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AoKishin's profile
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Member Since : 2011-06-13
263 Posts (0.21 per day)
Most active in : General Discussion
posté November 21, 2014, 18:20:28 | #1
one could not compare any class to a fogger's ability to dmg, sacs don't have a stasis like attack anyway.

just get regen for sac and make that eni fire/air for marks and DPT

a sac needs to have his health below 75% always, accidental heals are inevitable.



Spoiler: (highlight to show)
Thats why I prefer a build without punishment
 


This post has been edited by AoKishin - November 21, 2014, 18:23:20.
Thread : Sacrier  Preview message : #799441  Replies : 4  Views : 408
posté November 19, 2014, 15:36:25 | #2
same with sac's assault, devs find it too OP.


Thread : Suggestions  Preview message : #798341  Replies : 2  Views : 73
posté November 19, 2014, 15:35:29 | #3
Quote
Quote
trapper is probably the most boring and hardest thing to level, low xp when planting and harvesting

can i ask if you already maxed fishing?


Thread : Suggestions  Preview message : #798340  Replies : 7  Views : 185
posté November 18, 2014, 16:13:01 | #4
+range actually feels good for kiting and farming with 125+ assault and all range transpositions

its not a bad choice to get final damage either, +10% is quite good for endgame.

but i think 10% final dmg > 40% general dmg, you can actually deal better with Assault+MS with final dmg.


Thread : Sacrier  Preview message : #797907  Replies : 4  Views : 280
posté November 18, 2014, 13:35:50 | #5
Sacriers are good farmers if you know how to use burning blood and 6mp


This post has been edited by AoKishin - November 18, 2014, 13:36:25.
Thread : General  Preview message : #797858  Replies : 4  Views : 378
posté November 17, 2014, 18:10:21 | #6
maybe you are turning it off before his turn, do it with the one who plays after him (probably your main DD lol)

using a class with map manipulation is crucial for continuous vulnerability, I highly recommend a lock sac or sadida.

push or pull emiw near the designated character and try to lock him there.


Thread : Combat Strategy  Preview message : #797570  Replies : 4  Views : 212
posté November 17, 2014, 16:45:19 | #7
like a 3-4ap skill that gives you variable block/res/barrier depending on item level

imagine that, ctrl+f to block -38 chromatic damage for 3ap. ends your turn.

sounds like a game changer


Thread : Suggestions  Preview message : #797553  Replies : 6  Views : 205
posté November 16, 2014, 11:19:58 | #8
why not be both? unless you actually statted dodge to slide off your enemies then use colonnades?

and i haven't seen anyone using colo effectively as an AoE skill, since it is very situational and i've only seen them used on single targets 95% at the time.

As a locker, you just need to stat lock and get better gears with lock to be effective.

I'm a fire/air sacrier and I only use earth skills for coagulation.

So just invest in lock gears/runes then use colonnades as much as you want.


Thread : Sacrier  Preview message : #797162  Replies : 6  Views : 377
posté November 05, 2014, 13:16:47 | #9
how about potion throwing alchemists for fecas and archaic mechanics for enutrof?


Thread : General Discussion  Preview message : #793220  Replies : 60  Views : 1236
posté October 23, 2014, 09:47:59 | #10
just get 11ap and a fire proto that goes before you.

you'll never know the difference  


Thread : General Discussion  Preview message : #789574  Replies : 15  Views : 1014
posté September 24, 2014, 10:18:25 | #11
thank you!!


Thread : Technical Issues  Preview message : #779923  Replies : 3  Views : 319
posté September 24, 2014, 07:52:44 | #12
The client redirects me to phaeris I have the two installed on different folders, it works fine yesterday but now both clients are redirecting to phaeris.

I tried re-updating/reinstalling. Was there a region lock implemented now?


Thread : Technical Issues  Preview message : #779883  Replies : 3  Views : 319
posté September 16, 2014, 11:24:40 | #13
Berserk damage fix when?


Thread : Changelogs  Preview message : #776530  Replies : 779  Views : 9155
posté September 09, 2014, 18:38:53 | #14
I discovered the cartoon first before the game.
Around 2-3 years now
Max out CCWM and get a claymus


Thread : General Discussion  Preview message : #772842  Replies : 53  Views : 666
posté August 26, 2014, 10:32:20 | #15
Hey hey, there are these armor skills implemented on certain equipment but I could not see their effects while using set builder. I would like to see the effects there. ^^

And also, some gears could not be placed into the builder like aesof.

Thank you Boredom for the site. Excellent resource for everyday Wakfu.


Thread : General Discussion  Preview message : #766476  Replies : 37  Views : 1305
posté August 19, 2014, 19:10:22 | #16
If devs would integrate the market containing a buy items tab, we can actually see the item's demand and could easily estimate prices.

People don't know if someone's actually wants to buy the items you normally throw away. With this kind of system, everyone will have second thoughts  


Thread : Suggestions  Preview message : #764493  Replies : 8  Views : 341
posté June 13, 2014, 00:56:51 | #17

Quote (SeriousBelly @ 12 June 2014 19:49) *

Quote (AoKishin @ 12 June 2014 19:36) *
Makabrakfires are good, especially back then when you can wear two and either put it on a feca or an eni.
You can't have 2 on the same character.

-Rizarealm

you actually can "back then", i believe makabras came first before the unique ring patch


Thread : General Discussion  Preview message : #744063  Replies : 11  Views : 516
posté June 12, 2014, 19:36:32 | #18
Makabrakfires are good, especially back then when you can wear two and either put it on a feca or an eni.


Thread : General Discussion  Preview message : #743985  Replies : 11  Views : 516
posté June 04, 2014, 19:47:51 | #19
+1 for updates

Wishing for more Mid-level DUNGEONS!!

Bellaphone/Albatrocious/Scarecrow/Prespic Dungeon + Celestial equivalents
Alternate Vampyro Borbat Dungeon
Taur Dungeon

every monster deserves a dungeon.



Spoiler: (highlight to show)
Yes, i'm also wishing for a tombola dungeon

And sadida kingdom+kelba island rebuild pls


Thread : General Discussion  Preview message : #741069  Replies : 48  Views : 1023
posté May 29, 2014, 03:35:14 | #20
"Magnetic Claw: If the spell is cast on an ennemy without having the 2 extra cost required AP, the spell will no longer have any effect."

PIECE OF CRAP


Thread : Log Book  Preview message : #737881  Replies : 237  Views : 11459