February 06, 2014, 18:05:20 |
#1

New Relic Concept...
I think it'd be neat if instead of having to drop 100 relic fragments to get the relic, you get the relic at the same drop rate as the fragments. However this relic will only be 1/100 complete. In case of the solo monk, you'll get 1 ap and 1 range with 1 fragment with no other stats. As you obtain more fragments, you gain damage, CH, ini, dodge, whatever.

I believe this will allow people to experiment with different builds other than the typical 10 ap build that everyone has since lvl 60. This will allow those who have complete relics to still have exceptional equipment, but enables everyone else to at least have varying build possibilities as well as being able to see the improvements as you're going.

In this scenario, the gelano will be similar to the Legano (but without the chance of AP removal). at 1/100 fragments the gelano will have 1% chance of giving an ap. At 100 fragments it gives 100% chance at giving an AP.

(Basically I was thinking for a long time that we need to find a more common way for people to be unique in this game. The progression is really odd in this game. By 60s most people can get 10 ap 5 mp builds without losing out. Thats 4 ap and 2 mp in 60 lvls... However between 60-140 it is nearly impossible for anyone to gain an extra AP without severely taking away from your stats. So this is one of the conclusions I thought would be beneficial to everyone and keep interests alive!)

Comments, concerns, threats?

I believe this will allow people to experiment with different builds other than the typical 10 ap build that everyone has since lvl 60. This will allow those who have complete relics to still have exceptional equipment, but enables everyone else to at least have varying build possibilities as well as being able to see the improvements as you're going.

In this scenario, the gelano will be similar to the Legano (but without the chance of AP removal). at 1/100 fragments the gelano will have 1% chance of giving an ap. At 100 fragments it gives 100% chance at giving an AP.

(Basically I was thinking for a long time that we need to find a more common way for people to be unique in this game. The progression is really odd in this game. By 60s most people can get 10 ap 5 mp builds without losing out. Thats 4 ap and 2 mp in 60 lvls... However between 60-140 it is nearly impossible for anyone to gain an extra AP without severely taking away from your stats. So this is one of the conclusions I thought would be beneficial to everyone and keep interests alive!)

Comments, concerns, threats?