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WwhitekrowW's profile
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Member Since : 2012-10-12
179 Posts (0.22 per day)
Most active in : General Discussion
posté December 16, 2014, 03:46:41 | #1
Decreasing epic being crushed into larger quantities of powders?!?!?! Please don't. Please please please, by all that is good in the world don't. I mean - isn't that the only point of half the relics in the game? (looking at you Srambad BP and Golden Belt)


Thread : Server Status  Preview message : #809826  Replies : 37  Views : 2221
posté December 16, 2014, 03:40:27 | #2
I'd argue the old panda was just more awkward to play than more difficult.


Thread : Pandawa  Preview message : #809824  Replies : 22  Views : 1283
posté December 15, 2014, 17:42:49 | #3
Karchamrak
Barrel (8)
Aggressive Barrel
Milky Instinct
Master of Merriment (15)
Barrelhop
Incandescent Milk
Bamboozle
Bottomless Barrel


Thread : Pandawa  Preview message : #809653  Replies : 7  Views : 557
posté December 12, 2014, 03:21:52 | #4
Is it really impossible? If you had ap givers on your team - I'm pretty sure you can stack up to 500. Feca + Xelor


Thread : Eliotropes  Preview message : #807840  Replies : 18  Views : 734
posté December 12, 2014, 03:06:52 | #5

Quote (Testimony @ 12 December 2014 02:15) *
A melee Eliotrope is confusing.

The -120 Resist takes 2-3 Turns to stack up. Though it does increase your damage a lot. -120 Resists is like ~20% more damage on something with 450 resists...which is the same as Exhault. So you can really get ~40% more final damage.

This means you have to keep them without moving even 1 space from you.This presumably means you want Deafening *and* Ardent or Wakmeha (calm) + Ardent.
The damage wont be bad but sticking in for 2-3 turns with no inherit defense is iffy. Especially given Barrier is really the only damage mitigation you have, and it doesn't do anything in melee range except reduce damage from people you aren't fighting.

I think the damage is good, but the survivalbility is so impractical.
You want to throw Torrential Flux in there anyways because its Damage per AP is ridiculous. Which if you're using Cracked also removes Deafening from the equation to an extent. So you want to have even higher lock since you can't count on the -1 MP keeping them in.

So squishy, tons of damage but...eh.

It's probably more practical to ditch Ardent/Deafening and just go for a ranged build.

Clash and Hiding as mad cool.
Don't look at the class as an individual but as a team player. If you have a good supporter (earth sadi/trank/etc) you'll be incredibly awesomely epic!


Thread : Eliotropes  Preview message : #807824  Replies : 21  Views : 1502
posté December 02, 2014, 02:36:48 | #6
He summons totems. If you step into the totem aura you get turned into a gobbal. If you hit him as a gobbal, his invulnerability disappears and everyone else on the team gets to hit boss.


This post has been edited by WwhitekrowW - December 02, 2014, 02:37:09.
Thread : General Discussion  Preview message : #803784  Replies : 9  Views : 741
posté December 02, 2014, 02:05:24 | #7

Quote (MiniMikeh @ 02 December 2014 02:03) *

Quote (WwhitekrowW @ 02 December 2014 01:58) *
I'm having issues triggering WP renewal. I'm in the serene state (the one where it says après avoir subi un sorte de dégâts: regainere 1 pw). So i'm sitting there getting hit for 10 turns - no wp renewal? Am i missing something?
Are you at your wp cap
No - I made sure to use 3 WP first just to be sure.


Thread : Eliotropes  Preview message : #803773  Replies : 205  Views : 9416
posté December 02, 2014, 01:58:07 | #8
I'm having issues triggering WP renewal. I'm in the serene state (the one where it says après avoir subi un sorte de dégâts: regainere 1 pw). So i'm sitting there getting hit for 10 turns - no wp renewal? Am i missing something?


Thread : Eliotropes  Preview message : #803769  Replies : 205  Views : 9416
posté November 14, 2014, 23:45:25 | #9

Quote (Bringer @ 14 November 2014 23:43) *
But doom is so much fun.

Your post just pointed something out i find kind of amusing. Because it shows that removing multiboxing being against the rules ultimately resulted in built-in multiboxing supported by the client and the standard functionality of the game being a multi-character control one.

Whatever else you want to think of the arguments or even the topic of this thread. Remember that example. There is no such thing as a slippery slope fallacy, every single slope, with out exception, is slippery.
Slippery: difficult to hold firmly or stand on because it is smooth, wet, or slimy. Why are all slopes without an exception smooth, wet, or slimy? Reasoning does not compute... 


Thread : General Discussion  Preview message : #796648  Replies : 327  Views : 10648
posté November 14, 2014, 23:43:08 | #10

Quote (Bringer @ 14 November 2014 23:23) *

Quote (WwhitecrowW @ 14 November 2014 23:05) *
There has never been an incentive to play with other players. The way the game is designed playing with other players slows down the gameplay 100 fold. This game is already exclusive in the sense that you expect to play with your main party 90% of the time. I play with the same friends every day and all mine and their classes work around each other. I do not like playing with others very much, because its often times a waste of time. A party of 6 individuals typically takes 3 hours to run an end game dungeon. A party of 3 people takes about 40 minutes. Sidekicks have their benefits - full hp at end of fight. In leveling and many dungeons, I'll take full hp then having to tote around bread.
Sure there has, the incentive is there are some things you can not do alone. Sidekicks are weaker than full players (even krosmo).

Its always been a trade off. Back in the very begging even soloing was the fastest way to level, and then for hard activities you grouped up. Im not saying people should be grouped with 6 other players all the time. What im saying is that for things that require a certain number of players, there should be a reason to actually have that number of PLAYERS and not just characters. If you can solo something, then solo it. If you can duo something, then duo it. If you can do something with a sidekick and dont need a full group of players, then go for it. But the perspective of the game is always that there are some things that you need actual full strength characters for. And in those cases your options were to find people, or to multibox it. Many people picked the last option, but because it was not an intigrated part of the game, and because it can be a hassle to control lots of clients at once, it was not seen as the right and true primary way things worked idealy. Idealy you had people, idealy you played with others, not just yourself.

It is that shift in mindset that this change could produce if no indicators of penalty or bonuses are included, that kills the idea of multiplayer. It shifts the ideal, and everything else will follow.

If the game itself is not amiable to actually being a multiplayer game then thats an issue with the game, not a problem if it not letting you multibox easily.
Things that you can't do alone? That isn't incentive. Many people, myself included, refuse to do content that we cannot do alone or with a small group. Why? Because the way this game is designed, being in a group (3+ people) is the most inefficient, boring, dull experience of all time.

I prefer sidekicks over a 3+ players any day of the week. A sidekick, weak as it is, is 100x better than an additional player who lags, doesn't know how to play, is plvling, etc.

Since the beginning, grouping with more than 3+ people has been frustrating. I haven't ran a lot of content for a long time because it required more people.

Believe it or not, multi boxers party with more randoms than single boxers. Because of my ability to tribox nearly any content in the game, I'm able to bring people into fights they'll never be able to get consistent groups for otherwise. This game is works best when people have 2-3 accounts.


Thread : General Discussion  Preview message : #796645  Replies : 327  Views : 10648
posté July 09, 2014, 08:18:55 | #11

Quote (LioVamp @ 08 July 2014 11:54) *
We already got light-purple between yellow and purple tiers. Trash colors are not popular anymore (gray, white and -sorry- green you are not in the trend nowadays). I estimate a whole bunch of new colors with weird conditions like "1/2/3 cyan per character" somewhere between yellow and purple, or maybe uber-purple-ultimate gear that will require no epics/relics to be equipped.
Not popular to wear - no. However I think the question was posed because green items allows for more runing gear.


Thread : General Discussion  Preview message : #752378  Replies : 6  Views : 422
posté July 02, 2014, 20:29:32 | #12
I don't know why people are trying to understand based off the numbers given... Ankamath and Ankalogic are very different things.

Cactus Dungeon - Too many runs to count

Cactlass (.02%) - Dropped 5 of them
Harry Boots (.1%/1% on boss) and - Dropped 1... total

Crits

Masq (44 crits) - crits on average 1 out of 20 hits
Eni (33 crits) - crits on average 1/3 hits
Rogue (37 crits) crits on average no hits... ever

I was watching someone's emiw run and they brought up that their masq never crits for some reason despite having 47 crits. I definitely could relate.

Though everything I gave was anecdotal, from my experience none of the numbers given are accurate for drop rates or crits or blocks. 10% less drop rate may mean nothing will drop ever - or even they'll somehow get more drops the the subbers (ankalogic).


Thread : General Discussion  Preview message : #751022  Replies : 38  Views : 1713
posté June 19, 2014, 20:10:50 | #13

Quote (Gynrei @ 18 June 2014 17:37) *

Quote (Cabran @ 18 June 2014 17:07) *
Luckily for me i've found a legitimate way to get 12 AP without needing a relic or epic

Is this in battle or outside battle?
I assume he plays with a feca, a xelor, a masq, or an osa. To my knowledge, its impossible to get 11 or 12 ap w/o an epic or a relic.


Thread : General Discussion  Preview message : #747025  Replies : 17  Views : 687
posté June 19, 2014, 15:20:24 | #14
If drop rates were increased instead of decreased - we would have seen a hot fix that very hour.


Thread : General Discussion  Preview message : #746917  Replies : 40  Views : 2058
posté June 19, 2014, 06:45:09 | #15
Hey maybe this was a ninja drop rate revamp. They never said it'd get better.


Thread : General Discussion  Preview message : #746813  Replies : 40  Views : 2058
posté June 18, 2014, 22:36:46 | #16
Its a 2 ap spell that can deal 66+ air damage at lvl 100 - if you're fire/air. Its a 2 ap spell that can deal 30+ additional damage while you're stealing ap for water/air. Basically incredibly cheap spell that deals great damage when done properly in a hybrid build.


Thread : Xelor  Preview message : #746727  Replies : 5  Views : 919
posté June 18, 2014, 10:30:27 | #17

Quote (Taku- @ 18 June 2014 09:26) *

Quote
I'm a big proponent of bringing AP to the common player!

I think you should be a big proponent of just making things not so ridiculously difficult to acquire, though. I think they're set on: You need a relic *or* an epic to get 11 AP, and you need both to get to 12 AP.

You know what? Fine. It's retconning three items that have been in the game for MONTHS now, but you know what, fine. But if you're gonna be that restrictive with how people progess past 10 AP, how about they take the fucking time to make it possible for more than the top 2% of people to do it?

Make Epics easier to acquire. x10 the drop rate on relic frags and drop PP locks for all of them. Make these things truly obtainable for people that are max level. Not just people that are max level, have an entire group that will go with them to farm 1 piece of equipment using 6 well-geared characters spending 4+ hours a night for 3+ months just for One. Fucking. Relic.
I consider it basically the same thing. Adding additional AP options outside of epics would be a great way to appease both player sets though verses drop revamp which will probably tick off those who worked forever for theirs. I do think fragments should not have such a huge PP lock though. Somethind does need to be done about drop rates eventually though.


Thread : General Discussion  Preview message : #746465  Replies : 74  Views : 4048
posté June 18, 2014, 08:43:28 | #18
@Kouromaro - I am at 24 gelano frags right now. I dropped all but 2-3 of them through spamming gelano dungeon and mobs. I was spending 4-6 hours at a time at jellies usually dropping nothing. It took about 3 months to drop that many. 9 more months... its not hard per se - but 9 months of grinding 4-6 hours a day at jellies?

I remember getting earlier sets. First "full" gobbal set was lvl 30. I dropped my own golden scara set by 50. Dropped my own lunar set around 70. Eventually made my own moowolf set. I remember dropping my first dragolyre and thought it was the greatest thing ever - next to the goultard, of course.

There is a huge grind now - but it was different then back then. This grind seems borderline worthless... I loved working for the next ap. Now i'm working for - the next 1% damage buff? I love this game - however I really think they need to look into adding more AP options. Shake things up a bit


Thread : General Discussion  Preview message : #746439  Replies : 74  Views : 4048