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Member Since : 2006-05-01
2734 Posts (2.57 per day)
Most active in : General Discussion
posté Today - 12:01:43 | #1

Quote (AduroT @ 20 October 2014 10:57) *
I got one from a monster drop and I was able to put it up on the market. No one purchased it because it was a CMC hammer and it turns out that stat was removed from the game though...
That's different, those are used to rotate bonuses on Attack runes, which no longer is necessary.

The only shifter ones that have value are the ones for Support slots, though I'm keeping my Damage and CMC hammers just for nostalgia.

The actual Smithmagic Hammers, that act as a proxy for a Rune of any rarity and level, is the one that is a bit too rare ingame, and sadly forces many of us to buy them in the Boutique.


Thread : General Discussion  Preview message : #788920  Replies : 4  Views : 82
posté Today - 11:58:13 | #2
It's good for trying out different spell ratios at lvl cap while you're levelling Sidekicks at Enurado mobs.

That's what I use it for, on my Fogger. Tryin' out various distributions of spells is fun!

(tho it's kinda easy to overshoot it a bit, and end up with a spell drained to lv 0. Le Sigh.)


Thread : General Discussion  Preview message : #788919  Replies : 7  Views : 120
posté Today - 06:14:55 | #3

Quote (BrainOnAJar @ 20 October 2014 04:32) *
so from what i can tell kameha air + epee + your choice of 3 ap spell is the highest burst damage then switch to an earth or water 4 ap while epee is down, for 48 less base damage per turn.

kinda love the berserk ap/mp buff.
What makes you even bother adding up damage on spells? It's just a placeholder.


Thread : General Discussion  Preview message : #788863  Replies : 135  Views : 3799
posté Yesterday - 11:41:37 | #4
The final stats are always the same.


Thread : General Discussion  Preview message : #788663  Replies : 7  Views : 163
posté Yesterday - 08:17:29 | #5

Quote (rororoororor @ 19 October 2014 04:45) *
finally i leveled to 100 and want to capture it
but there's are only weird long arm creatures in shusnitch reef
i want ocushu so bad! where can i find that?
go in the pit, collect seeds, plant the seeds outside, fight the occushu, then capture it.

100% most important thing to level in this game is your Trapper.


Thread : General Discussion  Preview message : #788628  Replies : 1  Views : 117
posté October 18, 2014, 22:58:09 | #6
I agree, much easier to balance a Summon if it's always under the control of the Summoner. I think that's about as far as we can get now with this conversation. Once we all have control of our Summons, then Ankama can start collecting meaningful data from PvM and PvP, and start planning for balancing.


Thread : General Discussion  Preview message : #788539  Replies : 87  Views : 1739
posté October 18, 2014, 22:49:14 | #7
My guess would be on a Xelor sub-class. Seeing as Xelor has a portrait of her (Pandora) in his collection. Or (hahaha) an Eliatrope sub class! It'd be funny to only get the sub class to Eliatropes, and never the real deal. TBH I'm happier with never getting Eliatropes in Wakfu, even if that means technically cheating around the corners like this might be. I'd rather keep some consistency.

Really waiting for Ouginaks, Crocodyls, Koalaks and the humanoid Sharkies though!


Thread : General Discussion  Preview message : #788535  Replies : 135  Views : 3799
posté October 18, 2014, 22:32:27 | #8
Ok, I'm cool with them adding in Dimensional Voyagers (hope they have a decent heals branch, like Pandora!)

As long as it isn't Eliatropes! I know some Voyager theory and technomagic is based off of Eliatrope breakthroughs, which would explain the use of the names in spells, without actually requiring the presence of that still-years-off class.

My only real concern then, is that they add in more character slots per account, so we can all buy up expansions to try out this new class (and others, besides!)


Thread : General Discussion  Preview message : #788530  Replies : 135  Views : 3799
posté October 18, 2014, 08:44:36 | #9
Looking to run Wa Castle a LOT 160 Fogger, good DPT at range and in CC, some mobility assist and such, mostly Stasis build. I need to run Wa Castle soooooooooooo many times! You're in luck if you need someone to fill your party. Just ask me!

Usually on Snausages or Ermahgerd Rerberts, both on this account. Message me ingame or here, or Ankabox! Thanks!


Thread : Events  Preview message : #788357  Replies : 0  Views : 45
posté October 18, 2014, 08:31:11 | #10

Quote (third-strongest-bunny @ 16 October 2014 01:50) *
Where exactly is the Frigost area for environmental quests? I've done the questline itself, but the areas are designated are Snowbound and the Hare Castle.

Can someone help me specifically narrow this area down?
If you're asking about the heals pet, you'll need to do the quests on the Glacier, also known as Chilliberg, after the entrepreneur clan member who, for some reason, seems to feel he "discovered" the island.


Thread : General Discussion  Preview message : #788353  Replies : 21  Views : 2105
posté October 18, 2014, 08:27:04 | #11
I wish I could control all my Summons. At least then, they'd stop being so embarrassing!


Thread : General Discussion  Preview message : #788352  Replies : 87  Views : 1739
posté October 17, 2014, 22:21:30 | #12
If this OVA is going to be as bad as it seems, why not just have the Lore team treat it like a stand-alone story, not linked to the main continuity? There's a bunch of stuff in Wakfu the game that does not make it into the official canon, so why not just shrug and move on, when it comes to an obviously inferior series of plot and character design decisions in the OVA?

Look at it as a "filler season" or "filler episode" in an Anime, that has no basis in the Manga. It's entertaining, but in the actual story, it can plausibly be said not to exist.


Thread : General Discussion  Preview message : #788250  Replies : 1132  Views : 36995
posté October 17, 2014, 21:58:22 | #13
Wouldn't the eye strain be terrible, on a small screen? Gratz to you for making it work, though.


Thread : General Discussion  Preview message : #788245  Replies : 16  Views : 675
posté October 17, 2014, 21:54:30 | #14

Quote (Asthis @ 17 October 2014 21:50) *
Can I just have summons that don't derp in the middle of the fight. That's all I want.
If the Summons would use their AOE's in a wise manner (like they do in Dofus, targeting empty cells for best AOE dmg/heals, if necessary) and just... not run around hitting empty cells or derping out when something slightly atypical is on the field, like a gemstone... I'd be happy.


Thread : General Discussion  Preview message : #788244  Replies : 87  Views : 1739
posté October 17, 2014, 21:33:11 | #15

Quote
tame

Quote
adjective \ˈtām\
: not wild

: trained to obey people

: not afraid of people

: not exciting or interesting

tam·er, tam·est Full Definition of TAME1 : reduced from a state of native wildness especially so as to be tractable and useful to humans : domesticated 2 : made docile and submissive : subdued 3 : lacking spirit, zest, interest, or the capacity to excite : insipid

All of which are true, in their way, of Osamodas summons. (especially the insipid part)

None of which matters, when it comes to making a functional, fun game.


This post has been edited by TommyTrouble - October 17, 2014, 21:35:28.
Thread : General Discussion  Preview message : #788237  Replies : 87  Views : 1739
posté October 17, 2014, 21:16:32 | #16
Or just get them out of your Guild's Haven World. Pretty much any Guild worth the effort you'll put into it should have a seed/cutting/crop living bank set up in the Haven World, with all the stuff available for Guildies to access.

Failing that, newer Guilds interested in making an effort can set up an alt account Haven Bag in one area, full of Garden Gems, and set access rights to the Garden area to individuals in the Guild who are trusted enough to gather from that land. (occasionally you might have issues with starred resources or needing to re-enter permissions in the console, but this is what my Guild did before they released Haven Worlds.)

Additionally, it should be possible to fill a window of the Guild Bank with resource cuttings and seeds, to guarantee accessibility to guild members. However, it can be more beneficial to use that space for Keys and communal set trades, or crafting resources. Adjust it accordingly, to the needs of your Guild.

If all else fails, just ask around for cuttings and seeds. Higher level players and crafters generally have pretty good stacks of these, for ease of planting down the line, when stuff is really needed.

Good luck!


Thread : General Discussion  Preview message : #788233  Replies : 7  Views : 227
posté October 17, 2014, 08:13:27 | #17
I'm super happy now, with the balance between increased access at lower levels, and the increasing difficulty and slowly lowering drop rates as we progress towards lv 200+ content.

I do agree, revamps and content should come more frequently. Still, there is a lot to do, but then again, I'm a single account player, I run a large Guild, and I only play casually. I don't bleed out my life, logged into the game.


Thread : General Discussion  Preview message : #788133  Replies : 71  Views : 1602
posté October 16, 2014, 18:18:53 | #18

Quote (TheMMOR @ 16 October 2014 17:46) *
How are we going to wait 1 year for more content when the September patch allowed everyone to reach all their end game goals in 1 month.

People are getting bored.
Only some people have reached their lv 160 goals. Not all, not even most. And it's not endgame, anyways. You're just prepping up for the journey to endgame, at this point.


Thread : General Discussion  Preview message : #787981  Replies : 71  Views : 1602
posté October 16, 2014, 08:00:52 | #19

Quote (AsiaAkatsukiKun @ 16 October 2014 06:59) *

Quote (Calamar-Chan @ 15 October 2014 22:52) *
We also need better maps.

Plain maps with almost no obstacles are completely useless and have zero tactics involved.

Obstacles map? are you serious? this is not Good idea for Group PvP.

Some classes skill need LoS.
That is the entire point. To be able to hide from spells on occasion, and to block movement a little, with environmental elements. If spells can always hit, in every circumstance, it takes away a lot of fun, and thought, and strategy. If spells can always hit, then the only stats that will matter are Initative and Damage. How well you play, and how you use the terrain, won't ever matter, if a spell can always hit a target. Might as well make them all no-los, 0-60 range fixed, and hold all battles in a hallway.


Quote (Heartyace @ 16 October 2014 07:50) *

Quote (AsiaAkatsukiKun @ 16 October 2014 06:59) *

Quote (Calamar-Chan @ 15 October 2014 22:52) *
We also need better maps.

Plain maps with almost no obstacles are completely useless and have zero tactics involved.

Obstacles map? are you serious? this is not Good idea for Group PvP.

Some classes skill need LoS.
What we need i more classes that can block LoS, Because Panda is currently the only class that can. (And just barely)
Enus.

Osas.

Cra.

Fogger.

Eniripsa.

Xelor.

Sram.

Others as well, I'm sure. Lots of classes can block LOS with Summons and Mechanisms.


Thread : General Discussion  Preview message : #787858  Replies : 32  Views : 1014
posté October 16, 2014, 06:11:59 | #20
Osa pets? Do you mean Wodent, or Tame Abomination? Or do you mean.... Summons?


This post has been edited by TommyTrouble - October 16, 2014, 06:12:14.
Thread : General Discussion  Preview message : #787842  Replies : 87  Views : 1739