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Almanax 11 Flovor
The Flovor Bawl
The Flovor Bawl both ushers in the month of Flovor and commemorates the coming of the goddess ...

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AoKishin's profile
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Member Since : 2011-06-13
333 Posts (0.25 per day)
Most active in : General Discussion
posté Yesterday - 17:01:42 | #1
another suggestion for CoB is when CoB takes effect either both target and sacrier are stabilized or the target is always chased (when the target gets moved by a party member, after the ally ends his turn, sacrier teleports right beside target), just until the sacrier's next turn

and give CoB a constant place when teleporting (at the target's back lol)

Previous scalding is already perfect for me, it made my fights 2x faster because you can pop them in the same turn.


This post has been edited by AoKishin - January 31, 2015, 17:06:56.
Thread : Sacrier  Preview message : #825904  Replies : 7  Views : 203
posté January 30, 2015, 10:41:05 | #2
fogger deals more consistent bursts because of stasis.

for a proper play, sacriers need to observe a lot of different situations like:

  • is my hp low enough?
  • is the target weak against fire/air/earth?
  • is the target's hp higher than me?
  • am i far enough to deal more damage?
  • am i going to die next turn?
  • do i have enough WP?
  • do i need to move the target for my allies to deal better damage?
  • do my allies need protecting?

foggers don't bother to think about these factors.


This post has been edited by AoKishin - January 30, 2015, 10:43:35.
Thread : Sacrier  Preview message : #825423  Replies : 2  Views : 128
posté January 28, 2015, 00:50:50 | #3
Sadidas are very good in terms of being multipurpose.

They have meh damage and heals because devs wanted the players to utilize dolls. Also gave them lone sadida passive in case they dont want to.

One thing that makes them unique is the voodoll, which actually gave players new forms of strategy.

Btw. Sudden chill can be enhanced with range. I love giving chill to UP dolls


Thread : Sadida  Preview message : #824700  Replies : 14  Views : 536
posté January 27, 2015, 11:04:56 | #4
oh hey fellow sacs, i found this

Click here


Thread : Sacrier  Preview message : #824428  Replies : 50  Views : 2253
posté January 27, 2015, 04:55:02 | #5
int - max res, get regen or not, put the rest on hp

str - self explanatory

agi - lock or dodge/lock or multilock

cha - crit, CHD

major - ap,mp, final damage or range


Thread : Sacrier  Preview message : #824368  Replies : 4  Views : 240
posté January 27, 2015, 02:30:46 | #6
Copy pasted from my guide


Quote
Specialties Ladder
  1. Blood Pact - HP
  2. Attraction - Pesky Tofus
  3. Angrr - Extra Dmg
  4. Transposition - Map Manip
  5. Cling to Life - Extra Punish
  6. Moribund - More Dmg
  7. Life Transfer - healing allies but actually for damaging yourself
  8. Tattooed Blood - Lock passive, added Coag
  9. Sacrifice - you dont have any other skills to put into. Sanguine Armor is crap.
 


Thread : Sacrier  Preview message : #824318  Replies : 4  Views : 240
posté January 26, 2015, 15:35:36 | #7

Quote (Mapoko @ 26 January 2015 14:22) *
What do you think about my idea of Fury to actually give burning ?
Let's say 10% final damage may be better, but burning will at least give variety, so we can play our fire branch more than one way.

I have no objections about giving fury some burning. However, there should be a condition for it like: "Requires a target" because one can just spam BTF on an empty cell xD


Thread : Sacrier  Preview message : #824157  Replies : 50  Views : 2253
posté January 26, 2015, 11:50:43 | #8
yep, sacriers had tattoo states back in beta, though effects are different.

I just incorporated it to the first 3ap skills (similar to sram's 4th skills), states gives the sacrier a more complex gameplay.

i have nothing against masqs but they have the right to rage


Thread : Sacrier  Preview message : #824112  Replies : 50  Views : 2253
posté January 26, 2015, 10:52:02 | #9
Yea, i wish we can push that "Tattoo" concept to the devs.

Anyway, lets revive the tattoo states:

Fire Branch:

BR Revamp: Range 0-1 3AP
Cast to self: Rage Tattoo: Increase damage by %, reduce res by 2x% Recoil x2 Returns 2AP Rage State (1turn)
Conditions: Is not in Rage State, Is not in Blitz State, Is not in Concrete State

Note: Remeber glass cannon days? good times.

BTF - Increased fire bonus or just change to final damage

CoB - Increased damage or remove can't be locked effect
Note: If this happens, i'd max it no doubt


Air Branch

RT Revamp: Range 0-2 3AP
Cast to self: Blitz Tattoo: Increased Dodge, +1Range to Air Spells(except lightspeed), enable 2nd effect of air spells. Returns 2AP. Blitz State(1turn)
Conditions: Is not in Rage State, Is not in Blitz State, Is not in Concrete State

Note: triggers effects such as assault and reject tattoo's stab bonus (sacrier will not be swapped) and being able to use lightspeed but sacrier will not be teleported, therefore removing the 1WP cost.

Earth Branch

RF Revamp: Range 0-1 3AP
Cast to self: Concrete Tattoo: Increased Lock, Additional Final Resist, Stabilized, +100Hypermovement, Returns 2AP Sets MP to zero when cast. Concrete State(1turn)
Conditions: Is not in Rage State, Is not in Blitz State, Is not in Concrete State

Note: The stabilize skill we wanted, however reduces MP to zero if cast to self. So use it wisely.

LS - no LOS, Increase MP Reduction chance

Smasher - no change, I love you smasher, best looking skill ever


This post has been edited by AoKishin - January 26, 2015, 11:51:06.
Thread : Sacrier  Preview message : #824103  Replies : 50  Views : 2253
posté January 26, 2015, 01:00:22 | #10
It's worth the second buildup  


Thread : Sacrier  Preview message : #823991  Replies : 14  Views : 480
posté January 25, 2015, 04:53:37 | #11
As a sacrier autist, i share your agony.

If only there is an earth skill that actually stabilizes the target, so that air skills will have some synergy with earth. (im looking at you crackrock!)

Sacrier skills for me is already subpar, it can only improve in the future.


OH by the way, cling does not proc flaming state (start of another turn). which is unfair in my opinion. I tried using it on ambass the other time, i thought i could nuke mrs freez with it xD


Thread : Sacrier  Preview message : #823712  Replies : 50  Views : 2253
posté January 24, 2015, 01:00:17 | #12
I cant even get the bonuses before unless you play solo or have very low res

I can't imagine a tank masq.


Thread : General Discussion  Preview message : #823358  Replies : 26  Views : 949
posté January 23, 2015, 07:47:26 | #13
Cheap relic on sale.

Looks at inventory tab.

Not enough kamas


Thread : News  Preview message : #823056  Replies : 196  Views : 2512
posté January 23, 2015, 07:29:34 | #14
MS>Assault>Sacfist>Reject

MS for ranged extra ap/mp burn

I don't know why you are forcing yourself with reject tattoo, but it's not a good choice to deal damage.

If you base your reasons with raw damage instead of efficiency, i would like to see you use reject tattoo 50% of the time.

atleast with assault, you risk less mp, and kite far away targets with its no LOS bonus. (my gear gives me +3range and it's very rewarding for map manipulation)



Spoiler: (highlight to show)
the only stabilized chance you can get anyway is fighting hyphalumps
 


Thread : Sacrier  Preview message : #823052  Replies : 14  Views : 480
posté January 22, 2015, 10:10:40 | #15

Quote
Third turn cycle. Another important note is that kiling Scalded enemies while you are enflamed with normal attacks (1-1 range) still triggers the explosion. If somehow something lived, I could have used it as a living bomb AoE regardless.

I tried using my Boiling Blood then killing off the enemy with Blood Rush at the same time, it doesn't trigger the explosion.

Am I doing something wrong?


Thread : General Discussion  Preview message : #822772  Replies : 133  Views : 3826
posté January 22, 2015, 03:42:14 | #16
please always consider MP, and probably indicate the conditions


Thread : Sacrier  Preview message : #822680  Replies : 3  Views : 261
posté January 22, 2015, 03:38:44 | #17
yea, i reverted to punish build after the change and i could not even use punish for 2 reasons
  1. My HP is too high
  2. Enemy HP is too low
Atleast on pre-patch BB, I can set off scalding easily by killing the target. But now, i actually needed to pray every turn, hoping that the enemy does not push or dodge away from me.

Probably will be back on my BB build once heroes are implemented and get a panda myself


This post has been edited by AoKishin - January 22, 2015, 03:39:04.
Thread : Sacrier  Preview message : #822679  Replies : 50  Views : 2253
posté January 21, 2015, 11:25:16 | #18
I dont know how to use BB efficiently anymore, aside from using it together with cage.

otherwise, pushes, teleports and free dodge renders the skill completely useless unless an ally sacrifices some of his AP to put you beside a scalded target.

I think I'll wait for the hero system to be implemented and maybe revert back to BB build.


Thread : Sacrier  Preview message : #822294  Replies : 4  Views : 345
posté January 19, 2015, 22:17:52 | #19

Quote (Delaz @ 19 January 2015 19:31) *
Why implement this new scald system which still need more testing and changes... come on ankama do better.



Thread : Changelogs  Preview message : #821638  Replies : 28  Views : 3733
posté January 16, 2015, 17:27:17 | #20
so, i try to scald a target, but target has push or free dodge

i try to flame-on again, stronger than ever but target pushes me again or dodges

so Burning blood is now 1000% more useless. Thanks for keeping my hopes up.
Back to punishment build again  


Thread : General Discussion  Preview message : #820435  Replies : 133  Views : 3826