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I'm not 100% sure on the exact formulas but I can explain how the system works now.
To dodge without penalty, your dodge needs to be double or higher than the opponent's lock. If you're surrounded by multiple targets, then each target's lock is added together and to escape without penalty you require double or more than the total lock of the targets surrounding you. (i.e. 3 monsters each with 150 lock, you'd need a whopping 900 Dodge to escape free of charge! But if it was 1 monster with 150 lock, you'd only need 300 dodge to escape without penalties.)
This also means to fully lock someone up to the maximum possible penalties, you need double the target's dodge stat in your lock stat.
The highest penalty possible is -5 AP and -5 MP to move (this doesn't include the 1 MP required to move).
I'd love to know the complete intricacies of the system, but I'm afraid that's all I can give you there. Hope it helps.
This is good info. Anyone remember what the penalty when dodge = lock is?
I agree, much easier to balance a Summon if it's always under the control of the Summoner. I think that's about as far as we can get now with this conversation. Once we all have control of our Summons, then Ankama can start collecting meaningful data from PvM and PvP, and start planning for balancing.