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Why can't we walk in fight? Please change it back, please support this
Lord Madgobb * Member Since 2011-03-15
posté February 13, 2014, 15:49:52 | #1
Why can't we walk in fight? Please change it back Why change this? Most people have 4-6mp already
just because a few subscribers complain about fights taking too long?

Why not remove things like lenald shield instead? or make dungeons not last 2 hours? you think using 2mp and changing the animation will make fights faster?

wakfu is about the little things and this one of those little things that are ruining wakfu

at the same time please give sacriers their real fight pose too 


Wilder than Wild Dragoturkey * Member Since 2012-08-27
posté February 13, 2014, 16:10:46 | #2
I kinda like the running, it saves time in battle, people complained the turns are too short because of the walking so now running regardless of how far will shorten a few seconds atleast.

SIDE NOTE:
YES! Bring back Sacriers old poses they were so badass, I hate the Osa copy pose.


Squited Arachnee * Member Since 2011-08-07
posté February 13, 2014, 16:18:08 | #3
I beg to differ with OP.
"All run" mode is great (no sarcasm, I really like it). Watching this damn walk when time is on the stake for thousands of fights was really annoying.One of really few minor things that ankama managed to improve. All I need now (on this level of issues, ofc) is animation on/off button.
However, I must admit that animation of running through eniripsas' absorbtion zone looks kinda silly.


This post has been edited by semcorda - February 13, 2014, 16:20:23.
Bellaphone Lover * Member Since 2012-09-30
posté February 13, 2014, 16:24:57 | #4
Would like to suggest Ankama to make a short key for running mode on/off.


Wilder than Wild Dragoturkey * Member Since 2012-03-12
posté February 13, 2014, 16:26:57 | #5
I would rather walking be back for 1-2 cell movement and remove the stupid pause when you walk by an eni.


Grizzled Dandelion * Member Since 2014-01-25
posté February 13, 2014, 16:37:14 | #6
If we're adding to combat changes, could we also get rid of those tiny lag hiccups that drop your framerate for half a second and screw up your groove, causing you to accidentally click on someone/nothing and waste a turn? I refuse to believe my computer, which can play Tera Online on medium settings just fine, is having trouble with this game.


Ecstatic Whisperer * Member Since 2012-04-04
posté February 13, 2014, 17:42:31 | #7
I'm with OP.
This unnatural (run to the cell right next to you? srsly?) running thing has just removed the feeling that I'm playing a game with high quality, smooth graphics. I hate this change with whole heart and hope they will bring it back to normal at least outside of combat.

Turns are still too short for me, because of endless game freezes/hiccups. Move - wait - pick up a spell - wait - cast - wait, so on. There's no chance to optimize the time if they still don't know how to fix that java issue.


Nun Shall Pass * Member Since 2012-07-03
posté February 13, 2014, 17:48:20 | #8
No.

you probably haven't even tried farming fear fizz yet. Do you know how lovely it is to farm fear fizz right now?


As a summoner class every millisecond counts for me.


Overweighted Chafer * Member Since 2010-11-04
posté February 13, 2014, 17:49:17 | #9
The running is very useful in fights but very awkward outside of fights. Enable walking when we are not fighting please.

Also, i don't remember what the sacrier's old pose looks like. Does anyone have a pic or something?  


Dokushuuuuu * Member Since 2008-01-09
posté February 13, 2014, 18:01:43 | #10

Quote (CloudyMind @ 13 February 2014 17:49) *
The running is very useful in fights but very awkward outside of fights. Enable walking when we are not fighting please.

Also, i don't remember what the sacrier's old pose looks like. Does anyone have a pic or something?
But we can still walk outside of battle.


Overweighted Chafer * Member Since 2012-12-21
posté February 13, 2014, 18:08:54 | #11
Just give us a run mode. That way people who want to walk around can do so. I prefer to run. Spend so much time in this game grinding that I'll take every extra second I can get.


Scary Polter * Member Since 2011-08-28
posté February 13, 2014, 18:16:59 | #12

Quote (Heartbank @ 13 February 2014 16:37) *
If we're adding to combat changes, could we also get rid of those tiny lag hiccups that drop your framerate for half a second and screw up your groove, causing you to accidentally click on someone/nothing and waste a turn? I refuse to believe my computer, which can play Tera Online on medium settings just fine, is having trouble with this game.

This^^

And hello my fellow Tera Online player  


Quote (aquabeauty @ 13 February 2014 17:48) *

As a summoner class every millisecond counts for me.

This^^


Ecstatic Whisperer * Member Since 2006-01-31
posté February 13, 2014, 18:50:50 | #13

Quote (CloudyMind @ 13 February 2014 17:49) *
Also, i don't remember what the sacrier's old pose looks like. Does anyone have a pic or something?

Here's an old video from V2 featuring the Sacrier's battle pose. They are both sacriers.


This post has been edited by Hudski - February 13, 2014, 18:51:48.
Nun Shall Pass * Member Since 2012-10-31
posté February 13, 2014, 19:02:57 | #14
Make Perfect Armor look like a suit of armor, not a glorified transcendence knockoff.

-Rizarealm


Happy Miliboowolf * Member Since 2012-03-02
posté February 13, 2014, 20:07:48 | #15
I'm absolutely loving that I can't walk in fights anymore.

Omg, I hated it lol.

I wish they implemented back running outside of fights


Soft Crackler * Member Since 2011-06-14
posté February 14, 2014, 01:37:38 | #16

Quote (Hudski @ 13 February 2014 18:50) *

Quote (CloudyMind @ 13 February 2014 17:49) *
Also, i don't remember what the sacrier's old pose looks like. Does anyone have a pic or something?

Here's an old video from V2 featuring the Sacrier's battle pose. They are both sacriers.

OH! the idle one is look similar to Sho Bubu's animation x) this NPC was part of quest for Fire of Love in Amakna before Nation HQ revamp


Scary Polter * Member Since 2012-03-05
posté February 14, 2014, 09:34:16 | #17
few subscribers? not a big deal? I am already crying playing xelor and sometimes enu, and sometimes cra when I need to tp 2 times. Aint nobody got time for this. Every bit of time helps, if devs cannot improve cast animations, I am fine with constant running in battles, I am ok with running outside fights as that helps in gathering professions.


Wilder than Wild Dragoturkey * Member Since 2012-08-27
posté February 14, 2014, 11:11:36 | #18
Most simple solution that Ankama should do

STOP
TIME
AT
ANIMATION
PROCESS

aka STAAP!


Bellaphone Lover * Member Since 2012-12-19
posté February 14, 2014, 11:24:45 | #19
I love that they took walking out its such an improvement!


Overweighted Chafer * Member Since 2011-11-26
posté February 14, 2014, 19:30:00 | #20
i approve of runnin, as eni quick sand and feca auras kill me soul, not to mention enus.[fire] it does speed things up, and even if it saves me 3 seconds a turn only, the battle animations in themsevles take so much time every second count