My concern with Enutrof in this discussion mainly involves the concept of it ever since Enu was released. A class having advantage in obtaining items, (greedy in nature too).
For that what I am suggesting is making Enu less a dd class and more a treasure hunter classes.
As for what I define treasure hunters: Excel at getting items. However whether or not they can survive the battle to keep the item is a different story. Typically dealing less damage than other classes.
I'm sorry, but no class deserves that kind of punishment whatsoever.
Actually, do go and read my post, because you seem to have a severe trauma playing Enus and I addressed it.
Wait a sec.... I thought praising a class being too strong was a taboo here in the forums....
But as you can see, I am not that extremely hyped about dealing heck lot of damage... Weird one am I not...
Also people are slowly convincing me more that my item getting life is great still. Discussion is yielding effect at least on one guy eh?
I don't know if our discussion has strayed into a different direction. Feels like it has... Looks like it has not.
While it was not the main point of this discussion but allow me to remind you that some one brought up the idea of each class have a higher cap/stat than others to emphasis their characteristic more. Example given includes Masq with higher dodge. I might want to open a different discussion thread once this topic cool down.
This post has been edited by Kouromaro - August 29, 2016, 09:09:06.