Yesterday - 18:12:59 | #1
I'd place Masq's higher but they're a close combat class for the most part and charging full tilt double in tow may be great damage it also tends to mean death without a PA from a Feca. Same goes for classes like Iop. I've seen too many one million dmg% Iops die again and again from poor decisions.^
Lol fire masqs. sure they burst for 6k in one turn, but it's only for one turn because they rarely get a second.
As someone who mains Iop I can honestly say it took a while to get to the point where wasn't dying after 3 turns. There are ways to play close combat damage dealers effectively. people complain that Iop's are too simple a class, but the gameplay can be quite complex. The vast number of idiot Iops who dive balls to the wall first turn and die the second are a testament to the few who can survive the whole fight while still getting their combo off each turn.