Back to forum.wakfu.com

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics.
Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

TommyTrouble's profile
Statistics
Member Since : 2006-05-01
3410 Posts (2.66 per day)
Most active in : General Discussion
posté Today - 10:20:02 | #1
Sabi, will Ankama be there all the days at the Anime Expo in Los Angeles? Is there a day that you suggest would be best out of those dates?


Thread : News  Preview message : #866138  Replies : 7  Views : 90
posté Today - 04:50:16 | #2

Quote (-Revoke @ 23 May 2015 21:49) *
I understand all of those things. You guys aren't thinking outside the box, because up until now you haven't had to. This is another reason I brought up dofus. In dofus, you can't just bring a bunch of high lvls to high lvl content and win using a few of your utility spells to save people on death glyphs, etc... In dofus, the success of the group is based entirely on preparing before the boss and bringing the correct classes who have the correct builds with the correct spells leveled. It's much more organized and challenging than even the highest level content on wakfu. What you're complaining about is not being able to win the same way that you've been winning NOW. Truthfully, I'm excited that most people will die to these high lvl contents because they aren't adapting because those of us who do adapt, drop our mains to bring alts for utility, to bring utility based classes like panda, Eni, and sacrier will dominate the market board once again. It's not about YOUR class being so versatile, it's about your GROUP being versatile and that seems to be what everyone is having a problem grasping. While this concept may be new to wakfu, dofus players know and understand this system well and we don't find this change threatening. I'm just trying to show you that yes, it sucks because Ankama gave far too much freedom out for some time, but completely honest? It led to content coming down to who has the most hp, most damage, and most resist. That's true EVEN MORE SO in the high lvl content. Also, not sure if you guys have noticed, but my sram has 1000 more base hp in beta too, so hp scaling seems to have been improved.
I generally agree with all of this. It will be nice to see things other than just max damage, resist and hp start to matter in battles.


Thread : Devblogs  Preview message : #866063  Replies : 471  Views : 6269
posté Today - 03:04:30 | #3
While I'd enjoy Incarnation weapons, it'd take Ankama ages to adapt it, and there's about 2 dozen other things I'd like to see them finish or introduce first. At least we get them as sidekicks, which is better than not having them at all.


Thread : General Discussion  Preview message : #866031  Replies : 1  Views : 106
posté Yesterday - 22:20:01 | #4
It does help guide the discussion if you mention your server.

Now, as for Brakmar (or any other Nation), trolls and issues arise no matter where you go. Just gotta kinda work around it, or get into politics yourself. Best wishes, and try to find fun where you can!


Thread : General Discussion  Preview message : #865940  Replies : 5  Views : 149
posté Yesterday - 09:41:51 | #5

Quote (demonfoxassassin @ 24 May 2015 01:17) *

Quote (Nox16 @ 24 May 2015 01:09) *
Monk island or whispers... honestly I think these areas are fine enough would be nice if they were updated and quests were added...
This.
My third pick would be Calamar Island.

Chillberg and Sadida Kingdom would probably be in the back, with Sadida Kingdom having more priority than Chillberg. Mostly because Chillberg has a questline and sidequests as opposed to Sadida Kingdom.

Maybe Bilbiza.
Calamar Island was already revamped.


Thread : General Discussion  Preview message : #865749  Replies : 28  Views : 472
posté May 23, 2015, 23:09:49 | #6

Quote (HealingHand @ 23 May 2015 15:33) *
As a side note, if people didn't voice their concerns then...

-The Respec Quest and Respec Scrolls wouldn't exist.
-The "impossible to find anything" item drop system wouldn't have been changed.
-Ultimate Bosses wouldn't be re-doable upon a party wide or team member disconnecting.

lol, so don't poke too much fun on these people. :3
Yeah, it's good for folks to speak up. It took me ages of discussion to convince Ankama to get the Bum Sack working again. Thankfully, they do listen to us!

At the same time, there is a bit too much panic over the upcoming changes. But I guess I'd rather have people be up front about their concerns, because that is more likely to effect changes than remaining silent.


Thread : General Discussion  Preview message : #865579  Replies : 34  Views : 815
posté May 23, 2015, 03:16:52 | #7
I like it overall, but like many, I am concerned how it will affect the more complex characters, like my Foggernaut.

I guess we'll see.


Thread : General Discussion  Preview message : #865200  Replies : 64  Views : 1493
posté May 22, 2015, 22:25:37 | #8

Quote (SupersunZeratul @ 22 May 2015 20:52) *
I'll be a little disappointed if there's no Ecaflip mobs and Ecaflip dungeon in the future though.
I'm sure we'll see it eventually. Probably not this year, though.


Thread : General Discussion  Preview message : #865023  Replies : 14  Views : 547
posté May 22, 2015, 20:52:49 | #9
While we're losing out on some of our current power in individual fights, we are gaining the ability to be powerful in a much wider range of fights.

In the best instances, we can approach any content that any build for our class can access, rather than just the current build we've chosen (and the limitations inherent therein).

So yeah, there's some limitations. But the depth added lets us, with some effort and gear and planning, essentially explore every possibility we can imagine for our class.

We can have one build for each room in a dungeon, and then have a specific build for the boss, too.

It's just... amazing. Once more info rolls out, I'm going to be doing so much theory-crafting with Mouse that it makes my head spin.

In other news:

Folks, MAGE UP YOUR RESISTS NOW! 


Thread : General Discussion  Preview message : #864952  Replies : 53  Views : 821
posté May 22, 2015, 20:43:15 | #10
I'm really looking forward to these changes. I just peeked in on the changes to my Enutrof, and they look really interesting.


Thread : General Discussion  Preview message : #864947  Replies : 24  Views : 653
posté May 22, 2015, 20:41:15 | #11
Even if it's just starting out for holding PvP arenas, I'm really happy to see the dimensions expanding again.

Never give up hope!


Thread : General Discussion  Preview message : #864945  Replies : 14  Views : 547
posté May 22, 2015, 20:21:53 | #12

Quote (Wishie @ 22 May 2015 08:29) *
Last night, it occurred to me that along with the Spell Revamp, the developers should also consider making all Dragosteeds +40% damage, instead of making them different secondary damages.

The reason for this is simple: the point of the spell revamp is to give players more versatility in their spell choices. We are no longer supposed to be limited to the spells we use, rather, in which ones we would like to use for particular battles. However, if we put Dragosteeds in the equation, we are still in someways limited to our choices because we may be missing out on the 40% damage.

Currently, for example, I use a Single-Target Dragosteed as an Enirsipa. This would make AoE spells such as Revitalizing Word and Lethargy Flasks much less appealing to me, although I may want to use AoE spells for a particular fight. I'm curious if other people feel the same, or with other classes.
Maybe borrow an AOE DT off of one of your alts?


Thread : General Discussion  Preview message : #864930  Replies : 16  Views : 479
posté May 22, 2015, 20:20:38 | #13
Why don't you just use the ingame interface while playing Wakfu via Steam to purchase Ogrines?


Thread : General Discussion  Preview message : #864926  Replies : 6  Views : 316
posté May 22, 2015, 05:52:48 | #14
Pretty much all the gear will go up.

Start saving your Kamas  


Thread : General Discussion  Preview message : #864522  Replies : 39  Views : 1071
posté May 22, 2015, 05:00:43 | #15

Quote (Jixal @ 21 May 2015 23:41) *
Huh, pros number 2 says "no revamp scroll". Does that mean there will be "no transmutation stone" as well since we are freely restat our spells and specialities?

It would be troublesome if we have to change element of our equipment with transmutation stone every time we restat them.
Transmute Stones are used for equipment.


Thread : General Discussion  Preview message : #864516  Replies : 23  Views : 662
posté May 22, 2015, 03:47:09 | #16
I'm 8/10 excited for this. A little concerned about some small limits it will introduce, but the overall flexibility of being able to swap out builds as needed on a per-fight basis is just amazingly enticing for me.

Furthermore, it seems it has lots of room for the eventual expansion past lv 200, which makes me really happy. Long term, this system seems like it has a whole lot of potential.


Thread : General Discussion  Preview message : #864494  Replies : 35  Views : 880
posté May 21, 2015, 04:59:27 | #17

Quote (NotAnotherFlibble @ 20 May 2015 23:13) *
There's a definite case for a “this will remove an existing bonus” warning (and option to back out) when consuming something.
That would be really nice!


Thread : General Discussion  Preview message : #863891  Replies : 4  Views : 207
posté May 20, 2015, 21:59:55 | #18
I'm pretty sick of seeing new low level dungeons, too. Maybe after we have content up to 200, Mobile Arenas, Nation Capitals, Crafting Revamp, GvG, NvN, Kolossium, more Haven World and Haven Bag content, and such, maybe then, it'd be cool to see more stuff added in for nubs.

Pretty much the only use for low level dungeons right now is to find objects to decorate our minisymbics, and to add clutter to our Deco Gems.


Thread : General Discussion  Preview message : #863759  Replies : 54  Views : 933
posté May 20, 2015, 21:54:24 | #19
This is very interesting stuff, and I'd like to thank Brain for sharing it here on the forums.

I'm pretty excited to see this new system, but like so many others, I'm concerned about the possibility of too many limitations, especially early on.

Simply having the entire image would go a long way towards guiding the discussion down more useful paths. As it stands now, we're all kind of stuck wondering what, if anything, exists past the cropped borders of the image, and what exactly a "truck" is doing in the middle of the interface.


Thread : General Discussion  Preview message : #863753  Replies : 106  Views : 2363
posté May 20, 2015, 21:03:28 | #20
The color of the buff itself. You can usually have only one of each.

  • One Red
  • One Orange
  • One Green
  • one Blue
  • One Pentacle
  • One Misc. (like transformations)
  • One Yellow Stars
  • One PP Flask (40 or 150 PP)
  • One Wisdom Flask (40 or 150 Wisdom)
  • One Backstab Food
  • One First Aid + Regen Food (may overwrite some other boosts) -or-
  • One Tooth-Mark Damage Vamp food

Some ways to work around this:

  • You can have one Pentacle from Almanax
  • One Pentacle from an in-dungeon-buff (usually Wisdom, up to 40)
  • One Pentacle from a single-use PP or Wisdom Boost Food
  • And occasionally one other source.

Though the order you use the foods in matters, on occasion:

Be aware that the Rum from Ice Chafers should always be used last, as several boost foods used after it will erase it. I have not yet seen any boost foods that are erased by the Rum.

Be Warned: If you have a long-duration potion that contains Wisdom or Prospecting, such as a Mea Culpa or a 7 day potion, DO NOT consume ANY Wisdom or PP foods. They will almost always overwrite the superior food.

You can stack several auras, some of them rotate out animations, and some of them directly overlap. This can be very fun, but in certain dungeons or other situations, you may find it safer to let the battle-specific auras display uninterrupted. One example is the need for a clear display of the movement debuff in Srambad dungeon, so allies know where to end next to someone.

You can also have a buff from the Stasis or Wakfu Source

Finally, be aware that many boost foods and buffs/debuffs share the same stat card image, and they can sometimes live together quite nicely. Some experimentation is needed, but in general, the tips I just shared should hold true for the majority of your dining experiences in Wakfu.


This post has been edited by TommyTrouble - May 20, 2015, 21:15:01.
Thread : General Discussion  Preview message : #863742  Replies : 4  Views : 207