The recipe we're looking at is the Legendary helmet called Imperial Commander Helmet.
What does it requires?(All drop information from the official encyclopedia on the wakfu website)
20 x Crazy Sheperdess Helmet - 0.3% from Wild Gobbette and Impetuous Gobbette, 200PP lock
5 x French Maid Helmet - 0.3% from the Monk family of mobs, 3% from the boss Nun, 200PP lock
50 x Paratrich - 2~2.5% from Strich family of mobs, no lock.
10 x Crobak Hat - 1% from Crobak family of mobs, no lock.
1 x Master Tailor's Seal - Requires level 100 on the Tailor profession.
30 x Kokocap - 1% from Kokoko mob family, no lock.
99 x Helmetofu - 0.3% from Tofu mob family, 200PP lock.
Okay, realistically, you don't really have to drop it all, you can buy, right? So let's take a look at the prices(according to wakfu-elements, average price calculated based on all servers).
20 x Crazy Sheperdess Helmet - Average about 3.000 Kamas. (x20 = 60.000)
5 x French Maid Helmet - Average about 5.000 Kamas. (x5 = 25.000)
50 x Paratrich - Average about 100 Kamas. (x50 = 5.000)
10 x Crobak Hat - Average about 1.000 Kamas. (x10 = 10.000)
30 x Kokocap - Average about 100 Kamas. (x30 = 3000)
99 x Helmetofu - Average 500 Kamas. (x99 = 49.500, lets round it up to 50.000)
Ok, so, it's a legendary item and it's so supposed to be difficult. I spent a retarded amount of time or money collecting all those items, what is the epic reward?
Now, all of this was based on the fact that you would have the time, the items would be available on the market for you to buy, you would have 200PP for the locks, you had grinded the Tailor profession to the 100 level. All assuming you would sacrifice a set bonus for this helmet, this helmet, that despites being legendary, is a re-color of the sufokian guard outfit.
What was the entire point of this? I don't know. This is just a big bummer, seeing how most recipes are like this. I could take even more examples, the Gobbalrog Helmet, that requires 20 x Royal Gobball Helmet, which is a 1% chance drop from the Royal Gobball, with a 400PP lock, that if you wanted to make it, it would require 3x Gobball Headgear, which is a 0.3% drop from gobballs with a 200PP lock. Said Gobbalrog Helmet, that requires 10 x Cloudy Cap, again, 1% drop from a boss, 400PP lock. What are the stats?
All of this just makes me wonder, and one day I would seriously like an answer, what were the developers thinking when they came up with this system? It isn't fun to craft these items, nor it is rewarding, it's just a grind, a MASSIVE grind, for a re-colored item. I would like to one day get in the mind of the person who tought about all of this, because it just doesn't make any sense to me.
I can easily find items that are way easier to acquire and WAY better for a lot of reasons than those that I used as an example of what is simply a broken crafting system.