Back to

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics. Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

RynthZero's profile
Member Since : 2011-12-16
246 Posts (0.13 per day)
Most active in : Log Book
posté January 19, 2017, 00:57:05 | #1
This seems like a step in the right direction for wakfu's evolution. I am interested.

This post has been edited by RynthZero - January 22, 2017, 13:07:15.
Thread : Devblogs  Preview message : #996130  Replies : 19  Views : 695
posté December 23, 2016, 16:33:10 | #2
I think he is referring to secondary mastery ie: single target, aoe, range, melee, berzerk , ect. Every spell now has a little icon in the top corner to show AP cost and next to that it should have an Eye icon. Next to those is a dot or a diamond, this indicates if the spell is single target or aoe. It helps a lot when choosing your masteries to know what you enjoy playing be it ranged or melee and single target vs aoe.

I hope this helped (I might not understand the question asked if so my bad.)


Thread : Suggestions  Preview message : #992978  Replies : 4  Views : 241
posté December 23, 2016, 15:39:26 | #3
:3 thank you very much

Thread : News  Preview message : #992972  Replies : 38  Views : 1172
posté December 19, 2016, 19:24:11 | #4
What about the item loss and disappearances, when will those be addressed?

Thread : Changelogs  Preview message : #992316  Replies : 21  Views : 1219
posté December 09, 2016, 01:04:05 | #5
The reason they stopped putting them on beta was so they could have events where ya had to race to find the strategy to beat it. Prior the UB's were beat in beta way before release because people could just keep trying them over and over.

Thread : News  Preview message : #990764  Replies : 39  Views : 1847
posté December 08, 2016, 05:52:43 | #6
  • Ankama Forum Nickname: Rynthzero
  • Character Name: Toxicodendron
  • Date and time when the bug occured: Dec 6-7th 2016 at 10:45pm EST
  • Ingame location where the bug appeared (ideally, use the ID given by the /pos command): (31, -98, 15), instance 793.
  • Previous ingame locations you passed through before the bug occurred (ideally, use the IDs given by the /pos command): (17, -136, -80), instance 999 then (4,1 ,25), instance 1,089
  • Name of item(s) lost (ideally, exact name of the item separated by a comma): Kevlooni Vest
  • Name of duplicated item(s) (ideally, exact name of the item separated by a comma): Tropical Shirt
  • Actions made before the bug occurred (for example, equipping an item, un-equipping an item, reconnecting to the game, etc.): Dec 6th Unequipped Tropical Shirt to equip Kevlooni Vest. Moved Tropical Shirt to Hero elios inventory. Ran 2 dungeons and then logged off for the night. Logged on Dec 7th to find the Tropical Shirt in Elios inventory and also one in the Sadi's but no Kevlooni Vest equipped.
  • Other details (which you think might help us identify the cause): (had cashed tokens for the Kevlooni Vest on Dec 6th) I ran Flaxhid dungeon, noticed I hadn't gained the correct Ap value for wearing the Kevlooni Vest even though it was the only thing in my inventory equipment page. Lost that fight. Ran Tormentor same thing occurred, Won the fight. Logged off.

Thread : 1.49 Bug Reports  Preview message : #990649  Replies : 107  Views : 4358
posté December 08, 2016, 05:08:53 | #7
Close please Close this found its widespread.

This post has been edited by RynthZero - January 22, 2017, 13:07:15.
Reason for edit : closeing
Thread : New Bugs  Preview message : #990647  Replies : 0  Views : 80
posté December 05, 2016, 04:14:08 | #8
You have always been my favorite member of the team. Thank you for all that you have done and the best of luck in your future adventures!

Thread : General Discussion  Preview message : #990239  Replies : 28  Views : 2160
posté November 25, 2016, 22:43:26 | #9
50% off services but the character change is still full price :|

Thread : News  Preview message : #989290  Replies : 9  Views : 299
posté October 27, 2016, 15:38:18 | #10
They seem to range from 10kk to 50kk, but that is because the only one selling them seems to have hundreds at any given time. Amber and pearly seem to always be in stock but the Opals are seldom, if you wanted to sell any I would suggest getting a decent amount of Opals then you would increase demand. (cus ya need all 3 to make any hammers)

Thread : Trade  Preview message : #985183  Replies : 1  Views : 189
posté October 14, 2016, 05:52:10 | #11
"PVP will be one of the top priorities"

Not to tell you how to make your game enjoyable, but balancing around pvp is a nightmare leave the game to be balanced in PVE. Wakfu really hasn't ever had pvp that is : A) rewarding , fair , C) worth the time. With the adjustable lvl system things could be a lot easyer if you just made everyone scale to a set lvl. But I still think focusing on PVP is and has always been a shortcoming of wakfu.

Thread : News  Preview message : #983249  Replies : 54  Views : 1937
posté October 11, 2016, 16:35:05 | #12
It is now possible to turn a critical hit into a penalty to make it easier to manage bonuses/penalties when they accumulate.
What's this?

they mean how the value was held in game is now able to be added to debuffs that remove crit, so it is easyer to see your true crit number.

Thread : Changelogs  Preview message : #982161  Replies : 38  Views : 2462
posté October 05, 2016, 02:39:45 | #13
Fair enough, < I was meaning the October patch @Flattops>
Just want to see the new UB

Thread : News  Preview message : #981409  Replies : 37  Views : 1644
posté October 04, 2016, 02:26:51 | #14
I think its only fair if you are not giving what was promised for this patch and delaying that, that we at least get to know the release date for the next major patch, lets be real here. :3

Thread : News  Preview message : #981325  Replies : 37  Views : 1644
posté October 01, 2016, 16:24:03 | #15
Yes! I love that, I recently was think in the same vein of new dungeons to make wakfu more fun.
This was my idea:

< All random Copycats >
The mobs are randomly chosen at dungeon entry. They have a random mob family states/buffs assigned to them. Mob hp scaled to be a the dungeons lvl simular to the shushu dungeons. The boss can have its original attack patterns, but has the effect or states of a different boss.
So I envision fights where you get a random mob family like tofu's with effects of past xelor mobs. The combinations are endless and would make for some really cool and fun experiences. With epic boss fights where xelor past dial spawns for enu dungeon.

Random mobs with crazy combos of status's, every run is different, refreshing and fun! Rewards universal tolkens, drops fragments which can be converted to any kind. _________________________________________________________________

I have always loved elite ritkus and its preparation needed that wasn't purely beating mobs, and we could benefit from more freely designed dungeon content, similar to how shushu dungeons feel epic because you don't have to wade through the mobs to fight the boss.

Thread : Suggestions  Preview message : #981064  Replies : 3  Views : 274
posté September 24, 2016, 01:25:19 | #16
Super sad that this wasnt posted way in advance. I had that time off and would have bought a ticket in a heartbeat just for ya. Bummer, sad hope it comes around again soon.

Thread : News  Preview message : #980226  Replies : 20  Views : 1606
posté September 08, 2016, 20:01:03 | #17
So I read this and see, we don't have enough subscribers to test things for beta, invite all players. Hope that this doesn't lead to more servers closing. Otherwise I'm hyped for a new UB ( when it hits live).

Thread : News  Preview message : #978639  Replies : 17  Views : 1266