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AoKishin's profile
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Member Since : 2011-06-13
365 Posts (0.27 per day)
Most active in : General Discussion
posté Today - 03:11:11 | #1
That additional property chrage is awesome.

It also affects active specialties wow


Thread : Sacrier  Preview message : #834621  Replies : 138  Views : 5241
posté Yesterday - 02:35:07 | #2
that friendrake pixelation

are ankama mods getting crappy on editing images?


 


Thread : News  Preview message : #834325  Replies : 25  Views : 531
posté February 27, 2015, 14:50:40 | #3

Quote
fuse transposition and attraction)we all know it's weird having these seperate):

i find it more weird together. giving an mp cost on swap reduces your mobility. giving ap to attract reduces your damage per turn. It's already as good as it is.


Quote
Make colonnades into an actual AoE in which the first row is 1 tile ,the 2nd row is 3 tiles BUT add another row,a 3rd row with 5 tiles(FINALLY A SACRIER AOE!)

kek, sounds fair? maybe if the skill has no coagulation.


Quote
Adrenaline Pumping: Heals sacrier by a certain % of its original hp (BEFORE Blood Pact)

frankly, this is not needed.

and your angrr system is actually the old chrage system, try to look it up


This post has been edited by AoKishin - February 27, 2015, 14:57:40.
Thread : Sacrier  Preview message : #834134  Replies : 138  Views : 5241
posté February 26, 2015, 22:23:10 | #4
Devs see that no LOS transpo is too OP in both PVP and PVE, it's just too convenient. Assault is linear so they granted no LOS to it because it's a very situational skill.

Another advantage of sacs over panda in terms of map manip is that we have less animations than them. We only take like 0.8 sec to swap a target, while pandas take 2+ seconds to carry, maybe walk, then throw.

i wish one day, lethal slingshot will be our own karchamrak, which works the same as proto's throw

Lethal slingshot 4AP - 1-5 Range No LOS Linear

Cross AoE
Reduces 1MP by 50% chance (all levels, 100% on crit)

If there is an opponent infront of sacrier:
Throws opponent to an empty cell, grants additional damage, thrown opponent also suffers damage, MP reduction is 100%

If there is an ally infront of sacrier
Throws ally to an empty cell, no AoE damage or damage dealt to ally, returns 1AP


This post has been edited by AoKishin - February 26, 2015, 22:25:51.
Thread : Sacrier  Preview message : #833984  Replies : 138  Views : 5241
posté February 26, 2015, 14:06:29 | #5
Fire proto + anything.

Proto gives out passive AP every turn to 2 nearest allies(+1 before lvl100 and +2 onwards, Skale sucks)
Saves you from danger and gives you a buff to dodge anything.

He's just weak in terms of damage, but he will try to be the best buddy that he really is.



Spoiler: (highlight to show)
Enjoy 12AP as early as lv70 (amu,cape,goultard,gelano,AP stat, proto buff)
 


Thread : General Discussion  Preview message : #833879  Replies : 6  Views : 202
posté February 26, 2015, 10:31:07 | #6
as a sacrier i find this stat very useful,
but imo the most ignored agility stat must be berserk dodge.

I would like to suggest that these 2 stats should be included on some gears.

ex. Ponk set with berserk dodge. or Hagen Daz with multi-lock


Thread : General Discussion  Preview message : #833855  Replies : 2  Views : 221
posté February 26, 2015, 10:21:25 | #7
i dont know why people are saying sacs are being outclassed in map manipulation.

Similarities: push and pull

Differences:
Sacrier - swap (assault/transpo 3~2AP, can be increased by RNG stat)
Panda - carry and throw (karchamrak 2AP, next to target)

Sacrier map manipulation is already good as is. Thank God the devs thought of returning 1ap when an air skill was used before transpo.


Thread : Sacrier  Preview message : #833853  Replies : 138  Views : 5241
posté February 26, 2015, 08:25:12 | #8
o7  


Thread : General Discussion  Preview message : #833834  Replies : 53  Views : 1302
posté February 25, 2015, 14:37:17 | #9
it's better to balance out res so you dont have to worry about tanking every element

i recommend max bloodpact first because of the magic HP recovery everytime you enter battle. Starting with 1HP will benefit you if you learned angrr.

for sets at that level, you should be able to find an AP amu and MP boots. Earliest AP cloak is lvl55 (Elite Riktus Cloak)

I also suggesst fighting mobs that you can easily kill in 2 turns with a punish or something.


Thread : Sacrier  Preview message : #833622  Replies : 3  Views : 207
posté February 24, 2015, 03:35:04 | #10
I know, that's why i included the word "possible"
I only posted the picture just to inspire and bring out people's ideas.

Anyway, back in topic. Chains, Locks and Iron Spikes.
More on binding, forced positioning and restriction.

Click here


Thread : Sacrier  Preview message : #833228  Replies : 138  Views : 5241
posté February 24, 2015, 02:43:49 | #11
Just to make this thread live more, here's a possible look on the new sacrier deity.

I know she's not the winged angel we always expect but just look at it. CAN YOU FEEL?


 

Anyone thinking of iron maiden or chain related abilities now?


Thread : Sacrier  Preview message : #833209  Replies : 138  Views : 5241
posté February 21, 2015, 12:47:46 | #12

Quote (have-a-day @ 21 February 2015 09:35) *
A rough idea.



Granting bonus effects during berserk, is absolutely a great idea!
If life transfer has one of this effects, i want it to have:

Transfers HP equal to 2x Sacrier's lvl.
During berserk state: Heals 6x instead

Oh my, when did sacriers attend the off-heal class?  


This post has been edited by AoKishin - February 21, 2015, 12:48:22.
Thread : Sacrier  Preview message : #832436  Replies : 138  Views : 5241
posté February 20, 2015, 14:53:35 | #13
if you are thinking of raising any air skill for damage, you are doing it wrong.

Air branch is best utility and best for cheap-shotting. For now, Lightspeed is only used for emergency teleportation, either for getting near or escaping. Gonna use it for AoE damage? lol get a panda/xelor instead.

My current build only has 110 Sacfist(can be lowered to 86 if you only need that 5 range) and maxed MS+Assault for kiting.


Thread : Sacrier  Preview message : #832059  Replies : 21  Views : 684
posté February 19, 2015, 23:30:39 | #14
It would be amazing if party finder works like a message board and you can search it by strings like in the market place.

Search wabbit: titles with black wa, wabbit dungeon and wa wabbit

Also rating system if that party member is really reliable


Quote
It would be amazing if you could move the camera around, i'm getting tired of always facing north-east.

you will get one, in the new krosmaster, but not in wakfu  


Thread : General Discussion  Preview message : #831924  Replies : 60  Views : 1604
posté February 18, 2015, 14:39:30 | #15
What do you guys think if we have a passive multi-lock?

Multiarm - gives you multi-lock instead of regular lock

and also moribund (since it activates below 50%) should give berserk dmg or berserk dodge?

And why don't the devs include such stats on certain items? (berserk dodge and multi-lock)


This post has been edited by AoKishin - February 18, 2015, 14:39:58.
Thread : Sacrier  Preview message : #831443  Replies : 138  Views : 5241
posté February 18, 2015, 14:35:59 | #16
mostly as fire/air, since i have the most mobility in the party, I use around 6-9ap to setup the targets and lock them beside me. So for the next turn, xelors/pandas/etc would just AoE the hell out with me inside.

with 72% res and 450+ lock, even as a fire/air, you can be a game maker. Map manip>DPT


Thread : Sacrier  Preview message : #831440  Replies : 21  Views : 684
posté February 17, 2015, 23:13:45 | #17
i would try to defend fire/air, but i guess it's futile xD


Thread : Sacrier  Preview message : #831315  Replies : 21  Views : 684
posté February 10, 2015, 23:09:18 | #18

Quote (Kikuihimonji @ 10 February 2015 21:52) *

Quote (ZerdalBenkor @ 10 February 2015 21:35) *

Quote (TommyTrouble @ 10 February 2015 20:35) *


Indeed they should and the only arguement that i might see from Ankama now is that "they wanted to give people who can pay something to make them feel special, by making them have something that others can't get".


this, and i'm a little guilty about it.

If all my friends has one, I tend to buy another that they don't have. All for that sweet feeling of being a special snowflake.


Thread : General Discussion  Preview message : #829168  Replies : 99  Views : 1394
posté February 10, 2015, 08:38:27 | #19

Quote (Gelgy @ 10 February 2015 08:34) *
Hmm. What if Angrr was a per-turn resource, rather than a static state? Like, every time you take damage you gain Angrr and you also gain Angrr at the start of your turn based on your % of missing HP. So you could gain Angrr for mitigating large chunks of damage, but being under 50% while tanking would generate larger angrr stacks.

There's several ways that could be played with.

back in beta, we call that mechanic "chrage"

Click here

we only get chrage from damage, so just like you said, we should get points per turn depending on current hp.


Thread : Sacrier  Preview message : #828972  Replies : 138  Views : 5241
posté February 09, 2015, 23:15:15 | #20
use the bug report function, there should be a location indicated that you can copy paste on your explorer


Thread : General Discussion  Preview message : #828806  Replies : 11  Views : 376