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Jannet-fenix's profile
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Member Since : 2011-12-30
543 Posts (0.47 per day)
Most active in : General Discussion
posté Today - 13:04:21 | #1
How about this: 50 stacks of flamboyant also makes cra flaming? Then, in means of "enemy-won't-like-to-stay-close-to-you-himself" this arrow makes sense in hands of actual cra?

I seriously don't understand why of all classes in the world only this is given a state that it cannot trigger by itself. Is there any class that applies state that only different class, and just a mere 3* out of them, can make use of?

*I haven't seen burning blood sacrier since 2012


(copying post here, cause this is one taken under consideration by mods)


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posté Today - 13:02:51 | #2
How about this: 50 stacks of flamboyant also makes cra flaming? Then, in means of "enemy-won't-like-to-stay-close-to-you-himself" this arrow makes sense in hands of actual cra?

I seriously don't understand why of all classes in the world only this is given a state that it cannot trigger by itself. Is there any class that applies state that only different class, and just a mere 3* out of them, can make use of?

*I haven't seen burning blood sacrier since 2012


This post has been edited by Jannet-fenix - February 28, 2015, 13:03:35.
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posté Today - 01:38:06 | #3
Though it's pretty sad if it gives nothing unless in team... There's again not so many occasions to put the scalding up, unless some relatively closely placed iop, dhreller or enutrof appears fortunately.

Lead me out of my mistake so I can not sulk :c


Thread : Feedback  Preview message : #834297  Replies : 237  Views : 6299
posté Yesterday - 23:49:37 | #4
What the actual bull means scalding replacing riddling at burning arrow? What is sense of applying scalding on enemy being pushed back?


This post has been edited by Jannet-fenix - February 27, 2015, 23:50:03.
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posté Yesterday - 23:33:06 | #5
Allow me to ask what is sense of applying scalded* on enemy, because I am indeed a slowpoke, but just can't figure it out. Riddling back please! Thinking of people wishing to build fire/earth, this makes it bull :C

And why are the numbers lower every-friggin-time it gets updated? I thought cras were supposed to be balanced to other classes?

*Unless translators messed up and we're talking about burning.


Quote (BrainInAJar @ 26 February 2015 03:07) *
added to powerful shooting:
at beginning of turn if flamboyant expires with greater than 10 levels, reapply 50% (@ level 20) 0 % (at level 0) of the expired flamboyant levels.

added to cra precision:
at beginning of turn if reachexpires with greater than 10 levels, reapply 50% (@ level 20) 0 % (at level 0) of the expired reach levels.
Sweet lord, YES! Cra received number of buffs that can fill up for lack of defense/damage ratio to other classes, but it would need infinite number of AP to keep them up. This would do! This way to absolutely "turn off" cra you got to really mess up with it, instead of just wait till buffs, UNLIKE enis/enus/iops/sacriers buffs expire.


This post has been edited by Jannet-fenix - February 27, 2015, 23:43:56.
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posté Yesterday - 10:35:02 | #6
Disengage still not fixed?


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posté February 23, 2015, 13:37:43 | #7
I want to grow wings too, but I cannot, because of campers :C*

*future expectation. Currently my pvp is blocked by being cra.


This post has been edited by Jannet-fenix - February 23, 2015, 13:38:21.
Thread : General Discussion  Preview message : #832900  Replies : 69  Views : 1446
posté February 23, 2015, 13:35:49 | #8

Quote (SacridTaco @ 22 February 2015 20:20) *
Its like half of you guys don't realize that it costs the locker AP and/or MP to get into cc. Just as it does for a dodger to get out of cc.
Once for entire fight.


Thread : General Discussion  Preview message : #832898  Replies : 75  Views : 1882
posté February 22, 2015, 15:58:50 | #9


I keep things neat and house-like, but i had in mind something like traveling kabrok's shop on mind too.


Thread : General Discussion  Preview message : #832711  Replies : 27  Views : 1282
posté February 22, 2015, 15:47:28 | #10
Maybe at least make the lock to dodge difference little more equal? Not like 1 to 2 but 2 to 3 for example? Characters that depend on lock don't need to make any "investments" dy7 mentioned to keep battle situation their way.


This post has been edited by Jannet-fenix - February 22, 2015, 15:48:05.
Thread : General Discussion  Preview message : #832710  Replies : 75  Views : 1882
posté February 22, 2015, 15:45:53 | #11
Saddest loss i had was my wakfulily seed back when it was not yet a drop :C


Thread : General Discussion  Preview message : #832708  Replies : 40  Views : 1497
posté February 20, 2015, 09:30:13 | #12
Sweet lord how ._.


Thread : General Discussion  Preview message : #832017  Replies : 52  Views : 2092
posté February 14, 2015, 14:16:11 | #13
+1 to complaining on incisive strike and disengage. The little, barely meaning anything buffs are not worth wp, neither such high ap cost.

I see mods listened to swapping flamboyant burnout from blinding to voracious as I mentioned.
And for the love of cra, 3 turns cooldown for stabilizing enemy again? We won't bear the hypermovement!

The thing I'm glad is that burning arrow gives flamz back again.


Thread : Feedback  Preview message : #830316  Replies : 1511  Views : 54127
posté February 13, 2015, 01:11:25 | #14
I find it unfair that burning beacon does not have secondary effect. I miss times one fire beacon would trigger all fire beacons in area.


Thread : Feedback  Preview message : #829927  Replies : 237  Views : 6299
posté February 13, 2015, 01:08:38 | #15
Sweet lord what happened to blazing :O
Now there's no way any cra in the world would refuse having it in build.

Although you have to be crazy to think I'm letting 50 damage 200 lvl spell pass. Cra's got shitload of situational buffs and has to decide on which of them to proceed. Now that I will have to focus on filling range gaps even more, my build damage will have to go down. Hope you have that in mind, as well as only 2 of these buffs can apply at once, which does not help with such pitiful base damage numbers.


Thread : Feedback  Preview message : #829926  Replies : 1511  Views : 54127
posté February 09, 2015, 11:12:15 | #16
After all, this game's greatest potential leaks out when you play it with others.

What are the 'conditions' mentioned in beacon sneaking?


This post has been edited by Jannet-fenix - February 09, 2015, 11:12:43.
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posté February 07, 2015, 00:47:31 | #17
Is it only me curious about 'conditions' at beacon sneaking? last time I checked I wouldn' be able to swap places with bacon, or was I not paying attention?

Fix the goddamn damage, would you.

Overall I have to point out little thing about fire branch, as fire cra to the bone: There's awesome and not overdone bonuses coming from stacking up flamboyant-ness and only one legit spell to do it. I mean we can gaing flamz from destructive and explosive, but they kind of burn wp and cannot be cast any 'early' in fight, nor do not make sense to be cast without sum stacks being already put. So if I would want to keep stacking these, I am rather forced to max out first spell.
Surprisingly, you cannot do well as monoelemental character anymore, so I have choice to max out only three spells out of branch. Losing a slot for 'useful' spell rather leans towards situation we have today: cras being forced on one and the same build.

Also, Blinding arrow consumes flamz stacks and healing one does not. For sake of image, and to prevent all dem cras sticking up to the same build AGAAIN I would swap it.

I am content with buff to the archery. Evasive state is now not 'necessary' but very friendly buff to have. Cra now is not a little goose sentenced for dinner, still delicate - but letting it roam free is making the real danger out of her, giving her time to build up an aim. And the way to stop it from aiming is to bash into it. I'm still not saying a word 'OK' before these are tested in actual fights, with actual mobs and actual players. I don't care what you guys moan about, pvp is important part of the game, and even if usually I am last person you'd hear these words from, this has to be considered.

I see 'riddled' taken out of sharpening list, which is actually fair, otherwise earth cras would rock the place. Which is awkard, since they don't burn that much wp again X)
For now all of the synergy makes me really confused how would I build myself up, for I definitely have to give up on one of spells I've planned before to meet the flamz shortage :L


Of course, all of these mentioned above are set as secondary priority after fixing damage bases. But if these are done, I believe that the only thing that would be left on To-do-list are new animations X)


This post has been edited by Jannet-fenix - February 07, 2015, 00:55:41.
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posté February 05, 2015, 08:07:31 | #18

Quote (LouCypher @ 05 February 2015 07:13) *

Quote (Delaz @ 05 February 2015 06:40) *
I think people fail to realize ankama prior history with Cra. Cra was once god of wakfu, and it's seems ankama doesn't want to repeat history again.
Yeah I think someone had a serious thing for Legolas...Dofus too.
Well, I think some-many are so panicing over the image of cra from dofus, that it prevents them from seeing that it REALLY NEEDS major buff right NOW in right THIS game.

End of february is too fast, They will rush, they will hurry, they will fuck up. I mean it's been already months and they seem like not havin' a clue what are they doing and why...
*still there, grinding my teeth*


This post has been edited by Jannet-fenix - February 05, 2015, 08:08:19.
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posté February 02, 2015, 19:17:26 | #19
I might have just got an idea ...

How does this sound: disengage cast when only one enemy is in range would push enemies from cra at start of next turn? Like, trigger self-disengage, cause cra is on the run? I mean, it's costs are still bigger than feca's armor...


This post has been edited by Jannet-fenix - February 02, 2015, 19:18:33.
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posté February 01, 2015, 19:21:01 | #20

Quote (kurausu @ 01 February 2015 18:14) *

Quote (Fruitybat @ 01 February 2015 14:52) *
How about turning the Cra into a glass cannon? Dealing the most damage of all classes but it's easy to kill
That will require a lot of changes and might not be a good idea.. but Cras are already the squashiest of all classes (correct me if I'm wrong though) so it would fit.

We're only missing the cannon part, because we're already made of glass.
*nods*
I mean come on, even the flufflepuff of flower petals and fairydust is more rambo than cra. A skin-and-bones assassin that is supposed to strike from back is more resistant than cra. Cras are rangers, hunters, as precise as swift, and born to manage pretty well without others as well as supporting them because they're worthy companions to carry the fight if front line fails.
Decide what you're going to do so cras are fixed, because for now nothing toward this point happened.


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