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Seguchi-sama's profile
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Member Since : 2012-04-03
1184 Posts (1.23 per day)
Most active in : General Discussion
posté November 19, 2014, 22:01:41 | #1
Would've been funny if it was April 1st.
But it's not.
I can't believe this bullshit. Did developers lose their minds?


This post has been edited by Seguchi-sama - November 19, 2014, 22:13:32.
Thread : News  Preview message : #798614  Replies : 298  Views : 3351
posté November 14, 2014, 21:25:46 | #2
Got a feeling that the fanbase cares about the lore way more than Ankama does.
If it's really eliatropes.. Geez. Please, no.


Thread : News  Preview message : #796528  Replies : 246  Views : 2991
posté November 13, 2014, 04:47:45 | #3
They keep ignoring this, frankly, MAJOR bug for months already.
Let's say if you reconnected as an iop or eni, you can still somewhat contribute to the fight avoiding using your support skills. If you were unlucky enough to reconnect as a drhellzerker, you won't be able to click a single spell until the very end of the combat.


Thread : Bug Archives  Preview message : #795955  Replies : 2  Views : 77
posté November 11, 2014, 00:07:26 | #4
Was relatively hard, well, I couldn't have done it without my friend (was stuck on 4 and 8, all the baker-related things haha shame for me as for Amaknian), but after all, the reward is worth it and the overall feeling is nice, as well.

I hope to see more events just like this one. Emote prize is a great choice, especially if you keep releasing new ones instead of rewarding us with the stuff already existing in-game. :р

Happily, this time it all is done neatly! Joy from solving the questions and joy of receiving a unique emote. Win-win. No grind, no disapointment with the reward.
I haven't had any 100% positive feedback for a while, but now Ankama deserves it. GG.


Thread : News  Preview message : #795315  Replies : 120  Views : 2755
posté November 06, 2014, 01:39:53 | #5
Disappointment all around.


Quote (Green-Stripe @ 06 November 2014 01:32) *
Where are the transparent costumes though.
 


Thread : News  Preview message : #793432  Replies : 54  Views : 1168
posté November 05, 2014, 23:56:54 | #6

Quote (MiniMikeh @ 05 November 2014 23:45) *
As much as I love you aho and mean no disrespect when I say this but I feel like removing the free dodge and nerfing stun are healthy directions for the game to take especially for pvp

The only thing that needs to be removed/nerfed now is cat tree and I think i'll be happy with all the luck based "ignore all damage" abilities removed.
1. I don't give a single damn about pvp C:
2. Fully predictable and boring Wakfu is not Wakfu I fell in love with. *walks away*


Thread : General Discussion  Preview message : #793392  Replies : 482  Views : 12043
posté November 05, 2014, 23:22:08 | #7

Quote (Flaming-June @ 05 November 2014 23:07) *
Well, the devs don't like the whole random chance to negate an attack thing; they have taken every instance of it out of the game, even canine dodge from the milkar set.
Can't tell how I hate this change. :C I hope you, as an old panda player, were able to experience the fun of this random dodge.. When this little chance actually saved the day. It was like.. Hell, when Magmog crit meteor'd my baby panda AND SHE DODGED IT, my team was literally screaming in the skype call, along with myself. It was old times when we were 110-120's and Maggie was rather dangerous.. *sighs* Random feels like a miracle and turns your emotions on. I'm totally fond of these small (and honestly not really game-breaking) things. Ankama is not. That's way too sad.


Thread : General Discussion  Preview message : #793379  Replies : 482  Views : 12043
posté November 05, 2014, 23:13:52 | #8
Yay, finally! Welcome Picaro!
It made me a bit sceptic when I saw that a new Wakfu CM doesn't really play Wakfu, err.. Maybe it's a nice timing to give it a shot? :'D Since you'll probably have to deal with lots of specific questions and stuff..

On a side note, WOAH ALL THOSE ANKAMA GUYS. Cool to see you all together. 8D


Thread : General Discussion  Preview message : #793376  Replies : 45  Views : 1401
posté November 05, 2014, 23:02:51 | #9
The recent changes are joy. It's rather cool to see this thread's feedback actually being taken into consideration.

Might I try to address the non-existent tank build issue?
Why do we even have a lock passive now, if basically there's no defense abilities left? Either let's bring the old good Milky Instinct 20% chance back, or replace the lock passive with ehh dodge? D: Honestly I can't imagine a panda tank anymore.
They were average as tanks before, why make it even worse?

Edit: About the current CC shield, why it has potentially zero effectiveness? Because most of the endgame bosses will derp away from a locker and attack THEN.


This post has been edited by Seguchi-sama - November 05, 2014, 23:07:11.
Thread : General Discussion  Preview message : #793370  Replies : 482  Views : 12043
posté November 02, 2014, 09:02:03 | #10
It was cool to see others' weapons as well as show off my badass wand or tiny cards on a male iop :C
A rogue with a shovel.. Yeah, that was the thing in my group for a little while and I'll never forget that awesomeness.
R.I.P. one more fun aspect of Wakfu.


Thread : General Discussion  Preview message : #792401  Replies : 20  Views : 625
posté November 02, 2014, 00:56:50 | #11
I have mixed feelings about the revamp. To be honest I don't feel anything good or bad at all, idk, more like indifference. Will explain why.
At current endgame, this class can't really compete with top DD or tanks, map control abilities are average too. I personally gave up on my panda leaving her at 130-ish, during her life she was an earth dd, water/fire dd-wannabe, earth-water locker.. Wasn't so successful, the party prefers to see more reliable tanks (sacs of course) and there's like a dozen of better DD's.
What will be changed with the revamp? Nothing.
The only really bad side that I see is milky instinct removal. It was fun, it was shiny. Why does Ankama tend to remove ALL THE FUN spells and make the game predictable thus boring to death.
So we have a panda that is no longer tanky, has a stupid barrelhop restriction, still can't deal as much damage as known top classes, we have a panda that is still useless.
I was full of hope for pandas, like, expecting them to be given some certain important role, finally.. Well, a class should be great at something specific. I don't see anything specific about revamped pandas, they still don't have a niche and most likely will be abandoned by players again, after a few days of testing.

TL;DR: Pandas were useless before, nothing's gonna change.


This post has been edited by Seguchi-sama - November 02, 2014, 00:58:20.
Thread : General Discussion  Preview message : #792311  Replies : 482  Views : 12043
posté November 01, 2014, 05:04:27 | #12

Quote (ScarletSp00ks @ 01 November 2014 04:40) *
Also maybe when the Sacrier takes more damage and activates some buffs the screen could go a shade of red with rage?
First and foremost, let Ankama bring back the multiarm's visibility D:


Thread : General Discussion  Preview message : #792105  Replies : 7  Views : 292
posté November 01, 2014, 05:00:08 | #13
Mango is our savior U_U Thanks man, great job as always!
Trying to play blindly without knowing what the spell description says was a pain, now finally can get back to proper testing. \o/


Thread : General Discussion  Preview message : #792103  Replies : 482  Views : 12043
posté November 01, 2014, 02:55:42 | #14

Quote (Asthis @ 01 November 2014 01:44) *
You have to choose the WIP class to access the new panda.
Oh, thanks! That means a new char. It's bitter to delete your beloved alts, even on a beta acc. :'D


Thread : General Discussion  Preview message : #792085  Replies : 482  Views : 12043
posté November 01, 2014, 01:35:29 | #15
Updated my beta client, logged my panda, but spells and stuff are old.. Am I doing something wrong? D: Is it necessary to make a new character?


Thread : General Discussion  Preview message : #792074  Replies : 482  Views : 12043
posté October 31, 2014, 02:29:26 | #16
Trying to have fun with halloween event..
 


Thread : General Discussion  Preview message : #791822  Replies : 289  Views : 37112
posté October 29, 2014, 01:57:50 | #17
I just wish the entire team of Wakfu devs could sit down and read this thread thoughtfully. Mostly every post has some solid points and suggestions are really good.. What people do miss, what they like, what they want to see removed.
Only if it all was noticed by Ankama. :C


Thread : General Discussion  Preview message : #791294  Replies : 114  Views : 1902
posté October 27, 2014, 04:00:57 | #18
Economy/market in Wakfu is one of the few things that I enjoy the most. It's living, it's exciting, it needs to be monitored and analyzed, it keeps me interested.
Imagine how should it hurt seeing this pretty feature slowly dying right now.

We don't need more bindable items. As posts above are saying, we need more player interaction aka trade. I don't fucking want to see kamas losing their value, turning into a dumb tool for upgrading the runes or throwing into HW. Kamas are life, damn it.

The solution that I see and which will probably cause tons of butthurt is removing legendaries, epics and relics from token machines. Basically returning to the old token system, everyone was okay with it back then. Kamas and cool gears had their value while players stayed engaged and had daily stuff to do. Now it's all about "what, that epic is for 2 millions on the market? Nahhh, I'll just do that dungeon 20 times and get it for free" which is basically the living economy/player interaction killer.


Thread : General Discussion  Preview message : #790674  Replies : 114  Views : 1902
posté October 24, 2014, 03:40:58 | #19
Yeah, this thing only feels like an insult. I've seen it on WAPAC before and was very thankful to Ankama for not bringing this bullshit on Remi.. Well, not anymore.

@everyone who's f2p and is okay with this window: just wait until your desired legendary/epic/relic item shows up there.


Thread : General Discussion  Preview message : #789847  Replies : 66  Views : 1701
posté October 23, 2014, 00:09:22 | #20

Quote (third-strongest-bunny @ 22 October 2014 13:34) *
Can Legano still be obtained through the cannon game? I keep getting capes.
No idea honestly, did you get thrown onto the center cell only? That cell gives the cape, aha. When you win Legano (the chance is pretty low iirc), you fly a tiny biiiit further.


Thread : General Discussion  Preview message : #789485  Replies : 15  Views : 991