Cras damage WAS NOT ALRIGHT and they are nerfing it. Cras are disabled to use their potential due to getting stuck before even their turn stats, AND THIS IS NOT FIXED. Cras are fragile like paper AND weaker than much beefier ranged classes, that do way greater damage for unknown reasons. I mean theyre ranged, right? they should suck, right? #ankamalogicneverfailsme This is NOT ALRIGHT and NOT FIXED.
Cras were limited to one, maybe two sets of spells for entire race, because due to lack of damage everyone were focusing on the biggest dmg per turn/ap ratio existing, which was NOT ALRIGHT and there BAM, fancy mechanics which turn out to make people go for one combo for everyone having cra, because it's QQ_OP_QQ.. NOT FIXED.
Man I just love ideas on fixing dead race from people who have no idea how to play it daily.
Don't drive me even more mad. I'm out, gonna be back in this thread tomorrow. Till then, get me good news that there is hope to this mothercawing fart of a revamp, and that there is a tiniest bit of brain in heads of people working on it.
This post has been edited by Jannet-fenix - January 31, 2015, 21:42:03.