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visitor888's profile
Member Since : 2013-08-18
198 Posts (0.33 per day)
Most active in : General Discussion
posté April 08, 2015, 18:39:05 | #1
the fact that someone else's actions in game can get you banned, particularly something so preventable, is a testament to how poorly designed the pvp system really is.

Thread : General Discussion  Preview message : #848215  Replies : 27  Views : 1267
posté April 07, 2015, 23:55:34 | #2

Quote (Taku- @ 05 April 2015 14:03) *

Quote (Heartyace @ 05 April 2015 04:54) *
Oh I did this already for my build.

Unless your mono air or 3 spells in air it's less damage than SiP combo is worth taking.

SiP allows for the taking of gust and Uppercut. Which is why it's so great. It's a damage loss to miss out on one of them (Though when it comes down to it, Take Uppercut). Not taking flurry is a damage loss too.

And that is basically why Air fails in comparison to Earth and Fire. You need to take too many spells in order to do the combos, and any spell you use for a combo that isn't leveled is a straight up DPS loss versus the other two trees, which don't require chaining attacks together (except in the case of Charge and SIP, which use the exact same attack) to function optimally.

Air is simply not a good choice unless more spell XP is allotted to really make use of the combos and the fact that you're using 4/5 of the spells.
This is probably my favorite part of the new Iop. You want to hit hard? Well there is the inconsistancy of fire for big burst or there is the air combo for high constant damage but it requires a heavy spell investment. You want a little tankiness and ap chip? go earth.

The fact is that now that the iop deals so much damage, we can actually have diversity in builds and still be awesome. The fact that no build for the iop is the best build for all iops is a testament to how well done the revamp was.

Thread : Iop  Preview message : #847972  Replies : 12  Views : 1210
posté April 07, 2015, 23:22:41 | #3
Eni/Sadi Revamp Suggestions With the upcoming revamps I thought it might be a good idea to start a little suggestion thread. Then once we get some good ideas rolling around I'll take the key ideas and add them to the suggestion section of the forum (that's a thing right? Does Nox have one? I will look) or maybe just send it straight to Sabi or something.

Who knows, maybe a dev will grace this thread with a post, acknowledging they saw it and save me the trouble.

Anyway, a few ground rules:

  1. Keep it positive- Avoid rants about how terrible or broken something is. Simply saying something needs work or should be changed is neither specific nor constructive. They already know problems exist, hence the revamps.
  2. Offer an actual suggestion/solution- This is kinda part two of rule one. If you don't like how something works (or fails to work), then offer an alternative instead of a complaint. How would you do it? Also, don't limit yourself to a revision of existing mechanics, feel free to suggest something that doesn't actually exist.
  3. Big Picture- Keep your suggestion within the context of the class. How does it fit the theme or role of the class? A big problem developers have with suggestions is that if they actually applied them, it would break other parts of the class or sometimes even the game. Lets try and avoid that shall we.
  4. No Flaming- Pretty obvious but it needs to be said. Instead of belittling another idea, see if you can adjust it, play with it, build on it, or discuss it. Don't put others down or insult them, this includes barbed comments aimed at Ankama.

ready set go

EDIT: If you agree with an idea, make sure to mention it so I know which ideas are the most popular.

This post has been edited by visitor888 - April 08, 2015, 02:15:53.
Thread : General Discussion  Preview message : #847962  Replies : 28  Views : 971
posté April 07, 2015, 22:22:29 | #4

Quote (BrainInAJar @ 07 April 2015 20:49) *
this bot IS sophisticated


Thread : General Discussion  Preview message : #847937  Replies : 46  Views : 1546
posté April 07, 2015, 22:19:02 | #5

Quote (Major-Caligari @ 07 April 2015 22:07) *

Quote (visitor888 @ 07 April 2015 21:12) *
Does anyone else picture the sac dimension with blood, chains, and fire?

I just can't imagine it would be a pleasant place.
Sacrier is a godess of compassion who wanted to improve the world through own sacrifice, not goddess of generic edginess and dA tier sado maso

it'd probably be one of the dimensions most welcome towards visitors if anything
Well punned n.n

Thread : General Discussion  Preview message : #847933  Replies : 64  Views : 2603
posté April 07, 2015, 22:14:28 | #6

Quote (Hudski @ 07 April 2015 13:03) *
The Dofus system of having a set pool of summons actually benefits the Osamodas class tremendously because it means the individual summons are specialised for a task. Rogues get the Boombot, Eniripsas get Coney, Osas would just have that but in five different forms. Yes, it is technically less interesting, but when every Osa uses the same summon anyway, it's not like it would be a detriment to see five different specialised summons rather than the Top Deeps summon of the latest version filling every slot in every Osa's gobgob.

Edit: Also they wouldn't be neutered versions of the real deal because they'd be YOURS, they'd be FOR the Osa and can be properly balanced around being the summon of an Osa. I see more complaints about how broken and buggy and nerfed captured monsters are than I do about any other part of the class.
Maybe a mix of both systems? Make your summon pool be a bit more customizable by making a system that allows you to capture monsters, but instead of summoning, they give specific bonuses or abilities to one of the summons in your pool.

So capturing a shawpshootew for instance, could apply a +2 range bonus to the summon of your choice. Maybe make it so if applied to a specific summon that fits the shawpshootew theme, it makes another spell available or gives an additional buff.

Others could exist that apply status effects like scalded. Maybe have ones that only affect a specific spell and give it something a bit more powerful like ap chip.

They could keep the basic control system so that the amount you have dictates not only how many summons you have out but what level buffs you can apply to them.

This would make the summon branch much more varied, and if you could keep all the summons you captured and change them between fights then catching mobs becomes a huge part of osa gameplay and adds a new depth to the strategy of the class.

Maybe make it so some of these mob buffs can be applied to dragon form, customize that branch too instead of just +1ap +1mp.

If developed well you could add a lot of depth to this and tons of customizability without the hassle of rebalancing every single monster for summoning (and lets face it, if they are revamping osas and they don't revamp the entire summon system, there is cause for alarm), instead you just treat it like gear for summons. It would be relatively simple to come up with a point system that determines stat values similar to what they did with the gear revamp that would serve to balance it pretty well. Overall, it would be simpler to program and develop and more complex in effect.


This post has been edited by visitor888 - April 07, 2015, 22:16:43.
Thread : General Discussion  Preview message : #847932  Replies : 387  Views : 12498
posté April 07, 2015, 21:25:23 | #7
They should have custom invite messages for guild and group.

This could be particularly awesome with upcoming heroes and company system.

Instead of "accept group invite?" You get this with a cool pic (like a guild symbol) "The group Firestorm has invited you on an epic quest to slay all who oppose the might of Brakmar! Should you accept, you will face horrifying monsters and incredible danger. What say ye!?"

Maybe even make the company sigils be unlockable with achievements and stuff.

Thread : General Discussion  Preview message : #847918  Replies : 4  Views : 560
posté April 07, 2015, 21:12:57 | #8
Does anyone else picture the sac dimension with blood, chains, and fire?

I just can't imagine it would be a pleasant place.

Thread : General Discussion  Preview message : #847911  Replies : 64  Views : 2603
posté April 03, 2015, 00:08:50 | #9

Quote (Chompers @ 02 April 2015 09:13) *
The roll is so graceful.

Serious, try rolling with the cra sometime. its pretty hard to maintain a roll with no momentum and sudden stops and starts midway. Shows some impressive acrobatic skills to do that on purpose.

Thread : General Discussion  Preview message : #846522  Replies : 11  Views : 468
posté April 02, 2015, 23:34:48 | #10

Quote (Nox16 @ 02 April 2015 23:26) *
i'll be honest im going to be a tad upset if its just a haven bag would be amazing if its teh pwak costume.
What is this pwak costume you speak of?

Thread : General Discussion  Preview message : #846515  Replies : 104  Views : 6967
posté April 02, 2015, 22:31:15 | #11
Good luck Sabi!

You will be missed.

Thread : General Discussion  Preview message : #846491  Replies : 18  Views : 1864
posté April 02, 2015, 22:24:13 | #12
Does the wallop combo bonus collision damage proc if you push an enemy into another enemy or an ally?

Does it proc when you push them into other objects like barrels, dials or your standard?

One last thing, I posted this in another thread but no one answered. I just need to know if this is intended or a bug they intend to fix.

When you stun an enemy using rocknoceros, the mp chip doesn't proc. Same thing happens when you stun and shock at the same time, the shock is consumed but no mp chip. Stun still goes off though.

Is this something I should plan around or should I expect a fix?


Thread : Guides  Preview message : #846488  Replies : 44  Views : 7241
posté April 02, 2015, 22:09:09 | #13
what and where is this quest?

I havent really explored achievements and quests, I tend to leave them in my quest bar until they go away and leave me alone but have considered changing my stance as I am fast approaching the point where there just isn't much left to do outside of pvp and helping guildies.

Well, that and my eternal quest for runes.

This post has been edited by visitor888 - April 02, 2015, 22:09:36.
Thread : General Discussion  Preview message : #846485  Replies : 31  Views : 2206
posté April 02, 2015, 21:56:16 | #14
I am on Nox and I have one question.

People vote?

Like for reals?

I only ever checked it out once out of curiosity. There was less than an hour left to vote and I think like 50 people had voted total between like 4 candidates and most of them were stacked for one person. Basically what i took from it was that that guy had alts and guild backing him up and the others were actually trying to get people to care.


Thread : General Discussion  Preview message : #846479  Replies : 83  Views : 3213
posté April 02, 2015, 21:22:11 | #15
I might get a lot of hate for this but here goes.

There is a Sadi in my guild who has been sadi for several years. I asked what she wanted from the revamp and she said she honestly wasn't all that excited for it because she liked sadi as is.

All these classes that people say are underpowered and yet once in a blue moon I find one who doesn't complain, and when I see how they build and how they play, i want to play that class too.

People with a solid understanding of the game, their class, and what they want from their class can be extremely effective no matter what class they play.

As a rule there are some classes that i prefer not to run with in certain dungeons. But in just about every case I can think of one or two people who break the mold by simply being exceptional players. I would run with those people in any dungeon despite the fact that people qq on the forums about how weak the classes they play are.

These people generally dont have end game max runed gear, they just planned their builds extremely well and play the game intelligently.

In contrast, i have played with people who have multiboxed the hell out of the game and have incredible gear and play the "op" classes, yet I prefer not to run with them at all because they just don't know what they are doing despite their level, gear and class.


This post has been edited by visitor888 - April 02, 2015, 21:25:29.
Thread : General Discussion  Preview message : #846463  Replies : 54  Views : 2209
posté April 02, 2015, 20:47:57 | #16
Iop Stun question So I was running a dungeon, and just for fun I timed out shock and stun so they would hit at the same time. It took some work but boy was I excited to drop rocknoceros on some poor fool and watch as he lost 4ap and 5mp.

What actually happened was he lost the 4ap but he didn't lose the mp from either rocknoceros or shock. He didn't have any hypermovement on him or anything either, it just didn't happen.

In addition to failing to proc the mp loss, it also consumed shock.

So my question is, is this an intentional interaction or just a bug?

I can kinda sorta see how shock and stun could cancel each other out maybe, but rocknoceros's mp chip too?


Thread : General Discussion  Preview message : #846450  Replies : 0  Views : 145
posté April 01, 2015, 19:26:30 | #17
I suddenly HAVE to know what it feels like to ride the comfiest dragoturkeys with my significant other.

Thread : News  Preview message : #845938  Replies : 60  Views : 1305
posté March 30, 2015, 20:12:02 | #18

Quote (HateSpawn @ 30 March 2015 20:09) *

Quote (Heartyace @ 30 March 2015 19:41) *

Quote (HateSpawn @ 30 March 2015 19:25) *
+1 AP+1 MP+188 HP+30 Initiative+3% Critical Hits+100% damage for 3 random elements+30% Critical Hit Damage+20% Close Combat Damage+35 Resist.

+1 MP+1 Range+85 HP+3% Critical Hits+70% damage for 3 random elements+10 Resist.
+1 AP+1 Control+200 HP+23 Initiative+70% damage for 2 random elements+20% Critical Hit Damage+30 Resist.

ring is up for debate, but for now


+128 HP+15 Initiative+20% damage for 3 random elements+10% Critical Hit Damage+10% to single-target damage+15 Resist.

food is ready so for now I'll post this, after I eat I'll give maths and reason for my thinking SE is irrelevant. short version is not using a Withered BP is about to become irrelevant.
I don't think you understand that Iops can't use the range or control and benefits more from Damage(and the less relevant resist/ini/hp) increase on a SE build. Not to mention Cheer ring exist now.
you would use GKC + Cheer ring.

@Visitor, that's why I wrote out Sprecious' stats???
I had to leave in the middle of writing that for a few minutes. You had posted after I started writing and before I hit the post button so I didn't see your post. Didn't feel like editing it.

Thread : General Discussion  Preview message : #844893  Replies : 34  Views : 2663
posté March 30, 2015, 19:54:12 | #19
It always bothers me how people compare GKC and Withered BP to SE without adding another ring to SE's stats. After all, comparing two items to one is hardly a realistic analysis unless you plan on leaving one ring slot empty. Assuming that your other ring is best in slot, the ring you choose to replace GKC with would be second best in slot. I actually did this for both a tri and hybrid build for my Iop. For both, I prioritized damage, cc damage, and CH.

For hybrid, I went with Wa's Seal. For tri, I went with Sprecious. Feel free to disagree with my choices. The results assume that other than the BP and ring slot, all other gear would be identical. So both hybrid builds would have the same stats and gear outside of those two slots and both tri builds would have the same stats and gear outside of those two slots.

For brevity's sake, I will be referring to GKC and Withered breastplate simply as GKC and SE and whichever ring simply as SE.

Lets start with hybrid

Adding up damage and cc damage SE comes out ahead by 14%. If we exclude cc damage then GKC comes out ahead by 16%. CH is the same although CH damage is slightly higher with SE (10%).

Other than that SE provides more hp (7), resist (7 in each element), dodge (16), and initiative (19). GKC provides 1 more range and 1 more control.

From this I concluded that as a cc damage hybrid Iop, SE would be the better choice for me.

On to tri:

Here is what we get: GKC will net you 20% more damage in 2 elements than SE but the third will be 50% lower (GKC: 140%, 140%, 70%. SE: 120%, 120% 120%). Again CH is the same but SE gets 20% more CH damage. SE also gets 20% more cc damage (so if you hit cc, SE is even with GKC in damage for 2 elements and 70% higher on the third). SE also gets 10% single target damage so single target cc attacks beat out GKC for damage.

SE also has more resist (10 to each element), hp (31), and initiative (22). GKC provides 1 range and 1 control which SE does not.

If we simply compare both slots, it would seem to me SE is again the smarter choice for a CC tri build.


Thread : General Discussion  Preview message : #844886  Replies : 34  Views : 2663