23) *

Quote (Intrade @ 10 January 2014 03:02) *

Quote (Noobility @ 10 January 2014 02:43) *

In fact, it is possible that someone's high-damaging attacks are set to 0 and only their low-damaging attacks are registered which would be worth more than 20% of the Panda's HP in a PvP fight.

And it can just as easily only activate on small attacks and be worth 1% of the panda's HP. So how about you cut out the dishonesty, your weak malicious arguments are pathetic.

Your assertion that MI is equivalent to 20% of the Panda's HP is incorrect. It would be more correct to say that the Panda applies a 0.8 coefficient to the opponent's average base damage per turn cycle.
Ever heard of the law of great numbers? It will be worth 20% health over time. Anyway no point in arguing with you, you're clearly a panda hater. By all means continue believing that it only cancels out big attacks and never small ones, it just makes you look stupid.

I dislike the current cumbersome gameplay of Pandas. I don't dislike the original intent or mechanics of Pandas. If I did hate them so much I wouldn't have bothered making 3 of them (1 on Nox, 2 on Dathura).

If I hated Pandas so much, why would I propose the buffs/tweaks I proposed earlier? I only want to delete the one on my 2nd Dathura account and remake it on my 3rd because there's no option to account-transfer a character from one to another and I need a slot open on my 2nd account for a different class.

Last but not least, I've probably used a Panda(s) about as often as I've used Cra. The chance MI has to proc does indeed scale with your HP (because the more HP you have, the more chances it has to proc) but the value of damage it reduces does not scale with your HP, it scales against the dizzied targets average damage per turn cycle. That is worth more than 20% of your HP if the target's average damage is high which is likely the case in both high level PvP and end-game PvE, especially the latter.


This post has been edited by Intrade - January 10, 2014, 19:32:55.
Grizzled Dandelion * Member Since 2012-12-14
posté January 10, 2014, 20:33:10 | #44

Quote (Noobility @ 10 January 2014 16:14) *

Quote (Intrade @ 10 January 2014 05:35) *

Quote (Noobility @ 10 January 2014 05:23) *

Quote (Intrade @ 10 January 2014 03:02) *

Quote (Noobility @ 10 January 2014 02:43) *

In fact, it is possible that someone's high-damaging attacks are set to 0 and only their low-damaging attacks are registered which would be worth more than 20% of the Panda's HP in a PvP fight.

And it can just as easily only activate on small attacks and be worth 1% of the panda's HP. So how about you cut out the dishonesty, your weak malicious arguments are pathetic.

Your assertion that MI is equivalent to 20% of the Panda's HP is incorrect. It would be more correct to say that the Panda applies a 0.8 coefficient to the opponent's average base damage per turn cycle.
Ever heard of the law of great numbers? It will be worth 20% health over time. Anyway no point in arguing with you, you're clearly a panda hater. By all means continue believing that it only cancels out big attacks and never small ones, it just makes you look stupid.
20% dodge is actually equivalent to a 25% effective hp increase (1/0.8 = 1.25).


Lord Madgobb * Member Since 2011-03-01
posté January 10, 2014, 20:42:24 | #45
I love when Pimento does the thing


Teethless Sharkie * Member Since 2012-02-22
posté January 10, 2014, 21:19:57 | #46

Quote
20% dodge is actually equivalent to a 25% effective hp increase (1/0.8 = 1.25).

Yes, it's the proper result of multiplying but the way of calculating it obviously isn't ^^ You seem to forget that there are hit values that exceed the value of remaining HP and can be dodged what changes the statistic. It can't be counted without a situational variable.


This post has been edited by FajneCycki - January 11, 2014, 01:44:27.
Teethless Sharkie * Member Since 2012-03-28
posté January 11, 2014, 00:17:45 | #47

Quote (MiniMikeh @ 09 January 2014 22:09) *

Quote (JuStpLaiNtalENt @ 09 January 2014 20:34) *

Quote (Gynrei @ 09 January 2014 20:25) *
If it ain't broke don't fix it!
If it aint broken break it =3 i cant wait to see new fair panda =3
panda has worn the OP crown for far to long its time they pass the torch

I just wish rogues were next
I agree with this guy


Ugly Gobball * Member Since 2013-10-03
posté January 11, 2014, 07:05:23 | #48
The fact is that Ankama already have an idea of how they want their classes to be. Just look at the recent Fogger revamp. Feca is next. Panda will just be tweaked so that it falls under this type of gameplay.

Rather adapt than moan about how something was. Change is the only constant.


This post has been edited by Ignoratus - January 11, 2014, 07:06:50.
Not so Hairy Moon * Member Since 2012-01-22
posté January 11, 2014, 07:25:17 | #49

Quote (MiniMikeh @ 10 January 2014 20:42) *
I love when Pimento does the thing


The thing! The thing! 


Happy Miliboowolf * Member Since 2012-02-23
posté January 11, 2014, 19:48:19 | #50
i sign, i agree they are strong, but what ankama wants to do too them is just...(nowords)

~Hydrius


Soft Crackler * Member Since 2013-05-10
posté January 11, 2014, 21:36:57 | #51

Quote
20% dodge is actually equivalent to a 25% effective hp increase (1/0.8 = 1.25).

Nope. If I have 300 HP left and I avoid a 1000 attack, I have "gained" 300 HP, not 1000.


Lord Madgobb * Member Since 2011-03-01
posté January 11, 2014, 21:59:59 | #52

Quote (Noobility @ 11 January 2014 21:36) *

Quote
20% dodge is actually equivalent to a 25% effective hp increase (1/0.8 = 1.25).

Nope. If I have 300 HP left and I avoid a 1000 attack, I have "gained" 300 HP, not 1000.
Except that literally doesn't make any sense. Based on your explanation you're trying to say the 1000 is really 700 so you would be dead.

You literally "gained" 1000 hp to absorb the hit. 1000 theoretical hp which I apparently need to point out so it makes sense for you.


Soft Crackler * Member Since 2013-05-10
posté January 11, 2014, 22:10:16 | #53

Quote (MiniMikeh @ 11 January 2014 21:59) *

Quote (Noobility @ 11 January 2014 21:36) *

Quote
20% dodge is actually equivalent to a 25% effective hp increase (1/0.8 = 1.25).

Nope. If I have 300 HP left and I avoid a 1000 attack, I have "gained" 300 HP, not 1000.
Except that literally doesn't make any sense. Based on your explanation you're trying to say the 1000 is really 700 so you would be dead.

You literally "gained" 1000 hp to absorb the hit. 1000 theoretical hp which I apparently need to point out so it makes sense for you.
Nope, again. If you have 5000 HP and you avoid a 1000 attack, you have indeed gained 1000 HP. But for the finishing hit, the "overkill" is not relevant, pimento ratio does not take that in account.


Teethless Sharkie * Member Since 2012-02-22
posté January 11, 2014, 22:20:35 | #54
It's actually quite the opposite. When you have X HP left, you have a chance to dodge a hit that is higher than X, so it's not equal to having X+[Full HP]*0,25 left, but it depends on the value of the hit. Then the statistical HP buff is based on the chance of dodging the given hit.


This post has been edited by FajneCycki - January 11, 2014, 22:23:32.
Bellaphone Lover * Member Since 2013-09-04
posté January 11, 2014, 22:28:04 | #55
people appose to change of things because they cannot change themselves

-vongola primo


Teethless Sharkie * Member Since 2012-02-22
posté January 11, 2014, 23:17:27 | #56
If you guys really want to count the relevance of this skill compared to a regular HP buff you need to make quite a big estimation of the hit that kills you (or an average hit you take - it will be x) and y is your Full HP. Then the result would be:
(y*1,25+x*0,125)/y*100 (in %)
I'd say its equal to ~28% HP buff for normal PvE, but for a regular tank on Magmog it's ~31%.


This post has been edited by FajneCycki - January 11, 2014, 23:47:29.
Reason for edit : fixed - it's ok now
Lord Madgobb * Member Since 2011-12-11
posté January 11, 2014, 23:50:19 | #57
I have no words... Panda get a 20% dodge to every attack from an opponent who is dizzy'd. Who cares about HP and how it compares to an HP passive.

I want to see someone try to compare Milky Instinct to Voodoll. Calling all Sadi's


This post has been edited by Gynrei - January 11, 2014, 23:50:51.
Teethless Sharkie * Member Since 2012-02-22
posté January 12, 2014, 00:05:21 | #58
This is a horrible argument .-. Pandas dizzy UB's and opponents in PvP in a very high ratio. Also you can use it in PvE if you know the amount of opponents you can dizzy and it's absolutely accurate. It can be used wrong but I stay in hope that your reason enables you to use it properly.


Wilder than Wild Dragoturkey * Member Since 2011-11-11
posté January 12, 2014, 23:21:44 | #59

Quote (Gynrei @ 11 January 2014 23:50) *
I have no words... Panda get a 20% dodge to every attack from an opponent who is dizzy'd. Who cares about HP and how it compares to an HP passive.

I want to see someone try to compare Milky Instinct to Voodoll. Calling all Sadi's
*Puts a blade of grass between his thumbs and blows into it, making an eerily similar sound to that of whining 12-year-olds*

They should be summoned any moment now


Soft Crackler * Member Since 2012-02-28
posté January 13, 2014, 00:13:47 | #60

Quote (smallz117 @ 12 January 2014 23:21) *

Quote (Gynrei @ 11 January 2014 23:50) *
I have no words... Panda get a 20% dodge to every attack from an opponent who is dizzy'd. Who cares about HP and how it compares to an HP passive.

I want to see someone try to compare Milky Instinct to Voodoll. Calling all Sadi's
*Puts a blade of grass between his thumbs and blows into it, making an eerily similar sound to that of whining 12-year-olds*

They should be summoned any moment now
You really never bring any constructive criticism to any sort of posts Jaku. You just want to be bitter and mean to people.

Not cool