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Taku-'s profile
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Member Since : 2011-06-29
829 Posts (0.62 per day)
Most active in : General Discussion
posté April 22, 2015, 16:38:25 | #1
Jabs is not a good choice to take in favor of gutting gust on pure virtue of the fact that Gust is the best way to make use of MP to damage via Iop, and Jabs only use is to give access to the worst AoE Iops have. Devastate and Iop's wrath are both better for damage and their AoE size.


Thread : Iop  Preview message : #854368  Replies : 5  Views : 762
posté April 20, 2015, 17:26:44 | #2
I don't think there's any good reason to have done it this way. Should've let people 165+ do the UB.

But w/e, it's an excuse to raise the level cap and say 'look at the new content that came with it' even if it's just a UB. A redo of an existing UB, at that.


Thread : General Discussion  Preview message : #853739  Replies : 19  Views : 760
posté April 16, 2015, 18:55:55 | #3

Quote (-Celio- @ 15 April 2015 12:21) *

Quote (Gynrei @ 15 April 2015 06:37) *
After seeing that the relic helm is linked when equipped i'm not so sad anymore.

is a lvl 175 Relic, if by any chance the max lvl ends being 200 and not more then that relic will be usefull for ever.


Quote (MiniMikeh @ 15 April 2015 03:45) *
Damn shame tbh i almost feel bad for the people i bought ring helm and bp off of when shushu weps came out lmao

Almost minimikeh, almost.

They've already told us they are going to continue increasing 'item levels' even when you're max level, so this isn't particularly true. Eventually, even starter level 200 items will be outclassed as they continue to bring out more and more content to keep people playing.

That said, any of the 100+ relics are decent enough to be relevant, for the most part, and will remain useful for a long time.


Thread : General Discussion  Preview message : #852162  Replies : 152  Views : 8315
posté April 11, 2015, 19:08:47 | #4
They won't do it, most likely, because of the fact that you get a weekly quest that gives a still-significant amount of kamas/XP in exchange for downing the UB for the week. and changing that would require time and effort to remove so people don't farm it for easy xp/kamas.

And TBH, if they change it so it works like the new UB in that all token items require only 3 weeks instead of 6, I think that will also help alleviate the gear-acquirement issues.


Thread : General Discussion  Preview message : #849599  Replies : 41  Views : 1208
posté April 08, 2015, 16:31:25 | #5

Quote (Gelgy @ 08 April 2015 09:01) *
Shaker and Devastate are both top-notch, and the only reason people don't use Charge is because we're comparing it to Super Iop Punch. Impact is the only Iop spell that's really garbage.

Some Air combos might be a little underpowered, but I think most people are going Air/Fire because that's close to Mango's build.

Devastate is top-notch. Shaker, not so much.

For 1 WP and a 3 turn cooldown you can get level/10 extra lock per cast.. which is actually worse than Flaming's lock bonus just by using thunderbolt (and without having to pay a WP, or have your damage lowered by 40%, or wait several turns for it to get off CD). Shaker's interaction with D-stance is very poor, and I'm not sure why they even put it in there. It could really stand to be replaced with something else that's actually worthwhile.

People are rightly going air/fire because it's just smart to do so. Mango might have figured that out first but it ain't hard to see for yourself it's the right thing to do. Charge isn't used because you can't combo it with itself nearly as easily, and it's main purpose is still just as a map movement skill.


Thread : Iop  Preview message : #848187  Replies : 12  Views : 1228
posté April 08, 2015, 07:44:09 | #6

Quote (visitor888 @ 07 April 2015 23:55) *

Quote (Taku- @ 05 April 2015 14:03) *

Quote (Heartyace @ 05 April 2015 04:54) *
Oh I did this already for my build.

Unless your mono air or 3 spells in air it's less damage than SiP combo is worth taking.

SiP allows for the taking of gust and Uppercut. Which is why it's so great. It's a damage loss to miss out on one of them (Though when it comes down to it, Take Uppercut). Not taking flurry is a damage loss too.

And that is basically why Air fails in comparison to Earth and Fire. You need to take too many spells in order to do the combos, and any spell you use for a combo that isn't leveled is a straight up DPS loss versus the other two trees, which don't require chaining attacks together (except in the case of Charge and SIP, which use the exact same attack) to function optimally.

Air is simply not a good choice unless more spell XP is allotted to really make use of the combos and the fact that you're using 4/5 of the spells.
This is probably my favorite part of the new Iop. You want to hit hard? Well there is the inconsistancy of fire for big burst or there is the air combo for high constant damage but it requires a heavy spell investment. You want a little tankiness and ap chip? go earth.

The fact is that now that the iop deals so much damage, we can actually have diversity in builds and still be awesome. The fact that no build for the iop is the best build for all iops is a testament to how well done the revamp was.

Is that why most people are air/fire and it's not really recommended to even bother with air/earth? Lol. Fire is by far a better branch than the other two Impact is a worthless skill. Charge is lackluster because of its 2 minimum range.

I don't know what you're smoking, thinking there's some great diversity. the general concensus is still to use the SIP combo, stack flaming between burst turns, and grab gust/uppercut from air for mp/wp direct damage + prep combo for SIP.


Thread : Iop  Preview message : #848090  Replies : 12  Views : 1228
posté April 05, 2015, 14:03:10 | #7

Quote (Heartyace @ 05 April 2015 04:54) *
Oh I did this already for my build.

Unless your mono air or 3 spells in air it's less damage than SiP combo is worth taking.

SiP allows for the taking of gust and Uppercut. Which is why it's so great. It's a damage loss to miss out on one of them (Though when it comes down to it, Take Uppercut). Not taking flurry is a damage loss too.

And that is basically why Air fails in comparison to Earth and Fire. You need to take too many spells in order to do the combos, and any spell you use for a combo that isn't leveled is a straight up DPS loss versus the other two trees, which don't require chaining attacks together (except in the case of Charge and SIP, which use the exact same attack) to function optimally.

Air is simply not a good choice unless more spell XP is allotted to really make use of the combos and the fact that you're using 4/5 of the spells.


Thread : Iop  Preview message : #847219  Replies : 12  Views : 1228
posté April 04, 2015, 15:52:13 | #8
this is still under the assumption you can get them up against something to take advantage of the collision damage, which happens half the time or less. Which is why collision damage is so lackluster to begin with. It's an unreliable mechanic.


Thread : Iop  Preview message : #847011  Replies : 12  Views : 1228
posté April 03, 2015, 05:12:35 | #9

Quote (Diedrick @ 01 April 2015 02:49) *
Seriously though, is there *ANY* class that can beat IOP in a fair 1vs1? Just curious because i'd really like to reroll to that class so I can start winning in PvP. There are soo many Iops running around being undefeatable.


Quit whining about Iops. Roll a Sram if you want to beat Iops 1v1. Go invisible after they setup for SIP combo.


Thread : General  Preview message : #846619  Replies : 172  Views : 6401
posté April 01, 2015, 19:45:48 | #10
Matt meant 3 or more. 1-2 = CC; 3+ = LR.


Thread : Iop  Preview message : #845959  Replies : 3  Views : 443
posté April 01, 2015, 19:43:54 | #11
Seems to indicate they're already considering of how to handle game progression when level 200 is met and thus far, they appear to be content to level the level cap at 200 while increasing item levels and scaling up content to be relevant at the level cap, which is good to hear. I think a lot of people don't mind redoing some of the older dungeons scaled up (I don't, at least). And seeing UB's all have 200 variants will also be nice, meaning you can't just faceroll them by being overgeared. I like it.

I also like the theorized separate item acquisition system (tokens are nice, but.. eh, they leave something to be desired), and that it's on a weekly cap, though who knows if two week's progress for one item will turn out to be acceptable or a super large grind.. I hope it isn't the latter, but just on paper it sounds like it.

Strange that they didn't mention more immediate things though, aside from the Heroes system, like an estimation for when they'd like to finish revamping classes, or their pacing with level increases in order to get *to* the max level. That seems more relevant than systems to be put in afterward.


Thread : General Discussion  Preview message : #845956  Replies : 8  Views : 422
posté April 01, 2015, 19:33:21 | #12

Quote (Neneko88 @ 01 April 2015 18:48) *

Quote (BrainInAJar @ 01 April 2015 18:00) *
whats really going to happen is "we're done with everyone! you feel OP? Mob difficulty rebalance!"
Yeah it's too bad this is what could happen

Grou had this mentality all the time

If that happens I'd probably leave Wakfu for good. It was really not fun feeling mediocre the entire time and having difficulty soloing single mobs unless you had top-tier runed gear.

But yeah, it's certainly possible. Hopefully it doesn't happen. There were a lot of silly things done in the past, like adding difficulty only by increasing hp/res until it reached crazy amounts.


Thread : General Discussion  Preview message : #845948  Replies : 173  Views : 4620
posté April 01, 2015, 17:54:08 | #13
ya. Everyone seems to translate it to those three being last for sure but I secretly hope they're not.. even though if they aren't, they'll probably be close to it anyway. Oh well.


Thread : General Discussion  Preview message : #845885  Replies : 173  Views : 4620
posté April 01, 2015, 16:56:31 | #14
Can someone pull up the exact quote? Didn't they just say that Osa, Eca and Fogger are the most complex, not necessarily going to be last (he just confirmed they weren't going to be next, and would take a while)?

Also I dunno, I'd say sram's revamp is still probably the best so far. But I'm really looking forward to foggernaut's getting a revamp.


Thread : General Discussion  Preview message : #845863  Replies : 173  Views : 4620
posté March 31, 2015, 11:44:33 | #15
I got one on mine; you done got bugged.


Thread : General Discussion  Preview message : #845178  Replies : 5  Views : 346
posté March 30, 2015, 07:54:42 | #16
I have two GKC I'd trade for two SE. IGN: Lord of War


Thread : Trade  Preview message : #844730  Replies : 2  Views : 152
posté March 29, 2015, 05:58:43 | #17
ITT: People who are unhappy their class isn't the one being revamped next.

It's totally expected you'd be upset masq's aren't getting revamped, but to be honest, it is not surprising to me in the least that eni's would come before all other healing-capable classes. they are the main healing-focused class, and will set the stage for other classes with the same function. You seem to think eni's will outclass masq's as healers, and you're right--but you're also forgetting that eni's have done that before the revamp, too, so there's literally no change there. The GOOD news is that if any change comes to heal res, masq's will benefit from it (along with osa and eca). You will be given some secondary side-effects which help you, which is more than other classes can say (and Masq's have already gotten that once, with fire now giving final damage). Other classes are still waiting for any sort of update like that, however small.

Just like when when they decide to address tanks, they'll probably do sacrier or feca first, then follow suit with the other, then finally fogger.


Thread : General Discussion  Preview message : #844474  Replies : 387  Views : 12598
posté March 28, 2015, 16:05:18 | #18
Eni's have suffered for a long time with the addition of Heal Res and how armor/shield mitigation is currently far superior to Heals as a result. My hope is that with Enis they address heal res globally, at which point it makes it easier to then modify all other classes that work off of the same system (Sadi, masq, osa, eca). But it makes sense to target the main cause for heal res and give them their due before branching off to all the other classes with it.


Thread : General Discussion  Preview message : #844287  Replies : 387  Views : 12598
posté March 27, 2015, 10:30:30 | #19
I don't mind you being around the forums. I just mind the raging erection you try to thrust into so many topics about Masqs and how craptier they are when it's just not true. they've got problems but they're definitely not bottom of the barrel by any means. S'all good though man, you do you.


Thread : General Discussion  Preview message : #843898  Replies : 387  Views : 12598
posté March 27, 2015, 06:28:50 | #20
If it means I don't have to see whining about Sadidas and Masqs in a thread once a week then I'm kind of okay with both not getting a revamp for a while.


Thread : General Discussion  Preview message : #843866  Replies : 387  Views : 12598