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Member Since : 2006-05-01
2307 Posts (2.35 per day)
Most active in : General Discussion
posté Yesterday - 04:19:03 | #1
Who wouldn't be happy with cuddles? I know I would always like some more, even in Wakfu!


Thread : General Discussion  Preview message : #757629  Replies : 14  Views : 389
posté July 26, 2014, 23:45:54 | #2

Quote (Trolololo4 @ 26 July 2014 22:16) *

Quote (TommyTrouble @ 26 July 2014 21:13) *

Quote (Dy7 @ 26 July 2014 20:43) *
You're right. It's a new stats planned for the revamp.

I will ask to fix the trad.
Could we also get cuddle damage? I want damage based off proximity to allies.
PLEASE
Just PLEASE. No.

This is the worst idea ever. This would easily ruin Group vs Group PvPs (4 iops in melee, 6 cras sticked together? Nope thank you), without talking about all the boss effects that require you to spread out. Just makes life harder. And also you already have many effect auras from specialties, so..
Well we could have it be added block and resist for cuddles, and added damage/crit dmg for loners who stay away from allies. Would be fun  


Thread : General Discussion  Preview message : #757579  Replies : 14  Views : 389
posté July 26, 2014, 22:54:17 | #3

Quote (LegendSpirit- @ 26 July 2014 22:08) *
Can I trade item mall items?
Dragoturkey? Can I trade dragoturkeys?
and can I trade booster?
Since I got some ogrines on my alt acc =)
You can gift them at the time of purchase, but things like scrolls and DT's are linked, and cannot be traded ingame.


Thread : General Discussion  Preview message : #757570  Replies : 2  Views : 87
posté July 26, 2014, 22:19:51 | #4
Why won't Ankama let us Subscribe/Booster? My boyfriend Mouse has money to spend, and has been playing Wakfu for years now. He tried to get a 3x30 booster today, but as Ankama does not see fit to allow him ANY PAYMENT OPTIONS WHATSOEVER, he has now gone and spent that money on Steam videogames.

Thanks Ankama, for throwing away customer money, and for irritating the hell out of long term customers, during an XP boost weekend.


Thread : General Discussion  Preview message : #757565  Replies : 1  Views : 117
posté July 26, 2014, 21:17:19 | #5
Are you clearing the PP lock on the items you need? If your group does not equal or exceed a certain amount of PP at the end of the battle, then certain items won't be made available to roll for.


Thread : General Discussion  Preview message : #757549  Replies : 2  Views : 78
posté July 26, 2014, 21:15:45 | #6

Quote (Deviched @ 25 July 2014 16:29) *
Before or after the mini relic drop revamp
Way

Way

Way

WAY TOO LONG.


Thread : General Discussion  Preview message : #757548  Replies : 20  Views : 499
posté July 26, 2014, 21:14:25 | #7

Quote (Dy7 @ 26 July 2014 20:42) *
It will asks 360 Tokens or a Meridia, not a Meridia + Tokens.
That's a relief! Thanks for clarifying it for us  


Thread : General Discussion  Preview message : #757546  Replies : 9  Views : 319
posté July 26, 2014, 21:13:35 | #8

Quote (Dy7 @ 26 July 2014 20:43) *
You're right. It's a new stats planned for the revamp.

I will ask to fix the trad.
Could we also get cuddle damage? I want damage based off proximity to allies. It's perfect for pillow fights and tickle frenzies in dungeons!


Thread : General Discussion  Preview message : #757545  Replies : 14  Views : 389
posté July 26, 2014, 05:34:17 | #9

Quote (Trolololo4 @ 26 July 2014 03:21) *

Quote (TommyTrouble @ 26 July 2014 02:58) *
And the cute boys.
Ooh an Eniripsa!


Quote (Mikutza @ 26 July 2014 05:17) *

Quote (TommyTrouble @ 26 July 2014 02:58) *
And the cute boys.
Eh, guess I should say something nice about this poor Feca. Nice..... technomagic?


Thread : General Discussion  Preview message : #757392  Replies : 25  Views : 464
posté July 26, 2014, 02:58:59 | #10
The cute animals. And the naughty jokes. And the cute boys. And the world-building.


Thread : General Discussion  Preview message : #757358  Replies : 25  Views : 464
posté July 26, 2014, 02:55:56 | #11
Oh no, people are saying I'm nice now? Oh, geeeeeeez.

But honestly, how couldn't I be nice, with the wonderful friends and guildsters I'm surrounded by on a daily basis?

You refreshing, special people! Raaarrrr *shakes fist*


Thread : General Discussion  Preview message : #757357  Replies : 6  Views : 231
posté July 26, 2014, 02:43:49 | #12

Quote (Karrd @ 25 July 2014 22:00) *
Quote
Quote
Quote (Cabran @ 25 July 2014 12:35) *Simple solution: level restriction should be based off highest level character on your account, regardless of which alt you are playing... Ankama are not very good at thinking things through. I for one will not be making any new characters now, and will just stick to my existing ones (effectively reducing the longevity of my interest in Wakfu).I think this would be the solution I was looking for in my brain, but failed to find in my initial response. The restrictions are fine with me during an account's first play-through of the game, but it is quite unfair to restrict the next 4 characters in line to the same degree. I support the idea of making the Dungeon Level Restrictions apply based on only your highest level character. In the end, the XP level cap still keeps too much power leveling from going on, and I think that's enough, once we can be sure someone has played through the different areas of the game at least once.

This is basically saying i am fine with it if it doesn't effect me.
If I were to start playing Wakfu on a totally new account, I'd also be fine with it, but only if I had to deal with the access restrictions once.

As the situation stands now, I am affected by it: at least some of my characters won't be able to access Dungeons now that they could before.

If they were to implement a one-off cap per account, I'd be much happier.


Quote (Starbux @ 25 July 2014 23:16) *
Content should be fully unlocked for premium players. The level restriction is reasonable for free accounts and non-sub players.

This would also be acceptable to me. As it is now, it's a bit overbearing.


Quote (Testimony @ 25 July 2014 23:12) *
I dont think level restrictions are bad however.
Wakfu seemed like a bit of a sandbox, with restrictions in place it becomes more and more of a themepark MMO. This isn't bad but it does make it more of what is common already.

The thing with level restrictions is that leveling in Wakfu on a casual note is a rather time consuming thing, and it doesn't change overtime. You go for plevels because well its practical.


Imo the rate of progression and content in Wakfu is still developing that the level restrictions kind of again make you just feel things are incomplete.
Commonly not finding full 6 mobs which means crap EXP in the overworld because I cant run a char through an appropriate level dungeon anymore and the overworld is some BC.
Partial solution: Level your Trapper. As the big monster mobs are culled by hunting groups, they're the most likely to be spawned again once someone begins to replant the area.


Thread : General Discussion  Preview message : #757356  Replies : 29  Views : 591
posté July 26, 2014, 02:38:18 | #13
With the recent changes to Osamodas Blessing, it's much more viable to pvp in 1v1 as a Summon Osamodas.

It's up to you to figure out what works best. You're still going to have to fight hard and be smart, and hope for lucky AI decisions. But at least it's possible to PvP now with a reasonable possibility of victory.

Not that it matters much. Not a lot to fight over, until the PvP revamps begin.


Thread : Osamodas  Preview message : #757352  Replies : 2  Views : 122
posté July 25, 2014, 21:56:11 | #14

Quote (Cabran @ 25 July 2014 12:35) *
Simple solution:

level restriction should be based off highest level character on your account, regardless of which alt you are playing...

Ankama are not very good at thinking things through.


I for one will not be making any new characters now, and will just stick to my existing ones (effectively reducing the longevity of my interest in Wakfu).

I think this would be the solution I was looking for in my brain, but failed to find in my initial response.

The restrictions are fine with me during an account's first play-through of the game, but it is quite unfair to restrict the next 4 characters in line to the same degree.

I support the idea of making the Dungeon Level Restrictions apply based on only your highest level character. In the end, the XP level cap still keeps too much power leveling from going on, and I think that's enough, once we can be sure someone has played through the different areas of the game at least once.


Thread : General Discussion  Preview message : #757290  Replies : 29  Views : 591
posté July 25, 2014, 11:41:52 | #15
I'm of two minds for this change.

On the one hand, it's great for new players, or f2p who can finally access stuff: they get to experience the game as it was meant to be played. A level at a time.

On the other end of the spectrum, there's the old players and returning players who are deeply frustrated at repeating content they are sick of.

It's hard to balance the needs of these two groups. I think I'm mostly in favor of the XP caps and Dungeon Level Caps in the end, because I don't want to see a bunch of new players in horrible equipment, and that don't know how to play their class, or how to work in tandem with others. Additionally, returning players have access to knowledge and skills and friends who can help them blast past content anyways, so it's only a very temporary problem. When one factors in the Alt XP Buffs, it's even less of an issue for the 2nd, 3rd, 4th and 5th characters on the same account.

I'm sorry some of your friends have left for other games because they were frustrated, but with an attention span like that, I can't imagine they'd be sticking around long for much of anything. The game has only had the Dungeon caps for less than a week.

(I agree though it is kind of like an old fart, no matter how one looks at it)


Thread : General Discussion  Preview message : #757116  Replies : 29  Views : 591
posté July 25, 2014, 11:28:38 | #16
Everything you need to know is listed in the box to the upper left in your own screen shot. It's a giant black box with white text.

This is one of those instances where Ankama actually did a fantastic job communicating part of the game with us. You should be thankful!


Thread : General Discussion  Preview message : #757112  Replies : 12  Views : 191
posté July 24, 2014, 03:45:46 | #17
Well done!


Thread : General Discussion  Preview message : #756691  Replies : 66  Views : 1500
posté July 23, 2014, 18:29:18 | #18
That's why farming in the Haven World is so nice.

I'm looking forward to Guards vs Outlaws, I really dislike people clear-cutting. So mean.


Thread : General Discussion  Preview message : #756533  Replies : 10  Views : 186
posté July 23, 2014, 18:26:58 | #19
I agree that the bosses in normal mode and hardcore are a bit too extreme now.


Thread : General Discussion  Preview message : #756532  Replies : 14  Views : 622
posté July 23, 2014, 18:23:56 | #20
It may be called a booster pack, but what it really is, is a subscription. Nothing is actually boosted, it's just a way to ensure normal drop rates and such, and to access stuff normally.

On the other hand, there are several maluses and debuffs for being f2p.


Thread : General Discussion  Preview message : #756530  Replies : 6  Views : 197