Back to

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics. Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

Rindon's profile
Member Since : 2011-01-06
106 Posts (0.05 per day)
Most active in : General Discussion
posté January 06, 2015, 03:02:50 | #1

Quote (Seraeph @ 02 January 2015 19:21) *

@-Celio-'s comment: You directly bought Sidekicks? I tended to take the more pleasant route by buying sidekicks off the market or from other players with kamas instead. Ankama already got money from them anyway, plus i'm one of the people who can't freely spend money since i don't exactly have a paycheck.

Step one: Stop playing video games
Step two: Fill out job applications
Step three: profit.

Thread : General Discussion  Preview message : #817757  Replies : 92  Views : 9430
posté January 06, 2015, 02:53:56 | #2

Quote (MajinKiba @ 03 January 2015 09:55) *
Skale or Trank are probably the only 2 that will be worth using when Heroes come out.

My 14 AP Virulent Treachrose that can pull argo from 3 mobs per turn, keep health at full, drain a mob of all MP, shield, etc, etc, etc thinks otherwise.

Thread : General Discussion  Preview message : #817756  Replies : 34  Views : 4025
posté January 06, 2015, 02:50:01 | #3
What is this orb armor you speak of? I need to use it.

Thread : General Discussion  Preview message : #817754  Replies : 141  Views : 10082
posté December 31, 2014, 11:55:02 | #4
I actually just restated from a tri-build back to air/water.

While there is a lot of versatility with the tri I find that losing out on max Forceful Blow and Trauma wasn't worth it.

At some point I may come back, but right now I am tearing through Srambad mobs at 145 with 0 downtime and normally one rounding each mob.

Thread : Sram  Preview message : #816456  Replies : 17  Views : 6471
posté December 31, 2014, 11:17:58 | #5
Tri-build really isn't worth it, or effective until much later in the game. The equipment is VEERRRRYYYYY expensive as well.

Thread : Sram  Preview message : #816447  Replies : 5  Views : 1312
posté December 27, 2014, 23:06:10 | #6
Updated with sold items, and new purchases.

To the top!

Prices reduced, items updated.

Thread : Trade  Preview message : #815476  Replies : 2  Views : 1589
posté December 24, 2014, 15:05:15 | #7
For how quick you can get to 85+ you shouldn't waste your money on a change scroll.

As for the change... I changed from a Xelor at high lvl to a sram. Has made the game ONE MILLION times better for me.

Thread : Sram  Preview message : #814432  Replies : 1  Views : 875
posté December 24, 2014, 14:27:49 | #8

Quote (Nufeen @ 21 December 2014 12:25) *
Wakfu shop is no longer accepting payments from Russia without explaining anything. Please tell us what's going on? Is there any chance to pay with dollars or euros (looks like it is made due to the ruble rates falling)? Some people are not able to play with new content because of this issue, that's disappointing.

Explanation: The Ruble is in free fall and worth nothing vs other currencies. It will cause a huge rift in the in game economy, and the company loses money on this. Especially if someone is able to convert USD into Rubles.

In other words: America.

Thread : General Discussion  Preview message : #814423  Replies : 27  Views : 2570
posté December 23, 2014, 21:16:38 | #9
WTS list (+3 Earth Shushu) - updated 12/31 Looking to move some of my stuff as I may be taking a break for a while.


-+3 Earth Shushu Emblem --- b/o 5.25m
-Nettlez - Air/Earth/Fire - 8/5/0 resist --- 5m b/o
-DP Helm - A/W/F - 7/7/7 dmg runed ---- b/o 800kk
-DP Necklace - A/W/F - 3/2 resist runed ---- b/o 900kk
-HARRY BOOTS - A/W/F - 8/6 ini/6 lock runed --- b/o 3.9m
-Tranchus Shushu - A/W/F - 7/6/6 dmg runed - b/o 4.5m
-DP Ring - A/W/E - un-runed - b/o 850kk
-DP Cloak - 800kk


-Lvl 45 Golden Surimi
-Lvl 50 Snow Bow Meow
-Lvl 50 Bow Meow
-Lvl 50 Tamed Abomination
-Lvl 50 Clawbot(s)
-Lvl 50 Moofly(s)
-Lvl 50 Phoenix

Really only looking for Kama, but offers are always looked at. Thread will be updated as I get offers or items sell.

Discounts Available with purchase of multiple items.

Offers are to be left here, or sent via mail. Will be checked at least once a day.

This post has been edited by Rindon - January 23, 2017, 15:40:54.
Thread : Trade  Preview message : #814199  Replies : 2  Views : 1589
posté March 14, 2014, 10:38:19 | #10
"kurokat 12 March 2014 - 09:17

(OM3GA-Z3R0 @ 12 March 2014 08:09)
Meh I would be excited about it, if not Ankama changing the rules of Side-kicks needing keys and making false advertisements saying that they don't require keys for dungeons when Side-kicks were 1st implemented.
Hmm, well, it wasn't exactly false advertisement. Mainly because when sidekicks came out, they did not require keys. They didn't for quite a while.

After it was noticed how overpowered this was (as many people who were farming were using sidekicks over others because of that key requirement), they decided to change it. Which, if you've read the license agreement, they are allowed to do (such as class revamps).

I, while personally was saddened by needing more keys, didn't think there was anything wrong with the change.

On a note on the topic at hand, I would like Protoflex if only for his look and will like to see how well he actually works in combat. I am also hoping that with his lore, we might actually see actual foggernauts at some point (as I still think we need female foggers. Seriously Ankama, you claim they're gender neutral, but you can only select male, and on all the costumes they wear and the emotes they do (such as sounds made) are all male. Nothing gender neutral or female about them).

- Kat"

The problem is that they specifically stated that MM would NOT require keys at all. This was a huge selling point for a lot of people, and the reason I pulled the trigger on them.

Now that they have changed I feel like I was robbed/lied to/spat on. I let my accounts lapse, and won't be subbing back up.

If there is one thing I can not stand, it is a liar.

Thread : Devblogs  Preview message : #692181  Replies : 21  Views : 8207
posté January 20, 2014, 11:39:10 | #11
Pretty annoyed about the bwork cave "fix". Every time players find a place to level our characters at more than a snail's pace it gets nerfed... Why don't you just add a timer that dictates how fast you can get to 100 since you appear to want to hinder our ability to do so.
Requiring extra keys for your MM in dungeons is also excessively annoying. MM aren't players. They don't perform as well as players, and they do not get drops like players. Yes, they increase your chance at drops, but they do not get drops themselves. A lot of people came back to the game because finding groups was difficult for lower levels. Now having to farm 3x as long for keys.... Boo hiss on you guys.

Thread : Changelogs  Preview message : #666625  Replies : 469  Views : 60970
posté January 20, 2014, 11:25:07 | #12

Quote (jspano @ 19 January 2014 19:49) *
I have some miner boxes on the board for 4k. If you need it cheaper, let me know.


Bought two from you. Thanks much.

To the person asking how much I am paying.... leave your price here and I will get back to you. I don't make first offers.

Thread : Trade  Preview message : #666611  Replies : 3  Views : 409
posté January 19, 2014, 19:03:21 | #13
Buying lvl 50 Snoofle, Voluminous Miner Box As per the title I am looking for a lvl 50 Snoofle, and a Voluminous Miner Box.

Leave offer here or PM Mister Tuggles in game. Thanks much.

Thread : Trade  Preview message : #666165  Replies : 3  Views : 409
posté January 05, 2014, 21:31:39 | #14
Multimen made me decide to come back to the game as well. I ended up just rerolling a new character so that I could level them up with me.

I decided to get the Krobax/Skale combo. They both bring a lot of utility, as well as being able to toss out some pretty good damage. Krobax gives you a TON of map control with his spam skills. Allows you to push or pull people all over the map. Skale gives you the ability to cleanse your members as well as doing damage, giving AP, and damage boost.

I am planning on running an Air/Earth Sadi. That is probably going to change as I continue to level, but I like being able to do damage as well as shield multimen when needed.

Thread : Sadida  Preview message : #660813  Replies : 6  Views : 1704
posté May 03, 2013, 01:24:10 | #15

Quote (Grou @ 30 April 2013 10:35) *
Hi there,

I’d like to get your feedback on the bugs you have experienced with the Sadida Dolls. If you experienced one, please post it here.

Please include:
  • The Doll it concerns
  • What did it do wrong
  • What should it do instead
  • Reproducibility process

Please understand that this thread is not meant for debate, but only bug reporting.

Thank you for your help!

Doll it concerns: All

What did it do wrong: Everything

What should it do instead: Have a completely revamped AI. Come to think of it, do another complete revamp of the Sadia, but maybe this time don't make them suck worse than they were before?

Reproducibility process: Step one: cast doll... Step two: cast any spell to create a doll... step three: cry yourself to sleep because of how terribad dolls are.

Edit: Reproducibility: Step one: click Sadia at character creation... Step two: Be horribly gimped until eternity.

This post has been edited by Rindon - January 23, 2017, 15:40:54.
Thread : Sadida  Preview message : #537055  Replies : 90  Views : 9986
posté May 02, 2013, 10:48:39 | #16
The main problem with redesigns is that they are doing it with PvP in mind. Now, this is primarily a PvE game. PvP is completely useless with nothing to gain.

Any of the suggestions we all have to make dolls better would essentially make dolls OP in regards to PvP. We are able to poop out two dolls per turn. Stack some leadership, go water, doll + doll + rust, second turn doll + doll + gust. Dolls rush opponent, cast drain to keep dolls up, run sic'em more for the 100% water damage, and yeah, you can see where I am going with this one.

Now if you take PvP out of the equation boosting doll HP and resists would be completely viable, but as it is stands they won't do it.

A somewhat quick and simple fix would be for dolls to get a boost from + summon damage, and give us the ability to stack nettle on our dolls (maybe two sic'em mores per doll + anything from a triggered nettle).

This post has been edited by Rindon - January 23, 2017, 15:40:54.
Thread : Sadida  Preview message : #536617  Replies : 30  Views : 3769
posté April 28, 2013, 22:54:11 | #17

Quote (FoxCommanders @ 24 December 2012 23:08) *
A little bit of roleplay in the world of Wakfu
No need to reinvent a wheel, maybe there aren't many new ideas, some of them are already used by other governors.

Dear Amaknians, thank you for support on this election! My team and me will try to justify your trust. The time for a total repair has come.

Well, let’s get started.

This post will be updated from time to time.

Governor: Bersa Guild:Lion Hearts

Vice-Governor:Free Guild:
My deputy and assistant, PM with any questions.

Head Guard: Sniper Guild: Lion Hearts
Our defender against criminals, PM him if you have some problems with outlaws).

Army General: Free Guild:
Foreign policy general, responsible for Nation Wars.

Weather Engineer: Detrima Guild:Lion Hearts
Our forecaster that watches over Amakna's weather.

Treasurer: Aestus Guild:Scarlet Society
Treasury and taxes controller.

Challenger: Free Guild:
National events manager (more events for Amakna!).

Ecologist: Dgraw Guild:Lion Hearts
Our ecologist watches over Amakna's nature, protects rare kinds of mobs/resources and recovers the population.


1.General taxes lowering to 5%

2.National events:

Meeting with Governor - from Monday to Friday.
This meeting takes place in Amakna Castle, Governor will listen to requests and wishes of Amaknians.

Global repair .
All Amakna citizens participate in repair event. We should repair as much objects broken by Ogrest Chaos as possible. Tools in towns have the highest priority.

As I can see from the events of no avail, if you want to offer options for the event ...

Also I'm thinking about possible change of current government team if there will be enough of good candidates. We will take in ambitious and creative people, don't miss a chance to prove yourself.

Also, please comment here if you have any suggestions...

Big thanks to all again.
I'm grateful to all Amaknians who wasn't indifferent to their nation's destiny on this election. Special thanks to following guilds: Lion Hearts, Lonely Wolves, Outcast, Entropy and more.

P.S. Note for anyone who decides to attack our guild and friends: we will pay back in the same coin…

All I can say is I don't think you can do much worse than Judeau has been doing.

Probably one of the worst governors I have had the displeasure of being an Amkana citizen for.

Thread : Politics  Preview message : #534465  Replies : 31  Views : 3989
posté April 23, 2013, 03:05:10 | #18

Quote (aquabeauty @ 23 April 2013 00:27) *

Quote (HakazabaJub @ 23 April 2013 00:13) *
Well, I've been testing it and the only doll that still benefits from summon damage is fire doll (though that does half the base damage for no reason, it always gave back wp)

Btw i'm on remmington and have a level 81 saddida.

Well I definitely know that the fire doll does not benefit from fire dmg, so it might be that summon dmg only apply to the fire doll. That would be a nice question for the devs to answer.

I am on nox, lvl 110 air sadida =)

The only response we may get from a dev is "working as intended", then another year of silence, then a revamp that makes our class worse.

Seriously though, revert us back to the old way. Totem was our only saving grace back then, and you took it away.

Thread : Sadida  Preview message : #530625  Replies : 225  Views : 22834
posté April 22, 2013, 23:10:43 | #19

Quote (Neneko88 @ 17 April 2013 14:42) *
What's sad about all this is how low the sadida population is. This petition might not get enough signatures or attention because of that. What a great way of ruining a class..they basically turned it into a foggernaut..a class that everyone ignores in the back.

What is sad is that regardless of how many "signatures" this thread gets, and no matter how much actual data is put into it to show how Sadi's need help the devs WON'T read this thread. Even if they do they will sluff it off since they are the devs and think they know what is best for the game.

My biggest problem with the Sadi is that the dolls are so god awful when you compare it to the other summoner class, Osa. I was doing a BW run last night and we had two Osa's with the new ice boohemoths. They are sitting on 1500+ hp, 8mp, doing 4-600+ dmg a turn, ridiculously high resists, healing themselves, and generally causing mass havoc on the enemies, as well as having a half decent AI. Then you look at Sadi dolls.... Ultra Powerful gets an OP 200ish HP from a lvl 120 sadi, 7mp, 6ap, crap-tastic resists, crap-tastic dmg%, get popped in one turn, and have HORRIBLE AI.

It is sad really :-/

Thread : Sadida  Preview message : #530497  Replies : 225  Views : 22834