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demonfoxassas...'s profile
Member Since : 2008-06-24
215 Posts (0.2 per day)
Most active in : General Discussion
posté Today - 14:10:31 | #1
Krobax and Panda works wonders in Hagen Daz.

Thread : General Discussion  Preview message : #915285  Replies : 9  Views : 308
posté October 05, 2015, 16:10:32 | #2
I've done some testing and here's what I've found:
  • This happens when the Enutrof is one of the two characters added to the group as a Hero.
  • The mine does not get destroyed, but instead becomes invisible (Using Minedog will show dead cells where those invisible mines are, as shown in the image below). Those mines become visible to the Enutrof next turn. Likewise, you can click on the Enutrof to have those invisible mines become visible.


Character: Flaming Gold

Server: Nox

Date/Time: 10/5/2015 at 9:40 AM EST (6:40 Server Time)

Location: Every fight

Bug: The rank 2 version of the passive Trade Secrets causes a second Hot magma attack to occur. Also, killing an enemy with Meteor (without a mine underneath that enemy) causes a second Meteor attack to occur (in which case it becomes an AoE ).

Process with Hot Magma:
  1. Rank 2 of the Trade Secrets passive must be in the deck.
  2. Have more than one enemy/person in the AoE of Hot Magma (one of them must be an enemy with low health, but not the only enemy left standing though).
  3. Have the Enutrof cast Hot Magma to finish off that enemy.
  4. Watch as a second Hot Magma attack occurs.

With Meteor:
  1. Same as step 1 with Hot Magma; Trade Secrets must be at Rank 2 and be in the active deck.
  2. Have a couple enemies around each other (allies work too). One of them must have a mine underneath them and be near death.
  3. Kill off the enemy with little health remaining and no mine underneath with Meteor.
  4. Thanks to the newly formed Silver Mine, a second attack occurs, which becomes an AoE.

This post has been edited by demonfoxassassin - October 05, 2015, 16:11:17.
Thread : 1.44 Bug Reports  Preview message : #914047  Replies : 3  Views : 115
posté October 01, 2015, 06:19:33 | #3
Character: Mister Sparkles

Server: Nox

Date/Time: 10/1/2015 at 12:00 am EST (9/30/2015 at 21:00 Server Time)

The Haven World Market will not keep my things in the market for very long. Every time I put the item in to sell in the Sale tab, it ends straight in the Withdraw tab as soon as the item is put up on the Market. It also displays the item being listed at 16 Hours remaining.

  1. With a Haven World, place an item for sale on the Haven World Market.
  2. Either go to the Buy or Withdraw tab. Then go back to the Sale tab. The item is gone.
  3. Go to the Withdraw, where that item is sitting.
Alternative process: You can also exit the market and reopen the market after putting the item up for sale. Then click on the Withdraw tab.

Just placed in the HW Market:

A couple seconds later.....

This post has been edited by [Flatops] - October 01, 2015, 09:31:28.
Reason for edit : Updating thread title
Thread : 1.44 Bug Reports  Preview message : #912066  Replies : 6  Views : 147
posté October 01, 2015, 05:11:32 | #4
Display bug length of a Fight Characters: Captain Milkybottoms, Lady Stardust, Flaming Gold (these 3 on one account) and Mister Sparkles (alt)

Server: Nox

Date/Time of Occurance: 9/29/15 thru 9/30/15

This one made me giggle.
Detail: When restarting a client or relogging during a fight, the clock that keeps track on how long the fight is gets messed up. The results window at the end of the fight told me that the fight against this formidable foe took 24 million minutes.


This post has been edited by [Flatops] - October 01, 2015, 09:22:09.
Reason for edit : Updating thread title
Thread : 1.44 Bug Reports  Preview message : #912045  Replies : 1  Views : 65
posté September 30, 2015, 18:38:23 | #5
[New] Incomplete Achievement List Character Name: Lady Stardust

Server: Nox

Bug: Hardcore versions of Flaxhid's Sanctuary, Tormentor's Pit, Enurado Dungeon, Srambad Dungeon, and Blackspore are completely removed from the list of Achievements for my Eniripsa.

The achievements won't pop up if they are completed.

This post has been edited by [Sabi] - October 01, 2015, 01:54:46.
Thread : 1.44 Bug Reports  Preview message : #911769  Replies : 1  Views : 83
posté September 29, 2015, 15:42:04 | #6
Nox and Remington are open.

Thread : General Discussion  Preview message : #910977  Replies : 49  Views : 1233
posté September 29, 2015, 14:43:54 | #7
They will turn this car update around if we keep asking if we're there yet.  

Thread : General Discussion  Preview message : #910913  Replies : 49  Views : 1233
posté September 28, 2015, 15:57:27 | #8
That was the old way of how sidekicks acquired loot, which was changed when the Shushu area was released.

They follow the same rules as regular players when it comes to loot.

for some items it could be more interesting to play with 2 characters and 4 sidekicks, while in other cases having Sidekicks could be a real handicap compared to normal characters. To address this issue and have a more natural loot system, Sidekicks will now loot as normal characters, based on their own Prospecting (100), and benefiting from Prospecting bonus provided by combat challenges.
- From the Shu'Far Away Changelog

Thread : General Discussion  Preview message : #910547  Replies : 3  Views : 335
posté September 21, 2015, 22:05:19 | #9

Quote (Flatops @ 21 September 2015 17:00) *
....Although I wasn’t there, he said I was his friend. Which came as some surprise, I spoke into his eyes. “I thought you died alone, a long, long time ago?” “Oh no, not me. I never lost control. You’re face to face, with the Moon who sold the World - of Twelve!”
As someone who enjoys listening to songs by David Bowie, I approve.

Thread : News  Preview message : #908571  Replies : 96  Views : 3107
posté September 19, 2015, 15:27:46 | #10
You might as well fill in a request form, asking Sisyphus to stop messing around and actually get the boulder up the hill.

As some people mentioned, you can ignore it in a couple ways: through the Ignore List, simply not paying attention to it, or turning off the color chat the bot is using.

The bot issue in Dofus is way worse than what I've seen here. I rarely see a bot here, as opposed to seeing waves and waves in many P2P areas (that includes participating in the Kolosseum).

Now if all the bots start doing things in plain sight: such as running high-level dungeons, participating in Merit PvP (or any future PvP system), taking over harvest areas to the point where leveling a certain profession is a nightmare, then we can start worrying.

Thread : Technical Issues  Preview message : #908121  Replies : 43  Views : 892
posté September 19, 2015, 02:12:48 | #11

Enutrof (probably removing 1 pouch)
The only other change to Enutrof that I can see (besides this) is a fix to a bug that Trade Secrets has on the live server. Currently, if you have the Trade Secrets passive on and kill an enemy with Hot Magma, a second Hot Magma animation will happen (and cause damage again, but slightly stronger than the last due to the newly formed Silver Mine).

This post has been edited by demonfoxassassin - September 19, 2015, 02:40:37.
Thread : Feedback  Preview message : #908037  Replies : 26  Views : 1057
posté September 13, 2015, 01:20:52 | #12
WTB: Golden Surimi (lvl 0) As the title states, I'm looking to buy a level 0 Golden Surimi.

Leave a message by either:
  • Ankabox
  • Send a /w to any of my toons: Flaming Gold, Captain Milkybottoms, or Mister Sparkles. I'm usually on late in the afternoon until 10 or 11 PM (EST).
  • Post in this thread

Thread : Trade  Preview message : #906470  Replies : 0  Views : 57
posté September 06, 2015, 16:06:19 | #13
The Runic Recycler.

Thread : General Discussion  Preview message : #904875  Replies : 29  Views : 2093
posté September 05, 2015, 23:28:22 | #14
I agree with the fact that Refreshment, compared to the other passives exclusive to the Pandawa, is outright plain.

I honestly see this Passive as a healing/support passive. I do like the +1 to Dizzy generation to Dizzy generating spells.

I don't feel there shouldn't be more glyphs on Pandas. The examples you gave are exactly what Fecas do (and I consider it, more or less, their thing).

Idea: This is more or less Bamboozle focused.
  • Give Bamboozle a special effect when used on an ally, it creates a square AoE around the ally, and allies in that AoE are healed for ~5% of their HP for 2 turns. Or an instant ~5-10% of their max HP for the allies around the allied target.
  • When using Bamboozle on the Barrel, allies that are pushed back are healed for ~7-10% of their max health.
  • The spell costs 1 WP when used on yourself.
An alternative to the cast on the Barrel is to bring it back to what it did before the spell deck system, which was push back 4 cells instead of 3.

And (possibly) keep the 15% final damage buff for the Pandawa and his or her allies around their Barrel.

This post has been edited by demonfoxassassin - September 05, 2015, 23:28:55.
Thread : Pandawa  Preview message : #904777  Replies : 8  Views : 656
posté September 05, 2015, 18:20:25 | #15

Quote (SSBKewkky @ 05 September 2015 18:16) *
Uhh... He never implied that dora NIO needs a nerf. He said that the new belt is basically a Dora NIO with the top chopped off and lamer stats for its level.
This is exactly where I was getting at. ^^

Thread : Feedback  Preview message : #904725  Replies : 232  Views : 11034
posté September 05, 2015, 17:43:02 | #16
I could have sworn that Critical Hits was a natural stat on belts along with cloaks, epps, weapons (One-Hand/Two Hand Daggers), and amulets.

I understand that the Relic can use a little more love in terms of stats. 10 more Fire and Air Resist would probably be a start.

But despite that:

I'm sort of disappointed that this Relic has similar stats to the Dora N.I.O.. Putting the fact that the N.I.O. probably holds more in terms of weight in stats aside, this Belt does the exact same thing as N.I.O., minus the extra stats the Hat has that the belt doesn't (Initiative and the natural range bonus helmets generally have).

You might as well just cut a big hole on the top of the N.I.O., get rid of some stats (some resists, Initiative, that + 1 Range, and a couple points in HP), and put it on your waist and call it the new Relic we see at the moment.

I'd be open to a Healer Relic (It's been a while since Celestial Bearbarian) or something.

This new Relic at the present moment is just a Dora N.I.O. that we can put on our waist.

This post has been edited by demonfoxassassin - September 05, 2015, 18:01:55.
Thread : Feedback  Preview message : #904720  Replies : 232  Views : 11034
posté September 05, 2015, 16:26:42 | #17
The Legendary is also trading Critical Hits for [somewhat more] consistent damage. If I remember correctly, doesn't CH hold some weight on an item?

Thanks for the find on the Belt. I missed that when I was looking at the items haha.

I think my only gripe would be the 26 level gap between the Wa Wabbit's thong and this Legendary belt for Control. My only suggestion would be to not have that much of a big gap, if it can be helped.

This post has been edited by demonfoxassassin - September 05, 2015, 16:31:46.
Thread : Feedback  Preview message : #904706  Replies : 232  Views : 11034
posté September 05, 2015, 05:24:02 | #18
How about extra abilities that can be used by shaving off a portion the Barrel's Litres as a tradeoff? The higher level the following Fire spells are, the less amount of Litres you need to pay.

  • Dairy Springer: Can use while carrying the Barrel at the price of ~10% of the Barrel's Litres (and the normal AP cost of the spell).
  • Flaming Burp: can use while carrying the Barrel at the price of ~5% of the Barrel's Litres (and the AP cost of the spell).
  • Light My Fire: In my opinion, this spell is the red headed step child of the Fire branch, due to the fact it's not a pure AoE spell and using Flaming for extra damage is unreliable and generally a waste of resources unless your team is willing to work with it, though it is a nice deterrent at times. I would like to see the spell (without the Barrel) become a 1 cell cross AoE. When used on the Barrel, I'm thinking of either lowering damage or lowering resists to heals, but more leaning with the lower resists to heals to have synergy with the Water branch and Flaming Burp (with the Cocktail Passive). ~5-7% Litres per use use on the Barrel (and the AP cost of the spell). Alternatively, using it on the Barrel makes the next Fire spell used on the Barrel a little stronger.

The idea of this is to make it a little more offensive by giving it a little more oomph to Dairy Springer (with Aggressive Barrel Passive) and Flaming Burp (also with Aggressive Barrel Passive), while at the same time, allowing those 3 spells have a little more synergy with the other two branches (the first two with the Earth branch, and potentially all 3 with the Water Branch. The major con to this, however, is that the Fire branch will [most likely] remain as a second choice rather than a first.

Here are my thoughts on Milking It and Explosive Flask:

Milking It:

Revamp wise, our base was 125, 150 with the Barrel in the AoE. Now we have 110 base, and 121 with the Barrel in the AoE. Without the Barrel, it was a 12% loss (fair, since the AoE was bigger than say Explosive Flask). With the Barrel in the AoE, however, we saw a loss in ~19.33% damage. I wished they scaled the damage down the same as they did with the damage without the Barrel (-12% instead of ~-19.33%).

My only suggestion is to bump the extra base damage up from 11 to ~22 (at 200) to match the scaling.

Explosive Flask:
In my opinion (which it is exactly as it is, an opinion), Explosive Flask is fine, damage wise. This is factoring in the reduction in damage AoE spells received to better separate the power between a single-target spell and an AoE spell. Back to comparing the base numbers from their revamp to post-spell deck, Explosive Flask went from 100 (150 when throwing a carried target) to 92 (138 when throwing a carried target with this spell), an 8% loss which is not bad.

I wouldn't recommend removing the linear restriction on Flask, because it would become a Milking It that costs 1 less AP, has 1 less minimum Range and has a smaller AoE. The throwing effect, in my opinion, should stay. I really can't suggest anything for Explosive Flask at the moment.

I think this is a contributing factor as to why the Fire branch is either unappealing or not good enough to be on its own. Out of all the Pandawa only passives, there is none that the Fire branch can call its own. What I'm saying is that is that there is no passive that only benefits the Fire branch . Water has Cocktail while the Earth branch has Pandemic, Aggressive Barrel (for the 10% increase to damage when carrying the Barrel), and Bambottle. What does Fire have? Damage Passives that the other branches can utilize.

This post has been edited by demonfoxassassin - September 05, 2015, 05:26:27.
Thread : Pandawa  Preview message : #904638  Replies : 12  Views : 1010
posté September 05, 2015, 00:53:39 | #19
Speaking of Control, what happened to belts with control after lvl 150? It seems as if they just died off the face of the Krosmoz.

Thread : Feedback  Preview message : #904579  Replies : 232  Views : 11034
posté September 04, 2015, 23:54:46 | #20

Moon might have dropped the Hammer....on his head....several times.

(also note hes missing the 3 stripes on his cheeks)
They are there. If you look at the cheek that isn't close to the Hammer, you can see it. It's tinted red, due to the lighting.

Thread : Feedback  Preview message : #904565  Replies : 30  Views : 1914