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Seekz-Two's profile
Member Since : 2013-04-14
37 Posts (0.04 per day)
Most active in : Log Book
posté August 20, 2015, 21:04:58 | #1
You definitely crossed the line to bad item-mall model.

Thread : Devblogs  Preview message : #900247  Replies : 373  Views : 13660
posté January 03, 2015, 23:28:43 | #2
I personally don't like much the sidekicks because the encourage to solo play and don't help build community. This pretty much does the same and worst even.

Sounds interesting yet OP, hope this doesn't break the game...

Thread : Feedback  Preview message : #817266  Replies : 290  Views : 35807
posté October 24, 2014, 08:20:01 | #3
New players might appreciate this as they explore the game.

PS: It would be so nice to have lighting like in that screenshot in the game

This post has been edited by Seekz-Two - October 24, 2014, 08:23:27.
Thread : News  Preview message : #789890  Replies : 10  Views : 1564
posté September 14, 2014, 23:33:41 | #4
To my eyes, there is nothing wrong with this. This is part of the game and something you need to think how to deal with, just as you do think and learn to deal with each mob's AI.

I'm sure you can find someone high enough to help you defend yourself, some people love killing players, some love defending weaker players. You just happened to be neither.

Thread : General Discussion  Preview message : #775915  Replies : 33  Views : 2008
posté September 14, 2014, 23:28:35 | #5
I never meant for him to go fix eco systems on another nation though, but yea, you are right  

Thread : General Discussion  Preview message : #775914  Replies : 9  Views : 1173
posté September 14, 2014, 19:53:54 | #6
You might have not seen the warning because the game updates the eco's GUI/HUD about every minute, but to the server numbers update in real time. So if during that period of time between updates the eco goes bad and you "help" making it worst you will lose points even if you didn't get the HUD/GUI update. My guess this is this way to lower the stress on the servers. If your next thought is "wtf we don't have that many people anyway", then remember that the game is built for all server the same way and not all servers have the same amount of player.

You can always try to fix the environment somewhere and get your status back :] 

Thread : General Discussion  Preview message : #775849  Replies : 9  Views : 1173
posté April 01, 2014, 09:18:56 | #7
Hahahahahaha This was a good laugh!

Thread : News  Preview message : #709647  Replies : 47  Views : 5336
posté March 28, 2014, 15:37:49 | #8

Quote (TaoZen @ 27 March 2014 21:38) *
Blame Java.

I know your pain, but I can't support this topic.
If you don't make the smallest effort to be part of the solution, you are just part of the problem.

Thread : General Discussion  Preview message : #707561  Replies : 20  Views : 1994
posté March 25, 2014, 00:29:00 | #9
Anything on the graphical glitches? Link of a few.. 

Thread : Changelogs  Preview message : #705511  Replies : 143  Views : 16776
posté March 23, 2014, 08:03:12 | #10
Allow me to contribute some more things I believe are related to this bug.

Chest displaying from outside the house, but not visible from inside.

Tree planting tiles over trees.

Bow Meow Dungeon exit no visible.

Haven World (among other problems in haven word)


HW House

I've seen more like this and also another post related. Here.

We need a hotfix for this soon.

Thank you.

Thread : Bug Archives  Preview message : #704681  Replies : 2  Views : 771
posté March 20, 2014, 00:17:13 | #11
Thought we should give this a bump... I want this to work!

This post has been edited by Seekz-Two - March 20, 2014, 00:17:30.
Thread : Bug Archives  Preview message : #695109  Replies : 3  Views : 874
posté February 27, 2014, 04:28:44 | #12
Then since I have to vote for two, number 5.

Thread : News  Preview message : #685703  Replies : 49  Views : 3820
posté February 13, 2014, 03:47:49 | #13

Quote (RaZept @ 12 February 2014 22:05) *
it's quite new class for now. I do fire water mainly.

for water spell, I guess you might want steam glyph or crashing wave armor. if you know what it do.

steam glyph coag not stack another steam glyph coag, but I haven't test if it's not stack with crashing armor coag. (I think both stack) so you can get 3 armors on for 2 turns.(they have 3 charges)
they are...
1 steam glyph coag
2 crashing wave glyph coag
3 any earth skill coag if you keep attack with earth.
and with your high resist(ironclad mostly) the monster cannot really get though your armor.

if picking bubble armor too, I can call feca a water cra. they boost so much range on fire and water , feca can now use water spell with 8-12 range again.(again, yes again.... they used to be able to do this years ago before they got nerfed once. I remember calling them water cra before they make bubble non-modifiable range once.) sadly, earth are not benefit from + range anymore.

for earth spell. I only use it for buff instead of tanking. and this is my combo. I get the fecastaff lv100 to do AP buff combo make 2 ap glyph for 2 turns = 4 glyph and use teleport flux on self to activate glyph teleport and use drip(water) at target you want to give. they will get 4-8 ap buff on their turn for 2 turns. (you need at least 4 controls to do this)

I think teleport flux may be useful too. I almost skip this skill because i dont know how to use it. then I figure out you have to face at someone in cc before you can use teleport skill. which the target in front will go with you to no matter ally,summon, or enemy. after that I max it because I'm sure I know how to make the skill useful.

for fire spell cannot really use for support, I chosse flaming carpet and pheles as main damage in 10 AP build. both work well. I can make AoE version too when needed.

I'm not really went though much in earth tank. wait for other people to give more pointers for earth.

I didn't stat lock skill because I'm not playing tank. water spell I use both cannot hit at close combat. but I can use 2 AP (GoA+drip on myself) when I want to walk wherever i want.

Thanks for the info!
Also thanks to this now I know how glyph moving works!

Thread : Feca  Preview message : #679345  Replies : 3  Views : 2999
posté February 13, 2014, 02:44:02 | #14
This is not a bug, and I think the new teleport is awesome!

Inversion though, finishes when a mob is killed. I'm not sure if it is a bug or not, but at least in the description says it last until the skill used reuse (a sort of toggle).

Edit: Link to bug report 

This post has been edited by Seekz-Two - February 13, 2014, 06:59:40.
Thread : Feca  Preview message : #679329  Replies : 2  Views : 453
posté February 13, 2014, 02:12:36 | #15
I simply am loving the revamp!  

Thread : Feca  Preview message : #679307  Replies : 29  Views : 2984
posté February 03, 2014, 13:27:58 | #16
Also, I don't know if this was changed on purpose, but when you get an item, no icon is displayed over the character and no log on the chat. (Maybe you need to sub to have this?)

Thread : Bug Archives  Preview message : #673789  Replies : 25  Views : 1674
posté February 03, 2014, 12:15:42 | #17
I was just playing for a while and haven't played in quite some time and came across this.
I don't if it is a new bug or not, but Feca's Crashing Wave animation stays on the field after been used.

link: Bug screen shot. 

Thread : Bug Archives  Preview message : #673775  Replies : 25  Views : 1674
posté February 02, 2014, 11:38:51 | #18
Anyone has an idea why I could be getting the "You cannot access the current beta test." message?

Thread : News  Preview message : #673359  Replies : 43  Views : 4924
posté February 02, 2014, 11:22:15 | #19

Quote (SSBKewkky @ 01 February 2014 19:38) *

Quote (Cake-i-nator @ 01 February 2014 19:07) *
Please no. Auto aggro is horrible. I hate it and it should never have been a thing.

No more counting tiles, endless mazes of dodging mobs and no more dying because the giant lvl 800 mob happened to move towards you the second you took a step.

Good riddance!
But this sounds sooo awesome... Wakfu as it is is super tame and has no risks to take.

I still remember when in Beta the adult drhellers were freed in one of the mines... Everytime people would enter the mines, a switch would go off in their heads and they'd go hunt down that person. MAN that was so awesome!

I agree! Wakfu is too risk free! Been out in the wilds is as safe as been in a city.

Thread : News  Preview message : #673353  Replies : 31  Views : 2743