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Member Since : 2006-05-01
2315 Posts (2.36 per day)
Most active in : General Discussion
posté Yesterday - 19:26:42 | #1
Who, in their right mind, would put in 10 sapphire nodes? My goodness, if that's what's being built in a Haven World, there are bigger problems at hand than getting one's money back!

While I agree in a general sense that it would be nice to deconstruct something and get back the Kamas, or at least be able to apply part of the price towards a change, or move land elements... something has to be said for living with the consequences of poor decisions, or we would never learn to think things through first.


Thread : Suggestions  Preview message : #758315  Replies : 5  Views : 155
posté Yesterday - 19:08:47 | #2
Have a good time Sabi!


Thread : General Discussion  Preview message : #758310  Replies : 12  Views : 201
posté Yesterday - 05:10:54 | #3
There is a lot of new demand from f2p that can access the game. Prices are in flux a lot, as we deal with the old "normal" prices and then try to meet the new level of demand, which tends to make the prices go way up.


Rampart is harder to find than Hoodfella, thus it's worth more.


Thread : General Discussion  Preview message : #758121  Replies : 32  Views : 622
posté July 28, 2014, 21:45:10 | #4
When a Haven World is sold, the entire thing is wiped anyways. So your point is sadly invalid.

A better solution is to recruit people and keep your Guild vibrant.


Thread : Suggestions  Preview message : #758052  Replies : 5  Views : 155
posté July 28, 2014, 21:35:16 | #5

Quote (kurokat @ 28 July 2014 08:35) *

Quote (Boorin @ 28 July 2014 08:22) *
BTW please...nerf Lenald, my Friend need Lenald wok but it's truly "painful" to face Empelol and his family TT_____TT
Lenalds themselves are not that difficult to kill and the Wok drops from the normal family members, not the Empelol. So why would this be a reason to nerf the boss. Also, while I'm personally a bit under leveled for it I think, I can still handle the dungeon with a team of like leveled players. It is fine the way it is. Though again, if all you are looking for is the Wok, it drops from the normal lenalds. Not the boss. So you can fight them outside the dungeon in manageable group sizes if you'd like.


- Kat

According to Troyle, the Wok is dungeon-only.


Thread : Suggestions  Preview message : #758047  Replies : 10  Views : 303
posté July 28, 2014, 21:33:38 | #6
Until the drop rates are improved, the challenges aren't really optional.


Thread : General Discussion  Preview message : #758046  Replies : 21  Views : 613
posté July 28, 2014, 06:45:34 | #7
The Twin Pwonged Cawwot (Hand) is excellent for ranged linear AOE, especially on crits. I know a Fire/Air Mask that makes excellent use of it when spells aren't an option.


Thread : Suggestions  Preview message : #757888  Replies : 24  Views : 526
posté July 28, 2014, 06:41:20 | #8
It would be very nice to see! Put me down for hoping each class has a non-stackable party buff, too!


Thread : Suggestions  Preview message : #757887  Replies : 10  Views : 303
posté July 27, 2014, 04:19:03 | #9
Who wouldn't be happy with cuddles? I know I would always like some more, even in Wakfu!


Thread : General Discussion  Preview message : #757629  Replies : 14  Views : 410
posté July 26, 2014, 23:45:54 | #10

Quote (Trolololo4 @ 26 July 2014 22:16) *

Quote (TommyTrouble @ 26 July 2014 21:13) *

Quote (Dy7 @ 26 July 2014 20:43) *
You're right. It's a new stats planned for the revamp.

I will ask to fix the trad.
Could we also get cuddle damage? I want damage based off proximity to allies.
PLEASE
Just PLEASE. No.

This is the worst idea ever. This would easily ruin Group vs Group PvPs (4 iops in melee, 6 cras sticked together? Nope thank you), without talking about all the boss effects that require you to spread out. Just makes life harder. And also you already have many effect auras from specialties, so..
Well we could have it be added block and resist for cuddles, and added damage/crit dmg for loners who stay away from allies. Would be fun  


Thread : General Discussion  Preview message : #757579  Replies : 14  Views : 410
posté July 26, 2014, 22:54:17 | #11

Quote (LegendSpirit- @ 26 July 2014 22:08) *
Can I trade item mall items?
Dragoturkey? Can I trade dragoturkeys?
and can I trade booster?
Since I got some ogrines on my alt acc =)
You can gift them at the time of purchase, but things like scrolls and DT's are linked, and cannot be traded ingame.


Thread : General Discussion  Preview message : #757570  Replies : 2  Views : 98
posté July 26, 2014, 22:19:51 | #12
Why won't Ankama let us Subscribe/Booster? My boyfriend Mouse has money to spend, and has been playing Wakfu for years now. He tried to get a 3x30 booster today, but as Ankama does not see fit to allow him ANY PAYMENT OPTIONS WHATSOEVER, he has now gone and spent that money on Steam videogames.

Thanks Ankama, for throwing away customer money, and for irritating the hell out of long term customers, during an XP boost weekend.


Thread : General Discussion  Preview message : #757565  Replies : 1  Views : 134
posté July 26, 2014, 21:17:19 | #13
Are you clearing the PP lock on the items you need? If your group does not equal or exceed a certain amount of PP at the end of the battle, then certain items won't be made available to roll for.


Thread : General Discussion  Preview message : #757549  Replies : 2  Views : 91
posté July 26, 2014, 21:15:45 | #14

Quote (Deviched @ 25 July 2014 16:29) *
Before or after the mini relic drop revamp
Way

Way

Way

WAY TOO LONG.


Thread : General Discussion  Preview message : #757548  Replies : 20  Views : 523
posté July 26, 2014, 21:14:25 | #15

Quote (Dy7 @ 26 July 2014 20:42) *
It will asks 360 Tokens or a Meridia, not a Meridia + Tokens.
That's a relief! Thanks for clarifying it for us  


Thread : General Discussion  Preview message : #757546  Replies : 9  Views : 330
posté July 26, 2014, 21:13:35 | #16

Quote (Dy7 @ 26 July 2014 20:43) *
You're right. It's a new stats planned for the revamp.

I will ask to fix the trad.
Could we also get cuddle damage? I want damage based off proximity to allies. It's perfect for pillow fights and tickle frenzies in dungeons!


Thread : General Discussion  Preview message : #757545  Replies : 14  Views : 410
posté July 26, 2014, 05:34:17 | #17

Quote (Trolololo4 @ 26 July 2014 03:21) *

Quote (TommyTrouble @ 26 July 2014 02:58) *
And the cute boys.
Ooh an Eniripsa!


Quote (Mikutza @ 26 July 2014 05:17) *

Quote (TommyTrouble @ 26 July 2014 02:58) *
And the cute boys.
Eh, guess I should say something nice about this poor Feca. Nice..... technomagic?


Thread : General Discussion  Preview message : #757392  Replies : 25  Views : 482
posté July 26, 2014, 02:58:59 | #18
The cute animals. And the naughty jokes. And the cute boys. And the world-building.


Thread : General Discussion  Preview message : #757358  Replies : 25  Views : 482
posté July 26, 2014, 02:55:56 | #19
Oh no, people are saying I'm nice now? Oh, geeeeeeez.

But honestly, how couldn't I be nice, with the wonderful friends and guildsters I'm surrounded by on a daily basis?

You refreshing, special people! Raaarrrr *shakes fist*


Thread : General Discussion  Preview message : #757357  Replies : 6  Views : 240
posté July 26, 2014, 02:43:49 | #20

Quote (Karrd @ 25 July 2014 22:00) *
Quote
Quote
Quote (Cabran @ 25 July 2014 12:35) *Simple solution: level restriction should be based off highest level character on your account, regardless of which alt you are playing... Ankama are not very good at thinking things through. I for one will not be making any new characters now, and will just stick to my existing ones (effectively reducing the longevity of my interest in Wakfu).I think this would be the solution I was looking for in my brain, but failed to find in my initial response. The restrictions are fine with me during an account's first play-through of the game, but it is quite unfair to restrict the next 4 characters in line to the same degree. I support the idea of making the Dungeon Level Restrictions apply based on only your highest level character. In the end, the XP level cap still keeps too much power leveling from going on, and I think that's enough, once we can be sure someone has played through the different areas of the game at least once.

This is basically saying i am fine with it if it doesn't effect me.
If I were to start playing Wakfu on a totally new account, I'd also be fine with it, but only if I had to deal with the access restrictions once.

As the situation stands now, I am affected by it: at least some of my characters won't be able to access Dungeons now that they could before.

If they were to implement a one-off cap per account, I'd be much happier.


Quote (Starbux @ 25 July 2014 23:16) *
Content should be fully unlocked for premium players. The level restriction is reasonable for free accounts and non-sub players.

This would also be acceptable to me. As it is now, it's a bit overbearing.


Quote (Testimony @ 25 July 2014 23:12) *
I dont think level restrictions are bad however.
Wakfu seemed like a bit of a sandbox, with restrictions in place it becomes more and more of a themepark MMO. This isn't bad but it does make it more of what is common already.

The thing with level restrictions is that leveling in Wakfu on a casual note is a rather time consuming thing, and it doesn't change overtime. You go for plevels because well its practical.


Imo the rate of progression and content in Wakfu is still developing that the level restrictions kind of again make you just feel things are incomplete.
Commonly not finding full 6 mobs which means crap EXP in the overworld because I cant run a char through an appropriate level dungeon anymore and the overworld is some BC.
Partial solution: Level your Trapper. As the big monster mobs are culled by hunting groups, they're the most likely to be spawned again once someone begins to replant the area.


Thread : General Discussion  Preview message : #757356  Replies : 29  Views : 616