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Seguchi-sama's profile
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Member Since : 2012-04-03
1755 Posts (1.09 per day)
Most active in : General Discussion
posté August 23, 2016, 01:17:44 | #1
Remi did suffer too, not so badly though. Since we aren't allowed to openly speak about d--s here, let's not. The simple and short answer to the OP, initially "this many kamas" appeared only thanks to the unfortunate d--ng incident that impacted all servers. People got filthy rich overnight. Most part of that inflation is artificial and illegal. But Ankama cares too little to actually fix the economy right now..


Thread : General Discussion  Preview message : #976577  Replies : 25  Views : 777
posté August 22, 2016, 05:07:55 | #2
Wow Piph, your group's strategy, it.. Reminded me of all the best and funniest boss battles we ever had. Like all the early hc and ub strategies where every move did matter.. *dreamy sigh*

A+ job, nicely done.


Thread : General Discussion  Preview message : #976487  Replies : 673  Views : 56719
posté August 19, 2016, 21:58:51 | #3

Quote (Neneko88 @ 19 August 2016 17:19) *
That's the problem with ankama, they're making the game for Tot they're not making it for us..and if they're not making it for us why even support them?
^


Thread : General Discussion  Preview message : #976187  Replies : 41  Views : 1024
posté August 19, 2016, 10:03:36 | #4
Also does someone remember the randomness in combat such as cra/eca 500% head hit, stuns, locking mobs so they SKIP turns instead of losing 2 ap 1 mp and still ruining your team.. All the fun effects that players used to apply. They took it away from us, and to hurt more, left some of them on mobs (blindness, no heal resist, you name it..)

How much our beloved classes did suffer over these years. Everyone now is just a weak hitting iop with minimal set of support spells. Supposed-to-be-support classes are screwed all over, thanks to spell decks. Sacriers in particular are complete trash now. I won't go on, picking each class and explaining what's exactly wrong with it now. Enough to say that everyone is the same now and combat is disgustingly predictable and boring.

Nothing is exciting anymore. Want a single example, out of dozens? Initiation dance. Remember the hype when you or your friends dropped it when barely anyone had it.. Now it costs 100kk. Same with anything rare. There's no point in hunting for something cool as it isn't exclusive.


Thread : General Discussion  Preview message : #976129  Replies : 41  Views : 1024
posté August 17, 2016, 11:51:23 | #5
Well, isn't that obvious? The game has become even worse, or took the direction no one of us could link to the old Wakfu. Depends how you look at it.


Thread : General Discussion  Preview message : #975861  Replies : 41  Views : 1024
posté August 17, 2016, 08:18:41 | #6
I kinda keep distributing stat points the old fashioned way, also I miss the freedom we had with the old system. Overall, both systems have their own pros and cons imo.

Also.. My memory is really bad, I remember there was no pp cap for sure, but what about the wisdom cap? I miss having a full pp set for farming trash mobs.


It's 135 already, but I think up to 150 the game was living its last nice days.. It started getting less and less acceptable at 120-150. I still was excited about getting gear and beating certain bosses at 150, later it just, somehow, wore down. Ankama started adding more restrictions and stupid decisions.. And less actual content.. And revamps that no one asked for.. Yeah. ._.


This post has been edited by Seguchi-sama - August 25, 2016, 18:41:56.
Thread : General Discussion  Preview message : #975846  Replies : 41  Views : 1024
posté August 17, 2016, 03:45:00 | #7
Honestly I've been dreaming of a "throwback" private server for some time now. If it was run and functioned properly, heck, I'd even throw my money to support it monthly.


Thread : General Discussion  Preview message : #975830  Replies : 41  Views : 1024
posté August 16, 2016, 21:34:58 | #8
10/10 would play. \;w;/


Thread : General Discussion  Preview message : #975780  Replies : 41  Views : 1024
posté August 09, 2016, 21:23:41 | #9
Looks like CMS are purposely dodging talking about the main issue.


Thread : News  Preview message : #975073  Replies : 19  Views : 421
posté August 09, 2016, 07:39:01 | #10
That's all you have to say, Sabi? How about talking about removing the linked state of mystery box items forever?


Thread : News  Preview message : #975035  Replies : 19  Views : 421
posté August 08, 2016, 22:29:10 | #11
This time I'm not gonna shut up until we get some results. And not because I just wasted 7000 ogrines, not even because I want that surf emote so badly.. Just because I'm fed up to the death with this whole mystery box + linked item bullsht.


Thread : News  Preview message : #975002  Replies : 19  Views : 421
posté August 08, 2016, 19:22:59 | #12
Alright, you're posting emote previews now which is a really nice progress.

Now please ffs get rid of the linked state, so people who want a specific emote don't waste $100+ and end up with a bunch of stuff they can't sell or gift. Or people who can't afford buying mystery boxes at all, but would gladly pay kamas.. As long as there's demand, other players will look into buying extra boxes for sale, which only means more money for you, silly.

Edit: I decided to spend the remainder of my ogrines since I wasn't using them anyway, and there's what I got:


Excuse my phrasing, but should I wipe my ass with it? What are we supposed to do with double emotes? WHAT IS the deep meaning of linking stuff from mystery boxes? To frustrate your customers to the point of never wanting to give you money ever again?


This post has been edited by Seguchi-sama - August 25, 2016, 18:41:56.
Thread : News  Preview message : #974997  Replies : 19  Views : 421
posté August 08, 2016, 08:28:28 | #13
*rolls eyes* where to start.. x'D


Thread : News  Preview message : #974946  Replies : 99  Views : 2023
posté August 08, 2016, 06:21:43 | #14
If this level scaling system costs anything, I don't care if it's heroes-like or linked to booster, it will be officially the end of Ankama for me. I'll just laugh so hard. They've been screwing up so much lately (read: since 2014) that even the most loyal veterans lost their faith by now. I'm balancing on a very thin line of looking to regain my affinity for Wakfu and giving up on it completely.

Look, I don't want to shove GW2 into everyone's faces as the best example, but they handled the level adjustment system just perfectly. The core game and all its features are free for everyone. No one in their right mind would ask players to buy ALS. But with Ankama, you just don't know anymore.. You just don't know. The marketing team seems to be slightly out of their mind, no offense but it appears to be true.. If they end up charging for ALS, that'd only confirm my words.


This post has been edited by Seguchi-sama - August 25, 2016, 18:41:56.
Thread : News  Preview message : #974938  Replies : 99  Views : 2023
posté August 08, 2016, 05:43:29 | #15
Why do you post a gif of a mount harness, but never do the same with emotes when people demand to see what they're even supposed to buy..


Thread : News  Preview message : #974936  Replies : 8  Views : 268
posté August 05, 2016, 02:36:32 | #16
I just hope those new people know Wakfu to the bone, otherwise it'd be even worse than having no people on the team.


Thread : News  Preview message : #974683  Replies : 99  Views : 2023
posté August 04, 2016, 20:02:16 | #17
One does not regain the veterans' trust easily, I'm still having doubts on your new team and stuff. Seems like instead of adding more high level content, you wanna get away with the level adjustment/mentorship system (a separate, player-customized set for lowbie dungeons? This looks far worse than the similar system in GW2, where you don't have to do anything when you enter a nub zone.. Your stats are just getting downscaled.. Each area has a stats cap.. It's perfect.) which will just drive us back to the old dungeons (that some of us have already done numerous times). That monk dungeon should better be 160+, or riot.

Though I'm very pleased and excited to see the Dofus mag coming back, as well as Ouginaks being finally added. Overall each new letter looks a tiny bit more hopeful, so I'll patiently wait for the things to establish and I'll keep my hopes for the game up.


This post has been edited by Seguchi-sama - August 25, 2016, 18:41:56.
Thread : News  Preview message : #974638  Replies : 99  Views : 2023
posté August 04, 2016, 07:27:18 | #18
No, it's Ankama who doesn't seem to understand business. You OP say yourself that they need to attract and KEEP new players. How on earth is that supposed to happen if they do nothing to actually keep players. Every single newcomer today is a bored and angry high level tomorrow. Don't even try to split the player population into categories of lowbies and whiners like me veterans, every person that falls in love with Wakfu and stays for long enough will start complaying eventually. And yes, these complaints do make sense. Ankama's been extremely unproductive and outright ignorant since 2014.


Thread : General Discussion  Preview message : #974573  Replies : 23  Views : 885
posté August 04, 2016, 02:54:39 | #19
This's one of the most voiced issues, yet Ankama is better off re-revamping incarnam. \o/


Thread : General Discussion  Preview message : #974555  Replies : 8  Views : 368
posté August 03, 2016, 12:11:34 | #20
I do not qualify, heh.

It's just a title so I'm not mad, but honestly, a lot of people started playing in 2012 and they DO deserve some recognition too. I'm not feeling salty enough to write an actual rage post, but, you know, I still feel left out and stuff.


This post has been edited by Seguchi-sama - August 25, 2016, 18:41:56.
Thread : General Discussion  Preview message : #974476  Replies : 41  Views : 1398