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Jannet-fenix's profile
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Member Since : 2011-12-30
551 Posts (0.48 per day)
Most active in : General Discussion
posté March 03, 2015, 20:38:07 | #1
Damage with states is good, without states is mediocre, but if you want to keep states on your best potential, you end up burning more ap/mp than you can manage with spells lying outside your build.

I wonder what happened with brain's idea to keep 50% of stacks on cra if at the end of turn it was more than 10. 'twas a cool idea. For cra not to poop out of caffeine too quickly compared to classes that never do, it's fair gapfiller for being glassy.


This post has been edited by Jannet-fenix - March 03, 2015, 20:40:28.
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posté March 03, 2015, 11:39:32 | #2
Do we really have exact damage as other ranged classes? Because I barely believe it. I don't want to make us identical to pandas or rogues, but in battle means they outmatch cras for the given moment. Mechanics are fancy, but I agree in 100% with point 3 of your list Kura. Let's take cra that has number of different spells to handle different situations... But it still can max out only 4 or 5 of them. As I mentioned before, any player that will use them all, even within one build, will lose on their damage/ap output, while the mentioned enus, pandas, ecas and rogues consequently grow their passives without having to keep em up each turn, while burning their ap in most efficient output avaiable. Cras can have the gymnastics about their ways, I don't mind, it's interesting, but may it not happen by cutting on damage of spells.

After all, this revamp has place because a) cras wee too plain, b) cras were too easily cornered, c) cras damage was half the damage of any other class including tanks and healers, making players around the servers choose more efficient classess to their teams.
Two of these points are fixed, one though is being ignored still...


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posté March 02, 2015, 23:13:37 | #3
Indeed. Damage output for cra must NOT be lower than other classes, though it it is in this moment. We have possible damage buffs, which take infitine ap to keep up each turn - unlike even simple enus and enis. EQUALITY!


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posté March 02, 2015, 11:36:09 | #4
Either one, either the second i believe...

Flaming to allies!


Thread : Feedback  Preview message : #834900  Replies : 300  Views : 8181
posté March 01, 2015, 23:44:31 | #5

Quote (BrainInAJar @ 01 March 2015 22:59) *
i dont think that will ever happen
I don't believe it should, but still..

Yeah, the only time within last years when beacons were considered "useful" was back when firing at one beacon would trigger all beacons of this type located on battlefield. That had some uses, though mostly connected to relocating enemies outside of range, or taking off multiple sacrifice stacks of enemy dps.

Though we're talking revampish, nothing in their mechanics actually changed, except for one less spell to max per branch, one more spell to max that you're actually going to use per branch.


This post has been edited by Jannet-fenix - March 01, 2015, 23:50:59.
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posté March 01, 2015, 22:47:20 | #6
Movable beacons + beacon sneaking = new generation of air-sacrier-type mobility

Question is, if it makes sense though. I've always seen beacons as 'rooted' things.


Thread : Feedback  Preview message : #834790  Replies : 300  Views : 8181
posté March 01, 2015, 17:47:42 | #7
Isn't that the cra's role? To stay back and deal damage while the rest is in front lines?
Both mobs and players have enough brain to go for them in first place - not only because they're as great danger as the frontlines, but also because they're going down fastest, which will be fastest way to lower damage output of the cra-supported-team.
Also, it also makes this spell less efficient when without a tankytank in his place, so we're not really buffing cra's solo damage, just adding possibility of teamwork in place of riddling aplication.
Plus the "aoe" of applying it is again not that great...
Plus we have to consider that in this scenario you're not only setting tanky on fire, but... well, setting it on fire lower damage dealt to allies? Not remove it, ofc, or that would be too op.

The smartness of teams to protect themselves, cra to kite, and both to turn off enemy team while doing this is individual case, that declares team's power itself.


Doodles, not sketches. Sometimes it clarifies minds better than words.


This post has been edited by Jannet-fenix - March 01, 2015, 23:54:07.
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posté March 01, 2015, 15:03:12 | #8
I've never intended to ask for lock cra ^^. Just mentioned that due to danger of triggering scalding stacks, an enemy would himself choose if he really wants to lock cra in this turn or not.

Well, we all want a teamwork joytime, don't we? Though it would be really only case in entire game of applying a state absolutely useless for the applier. Plus, we're talking about 3, maybe 4 classes out of 14 able to use it. 1/3 cases of these classes will actually have means to do that. What percent would actually do it, that's different story, based on extreme situations. And we don't want cra to do things only in certain conditions, since it already outgrows in this matter all existing classes alltogether.

That's what makes me keep :I face to this idea and claim there can be better option to this than scalding.

Bunch of doodles to clear myself out:

It can be this

But it quite often will end like this:



In real fight, nobody will rely on something that is not maximum effectiveness of his arsenal.


Thread : Feedback  Preview message : #834705  Replies : 300  Views : 8181
posté February 28, 2015, 13:04:21 | #9
How about this: 50 stacks of flamboyant also makes cra flaming? Then, in means of "enemy-won't-like-to-stay-close-to-you-himself" this arrow makes sense in hands of actual cra?

I seriously don't understand why of all classes in the world only this is given a state that it cannot trigger by itself. Is there any class that applies state that only different class, and just a mere 3* out of them, can make use of?

*I haven't seen burning blood sacrier since 2012


(copying post here, cause this is one taken under consideration by mods)


Thread : Feedback  Preview message : #834453  Replies : 300  Views : 8181
posté February 28, 2015, 13:02:51 | #10
How about this: 50 stacks of flamboyant also makes cra flaming? Then, in means of "enemy-won't-like-to-stay-close-to-you-himself" this arrow makes sense in hands of actual cra?

I seriously don't understand why of all classes in the world only this is given a state that it cannot trigger by itself. Is there any class that applies state that only different class, and just a mere 3* out of them, can make use of?

*I haven't seen burning blood sacrier since 2012


This post has been edited by Jannet-fenix - February 28, 2015, 13:03:35.
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posté February 28, 2015, 01:38:06 | #11
Though it's pretty sad if it gives nothing unless in team... There's again not so many occasions to put the scalding up, unless some relatively closely placed iop, dhreller or enutrof appears fortunately.

Lead me out of my mistake so I can not sulk :c


Thread : Feedback  Preview message : #834297  Replies : 300  Views : 8181
posté February 27, 2015, 23:49:37 | #12
What the actual bull means scalding replacing riddling at burning arrow? What is sense of applying scalding on enemy being pushed back?


This post has been edited by Jannet-fenix - February 27, 2015, 23:50:03.
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posté February 27, 2015, 23:33:06 | #13
Allow me to ask what is sense of applying scalded* on enemy, because I am indeed a slowpoke, but just can't figure it out. Riddling back please! Thinking of people wishing to build fire/earth, this makes it bull :C

And why are the numbers lower every-friggin-time it gets updated? I thought cras were supposed to be balanced to other classes?

*Unless translators messed up and we're talking about burning.


Quote (BrainInAJar @ 26 February 2015 03:07) *
added to powerful shooting:
at beginning of turn if flamboyant expires with greater than 10 levels, reapply 50% (@ level 20) 0 % (at level 0) of the expired flamboyant levels.

added to cra precision:
at beginning of turn if reachexpires with greater than 10 levels, reapply 50% (@ level 20) 0 % (at level 0) of the expired reach levels.
Sweet lord, YES! Cra received number of buffs that can fill up for lack of defense/damage ratio to other classes, but it would need infinite number of AP to keep them up. This would do! This way to absolutely "turn off" cra you got to really mess up with it, instead of just wait till buffs, UNLIKE enis/enus/iops/sacriers buffs expire.


This post has been edited by Jannet-fenix - February 27, 2015, 23:43:56.
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posté February 27, 2015, 10:35:02 | #14
Disengage still not fixed?


Thread : Feedback  Preview message : #834103  Replies : 1536  Views : 57198
posté February 23, 2015, 13:37:43 | #15
I want to grow wings too, but I cannot, because of campers :C*

*future expectation. Currently my pvp is blocked by being cra.


This post has been edited by Jannet-fenix - February 23, 2015, 13:38:21.
Thread : General Discussion  Preview message : #832900  Replies : 69  Views : 1638
posté February 23, 2015, 13:35:49 | #16

Quote (SacridTaco @ 22 February 2015 20:20) *
Its like half of you guys don't realize that it costs the locker AP and/or MP to get into cc. Just as it does for a dodger to get out of cc.
Once for entire fight.


Thread : General Discussion  Preview message : #832898  Replies : 75  Views : 2169
posté February 22, 2015, 15:58:50 | #17


I keep things neat and house-like, but i had in mind something like traveling kabrok's shop on mind too.


Thread : General Discussion  Preview message : #832711  Replies : 28  Views : 1481
posté February 22, 2015, 15:47:28 | #18
Maybe at least make the lock to dodge difference little more equal? Not like 1 to 2 but 2 to 3 for example? Characters that depend on lock don't need to make any "investments" dy7 mentioned to keep battle situation their way.


This post has been edited by Jannet-fenix - February 22, 2015, 15:48:05.
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posté February 22, 2015, 15:45:53 | #19
Saddest loss i had was my wakfulily seed back when it was not yet a drop :C


Thread : General Discussion  Preview message : #832708  Replies : 40  Views : 1640
posté February 20, 2015, 09:30:13 | #20
Sweet lord how ._.


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