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TommyTrouble's profile
Member Since : 2006-05-01
3719 Posts (2.76 per day)
Most active in : General Discussion
posté Today - 02:51:20 | #1

Quote (Xnub @ 28 July 2015 22:38) *
Are you saying they need to manually go through everyones logs to fix each account separately? Or they take in a bunch of info then will deploy a hotfix?
They need a lot of data from a lot of folks to find the issues and deploy another hotfix. A lot of these glitches come from really subtle, hard-to-pinpoint or reproduce errors in the coding, and some of them may further only happen with certain configurations of a minority of computers. Basically, it's not possible for them to easily reproduce the circumstances we have that lead to the lag and disconnections, so they're looking to the logs to find out where stuff is going wrong.

I think part of the problem is that at Ankama, all their computers and software are probably the very best for running Dofus, Wakfu, and Krosmaster. It makes it far less likely for these glitches to appear while they're testing it internally, so that's why they require us, with all our messy diversity, to give them that info.

Thread : General Discussion  Preview message : #892447  Replies : 9  Views : 309
posté Yesterday - 21:54:49 | #2

Quote (Maxiliano @ 28 July 2015 21:13) *
Can I check the generic summons at beta already?
Nope. They're still being designed. You can read about them though, if you do some research through the Osa beta discussions.

Considering how many Summons we have now, this is a wonderful and much needed change- They've long ignored Osamodas, due to the heavy issues balancing so many Summons. We really do draw too much effort for anyone trying to balance us, and that leads to us getting ignored in favor of easier classes.

By giving us some role-specific, really good, level-scaling Summons, it will be much easier for the developers to balance us as needed. When you look at how cool the Summons of other classes are, it's pretty apparent that Osamodas is lacking in the current meta. Yeah, we have decent buffs to place on them, but the flexibility of any given Summon is severely nerfed, and they just aren't as useful as the stuff you see other folks using. Couple that with the current restriction to a single Summon out at a time, and it's pretty clear that we need a major change.

This post has been edited by TommyTrouble - July 28, 2015, 21:55:08.
Thread : Osamodas  Preview message : #892360  Replies : 22  Views : 453
posté Yesterday - 20:49:50 | #3
The bug that is still happening is "new", or at least was buried beneath the old bugs they patched out last week. Please send them the logs, in the sticky thread at the top of the forum, so they can continue to track and repair the problem.

Thread : General Discussion  Preview message : #892341  Replies : 9  Views : 309
posté Yesterday - 20:47:54 | #4
Read the Beta Osamodas discussions on the English and French forums, paying special attention to the posts by Ankama staff. You'll be glad you did, if you're an Osamodas.

Thread : Osamodas  Preview message : #892340  Replies : 22  Views : 453
posté Yesterday - 20:24:56 | #5
Of course we can be attacked whilst wings are down. It'd be impossible to defend an area from approaching eco-terrorism otherwise. Folks with wings down aren't necessarily harmless, you know.

Thread : General Discussion  Preview message : #892335  Replies : 11  Views : 236
posté Yesterday - 20:17:33 | #6

Quote (FizzBuzzz @ 28 July 2015 18:50) *
Hey guys, do u think about?? So strong
lol, well, we became really good team support, and have some useful positioning skills now but that's about it. It's going to be hard to judge Osamodas properly until we get our Generic Summons added in, and the Captured Summons removed. Hopefully, they're good enough that Osamodas truly becomes strong.

Thread : Osamodas  Preview message : #892331  Replies : 22  Views : 453
posté Yesterday - 20:07:37 | #7

Quote (Danchoou @ 28 July 2015 16:35) *
We were supposed to get a devblog about the pricing in mid July. I guess that got delayed because of the bugs related to the new patch or something. Hope it gets posted soon (no tm), so we can finally stop speculating about the price.
They said today on the FR side that they will post in mid August about it. Things have been quite messed up by the recent bugs, and thus a bunch of stuff has been delayed. We can expect Hero system in September, maybe later if bugs continue to crop up.

A big issue is that the login/battle bugs are still there for many folks. They've already patched it twice (at least), and they need new logs, yet again. They're having a very difficult time reproducing these bugs on their side, and it seems to have drained their focus and effort from moving the game forward towards just trying to return the game to stability for us.

At this time, the only thing we can do to help speed things up is to keep posting new logs when we glitch out in combat.

Thread : General Discussion  Preview message : #892330  Replies : 56  Views : 1319
posté Yesterday - 06:17:50 | #8
Old prize from super fun Mobile Arenas. Help advocate for their return!

Thread : General Discussion  Preview message : #892151  Replies : 4  Views : 412
posté Yesterday - 00:08:04 | #9
The interface and ease-of-play changes look really neat. I just hope the price is something I can handle. Thank you for posting the updated infos!

Thread : General Discussion  Preview message : #892066  Replies : 56  Views : 1319
posté July 27, 2015, 22:46:35 | #10
One more reason to hope they reactivate the Mobile Arenas again. So much cool looking gear!

I'd purchase another character slot, just to have a nub to run these Arenas. Sigh.

Thread : General Discussion  Preview message : #892030  Replies : 15  Views : 556
posté July 27, 2015, 22:43:52 | #11

Quote (LiyernNL @ 27 July 2015 22:40) *
I've been farming hoodlums for a week now and I've found every single Hoodlum except Harlet O'Scarra (Osamoda). I fought single Hoodlums, pairs etc. on different nations for at least a few hours a day and never was able to find one.

Does he/she even exist outside the Hoodlum Dungeon?
She is only ever solo outside the dungeon, so only in the beginning village areas of each Nation, as well as the 2 side areas (tofus, gobbals etc)

Thread : General Discussion  Preview message : #892028  Replies : 1  Views : 141
posté July 26, 2015, 22:52:23 | #12
I guess it just doesn't seem to me like a "PvP" event, if everyone is blocked from using the abilities they normally would in PvP.

Thread : General Discussion  Preview message : #891716  Replies : 34  Views : 955
posté July 26, 2015, 21:56:10 | #13

Quote (Teamberserk @ 26 July 2015 12:22) *

Secondly, I think the current ability system is made to make you subscribe in order to level up faster, because otherwise you have to grind a lot to have what you used to have by default as usable abilities before. That puts me to my second point that the wakfu devs are trying to squeeze people out of their money and I think that turns off many potential players from the game. I think so because I personally am intrigued in marketing strategies and I myself am entering the game development world and frankly I see many bad approaches made towards this game.

Six or seven dollars a month is hardly "squeezing people out of their money". That's like 1-2 gallons of gas, or maybe 2 small coffee at a Starbucks, per month. Remember please, games need people to make them, and hardware to run them, and those things cost money. They have every right and motivation to make a subscription/booster pack look appealing to us, by debuffing the f2p progress a little. At least you can play for free now, if you desire. That's a major change of pace for Ankama, so maybe just enjoy it for what it is, even as you take a slower path towards your goals.

Thread : General Discussion  Preview message : #891698  Replies : 8  Views : 427
posté July 26, 2015, 21:48:14 | #14

Quote (xCATZILAx @ 26 July 2015 05:09) *
Blocking out class skills in PvP sounds horrible. Maybe you should revisit the concept. Just let people play how they want? Remember, a lot of the things you are blocking out are core parts of each class, around which they are balanced, and without which they are distinctly sub-par.

Thread : General Discussion  Preview message : #891694  Replies : 34  Views : 955
posté July 26, 2015, 21:40:39 | #15
The easy switching of the spells comes from the deck itself. There is a natural limit that slowly increases with regards to how many elemental spells you can have maxxed out at one time. You are going to have to make some definite choices, here.

Once you hit max level cap (175 currently) you can keep grinding spells, and fill out additional elemental spells for added power and diversity. Until then, you can use the spell Lock to mix things up. Either way, you're going to be grinding it out a bit, because that kind of power shouldn't be *too* easy. Our decisions need to have some kind of meaning, and we do need to feel some sort of sting for missing the path not traveled on our builds. I do agree however, that the spell drain from putting something in Lock should be a bit faster.

Thread : General Discussion  Preview message : #891691  Replies : 1  Views : 138
posté July 26, 2015, 00:47:48 | #16
Sufokia is difficult to navigate, and the sand is blinding. Those are reasons enough to send folks elsewhere.

Thread : General Discussion  Preview message : #891407  Replies : 14  Views : 541
posté July 26, 2015, 00:46:06 | #17
Try hitting on the zero resist punchy next time. The numbers will make more sense to you, then. It seems like you're not understanding the difference between damage types, and how they go up against final resist.

Thread : General Discussion  Preview message : #891406  Replies : 9  Views : 446
posté July 25, 2015, 06:25:58 | #18

Quote (unibunny24 @ 25 July 2015 02:22) *
When I go into the Stat Points window the Lop symbol isn't there. Is it because I haven't used any points on my character yet? (Im new to this game)
Press S to see your spells.

Thread : General Discussion  Preview message : #891167  Replies : 5  Views : 188
posté July 24, 2015, 21:10:20 | #19

Quote (cody5 @ 24 July 2015 16:48) *
What happened to the factions?

Click here

I mean the Aphropetics (or Those who Walk as they used to be called, aparently they changed their name?), The cult of Ogrest and The sisters of dathura at least have their own areas (and only the Cult of Ogrest appears to have any members, which you encounter in the introductory questline), but there were also The disciples of Otomai and The Last sentinels, what happened to them?

Also there is a Wakfu and Stasis source in each nation, that when activated make you glow for a short while, shouldn't there be more to it than that? Heck they are the sources of the same energy that the whole game is named after, but they don't actually do anything???
I mean there are also some forges for special weapons, but I've never seen anyone actually use them, it's practically deserted.
If you play the game, there are disciples of Otomai. They're tied in pretty closely with the Guild Of Hunters, too.

Thread : General Discussion  Preview message : #891030  Replies : 5  Views : 202
posté July 24, 2015, 21:04:06 | #20

Quote (lyricalglitchen @ 24 July 2015 10:34) *
A teleport for it simmilar to what Almanax has for the Arena as suggested above is just about the only thing that will get the Arena used on a regular basis
Wherever the free teleport is, that's where the new hub will be. Make sure we can place merchant bags in dedicated slots (like the old Trade Bridges) and make sure they are functional (unlike the ones at the Outposts)! Put in a lot of slots!!

Also make sure the zaap is nearby, there is a Phoenix, and that the ability to quickly get to the Almanax Temple remains (even if it requires a quick zaap trip from the Ecaflipus hub).

Quote (lyricalglitchen @ 24 July 2015 20:56) *
As long as the zapp stays next to the temple we dont need a free teleport item. But the Arena does need a teleport item, like the one Almanax has or a button built into the interface and not buried in the tabs either. Also I do think fixing the group finder and having it be at Alma is a good idea, Im not in favor of a sales board only becasue the sales boards are one of the few reasons to still go to nations plus im not sure how necessary it is at Alma. I do think that getting rid of the market bag area at Alma is fine provided another Market area very close by is added instead, and i also miss seeing actual stalls as they only show on trade bridges, which no one uses anymore. They should at the very least show at Outposts too
Nah, we do need a free teleport item. If we want this to remain a hub, it needs to be treated like a hub.

Thread : General Discussion  Preview message : #891026  Replies : 88  Views : 1946