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ennieeee's profile
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Member Since : 2013-10-26
210 Posts (0.43 per day)
Most active in : Character Classes
posté February 26, 2015, 23:53:06 | #1

Quote (Aquascaper @ 21 January 2015 10:56) *

That being said, which sidekick do you think is the most useful to invest in and will likely remain useful? Excluding Lumino as I tend to already play characters that can heal.

Merci

I'm a little late in responding but I regularly run with Treacherose and Shadow. The monoelement part of Shadow is a bit restrictive I guess but if he's a part of your regular team it's easy to work around it (i.e. if he's fire simply make him the main fire DD and everyone else goes for the stuff that's weak against other elems).

But I like them both together since, they make a nice tank + DD combo, and you can use both to MP steal. And Shadow has his 4AP skill for getting out of lock easily. I love them. They make boss fights so much faster imo.

Aside from them Trank is also immensely popular and will likely remain so for a while. Just give him a bunch of hp runes for an insane hp pool. 8D


This post has been edited by ennieeee - February 26, 2015, 23:54:53.
Thread : General Discussion  Preview message : #834001  Replies : 34  Views : 1455
posté February 26, 2015, 23:29:08 | #2

Quote (MuriCat @ 26 February 2015 22:17) *
I think the main problem with this is that people can report missing items that may not even be missing, especially with multiboxing. Pass the item to another character, then report it as missing to dupe items.

I don't know. I hope (if it's a legitimate issue and not a scam) you get your items back.

Hence me bringing up the issue of mods checking a player's action history to see what actually transpired. I mean this isn't uncommon in other games, but I assume Ankama is extremely understaffed and therefore unable to do this. But who knows.

I just want this, as well as the myriad of other bugs in the game, to be fixed. This should have been made top priority ages ago, but for whatever reason it wasn't, which imho seems kind of disrespectful to players, esp back when the game WASN'T f2p.


Thread : General Discussion  Preview message : #833999  Replies : 12  Views : 712
posté February 25, 2015, 19:21:16 | #3
Countless missing items Good grief Ankama. When when when when when WHEN will you fix this dumb bug that's been around FOREVER

I'm fortunate to not have been hit by it but it's really tiresome and depressing reading about the number of times it's happened to other people. My guildie mysteriously lost 97 frags last month and was told by Ankama that her case was hopeless because she relogged before submitting a ticket??? What kind of bs response is this, isn't relogging like the instinctive thing to do? Another guildie lost 4 pieces of gear today right after she withdrew them from the guild bank.

They're obv not the only ones; countless missing item reports on the forum, nearly all of which have NOT been resolved. The team doesn't seem to have found the source of the bug (are they even looking???) and players are offered pretty much no compensation... which sucks. Honestly how difficult is it for a mod to check a player's action history to find out if they're telling the truth or not.

Probably fighting a losing battle here but please Ankama. Getting really sick of hearing about all this stuff going wrong, and no help being offered to affected players. You force them to wait forever to get their tickets answered, and when they do get an answer it's either some bs reason for the ticket not being valid, or "oh sorry we can't get your items back", what on earth is support for then? Clearly the page is just there for show.

ajkdhsajdhaskjfha

FIX THIS CRAP


Thread : General Discussion  Preview message : #833682  Replies : 12  Views : 712
posté February 19, 2015, 18:58:44 | #4
Might differ from server to server.

On Nox, very few Foggers. Also honestly don't see that many Enus, Rogues or Xelors these days (they used to be more common before); after the Sram revamp everyone just flocked to Sram.


Thread : General  Preview message : #831840  Replies : 10  Views : 867
posté February 19, 2015, 18:53:51 | #5

Quote (Aquascaper @ 01 February 2015 15:40) *

Quote (E-J-U @ 30 January 2015 14:59) *
In the case of water or water/fire Ecaflips; you can have a very defensive, tanky play-style. It's mostly because heals from water skills and some defensive skills here and there. Self-heals can mitigate enough to tank some content. You will have little-to-no map manupulation and enemy placement ability which is what tanks are mostly wanted for.

If you really a fan of Ecaflips and their luck based play-style go for it...but know this; most of the classes (Feca, Pandawa, Sacrier, Fogger, Sram, hell even sidekick Trank) can tank better then Eca.


Yeah, I guessed that was the case. Thanks for the input - can eca's act as lockers instead? I enjoy water or earth (which is disliked in grouping sadly) but i prefer supporting roles not just dpt and just ecaflip's. Hopefully ecaflip's get more diversity in their revamp.

I mean if you really wanted to you probably could gear an Eca for lots of lock, but the class wasn't made to be a tank so apart from being able to self heal you don't really have any tanking abilities. It's a great support role though, you can heal others and boost their crit. Kind of surprised to hear people don't like grouping with water/earth though. I play a tri Eca and it's never been a problem o.o


Thread : General  Preview message : #831835  Replies : 12  Views : 863
posté February 19, 2015, 18:48:41 | #6

Quote (Neneko88 @ 19 February 2015 16:33) *

Quote (ennieeee @ 19 February 2015 16:24) *

Quote (Seguchi-sama @ 19 February 2015 12:45) *
So, panda revamp was half awesome half meh. I'm content as far as water stays the same, honestly have been always enjoying strong mono-element classes. But every panda must agree that Ankama overlooked earth and fire branches, hell knows what's the purpose of these, they don't excite, they just don't do the thing.

This. Water is nice. Fire is easy to use but so, so boring. Earth, idk... that base dmg nerf to 6 Roses just to compensate for scalding just made me so so sad.

I still love my Panda but looking at Sram/Iop/Cra is slightly depressing, those are revamps that generated so much excitement, and then Panda revamp was just... decent, meh.
Forcing earth (6 roses) to use scalding doesn't make sense o.o It's not a fire branch. They should nerf the fire branch more if they love scalding so much.

Wish Dy7 would do this small change and make 6 roses how they first had it.

Most likely the motivation behind the 6 Roses nerf was to push players in the direction of running a high lock + tanky build, so you could lock stuff, stack res, AND proc scald. So, not totally illogical, still makes me sad though v_v

Pls don't nerf fire though


Thread : General Discussion  Preview message : #831832  Replies : 53  Views : 1648
posté February 19, 2015, 18:37:15 | #7

Quote (Vokhine @ 19 February 2015 18:32) *
We are both very new to the game. My main worry is her getting frustrated or confused by a class. Do you think her playing a Panda will be hard?

It might take a while to get the hang of the Merry/Worn-out/Sober rotation and scalding (if she chooses the scald spells) but it generally isn't very difficult to pick up and she'll get a feel for it after a while. For the most part, stack Dizzy, then proc effects with a spell that consumes Dizzy - that's the easy way to play Panda. Things like map manipulation, AP/MP management, deciding when to use Ether/Bamboozle, are all things she'll become better at with time.

For me the most annoying thing about being a low level Panda was I didn't have enough AP to do what I wanted to do, so for a while that was pretty frustrating... but end-game Panda gameplay is immensely fun so I hope you guys don't give up on it too soon!


This post has been edited by ennieeee - February 19, 2015, 18:41:06.
Thread : General Discussion  Preview message : #831830  Replies : 24  Views : 487
posté February 19, 2015, 18:31:01 | #8

Quote (Vokhine @ 19 February 2015 18:21) *
Also are Osamodas fun to play?

Assuming you're talking about summon Osa, it's very love or hate. If you like summoning then yeah you'll probably enjoy it. If you prefer doing stuff yourself vs relying on constantly derping summons then look elsewhere.

They are however great for 1v1 PvP simply because you have the advantage of having summons tank + do extra dmg for you. In PvE they just get in the way of your teammates.


This post has been edited by ennieeee - February 19, 2015, 18:32:36.
Thread : General Discussion  Preview message : #831827  Replies : 24  Views : 487
posté February 19, 2015, 16:24:23 | #9

Quote (Seguchi-sama @ 19 February 2015 12:45) *
So, panda revamp was half awesome half meh. I'm content as far as water stays the same, honestly have been always enjoying strong mono-element classes. But every panda must agree that Ankama overlooked earth and fire branches, hell knows what's the purpose of these, they don't excite, they just don't do the thing.

This. Water is nice. Fire is easy to use but so, so boring. Earth, idk... that base dmg nerf to 6 Roses just to compensate for scalding just made me so so sad.

I still love my Panda but looking at Sram/Iop/Cra is slightly depressing, those are revamps that generated so much excitement, and then Panda revamp was just... decent, meh.


Thread : General Discussion  Preview message : #831789  Replies : 53  Views : 1648
posté February 18, 2015, 08:05:12 | #10
I love air branch way too much to not have it... have an air/earth Sac and an air/fire Sac (I don't play both at the same time though). In my regular party Sac is about 75% map manipulation/positioning and 25% DPT so air works out fantastically for me. tl;dr it's kind of dependent on how you play; I'm not a big fan of offensive Sacrier even though most people associate Sacs with Punish, map manipulation is where they really shine imho


Thread : Sacrier  Preview message : #831381  Replies : 21  Views : 733
posté February 14, 2015, 17:13:57 | #11

Quote (FeldePard @ 12 February 2015 21:56) *

Quote (Lukinerx @ 12 February 2015 20:01) *

Quote (VisionCelestia @ 12 February 2015 19:01) *
Events are "recycled"

I wouldn't even say that only events are "recycled".

Does that Cult Costume is new or it was already used for some event in past? I think that I saw it few time on market months ago and I have like deja vu just we had with last "Advent Calender" costume situation where they used costume from old event.
It was literally recycled from the spring has sprung event that happened last year, that's why they said the event was recycled. Literally meaning the entire event, including the prizes.

Think Lukiner means that not just the events are recycled; even the costumes, prizes, goodies associated with said event are recycled. Would have been nice to see something fresh thrown in.


Thread : News  Preview message : #830375  Replies : 77  Views : 3186
posté February 05, 2015, 21:40:39 | #12
GOOD JOB XOL so nice to see our nooby old DP runs ultimately contributed to this XD lmao


Thread : News  Preview message : #827556  Replies : 10  Views : 605
posté January 18, 2015, 01:29:50 | #13
Ugh so sorry to hear that, my guildie recently had the same issue too and lost 97 Solo frags. This is so ridiculous, Ankama please get these people their things back.


Thread : Technical Issues  Preview message : #820933  Replies : 1  Views : 127
posté January 18, 2015, 01:15:28 | #14
Yep same here can't log any of my accounts, all stuck on the spinning hand of death


Thread : Technical Issues  Preview message : #820925  Replies : 55  Views : 1925
posté January 04, 2015, 08:20:37 | #15
Srambad contract quest still bugged Steal 2000 skramas quest still bugged, Srambadians don't move and dogs attack Srambadians. Still no idea what triggers it since after restarting the fight about 5 times it finally stopped acting bugged and everything went back to normal.


Thread : 1.39 Bug Reports  Preview message : #817351  Replies : 2  Views : 140
posté January 03, 2015, 06:58:24 | #16
There have been so many costume glitches since the update, and not just occurring during an action, characters somehow end up with totally different costumes/emblems in fights, even costumes they do not own, and sometimes it stays that way. Or I could switch costumes and the switch doesn't reflect on other people's screens, and vice versa. It's pretttttty annoying u_u


Thread : 1.39 Bug Reports  Preview message : #817081  Replies : 1  Views : 196
posté January 03, 2015, 00:25:56 | #17
Chat Tabs Sooooo Ankama

Is something ever going to be done about the perpetually resetting chat tabs? Because it's getting really annoying having to keep opening new tabs every time o.o


Thread : 1.39 Bug Reports  Preview message : #816990  Replies : 1  Views : 122
posté December 30, 2014, 07:21:18 | #18
Troyle posted on Steam to say Ogrines no longer expire, including the ones you purchased before the change: read here.


Thread : General Discussion  Preview message : #816125  Replies : 8  Views : 557
posté December 30, 2014, 07:17:33 | #19
You can max 4 spells in one branch if you're mono-element, 3/2 if dual, and 2/2/2 if tri. This requires all other spells to be level 0.

Whether you choose to max the maximum number of spells possible or delevel one in favour of higher overall elemental mastery (honestly with how big numbers are these days it doesn't really matter) is entirely personal preference

As far as story goes every now and then (20-30 levels) you'll run into a "major" questline. These questlines aren't really related, but some of them are somewhat fun, and some are a huge chore. They do provide a good chunk of exp though.


Thread : General Discussion  Preview message : #816123  Replies : 6  Views : 397
posté December 25, 2014, 13:56:03 | #20

Quote (Agosta @ 25 December 2014 08:24) *

I have faith in Osa revamp



Spoiler: (highlight to show)
Not a lot but I do

I'm hanging on to a very thin thread of hope myself


Thread : Feedback  Preview message : #814839  Replies : 1528  Views : 55390