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visitor888's profile
Member Since : 2013-08-18
199 Posts (0.32 per day)
Most active in : General Discussion
posté Yesterday - 21:58:04 | #1
Spell Revamp Implications Here are my thoughts.

  1. Less commitment- As things stand you have to really plan out a build well and then be ready to live with it for a while if you screw up. While the new system will still require thought, the increased flexibility will make builds less meaningful.
  2. Idiots- More experimentation and build freedom means that we are going to see a lot of builds that simply do not work. I don't care how much you swear by it but a dedicated healer eca may not be the best for Flax.
  3. Levels less rewarding- Getting a new passive or active every so many levels means that going up a single level means less in terms of character progression. It's all about hitting the next benchmark which cheapens the level by level experience.
  4. Level locked restat- While free restats whenever is a step in the right direction, one could argue that the time you need that freedom the most is in the early levels when you are trying to figure out what works for you. Locking out toons under lvl 100 seems almost mean to more casual players and people who are new to wakfu's rather poorly explained complexity.
  5. Goodbye lvl zero spells- Some classes and builds are fairly dependent on certain spells but the desired effect does not scale with levels. They can use these spells in a diminished capacity to get what they need without wasting exp leveling it. Having a deck with limited slots makes these spells much less attractive if it means you cant use something else
  1. More spells in each fight- Once your entire deck is unlocked, you will have more spells available to you in any given fight. Currently a tri build can have 6 elemental spells and 5 actives. With the new system would have that plus one additional spell.
  2. No revamp scrolls- Although I kind of consider this part of wakfu's charm, I have to admit the ability to reallocate spell experience at need will make my life much easier. Even if we only consider the headache that comes when a minor nerf makes a spell less than optimal in our eyes but was not substantial enough to warrant a free revamp. Plus, respect to ankama for rendering a real world money item useless.
  3. Change on the fly- It will allow for greater flexibility from fight to fight. If your party already has a healer, you can trade healing spells for something else.
  4. Experiment- It will allow for more theorycrafting and experimentation. As things stand now, I would never try out a crazy support tank Iop. Hell, I won't even bother trying some spells because I cant test them properly in the revamp room. Now we can have truly unique and sometimes off the wall builds!
  5. Specialize and optimize- It will allow you to specialize toons and optimize them for specific fights. Some mechanics in some classes never see the light of day. Not because they aren't good, but because they are too situational. The current system forces players to build so they can react to as many situations as possible with only a few spells, which is extremely limiting. The new system will allow you to adapt. If a passive or spell is useless for a fight, switch it out for one that fits the situation.

Overall I am coming down in favor of the change as I think it will allow for more theorycrafting, which is a minor addiction of mine. Another thing to consider is how well Ankama spaces out slot and spell unlocks with level progression but we will have to see.


Thread : General Discussion  Preview message : #864293  Replies : 22  Views : 455
posté April 08, 2015, 18:39:05 | #2
the fact that someone else's actions in game can get you banned, particularly something so preventable, is a testament to how poorly designed the pvp system really is.

Thread : General Discussion  Preview message : #848215  Replies : 27  Views : 1380
posté April 07, 2015, 23:55:34 | #3

Quote (Taku- @ 05 April 2015 14:03) *

Quote (Heartyace @ 05 April 2015 04:54) *
Oh I did this already for my build.

Unless your mono air or 3 spells in air it's less damage than SiP combo is worth taking.

SiP allows for the taking of gust and Uppercut. Which is why it's so great. It's a damage loss to miss out on one of them (Though when it comes down to it, Take Uppercut). Not taking flurry is a damage loss too.

And that is basically why Air fails in comparison to Earth and Fire. You need to take too many spells in order to do the combos, and any spell you use for a combo that isn't leveled is a straight up DPS loss versus the other two trees, which don't require chaining attacks together (except in the case of Charge and SIP, which use the exact same attack) to function optimally.

Air is simply not a good choice unless more spell XP is allotted to really make use of the combos and the fact that you're using 4/5 of the spells.
This is probably my favorite part of the new Iop. You want to hit hard? Well there is the inconsistancy of fire for big burst or there is the air combo for high constant damage but it requires a heavy spell investment. You want a little tankiness and ap chip? go earth.

The fact is that now that the iop deals so much damage, we can actually have diversity in builds and still be awesome. The fact that no build for the iop is the best build for all iops is a testament to how well done the revamp was.

Thread : Iop  Preview message : #847972  Replies : 12  Views : 1605
posté April 07, 2015, 23:22:41 | #4
Eni/Sadi Revamp Suggestions With the upcoming revamps I thought it might be a good idea to start a little suggestion thread. Then once we get some good ideas rolling around I'll take the key ideas and add them to the suggestion section of the forum (that's a thing right? Does Nox have one? I will look) or maybe just send it straight to Sabi or something.

Who knows, maybe a dev will grace this thread with a post, acknowledging they saw it and save me the trouble.

Anyway, a few ground rules:

  1. Keep it positive- Avoid rants about how terrible or broken something is. Simply saying something needs work or should be changed is neither specific nor constructive. They already know problems exist, hence the revamps.
  2. Offer an actual suggestion/solution- This is kinda part two of rule one. If you don't like how something works (or fails to work), then offer an alternative instead of a complaint. How would you do it? Also, don't limit yourself to a revision of existing mechanics, feel free to suggest something that doesn't actually exist.
  3. Big Picture- Keep your suggestion within the context of the class. How does it fit the theme or role of the class? A big problem developers have with suggestions is that if they actually applied them, it would break other parts of the class or sometimes even the game. Lets try and avoid that shall we.
  4. No Flaming- Pretty obvious but it needs to be said. Instead of belittling another idea, see if you can adjust it, play with it, build on it, or discuss it. Don't put others down or insult them, this includes barbed comments aimed at Ankama.

ready set go

EDIT: If you agree with an idea, make sure to mention it so I know which ideas are the most popular.

This post has been edited by visitor888 - May 05, 2015, 16:17:35.
Thread : General Discussion  Preview message : #847962  Replies : 28  Views : 1175
posté April 07, 2015, 22:22:29 | #5

Quote (BrainInAJar @ 07 April 2015 20:49) *
this bot IS sophisticated


Thread : General Discussion  Preview message : #847937  Replies : 46  Views : 1696
posté April 07, 2015, 22:19:02 | #6

Quote (Major-Caligari @ 07 April 2015 22:07) *

Quote (visitor888 @ 07 April 2015 21:12) *
Does anyone else picture the sac dimension with blood, chains, and fire?

I just can't imagine it would be a pleasant place.
Sacrier is a godess of compassion who wanted to improve the world through own sacrifice, not goddess of generic edginess and dA tier sado maso

it'd probably be one of the dimensions most welcome towards visitors if anything
Well punned n.n

Thread : General Discussion  Preview message : #847933  Replies : 64  Views : 3232
posté April 07, 2015, 22:14:28 | #7

Quote (Hudski @ 07 April 2015 13:03) *
The Dofus system of having a set pool of summons actually benefits the Osamodas class tremendously because it means the individual summons are specialised for a task. Rogues get the Boombot, Eniripsas get Coney, Osas would just have that but in five different forms. Yes, it is technically less interesting, but when every Osa uses the same summon anyway, it's not like it would be a detriment to see five different specialised summons rather than the Top Deeps summon of the latest version filling every slot in every Osa's gobgob.

Edit: Also they wouldn't be neutered versions of the real deal because they'd be YOURS, they'd be FOR the Osa and can be properly balanced around being the summon of an Osa. I see more complaints about how broken and buggy and nerfed captured monsters are than I do about any other part of the class.
Maybe a mix of both systems? Make your summon pool be a bit more customizable by making a system that allows you to capture monsters, but instead of summoning, they give specific bonuses or abilities to one of the summons in your pool.

So capturing a shawpshootew for instance, could apply a +2 range bonus to the summon of your choice. Maybe make it so if applied to a specific summon that fits the shawpshootew theme, it makes another spell available or gives an additional buff.

Others could exist that apply status effects like scalded. Maybe have ones that only affect a specific spell and give it something a bit more powerful like ap chip.

They could keep the basic control system so that the amount you have dictates not only how many summons you have out but what level buffs you can apply to them.

This would make the summon branch much more varied, and if you could keep all the summons you captured and change them between fights then catching mobs becomes a huge part of osa gameplay and adds a new depth to the strategy of the class.

Maybe make it so some of these mob buffs can be applied to dragon form, customize that branch too instead of just +1ap +1mp.

If developed well you could add a lot of depth to this and tons of customizability without the hassle of rebalancing every single monster for summoning (and lets face it, if they are revamping osas and they don't revamp the entire summon system, there is cause for alarm), instead you just treat it like gear for summons. It would be relatively simple to come up with a point system that determines stat values similar to what they did with the gear revamp that would serve to balance it pretty well. Overall, it would be simpler to program and develop and more complex in effect.


This post has been edited by visitor888 - April 07, 2015, 22:16:43.
Thread : General Discussion  Preview message : #847932  Replies : 387  Views : 14003
posté April 07, 2015, 21:25:23 | #8
They should have custom invite messages for guild and group.

This could be particularly awesome with upcoming heroes and company system.

Instead of "accept group invite?" You get this with a cool pic (like a guild symbol) "The group Firestorm has invited you on an epic quest to slay all who oppose the might of Brakmar! Should you accept, you will face horrifying monsters and incredible danger. What say ye!?"

Maybe even make the company sigils be unlockable with achievements and stuff.

Thread : General Discussion  Preview message : #847918  Replies : 4  Views : 613
posté April 07, 2015, 21:12:57 | #9
Does anyone else picture the sac dimension with blood, chains, and fire?

I just can't imagine it would be a pleasant place.

Thread : General Discussion  Preview message : #847911  Replies : 64  Views : 3232
posté April 03, 2015, 00:08:50 | #10

Quote (Chompers @ 02 April 2015 09:13) *
The roll is so graceful.

Serious, try rolling with the cra sometime. its pretty hard to maintain a roll with no momentum and sudden stops and starts midway. Shows some impressive acrobatic skills to do that on purpose.

Thread : General Discussion  Preview message : #846522  Replies : 11  Views : 545
posté April 02, 2015, 23:34:48 | #11

Quote (Nox16 @ 02 April 2015 23:26) *
i'll be honest im going to be a tad upset if its just a haven bag would be amazing if its teh pwak costume.
What is this pwak costume you speak of?

Thread : General Discussion  Preview message : #846515  Replies : 104  Views : 7960
posté April 02, 2015, 22:31:15 | #12
Good luck Sabi!

You will be missed.

Thread : General Discussion  Preview message : #846491  Replies : 18  Views : 2087
posté April 02, 2015, 22:24:13 | #13
Does the wallop combo bonus collision damage proc if you push an enemy into another enemy or an ally?

Does it proc when you push them into other objects like barrels, dials or your standard?

One last thing, I posted this in another thread but no one answered. I just need to know if this is intended or a bug they intend to fix.

When you stun an enemy using rocknoceros, the mp chip doesn't proc. Same thing happens when you stun and shock at the same time, the shock is consumed but no mp chip. Stun still goes off though.

Is this something I should plan around or should I expect a fix?


Thread : Guides  Preview message : #846488  Replies : 48  Views : 9833
posté April 02, 2015, 22:09:09 | #14
what and where is this quest?

I havent really explored achievements and quests, I tend to leave them in my quest bar until they go away and leave me alone but have considered changing my stance as I am fast approaching the point where there just isn't much left to do outside of pvp and helping guildies.

Well, that and my eternal quest for runes.

This post has been edited by visitor888 - April 02, 2015, 22:09:36.
Thread : General Discussion  Preview message : #846485  Replies : 31  Views : 2545
posté April 02, 2015, 21:56:16 | #15
I am on Nox and I have one question.

People vote?

Like for reals?

I only ever checked it out once out of curiosity. There was less than an hour left to vote and I think like 50 people had voted total between like 4 candidates and most of them were stacked for one person. Basically what i took from it was that that guy had alts and guild backing him up and the others were actually trying to get people to care.


Thread : General Discussion  Preview message : #846479  Replies : 83  Views : 3805
posté April 02, 2015, 21:22:11 | #16
I might get a lot of hate for this but here goes.

There is a Sadi in my guild who has been sadi for several years. I asked what she wanted from the revamp and she said she honestly wasn't all that excited for it because she liked sadi as is.

All these classes that people say are underpowered and yet once in a blue moon I find one who doesn't complain, and when I see how they build and how they play, i want to play that class too.

People with a solid understanding of the game, their class, and what they want from their class can be extremely effective no matter what class they play.

As a rule there are some classes that i prefer not to run with in certain dungeons. But in just about every case I can think of one or two people who break the mold by simply being exceptional players. I would run with those people in any dungeon despite the fact that people qq on the forums about how weak the classes they play are.

These people generally dont have end game max runed gear, they just planned their builds extremely well and play the game intelligently.

In contrast, i have played with people who have multiboxed the hell out of the game and have incredible gear and play the "op" classes, yet I prefer not to run with them at all because they just don't know what they are doing despite their level, gear and class.


This post has been edited by visitor888 - April 02, 2015, 21:25:29.
Thread : General Discussion  Preview message : #846463  Replies : 54  Views : 2483
posté April 02, 2015, 20:47:57 | #17
Iop Stun question So I was running a dungeon, and just for fun I timed out shock and stun so they would hit at the same time. It took some work but boy was I excited to drop rocknoceros on some poor fool and watch as he lost 4ap and 5mp.

What actually happened was he lost the 4ap but he didn't lose the mp from either rocknoceros or shock. He didn't have any hypermovement on him or anything either, it just didn't happen.

In addition to failing to proc the mp loss, it also consumed shock.

So my question is, is this an intentional interaction or just a bug?

I can kinda sorta see how shock and stun could cancel each other out maybe, but rocknoceros's mp chip too?


Thread : General Discussion  Preview message : #846450  Replies : 0  Views : 164
posté April 01, 2015, 19:26:30 | #18
I suddenly HAVE to know what it feels like to ride the comfiest dragoturkeys with my significant other.

Thread : News  Preview message : #845938  Replies : 60  Views : 1568
posté March 30, 2015, 20:12:02 | #19

Quote (HateSpawn @ 30 March 2015 20:09) *

Quote (Heartyace @ 30 March 2015 19:41) *

Quote (HateSpawn @ 30 March 2015 19:25) *
+1 AP+1 MP+188 HP+30 Initiative+3% Critical Hits+100% damage for 3 random elements+30% Critical Hit Damage+20% Close Combat Damage+35 Resist.

+1 MP+1 Range+85 HP+3% Critical Hits+70% damage for 3 random elements+10 Resist.
+1 AP+1 Control+200 HP+23 Initiative+70% damage for 2 random elements+20% Critical Hit Damage+30 Resist.

ring is up for debate, but for now


+128 HP+15 Initiative+20% damage for 3 random elements+10% Critical Hit Damage+10% to single-target damage+15 Resist.

food is ready so for now I'll post this, after I eat I'll give maths and reason for my thinking SE is irrelevant. short version is not using a Withered BP is about to become irrelevant.
I don't think you understand that Iops can't use the range or control and benefits more from Damage(and the less relevant resist/ini/hp) increase on a SE build. Not to mention Cheer ring exist now.
you would use GKC + Cheer ring.

@Visitor, that's why I wrote out Sprecious' stats???
I had to leave in the middle of writing that for a few minutes. You had posted after I started writing and before I hit the post button so I didn't see your post. Didn't feel like editing it.

Thread : General Discussion  Preview message : #844893  Replies : 34  Views : 3162