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demonfoxassas...'s profile
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Member Since : 2008-06-24
259 Posts (0.18 per day)
Most active in : General Discussion
posté April 29, 2016, 16:29:40 | #1
I can see why they did it, considering that, with the Enutrof's Promise passive, the Enutrof (if lucky) could potentially obtain up to 3 Relic Fragments per monster. Obtaining Relics became faster (which wasn't bad, per se, as you were still at the mercy of RNG).

I, however, feel this change was a little overkill as we're back to old days of seeing nothing but candies and common monster resources.

The Prospection Candies that come from the pouches are outdated and useless, especially since the Enutrof can reach 150 Prospecting with ease and his or her teammates can use consumables that give much better Prospecting.

I'd like to suggest changing the bonuses of the Enutrof Prospecting Candies from +10 Prospecting to something like ~+10% Final Damage.

Or just changing it back to how it was pre 1.46.3, but making it to where once an item (that follows the one loot roll rule) is obtained from the monster's pouch, that item can't be rolled for again from that same monster to prevent any distortions of the loot rules.

On that note:

Quote
Relics and Epic items have ‘one loot roll’ meaning in a team of three, four, five… (etc.) only one fighter has the chance to get the item....
Was there a change to what type of drop Epics are that wasn't talked mentioned in the changelog? I always thought that Epics were a Q-1 drop and not a Q1.


This post has been edited by demonfoxassassin - August 29, 2016, 14:55:39.
Reason for edit : typo
Thread : Changelogs  Preview message : #960818  Replies : 59  Views : 3080
posté April 25, 2016, 17:15:47 | #2


Beauty queen in the making.


Thread : General Discussion  Preview message : #958419  Replies : 673  Views : 56998
posté April 13, 2016, 20:23:21 | #3


Emerald! Pouched from Xelots (which leads me to believe it's a global item from pouches). Reminds me of the old Blessing where you could get low lvl items randomly.


This post has been edited by demonfoxassassin - August 29, 2016, 14:55:39.
Thread : General Discussion  Preview message : #955403  Replies : 673  Views : 56998
posté April 13, 2016, 17:03:34 | #4
According to Sabi from the server update yesterday:


Quote
...the restat for certain classes temporary removed, but for the players who were previously blocked by the spell restart, they will find a global spell restat activated in order to assist them, and be able to play the game again correctly.
I guess those who weren't on at the time had their spell restats removed (for now, until they solve the problem), but those who were experiencing problems at the time of the problem were given a complete restat so they could actually play the game.


This post has been edited by demonfoxassassin - August 29, 2016, 14:55:39.
Thread : General Discussion  Preview message : #955344  Replies : 4  Views : 252
posté April 12, 2016, 22:30:22 | #5
WTB from Moon Island Part 2 5 of Each Seed:

Momoss

Creeping Vine

Mottled Mushroom

Karrnivore

Crocodyl

IGN: Flaming Gold


This post has been edited by demonfoxassassin - August 29, 2016, 14:55:39.
Thread : Trade  Preview message : #955067  Replies : 0  Views : 147
posté April 12, 2016, 22:00:30 | #6
Thank you for the general restat you gave my Enu.

A nice surprise to find when the servers finally opened. Again.


This post has been edited by demonfoxassassin - August 29, 2016, 14:55:39.
Thread : General Discussion  Preview message : #955061  Replies : 14  Views : 805
posté April 12, 2016, 20:05:29 | #7

Quote (Rakakiki @ 12 April 2016 19:56) *
"Kerubaby (Baby Kerubim) joins the game! Players who made a purchase (via real currency or Ogrines) from December 1st, 2014 to April 12th, 2016 will receive this feline fellow! "

I still don't understand if this means players who made any kind of purchase, or was there the possiblity to pre-purchase Kerubaby (1 year prior?) - But if anyone who made a purchase was eligible to this pet - you can add to the list.
They said they'll start handing them out sometime after the update. It could be days before they actually start handing them out, especially with all the craziness that is happening at the current moment.


Thread : 1.46 Bug Reports  Preview message : #954980  Replies : 18  Views : 1168
posté April 12, 2016, 17:59:48 | #8

Quote (Picaro @ 12 April 2016 17:43) *
If your character has an item that alters spell levels (example: Shushu Emblem) please unequip it, log out and reconnect. After doing so, try to redistribute your points and the issue should be resolved.

Please report your feedback here so we can inform the team. Thanks in advance!
That was the first thing I thought of when I first experienced the error, but I still receive the same error after unequipping it, logging out and then reconnecting.


Thread : 1.46 Bug Reports  Preview message : #954882  Replies : 98  Views : 1066
posté April 12, 2016, 17:23:14 | #9
I'm constantly getting an error saying that the spell exp allocation failed.

My Enutrof weeps.


Thread : Changelogs  Preview message : #954829  Replies : 99  Views : 5866
posté April 12, 2016, 17:17:06 | #10
Character: Flaming Gold (Enutrof)

Server: Nox

Date&Time: 4/12/2016 at 11:08 EST (08:08 Sever Time)


Description: As one of the classes that received a spell restat, I went to adjust the lvl of the spell that was brought back to back to lvl 0. When clicking the button that says "Confirm your spells" after adjusting the spell's exp, I constantly get an error that says it failed.


Thread : 1.46 Bug Reports  Preview message : #954816  Replies : 98  Views : 1066
posté April 08, 2016, 18:02:04 | #11
Took the dust of my Pandawa, set my Feca's current gear on him, and went out to have fun. Managed to nearly match my Feca's resist after all is applied.

Generating a shield of ~1354 at 8 stacks (2540 at 15 stacks) with Six Roses. This at lvl 175.

I can confirm that Pandawas can take hits. Maybe not like a Feca, but it can.

Now if I can bother actually restating him into a proper tank...


This post has been edited by demonfoxassassin - August 29, 2016, 14:55:39.
Thread : Pandawa  Preview message : #953903  Replies : 13  Views : 1489
posté April 01, 2016, 16:25:13 | #12
Yes, it's for all locations.


Thread : Technical Issues  Preview message : #952807  Replies : 5  Views : 271
posté April 01, 2016, 16:10:28 | #13
From Flatops:

Quote
The Huppermage Pack is not available to players currently residing in Metropolitan France.

A detailed explanation from the assistant CM for Dofus:

Quote
the pack was supposed to complement the DOFUS Movie (seeing as movie tickets would grant access to the class but the movie itself wasn't shown outside of France - save for a few special instances), but that movie isn't playing in many theaters anymore. As the possibility for French players to see the movie and get their Huppermage access that way began to disappear, it made sense to remove the Huppermage pack as well
 


This post has been edited by demonfoxassassin - August 29, 2016, 14:55:39.
Thread : Technical Issues  Preview message : #952803  Replies : 5  Views : 271
posté March 25, 2016, 17:34:24 | #14
Wild Tofus Looking around my recipes and stumbled across 4 pieces of lvl 92-96 equipment (which are lvl 65 recipes except for the ring, which is a lvl 75 recipe) that requires Wild Tofu materials. And a lvl 80 Chef and a lvl85 Handyman key recipe.

Will they be here in the update after 1.46?  


This post has been edited by demonfoxassassin - August 29, 2016, 14:55:39.
Thread : Feedback  Preview message : #951610  Replies : 4  Views : 722
posté March 24, 2016, 01:27:31 | #15
A post from the French CM.


It's down, and hopefully it'll be back up on the 24th.


This post has been edited by demonfoxassassin - August 29, 2016, 14:55:39.
Thread : Feedback  Preview message : #951238  Replies : 45  Views : 1721
posté March 24, 2016, 00:14:46 | #16
AP/MP Loss Resistances does sound like it's more PvP oriented, but there are enemies in PvM that can reduce your MP (not referring to the MP reduction that can't be avoided). I guess it more or less depends how often you have your MP reduced in PvM content.

If you feel like your MP isn't being reduced as much, then go all Lock, which is useful for keeping enemies in place.


Thread : Pandawa  Preview message : #951228  Replies : 12  Views : 6137
posté March 22, 2016, 19:53:20 | #17
Aggressive Barrel Typos The Pandawa passive, Aggressive Barrel, has two typos in one.




1. In the Light Blue box: It should be Karchamrak instead of Barrel.

To avoid confusion, the word "throwing" should be added in front of the word "range". It would then read as:
"This passive can reduce the AP cost of the Karchamrak spell cast on the Barrel and increase the throwing range of the Karchamrak spell.


2. In the red box, the passive does not do it at all.

It should read:
"In addition, the Pandawa deals more damage when he is carrying his Barrel."


Thread : Translation  Preview message : #950947  Replies : 0  Views : 127
posté March 22, 2016, 19:25:02 | #18
Aggressive Barrel's Wording

I take it it's supposed to say "Increases Final Damage by x%"? Or was it left alone intentionally?


Thread : New Bugs  Preview message : #950938  Replies : 0  Views : 221
posté March 22, 2016, 17:53:55 | #19
In Intelligence:
10 in Resistances
Then focus on % increase in HP
Try to get Barrier up now and then (to at least 4 or 5, then focus on %HP till the end)


In the Strength category:

General Damages all the way. It boosts damage for all types of spells (CC, Ranged, AoE and Single Target), along with Six Roses' Shield getting stronger as you have more Earth damage.

HP- Don't really recommend HP as much. You'll have at least 9-10k and 70%+ Resists Sober (or more depending on how you gear, etc.) Health endgame, which is 2k+ Health for the Barrel (3k+ with Bottomless Barrel Passive).

Agility:
Lock
10-20 in MP/AP Loss Resistances

Chance:
Block.
After that, do a mix of Backstab Resists and Crit Resists (or putting more points in one if you feel like you experience it more than the other).

My opinion, anyway. Others might feel different.


This post has been edited by demonfoxassassin - August 29, 2016, 14:55:39.
Thread : Pandawa  Preview message : #950905  Replies : 12  Views : 6137
posté March 19, 2016, 00:38:14 | #20

Quote (saphiLC @ 18 March 2016 23:47) *
Not sure what do you mean with the 25% thing
Initial person takes full damage. Anyone near the person who takes the full damage will take 25% of that full damage.

Example: Enemy does 3k damage to the one of your allies. Any other ally that is within 3 cells will take 25% of that.

Similar to how Eniripsa's Hammle Mark works with single target damage.


That's how I'm reading it, anyway.


Thread : Feedback  Preview message : #950074  Replies : 8  Views : 615