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visitor888's profile
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Member Since : 2013-08-18
202 Posts (0.3 per day)
Most active in : General Discussion
posté July 01, 2015, 23:51:56 | #1
The Bossy Betty: The guy who apparently knows more about your class and build then you do and insists on micromanaging your every move with constant pings.

The Min-Maxer: The guy who is obsessed with having the absolute most efficient build of all time and you know is crunching numbers with his calculator everytime he levels, thinks of a new build, gets a restat, or has a moment of insecurity when he sees a Iop crit and take out a quarter of the boss's health.

The Encyclopedia Wakfu: Generally well meaning players who feel the need to explain concepts to death whenever a question is raised or they see misinformation in chat.

The Almost Knows It All: The guy who must comment, correct, and give advice to everyone ever, even if they don't have more than a cursory knowledge of the topic.

The Drama Whore: Guildies who exploit, create, or exacerbate drama or tension in the guild.

The 'Notice Me Senpai': Usually a guildie but not exclusively. The poor saps who are so attention starved they refocus every single conversation on themselves. If chat is silent for too long or someone doesn't respond they have been known to say some...odd.. things in order to get attention.

The Beautiful, Crazy, Wonderful Bastard: What the hell is he doing? Why would he...wait what!? I didn't know that class could...wait, what is going on? Great, looks like a wipe because of this idioooOOOH MY GOD! OH GOD! How did he!? What just happened!? We won! How did we win!? It was HIM... He... He is... the Chosen One.


-Vis


This post has been edited by visitor888 - July 01, 2015, 23:53:28.
Thread : General Discussion  Preview message : #881405  Replies : 55  Views : 1061
posté June 25, 2015, 21:04:58 | #2
I want to articulate my feelings about this a little more calmly than my last comment. Ankama said in their devblog about the deck system that they really wanted to separate Wakfu from Dofus and make it a unique gaming experience in it's own right and they would do this by adding a few new major features. The 2 features they mentioned specifically were the deck system and the heroes system. Now in my mind if you want something to be a core, defining feature of a game, it needs to be easily accessible to everyone.

A rental system will not only exclude those who lack the funds to enjoy the feature, but also more casual gamer's who don't play frequently enough for the investment to be worth it to them. It is also much less attractive to new players who may be drawn in by the concept of playing multiple characters.

I have several friends who have told me repeatedly that if heroes is done well they may never leave their computers because of the insane number of possibilities that it (combined with the deck system) will provide. However they simply refuse to pay content renewal fees. There are other games they enjoy that they don't have to pay a dime for. My point is that while I doubt many will quit over this development, you are alienating future gamers.

In short, if this really is meant to be a core, defining mechanic, it should not be exclusive. I was all hyped with money in hand for heroes, ready to pay for new character slots, the onetime heroes slot fee, all that jazz, and now I feel really letdown at the prospect of yet another fantastic feature that Ankama destroyed.


Thread : Devblogs  Preview message : #879506  Replies : 234  Views : 3133
posté June 25, 2015, 15:12:36 | #3
I refuse, ABSOLUTELY REFUSE, to pay for both a booster and a heroes pack on a regular basis. If Ankama has any sense at all they will just add it to the booster pack to make it more attractive.


Thread : Devblogs  Preview message : #879375  Replies : 234  Views : 3133
posté May 21, 2015, 21:58:04 | #4
Spell Revamp Implications Here are my thoughts.


Cons:
  1. Less commitment- As things stand you have to really plan out a build well and then be ready to live with it for a while if you screw up. While the new system will still require thought, the increased flexibility will make builds less meaningful.
  2. Idiots- More experimentation and build freedom means that we are going to see a lot of builds that simply do not work. I don't care how much you swear by it but a dedicated healer eca may not be the best for Flax.
  3. Levels less rewarding- Getting a new passive or active every so many levels means that going up a single level means less in terms of character progression. It's all about hitting the next benchmark which cheapens the level by level experience.
  4. Level locked restat- While free restats whenever is a step in the right direction, one could argue that the time you need that freedom the most is in the early levels when you are trying to figure out what works for you. Locking out toons under lvl 100 seems almost mean to more casual players and people who are new to wakfu's rather poorly explained complexity.
  5. Goodbye lvl zero spells- Some classes and builds are fairly dependent on certain spells but the desired effect does not scale with levels. They can use these spells in a diminished capacity to get what they need without wasting exp leveling it. Having a deck with limited slots makes these spells much less attractive if it means you cant use something else
Pros:
  1. More spells in each fight- Once your entire deck is unlocked, you will have more spells available to you in any given fight. Currently a tri build can have 6 elemental spells and 5 actives. With the new system would have that plus one additional spell.
  2. No revamp scrolls- Although I kind of consider this part of wakfu's charm, I have to admit the ability to reallocate spell experience at need will make my life much easier. Even if we only consider the headache that comes when a minor nerf makes a spell less than optimal in our eyes but was not substantial enough to warrant a free revamp. Plus, respect to ankama for rendering a real world money item useless.
  3. Change on the fly- It will allow for greater flexibility from fight to fight. If your party already has a healer, you can trade healing spells for something else.
  4. Experiment- It will allow for more theorycrafting and experimentation. As things stand now, I would never try out a crazy support tank Iop. Hell, I won't even bother trying some spells because I cant test them properly in the revamp room. Now we can have truly unique and sometimes off the wall builds!
  5. Specialize and optimize- It will allow you to specialize toons and optimize them for specific fights. Some mechanics in some classes never see the light of day. Not because they aren't good, but because they are too situational. The current system forces players to build so they can react to as many situations as possible with only a few spells, which is extremely limiting. The new system will allow you to adapt. If a passive or spell is useless for a fight, switch it out for one that fits the situation.

Overall I am coming down in favor of the change as I think it will allow for more theorycrafting, which is a minor addiction of mine. Another thing to consider is how well Ankama spaces out slot and spell unlocks with level progression but we will have to see.


-Vis


Thread : General Discussion  Preview message : #864293  Replies : 24  Views : 1216
posté April 08, 2015, 18:39:05 | #5
the fact that someone else's actions in game can get you banned, particularly something so preventable, is a testament to how poorly designed the pvp system really is.


Thread : General Discussion  Preview message : #848215  Replies : 27  Views : 1497
posté April 07, 2015, 23:55:34 | #6

Quote (Taku- @ 05 April 2015 14:03) *

Quote (Heartyace @ 05 April 2015 04:54) *
Oh I did this already for my build.

Unless your mono air or 3 spells in air it's less damage than SiP combo is worth taking.

SiP allows for the taking of gust and Uppercut. Which is why it's so great. It's a damage loss to miss out on one of them (Though when it comes down to it, Take Uppercut). Not taking flurry is a damage loss too.

And that is basically why Air fails in comparison to Earth and Fire. You need to take too many spells in order to do the combos, and any spell you use for a combo that isn't leveled is a straight up DPS loss versus the other two trees, which don't require chaining attacks together (except in the case of Charge and SIP, which use the exact same attack) to function optimally.

Air is simply not a good choice unless more spell XP is allotted to really make use of the combos and the fact that you're using 4/5 of the spells.
This is probably my favorite part of the new Iop. You want to hit hard? Well there is the inconsistancy of fire for big burst or there is the air combo for high constant damage but it requires a heavy spell investment. You want a little tankiness and ap chip? go earth.

The fact is that now that the iop deals so much damage, we can actually have diversity in builds and still be awesome. The fact that no build for the iop is the best build for all iops is a testament to how well done the revamp was.


Thread : Iop  Preview message : #847972  Replies : 12  Views : 2074
posté April 07, 2015, 23:22:41 | #7
Eni/Sadi Revamp Suggestions With the upcoming revamps I thought it might be a good idea to start a little suggestion thread. Then once we get some good ideas rolling around I'll take the key ideas and add them to the suggestion section of the forum (that's a thing right? Does Nox have one? I will look) or maybe just send it straight to Sabi or something.

Who knows, maybe a dev will grace this thread with a post, acknowledging they saw it and save me the trouble.

Anyway, a few ground rules:

  1. Keep it positive- Avoid rants about how terrible or broken something is. Simply saying something needs work or should be changed is neither specific nor constructive. They already know problems exist, hence the revamps.
  2. Offer an actual suggestion/solution- This is kinda part two of rule one. If you don't like how something works (or fails to work), then offer an alternative instead of a complaint. How would you do it? Also, don't limit yourself to a revision of existing mechanics, feel free to suggest something that doesn't actually exist.
  3. Big Picture- Keep your suggestion within the context of the class. How does it fit the theme or role of the class? A big problem developers have with suggestions is that if they actually applied them, it would break other parts of the class or sometimes even the game. Lets try and avoid that shall we.
  4. No Flaming- Pretty obvious but it needs to be said. Instead of belittling another idea, see if you can adjust it, play with it, build on it, or discuss it. Don't put others down or insult them, this includes barbed comments aimed at Ankama.

ready set go


EDIT: If you agree with an idea, make sure to mention it so I know which ideas are the most popular.


This post has been edited by visitor888 - May 05, 2015, 16:17:35.
Thread : General Discussion  Preview message : #847962  Replies : 28  Views : 1375
posté April 07, 2015, 22:22:29 | #8

Quote (BrainInAJar @ 07 April 2015 20:49) *
this bot IS sophisticated
It SPEAKS!

lol


Thread : General Discussion  Preview message : #847937  Replies : 46  Views : 1900
posté April 07, 2015, 22:19:02 | #9

Quote (Major-Caligari @ 07 April 2015 22:07) *

Quote (visitor888 @ 07 April 2015 21:12) *
Does anyone else picture the sac dimension with blood, chains, and fire?

I just can't imagine it would be a pleasant place.
Sacrier is a godess of compassion who wanted to improve the world through own sacrifice, not goddess of generic edginess and dA tier sado maso

it'd probably be one of the dimensions most welcome towards visitors if anything
Well punned n.n


Thread : General Discussion  Preview message : #847933  Replies : 64  Views : 3766
posté April 07, 2015, 22:14:28 | #10

Quote (Hudski @ 07 April 2015 13:03) *
The Dofus system of having a set pool of summons actually benefits the Osamodas class tremendously because it means the individual summons are specialised for a task. Rogues get the Boombot, Eniripsas get Coney, Osas would just have that but in five different forms. Yes, it is technically less interesting, but when every Osa uses the same summon anyway, it's not like it would be a detriment to see five different specialised summons rather than the Top Deeps summon of the latest version filling every slot in every Osa's gobgob.

Edit: Also they wouldn't be neutered versions of the real deal because they'd be YOURS, they'd be FOR the Osa and can be properly balanced around being the summon of an Osa. I see more complaints about how broken and buggy and nerfed captured monsters are than I do about any other part of the class.
Maybe a mix of both systems? Make your summon pool be a bit more customizable by making a system that allows you to capture monsters, but instead of summoning, they give specific bonuses or abilities to one of the summons in your pool.

So capturing a shawpshootew for instance, could apply a +2 range bonus to the summon of your choice. Maybe make it so if applied to a specific summon that fits the shawpshootew theme, it makes another spell available or gives an additional buff.

Others could exist that apply status effects like scalded. Maybe have ones that only affect a specific spell and give it something a bit more powerful like ap chip.

They could keep the basic control system so that the amount you have dictates not only how many summons you have out but what level buffs you can apply to them.

This would make the summon branch much more varied, and if you could keep all the summons you captured and change them between fights then catching mobs becomes a huge part of osa gameplay and adds a new depth to the strategy of the class.

Maybe make it so some of these mob buffs can be applied to dragon form, customize that branch too instead of just +1ap +1mp.

If developed well you could add a lot of depth to this and tons of customizability without the hassle of rebalancing every single monster for summoning (and lets face it, if they are revamping osas and they don't revamp the entire summon system, there is cause for alarm), instead you just treat it like gear for summons. It would be relatively simple to come up with a point system that determines stat values similar to what they did with the gear revamp that would serve to balance it pretty well. Overall, it would be simpler to program and develop and more complex in effect.

Vis


This post has been edited by visitor888 - April 07, 2015, 22:16:43.
Thread : General Discussion  Preview message : #847932  Replies : 387  Views : 15700
posté April 07, 2015, 21:25:23 | #11
They should have custom invite messages for guild and group.

This could be particularly awesome with upcoming heroes and company system.

Instead of "accept group invite?" You get this with a cool pic (like a guild symbol) "The group Firestorm has invited you on an epic quest to slay all who oppose the might of Brakmar! Should you accept, you will face horrifying monsters and incredible danger. What say ye!?"

Maybe even make the company sigils be unlockable with achievements and stuff.


Thread : General Discussion  Preview message : #847918  Replies : 4  Views : 658
posté April 07, 2015, 21:12:57 | #12
Does anyone else picture the sac dimension with blood, chains, and fire?

I just can't imagine it would be a pleasant place.


Thread : General Discussion  Preview message : #847911  Replies : 64  Views : 3766
posté April 03, 2015, 00:08:50 | #13

Quote (Chompers @ 02 April 2015 09:13) *
The roll is so graceful.

Serious, try rolling with the cra sometime. its pretty hard to maintain a roll with no momentum and sudden stops and starts midway. Shows some impressive acrobatic skills to do that on purpose.


Thread : General Discussion  Preview message : #846522  Replies : 11  Views : 603
posté April 02, 2015, 23:34:48 | #14

Quote (Nox16 @ 02 April 2015 23:26) *
i'll be honest im going to be a tad upset if its just a haven bag would be amazing if its teh pwak costume.
What is this pwak costume you speak of?


Thread : General Discussion  Preview message : #846515  Replies : 104  Views : 8858
posté April 02, 2015, 22:31:15 | #15
Good luck Sabi!

You will be missed.


Thread : General Discussion  Preview message : #846491  Replies : 18  Views : 2279
posté April 02, 2015, 22:24:13 | #16
Does the wallop combo bonus collision damage proc if you push an enemy into another enemy or an ally?

Does it proc when you push them into other objects like barrels, dials or your standard?


One last thing, I posted this in another thread but no one answered. I just need to know if this is intended or a bug they intend to fix.

When you stun an enemy using rocknoceros, the mp chip doesn't proc. Same thing happens when you stun and shock at the same time, the shock is consumed but no mp chip. Stun still goes off though.

Is this something I should plan around or should I expect a fix?

Vis


Thread : Guides  Preview message : #846488  Replies : 52  Views : 13176
posté April 02, 2015, 22:09:09 | #17
what and where is this quest?

I havent really explored achievements and quests, I tend to leave them in my quest bar until they go away and leave me alone but have considered changing my stance as I am fast approaching the point where there just isn't much left to do outside of pvp and helping guildies.

Well, that and my eternal quest for runes.


This post has been edited by visitor888 - April 02, 2015, 22:09:36.
Thread : General Discussion  Preview message : #846485  Replies : 31  Views : 2793
posté April 02, 2015, 21:56:16 | #18
I am on Nox and I have one question.

People vote?

Like for reals?

I only ever checked it out once out of curiosity. There was less than an hour left to vote and I think like 50 people had voted total between like 4 candidates and most of them were stacked for one person. Basically what i took from it was that that guy had alts and guild backing him up and the others were actually trying to get people to care.

Vis


Thread : General Discussion  Preview message : #846479  Replies : 83  Views : 4326
posté April 02, 2015, 21:22:11 | #19
I might get a lot of hate for this but here goes.

There is a Sadi in my guild who has been sadi for several years. I asked what she wanted from the revamp and she said she honestly wasn't all that excited for it because she liked sadi as is.

All these classes that people say are underpowered and yet once in a blue moon I find one who doesn't complain, and when I see how they build and how they play, i want to play that class too.

People with a solid understanding of the game, their class, and what they want from their class can be extremely effective no matter what class they play.

As a rule there are some classes that i prefer not to run with in certain dungeons. But in just about every case I can think of one or two people who break the mold by simply being exceptional players. I would run with those people in any dungeon despite the fact that people qq on the forums about how weak the classes they play are.

These people generally dont have end game max runed gear, they just planned their builds extremely well and play the game intelligently.

In contrast, i have played with people who have multiboxed the hell out of the game and have incredible gear and play the "op" classes, yet I prefer not to run with them at all because they just don't know what they are doing despite their level, gear and class.

Vis


This post has been edited by visitor888 - April 02, 2015, 21:25:29.
Thread : General Discussion  Preview message : #846463  Replies : 54  Views : 2819
posté April 02, 2015, 20:47:57 | #20
Iop Stun question So I was running a dungeon, and just for fun I timed out shock and stun so they would hit at the same time. It took some work but boy was I excited to drop rocknoceros on some poor fool and watch as he lost 4ap and 5mp.

What actually happened was he lost the 4ap but he didn't lose the mp from either rocknoceros or shock. He didn't have any hypermovement on him or anything either, it just didn't happen.

In addition to failing to proc the mp loss, it also consumed shock.

So my question is, is this an intentional interaction or just a bug?

I can kinda sorta see how shock and stun could cancel each other out maybe, but rocknoceros's mp chip too?

Vis


Thread : General Discussion  Preview message : #846450  Replies : 0  Views : 185