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Seguchi-sama's profile
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Member Since : 2012-04-03
1256 Posts (1.22 per day)
Most active in : General Discussion
posté Yesterday - 07:32:45 | #1
Now that you brought it up, I remembered when I was trying xelorium present quest (which is also bugged hello) my panda wasn't able to cast any spell during one of the golem fights. Relog didn't fix this problem iirc. I mean I reconnected in the same fight to see if it helps, but no luck.

And enutrofs have this issue since forever: randomly you 'lose' all your mp, unable to move, unable to cast any mp-consuming spell. Sometimes reconnect does help, sometimes doesn't.


This post has been edited by Seguchi-sama - January 26, 2015, 07:35:19.
Thread : General Discussion  Preview message : #824076  Replies : 5  Views : 240
posté January 25, 2015, 22:02:37 | #2
They simply need to update the loot tables, 2LAZY4IT I guess.
Endgame enus have to choose between two dumbest spells, which are the infamous blessing and mass clumsiness. I'd rather have a useless active spell (which I really never ever click) than having to delete single berries and melons everytime.

Let's not turn the topic into pointless whining about enutrof's nature, kay? Get yo normal friends. I pouched and gave away my first breath of life, come on.


Thread : General Discussion  Preview message : #823915  Replies : 20  Views : 581
posté January 25, 2015, 06:28:01 | #3

Quote (baiyujin @ 25 January 2015 05:59) *
Anyways in my original post I wasn't suggesting that heal resist be removed I was just suggesting the addition of a mechanic to make it more manageable.

Something like 1st turn heal, the heal resist on that player goes up, if next turn not healed then the heal resist goes down by a certain % as in it doesn't just disappear just gets a slight reduction, then slowly goes down more each turn the player is not healed.

That way there's still lots of room for strategy and it's not a spam heal affair as healing every turn you'd just stack heal resist continually with no reduction. Because accidents and bad swaps happen to everyone and let's face it fights seem to be dragging out longer so this gives a bit more worth to healers without making the game a spam heal and power through affair.

But just my 2 cents worth.
People were suggesting it back then and this idea is honestly so logical and right. Shame that Ankama can't into logic.


Thread : General Discussion  Preview message : #823734  Replies : 37  Views : 685
posté January 25, 2015, 00:38:49 | #4

Quote (Kikuihimonji @ 24 January 2015 17:38) *
Also whats the point of "healing" if you should simply avoid the situation where you need the heal? Maybe just delete eniripsa from game?
^ Yup.

I think heal res is okay in pvp, but in pvm only adds more frustration. Why do I even bring an eni, who CAN deal decent dmg with marks, but could've been easily replaced with better dd's on that account.

I simply feel redundant and the healer role is neglected and punished for the sole existance.


Thread : General Discussion  Preview message : #823670  Replies : 37  Views : 685
posté January 24, 2015, 12:30:51 | #5
That's about it, the sole reason of my raging. The game lately is all about plain dpt and a bit of map manipulation.
I play various classes, but still feel bitter for healers and tanks.


Thread : General Discussion  Preview message : #823492  Replies : 37  Views : 685
posté January 24, 2015, 12:02:19 | #6
What exactly did get changed if I don't feel any difference? Since the heal res mechanic
implementation it all became about avoiding damage. Healers lost their job. Since the lock/dodge revamp, we can't even be safe anymore, mobs will reach whoever they wish to. Tanks lost their job. What next?

As a healer, I just feel unequal. Damagers don't get weaker during combat, why should healers be useless.

Taking this thread as an opportunity to point out that the most of new debuffs can't be enirased. For example -range or -ap in enurado. What's the point in this whole active spell, I also don't know anymore.


This post has been edited by Seguchi-sama - January 24, 2015, 12:06:38.
Thread : General Discussion  Preview message : #823488  Replies : 37  Views : 685
posté January 24, 2015, 10:18:02 | #7
Xelorium is meant to be hard but even with a strong and clever team you really risk to die just because of the unfair heal res.


Thread : General Discussion  Preview message : #823456  Replies : 37  Views : 685
posté January 24, 2015, 07:14:29 | #8
Also they didn't consider the september stat revamp. Now that we have roughly x3 more hp than before, we hit harder, accordingly mobs are doing that too, but heal res stayed the same, some % of hp healed = some % of heal res added or sth like that?
Anyway. If our health gets refilled twice or so, you can already count that character as a walking corpse. Literally september update made the heal res mechanic even more annoying than it used to be.

I mean we're fine but my eni feels are hurt.

Srams and other higher mobs are doing a very good job at focusing players. Two sramvas cornered you and your hp drops from 6000 to 2000, instantly. Get 4k heals = your heal res should be already decent.
Let's say you're doing enurado boss and you were unlucky to get hit by a few mobs and the boss, it's like a half hp lost. First or second turn. There's a good dozen turns ahead and you already are in trouble JUST because of heal res.
Now take into account that the higher boss fights are designed to last long. So if someone got focused at the start of combat, likely this char isn't gonna survive or at least will cause additional trouble to the team, needing to defend that character.

I mean it's not that dramatic usually, you have kiting abilities, shields and so on, but come on hygiene is UTTERLY useless right now. It's like a spit in every eni's face. It's completely countered by heal resist. I feel very offended because of such a mechanic that makes my precious eni mostly redundant after 1-2 turns of healing.
Realizing that with every healing spell you're only making it worse, sucks.

*walks away making annoyed sounds*

TL;DR: Heal res stacks too fast now because it didn't get changed along with other stats in september.


This post has been edited by Seguchi-sama - January 24, 2015, 07:17:04.
Thread : General Discussion  Preview message : #823432  Replies : 37  Views : 685
posté January 24, 2015, 00:32:58 | #9
Coming soon. The new ~~EPIC~~ quality artwork, fitting the lore.



These are from the early version of Dofus, but Wakfu artwork lately isn't any better.


Thread : News  Preview message : #823353  Replies : 28  Views : 617
posté January 22, 2015, 23:45:36 | #10
My group wasn't able to open the chest with all 4 beacons deactivated. After re-entering the temple and redoing all the beacons, still no luck, but also the chest near the colorful orbs became unclickable.


Thread : 1.39 Bug Reports  Preview message : #822951  Replies : 22  Views : 841
posté January 21, 2015, 23:28:53 | #11

Quote (Gelgy @ 21 January 2015 19:56) *
When solo, Cra's definitely going to have some problems, no doubt. But with even just a couple sidekicks to act as a buffer, I don't think it's going to be that hard for a Cra to stay at long range.
None of the revamped classes should be helpless at solo. Once again, despite being tired of using this example, look at pandas and srams. They're cool both at solo and teamplay. Some of their combos make me squeal, like, "oh my god", "dear goodness" or such. Because they're impressive indeed. Hey, iops as well. I don't think they're flawless but are waaaayy better than cras atm. Why not use your emotions as an indicator. When I'm testing cras I'm just "meh". It's been "meh" for years and it's still "meh" after the long-waited revamp? Is it just right?

The new revamp team has amazing capabilities, so let's not lower our expectations and keep debating. I believe even enis won't be defenseless in solo play after their respective revamp. At the actual moment cras don't fit the assigned level, so they need a bit of rework.


Thread : General Discussion  Preview message : #822593  Replies : 881  Views : 31454
posté January 21, 2015, 12:06:46 | #12
D:

I would SOOOO LIKE a 'drheller by nature' title, but it's hard, if not impossible to get. Still not ready for that treasure riddle brainwashing and not sure if some chests are even accessible anymore.
Also this list might've been longer but I'm tending to give relic titles to alts on roleplaying purposes UwU


Thread : General Discussion  Preview message : #822304  Replies : 47  Views : 1067
posté January 21, 2015, 00:52:39 | #13

Quote (Testimony @ 21 January 2015 00:14) *
Except Everyone is getting stronger escape tools.
So I dont have to respect your lock.
Except cra still doesn't have any strong escape tools.


Thread : General Discussion  Preview message : #822150  Replies : 881  Views : 31454
posté January 20, 2015, 11:08:03 | #14
Same here. Rollback please? Doubt that we'll be able to remember every single thing we've lost.

Character name: Lamala (guild leader)
Date and time:
20 January 2015 11:00
Map:
5th bond zaap
Server: Remington

Bug description:
HW is nonexistant. No bonuses, no physical HW. Upon an attempt of entering teleports you to phoenix.
Reproducibility process: ??


This post has been edited by Seguchi-sama - January 20, 2015, 11:27:27.
Reason for edit : lol at the wrong copypaste date though
Thread : 1.39 Bug Reports  Preview message : #821800  Replies : 8  Views : 176
posté January 20, 2015, 09:17:43 | #15
Well if they are able to give respec quests, gifts or compensations to particular characters/classes, theoretically there is a way.


Thread : General Discussion  Preview message : #821777  Replies : 27  Views : 1291
posté January 20, 2015, 07:34:58 | #16
^ Even easier, two scrolls :'D


Thread : General Discussion  Preview message : #821761  Replies : 27  Views : 1291
posté January 20, 2015, 02:29:14 | #17
Cra doesn't look catastrophically bad from what I was able to test, but certainly can't be compared to the new iop's awesomeness.

We didn't really have any kiting abilities before and honestly nothing has changed. Beacon sneaking has the old stupidly short range and wp cost. Retreat arrow MIGHT have been good if it didn't have such a ridiculously short range along with 1/target limit. These two restrictions at once are a bit over the top.
Disengage? What's that? I honestly won't ever bother with a spell with 3 ap 1 wp cost which gives you a 2 cell escape and a laughable dodge bonus. Srams have fear for 2 ap which potentially lets you gain a 10 cell distance (4 cell push + your own mp), more with double.

Kiting test conclusions? Sram is a good example of how to and cra is still, honestly, a best example how not to.
Now remember which one of those classes is an archer and is supposed to have an ultimate kiting skill set.

As about raw damages it's been said it's not final for now, but already isn't that bad, IF you manage to keep the distance and get the enemy's booty. I pulled out a 2.5k hit for 3 ap under mentioned conditions. It was on a dummy. But in a real fight, cra risks to be the one who almost never gets to backstab. It should be considered I think. For example in a solo pvm monsters will be ALWAYS looking at you and going for the booty would cost you too much. New iops are getting a bonus for front- and sidestab, while cras are neglected again. Even though these two classes are somewhat considered as face-to-face fighters right now.

Dpt conclusions? A general base dmg buff is anticipated, and a frontstab bonus is highly desired, please let it exist.

(maybe will edit later when I'll have more to say)


Thread : General Discussion  Preview message : #821707  Replies : 881  Views : 31454
posté January 19, 2015, 08:04:26 | #18
A year has passed and I'm still wondering, why even. Okay pp is a subject to argue but wisdom?


Thread : General Discussion  Preview message : #821513  Replies : 27  Views : 1086
posté January 19, 2015, 01:51:31 | #19
You guys do really mistake rune machines and kama machines, OP was curious about the last ones.


Thread : General Discussion  Preview message : #821427  Replies : 12  Views : 749
posté January 19, 2015, 00:41:04 | #20
Bumping since it got buried under the server down panic threads. Look how artfully this topic is being dodged by CM.


Thread : General Discussion  Preview message : #821409  Replies : 27  Views : 1291