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caJuNN's profile
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Member Since : 2007-12-14
118 Posts (0.1 per day)
Most active in : Trade
posté January 17, 2015, 00:52:26 | #1
I agree completely. I'd wager this is more of a technical issue though. In the sense that because all of the heavy mechanic changes on spells, a restat has to be forced before you can use them. In any case, if this is that hard to circumvent, surely there is some sort of other solution.


Thread : General Discussion  Preview message : #820555  Replies : 27  Views : 1255
posté January 15, 2015, 17:18:38 | #2
Yup, Remingtonian and thanks.


Thread : General Discussion  Preview message : #820140  Replies : 105  Views : 2194
posté January 15, 2015, 17:13:44 | #3

Quote (BrainInAJar @ 15 January 2015 17:05) *
ok picaro, i feel completely used. dirty. thanks for making me dislike a little a company I often defend.

for the sake of history let us all un-retweet the post.

anyway who won?

(sidenote the goal retweets was supposed to be 140 i guess? frnce got it with 72. i shouldn't have said a thing)
I did.




Thread : General Discussion  Preview message : #820136  Replies : 105  Views : 2194
posté January 13, 2015, 14:41:02 | #4
WTB Reed stems 'ello peoples! Looking for someone willing to gather a couple thousand of them. If you're willing either post in this topic, pm me in game, ankabox me, send a carrier pigeon my way, whatever you prefer!


Thread : Trade  Preview message : #819538  Replies : 0  Views : 55
posté January 13, 2015, 01:01:47 | #5
I think the clear part here is that instead of removing the old gelano - nettlez achievements entirely and adding completely new ones, they've simply fiddled with the completion conditions, thus yours remains completed even though you got it through drop. I don't think the developers will lose any sleep over this, neither of them are droppable anymore, and we've cleared up the question of whether or not you receive the title when you drop a whole relic today. Even if it would still theoretically work for pre-harry relics, depending on how much code was recycled in the process, it still doesn't matter anyway because nobody can drop them anymore.


This post has been edited by caJuNN - January 13, 2015, 01:14:57.
Thread : General Discussion  Preview message : #819433  Replies : 48  Views : 1616
posté January 11, 2015, 17:15:45 | #6

Quote (Hellious @ 11 January 2015 16:43) *
Woah, you guys are really some statistical outliers considering the numbers of players I have asked. Very impressive luck

You mean the 10+ friends you mentioned earlier? I really mean no offense, but it's a bit silly to talk about statistics considering you've asked a handful of friends that said no, especially with the abysmal droprates in mind. Unless, of course, by 10+ you meant a much, much larger number.

Anyway, to contribute to the thread - nope, my luck only seems to extend to epics thus far.  


This post has been edited by caJuNN - January 11, 2015, 17:19:10.
Thread : General Discussion  Preview message : #819134  Replies : 48  Views : 1616
posté January 11, 2015, 15:17:55 | #7
Click here


Thread : General Discussion  Preview message : #819118  Replies : 2  Views : 219
posté December 18, 2014, 15:40:58 | #8
Second clue appears to be " The story begins like this, ‘a Tofu flapping its wings.’" from the Wakfu EN twitter page. 100 codes ftl, the first to figure it out will spam it on alts/friends before they eventually share, and even if they do it would be other closer friends who will do the same most likely.Otherwise would have been a much better community event IMO, now many will be reluctant to share their clues/answers and with only 100 codes before they become invalid, a singular group of people with a bunch of alts can exhaust most of them.


This post has been edited by caJuNN - December 18, 2014, 15:45:11.
Reason for edit : stuff
Thread : General Discussion  Preview message : #811153  Replies : 196  Views : 3551
posté November 28, 2014, 10:15:14 | #9
Same here, this seems to be a fairly wide occurence today, a couple of friends have also experienced it, pets, mounts pockets and even some items in bags wiped. Please Ankama, get a hold of the situation before it gets out of hand.


Thread : Bug Archives  Preview message : #802045  Replies : 60  Views : 1801
posté October 24, 2014, 21:02:09 | #10

Quote (Eniilicious @ 24 October 2014 20:30) *
Would be nice if they actually were on the encyclopedia lol.

Funny you should say that, they actually were listed there with droprates and everything when frigost came out... but a couple of patches later the links to them got broken or something and then they just removed them it seems. I too lack the hateful two still. Also I'm fairly certain manuscript was one of the 0.1% droprate ones from just mechas in general, pretty sure I had like three of those from key/cloak farming way back when.


Thread : General Discussion  Preview message : #790068  Replies : 24  Views : 741
posté February 01, 2014, 15:26:05 | #11
Selling Rogmourne As the title states, PM Suiten or shoot me an Ankabox message.


Thread : Trade  Preview message : #673071  Replies : 1  Views : 235
posté December 22, 2013, 12:42:54 | #12

Quote (GrimackReapum @ 22 December 2013 11:06) *
So everyone can add books in your guild library?

and can we visit it?

Only people with manage HW rights can add/remove books. Everyone should be able to read them, though.

EDIT: I'm also yet to experience the being unable to put x or y book into a shelf thing you're describing, and I'm pretty certain I have almost all books except a couple frigost ones and a couple class ones. Perhaps the person trying to put it has no rights? Or maybe they're trying to put a book in a HB shelf that doesn't belong to them?


This post has been edited by caJuNN - December 22, 2013, 12:47:23.
Thread : General Discussion  Preview message : #655165  Replies : 11  Views : 774
posté December 21, 2013, 11:41:23 | #13
Bumping with the BP's aura, taken from the French forums:
 


Thread : General Discussion  Preview message : #654825  Replies : 165  Views : 17177
posté December 16, 2013, 14:29:47 | #14
Pretty much confirming all of what has been said. From my experience it seems to be a vicious circle of memory leakage that Ankama has never managed to shake off. It was the same after major Dofus updates as well, I imagine it still is. While memory leaks are always present, they tend to make them far more noticeable with big updates (be it content or in this case, the java update). Eventually they'll patch it up until the next big update rolls in and so on. It's the gift that keeps on giving.  


Thread : General Discussion  Preview message : #652887  Replies : 45  Views : 2653
posté November 08, 2013, 11:49:35 | #15

Quote (Kaitenzushi @ 08 November 2013 11:33) *

Quote
Weapons (all except the Bloodthirsty and Gray Mage's Wand): Their damages will be normalized and will no longer have additional effects.


I really hope I'm misunderstanding this. Are you saying that from now on weapons will only do physical damage and will no longer provide any buffs? Because right now I'm still relying heavily on the buffs my weapons give me, since I'm a low level newbie.


Quote (Kikuihimonji @ 07 November 2013 16:50) *

Quote
End of positioning/End of turn: End becomes Space.
NOOO!!!

Please don't do that! What if i start typing something during fight while my chat window was not activated (it happends often)? This would make me pass my turn unintentionally! I never press [End] button while typing but [Space] button is most commonly used one! Don't do that!

Agreed. "Noooo!!" Let us bind it to whatever we want, but not something that's used so often in typing

About wapons, what this means is that upon attacking with them they will only do damage, so whatever was left of weapons with additional effects will be gone, BT and GMW aside. This is not referring to the actually stat buffs on the item, but to the special effects some weapons had upon use, examplle: -xx hp and steals 1 MP on a crit, -xx hp and % chance to stun like Rogmourne and Zeorus Blade used to be.


As for the key bindings, they're simply changing the default key layout. We can still change them afterwards, those would just be the default settings. But yes, I agree space is a very silly choice for the default end turn hotkey.


Thread : Changelogs  Preview message : #631151  Replies : 299  Views : 23743
posté October 29, 2013, 09:07:23 | #16
For convenience sake:
 


Thread : General Discussion  Preview message : #625723  Replies : 4  Views : 488
posté October 28, 2013, 17:13:19 | #17

Quote (FajneCycki @ 28 October 2013 16:35) *

Quote (caJuNN @ 28 October 2013 10:04) *

You can believe anything they say, but also you can use your own brain and I assure you that from the coding side there's no obstacle except incompetence. One cannot use irony when he doesn't know what he's talking about. There's literally no single problem with doing the merge. HWs can easily be fixed by handing out newly opened HWs customized as the ones in the previous servers.

Ah, forgive me. I didn't take your intimate knowledge of the entirely of Wakfu's coding into consideration. How silly of me, considering everyone is a grade A programmer these days. That, coupled with the fact you seem to have brushed up on your forum English lately surely shows you mean business.

Unfortunately when I attempted to use my brain and logic leading to the creation of my previous post, the process must have been somehow tainted. Probably because I didn't wear my tinfoil hat and Ankama's brain worms have successfully infiltrated either my neocortex or frontal lobe, or both (that would just be amazingly bad luck), impairing my sense of judgement and leading me to blindly believe anything they say without question!

Finally, and this is just a suggestion, you might want to consider taking your own advice from time to time for coherence sake.


Thread : General Discussion  Preview message : #625401  Replies : 28  Views : 1351
posté October 28, 2013, 10:04:00 | #18

Quote (FajneCycki @ 28 October 2013 08:51) *
They could import all characters from Aerafal to the beta server, while it's player base is far bigger. They can merge servers, they just don't want to.

Yes, let's completely ignore the fact that what they've explicitly said over and over is that what they can currently do is copy over one server's population onto a fresh and empty server. Basically the same thing as merging two populated servers.

Let's also not worry ourselves with petty things such as what happens to one's Haven World when the merger occurs. Or any of the many other similarly critical conflicts, for that matter. Clearly they are very much able to easily deal with all of this without penalizing the player base but simply don't want to!


On a more serious note, I agree with the OP. Server merger is a silly and unnecessarily messy solution as partly explained above. The best course of action would be incorporating the Dofus character transfer via ogrine service model, in my opinion. Sure, you'll still leave your HW and such behind when you do transfer, but let's face it - there's no ideal solution to the HW predicament. At least this way it doesn't get lost in the server merger. Everyone can move to wherever they want, as long as regional restrictions (if there are any in place still by then) allow it, Ankama gets a bit more money, everyone is happy. If Amara continues to deteriorate they can even give all Amara players a free one-way ticket out and simply close it. Although I don't see that happening ever, or only as a super extreme measure if literally 5 people are left on there.


This post has been edited by caJuNN - October 28, 2013, 10:11:19.
Thread : General Discussion  Preview message : #625261  Replies : 28  Views : 1351
posté October 22, 2013, 20:57:22 | #19
Revitalizing word removes Sacrifice charges Character name: Zealus
Ankama display name: marcusdwoelfel

Date and time: 22.10.13 21:51 GMT+2
Map: Any map

Bug description: Revitalizing word removes Sacrifice charges as if the sacrificed character was attacked instead of healed.
Reproducibility: Get a Sacrier to sacrifice another player, and have an Eniripsa cast Revitalizing word on it - it will remove 1 sacrifice charge each time, as well as have the Sacrier swap places with the sacrificed target. (the sacrificed character still receives the heal). Doesn't matter if both the Sacrier and the sacrificed character are in the heal AoE or not, the result is the same as long as you attempt to revit the sacrificed character.


This post has been edited by caJuNN - October 22, 2013, 21:08:09.
Thread : Bug Archives  Preview message : #623345  Replies : 0  Views : 213