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lyricalglitch...'s profile
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Member Since : 2013-04-08
1310 Posts (1.09 per day)
Most active in : General Discussion
posté July 23, 2016, 12:26:48 | #1
No one is going to disagree there needs to be changes to how the bidding is done, however camping is not a new thing whatsoever, id be more surprised if they weren't. Its rather idiotic imo....but....As it is currently its just the same old song and dance so until other things about bidding are changed i wouldn't waste your energy on it.


This post has been edited by lyricalglitchen - July 25, 2016, 13:55:53.
Thread : General Discussion  Preview message : #973307  Replies : 7  Views : 374
posté July 23, 2016, 12:18:06 | #2
If its heroes related it often ends up randomly on any of the characters grouped at the time, check all of them while seperate and not grouped with heroes, if you havent yet.


Thread : Technical Issues  Preview message : #973306  Replies : 9  Views : 381
posté July 18, 2016, 15:55:48 | #3
Ugh....great instead of fixing the infastructure so you can add more you do this now any time a leader goes dormant their HW will go too. Because most of the time guilds die when the leader isn't there. And yeah mine was dead because, well theres a whole list of reasons really, but it had most of the things and was maxed out and the majority i did on my own. Now i think they are high risk tbh other than for the top 5 guilds .... but i coudlnt rebuild mine mostly due to the dying playerbase. That aside since you decided to change the rules at least give us more options to to expand the guild bank without a HW which ppl have already asked for anyway. I dont have an issue with it costing a lot of guild points either. Which land and kama aside the storage difference was already extreme. Yes its a reason to want a HW but rly storage shoudlnt be the main reason.


Thread : News  Preview message : #972771  Replies : 117  Views : 2366
posté June 23, 2016, 22:17:14 | #4
Yes it has a usage where games are concerned however that is overridden by the other usage of the word, which is the more predominant meaning. And often it is an insult, but that aspect aside it is still a description of a stereotype.

My argument was that it shouldnt be used because its insulting. There are a lot of phrases people use either in jest or that aren't always insulting, but most often are, and this is one of those.

There are certain things a person shouldn't do. Unless they did something to you, calling them any slur or cussing them out is completely wrong. If something happened it can be justified to an extent however. And certain words should never be used even in jest, the N word would be a good example of this. Also perpetuating stereotypes is not a good thing. You can tell me until the end of time any of this is not a big deal but wrong is wrong in the end. And allowing crap like this to flourish doesn't help anyone.

If you don't get it i don't really care. But i hate hypocrites with a passion as well as people that don't understand moral and ethical standards. Anything along those lines i will grind a person into dust until they get the point, this was a minor infraction, so no harm no foul. Plus they did not know the other meaning.

Probably the largest thing in game that ticked me off to no end is people that complained about the market crash / hack, yet kept constantly posting items. Complete and utter morons, if you are going to complain about something don't continue to contribute to the problem. And the actual cheating / hack was bad enough, on its own, which is another thing that violates standards.

So no its not just words that are out of line, lots of things can be, doesn't matter, there are just some things you don't do.

As for the actual topic yes its a good idea. Limitations due to lvl restrictions can make things more interesting than end game pvp.


This post has been edited by lyricalglitchen - July 25, 2016, 13:55:53.
Thread : General Discussion  Preview message : #969468  Replies : 12  Views : 460
posté June 23, 2016, 12:38:19 | #5
They changed it, so not a big deal. However noobs was not the term in question, the word twink was.


Thread : General Discussion  Preview message : #969374  Replies : 12  Views : 460
posté June 23, 2016, 03:28:10 | #6
There's a lot of other words you could of used to describe low lvl alts. And you choose that?...bravo... :/ If you have to call them anything but low lvl alts don't pick something that is often an insult. And i don't care who you insult but anything that is derogatory shouldn't be used. Its out of line.


Thread : General Discussion  Preview message : #969325  Replies : 12  Views : 460
posté June 23, 2016, 03:16:06 | #7
Bellaphone's clone...ahem... they'd keep you busy for a good long while at least....


This post has been edited by lyricalglitchen - July 25, 2016, 13:55:53.
Thread : General Discussion  Preview message : #969324  Replies : 36  Views : 1634
posté June 21, 2016, 22:49:30 | #8
Thats the pie emote, its from Trool


This post has been edited by lyricalglitchen - July 25, 2016, 13:55:53.
Thread : General Discussion  Preview message : #969104  Replies : 15  Views : 714
posté June 21, 2016, 09:39:26 | #9
I do agree that the current incarnum was lacking, but i also dont think it was important enough to bother with. For that matter its been revamped more than most areas, and no one spends much time there anyway. Yes its important for introducing new players but the end result is if they like the fighting style more than anything else they may stay not if they like the tutorial. For a game to flourish however you need full systems, something that this game lacks. Ankama has a history of removing part of a system or revamping part of a system which by default that leads to a broken system. Nothing should be added or removed UNTIL a full system is able to be put in place. This relates to pvp, nations, government, arenas, and a whole host of other things. Also we need time wasting activities outside of leveling, something that most games churn out fast and we do not, minigames, other things at Trool, yes we have some more emotes but....far less than most games for the same amount of time. Give us other things to do outside of leveling, when ppl hit end game....then what?...Lastly where it comes to content, yes end game content is needed, but if all areas content is not updated periodically the game will fail. You cant just abandon one aspect of the game for another. But yes the adjustable lvls would help with this, itd be a start anyway. The thing is with ppls complaints is that things removed, things half done, or things HORRIBLY delayed are all common, and none of that makes ppl content.


Thread : News  Preview message : #968983  Replies : 75  Views : 2041
posté June 03, 2016, 05:18:50 | #10
If you are simply after kama and don't care about leveling the crafts then id agree with the above. If however you want to do both i find it counter productive to sell ore or wood. You can of course but i always run out of those two types of supplies more than the rest as handy, weapons, jewelry, and armorer all use ore or wood to level them, as well as in each craft recipe


This post has been edited by lyricalglitchen - July 25, 2016, 13:55:53.
Thread : General Discussion  Preview message : #966325  Replies : 6  Views : 372
posté June 03, 2016, 02:40:16 | #11
Handyman, Baker and Chef are reliable cash flow. Then everything else. High level weapons do bring in a lot but are difficult to craft due to the materials needed, and yes the items u drop from where you get those matts are worth about the same as crafted items But there are the shushu crafted items which still bring in good cash flow.

Handyman and Baker however have easily accessible materials for them.I would start with those two. Dont do chef until fishing is maxed as fish is almost exclusively used in chef recipes. Also chef is one of the hardest to level.

I would do Handy and Baker, then weapons, then equipment crafts. Chef id stockpile matts for when i do level it, whenever that is, is up to you.


This post has been edited by lyricalglitchen - July 25, 2016, 13:55:53.
Thread : General Discussion  Preview message : #966306  Replies : 6  Views : 372
posté May 24, 2016, 22:48:19 | #12
Right now the pvp system needs work. A few things would help though, longer immunity for wings down if attacked and not outlaw, shorter lvl differences, and even member fights so the same number of players in a fight (dont see why heroes couldn't be allowed for this). The biggest thing people keep saying is repeated killing to an extent that it affects their gameplay. No one is yelling about being attacked once or twice, or from fairly balanced fights. They are complaining about heavily repeated kills and from either lvl wise or amount of player wise, horribly unbalanced fights.

Pvp can be a very fun activity but it can also be abused. Also i see little reward in pvp for extremely unbalanced fights, where one party doesn't even stand a chance. Unless they did something that warranted it, its pointless and only a bully or someone extremely bored would bother. Even with that relentless repeated killing is unwarranted. And sorry but being an ostrich about it and hiding your head in the sand, by hiding in a HW or other places where you can pretend the issue doesn't exist, to avoid the abusers is not a solution.


Thread : General Discussion  Preview message : #964736  Replies : 128  Views : 3114
posté May 23, 2016, 22:24:03 | #13
Drama or conflict can be a good thing because it keeps things interesting. But exploits are a different matter, those destroy the game. When it comes to Hooks and those that did similar things, its the cheating that i have the biggest issue with. While there may be some underlying reasons for the cheating, understanding why a person does something does not excuse their actions...if anyone actually cared about the game and community they wouldn't do things such as duping or crashing the market or...whatever else. Yes it is just a game but from a moral standpoint, wrong is wrong.


Thread : General Discussion  Preview message : #964539  Replies : 34  Views : 1461
posté May 23, 2016, 07:19:51 | #14
Control + lack of final planning. When it comes to giving anyone else control they wont do it, APAC, and Square Enix, case in point, in both cases they either did the marketing themselves or took it back because they did not like how it was going. It is their product so it is understandable but there really should be a different marketing team for each main demographic, or at least minimally for each language when it comes to customer service.

As for final planning, there should be something along the lines of...we are doing this for SURE this year and this is the end goal. Instead it seems to be a bunch of projects all going on at the same time, which in turn is why very little gets done, seems very....left hand doesnt know what the right hand is doing...conceptually. And im talking big things like area revamps, or new places, or fixing or revamping old systems. Things such as deco and cosmetics should still be churned out easy and wouldn't be a part of that, and even that does not happen.

You can argue it all you want, but end result is always the same, for the most part they dont plan and when they do they dont stick to said plan so not much gets accomplished. Its kinda like giving a child a paintbrush, and a bunch of drugs, and hoping for the best....


This post has been edited by lyricalglitchen - July 25, 2016, 13:55:53.
Thread : General Discussion  Preview message : #964454  Replies : 102  Views : 2998
posté May 22, 2016, 19:53:58 | #15
Admittedly the new team is doing better....but....the track record says more about how things are generally handled than any specific team. As it is fight balancing and the deck system were the major things added. Generally speaking though, scatterbrained decisions or things half done are typical. If the new team really wanted us to think they are different they would start fixing the half broken and or incomplete stuff and not let the game suffer in so many aspects.

Even with that in mind they are still far slower than any other game ive played when it comes to adding or revamping content. And you can point out its a small team...but...sorry....lots of other games have small teams as well and still add content FAR faster than this one


Thread : General Discussion  Preview message : #964352  Replies : 102  Views : 2998
posté May 22, 2016, 03:56:36 | #16
People cant be expected to want to back a game when it is typically slower than frozen molasses when it comes to how fast they add or revamp content. They also have a high tendency to redo part of a system and let the other half hang. Or remove stuff that worked but not have a replacement ready. On the same note we cant expect their progress to be fast when funds are lacking, but so many damn things have been promised for years now and never materialized, after awhile it becomes safe to assume that regardless of funding they will continually be slower than a sloth who's drunk when it comes to developing content.

Sorry but they are just waaaaayyyyyy too darn slow... to expect anyone to want to back things. Its not like something was promised and it was months late...its stuff was promised and its a yr+ late....


This post has been edited by lyricalglitchen - July 25, 2016, 13:55:53.
Thread : General Discussion  Preview message : #964240  Replies : 102  Views : 2998
posté May 07, 2016, 06:59:33 | #17
Except for the fact that under the current system there are no safeguards. Which for a merge or sharing idea there really needs to be. Something where said groups are more on an equal footing, than they are anyway, or at least they don't lose their guild progress, and control even if they exit the alliance/sharing setup.


Thread : Suggestions  Preview message : #962017  Replies : 29  Views : 1286
posté May 06, 2016, 04:58:19 | #18
Well aware of dead guilds however most have a small base still. Nonetheless alliance-like things would help this, guilds go in cycles of activity typically to begin with, plus nomatter what there wont be enough for every guild to have one, so something that makes it so sharing the space with actual settings would help the matter. Its dumb tbh that we dont already, along with other issues such as needing more settings to access/permission to various things guild & HW wise.

But guild and haven world set-ups both need revamps for various issues so...


This post has been edited by lyricalglitchen - July 25, 2016, 13:55:53.
Thread : Suggestions  Preview message : #961863  Replies : 29  Views : 1286
posté May 05, 2016, 04:41:12 | #19
They do need more space, i still don't have guild hall 3 built, but even if i did i have no clue WHERE id put the extra buildings, in that tier anyway

In addition to some sort of alliance or sharing setup, they don't have to be much larger necessarily but I'd be more than pleased with some way to store buildings, that have been built but you don't want to use at the present moment, which would make it so you could swap buildings out and space won't be as much of an issue.
.


Thread : Suggestions  Preview message : #961760  Replies : 29  Views : 1286
posté May 04, 2016, 03:53:26 | #20
While that may be true they stated many times over the servers wont be capable of handling a HW for every guild. So the options are have more official ways to share them, whether those are settings or an alliance system(or both)...SOMETHING along those lines is needed. Or redo the infastructure of both HW's and the game in general. Both are needed, and the latter is BADLY needed however even if that happens the game will be able to hold more but it still wont be enough for all which will still make the former part of the discussion just as relevant.

Also as guilds age they fill up the haven worlds, while i do agree about the sense of accomplishment, any owner and highly active guild members will tell you they are a ton of work, if put back on Auction they start from scratch, as long as you can customize them and still have more stuff to build id rather a legitmate way to resell so at least you don't necessarily have to start from scratch.

Also by now i think most of the ones snatched up long ago in the original rounds of auctions that were bought by rich players with guilds that died or simply weren't developed are for the most part gone. Those left are either old guilds or smaller but quite active guilds, and a few new guilds have them. But rich players being greedy isnt nearly as common anymore. Plus i dont think anyone knew how much work they were and if that was why they got one it probably wasn't worth it to them, long term.


This post has been edited by lyricalglitchen - July 25, 2016, 13:55:53.
Thread : Suggestions  Preview message : #961589  Replies : 29  Views : 1286