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demonfoxassas...'s profile
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Member Since : 2008-06-24
140 Posts (0.15 per day)
Most active in : General Discussion
posté May 24, 2015, 01:17:07 | #1

Quote (Nox16 @ 24 May 2015 01:09) *
Monk island or whispers... honestly I think these areas are fine enough would be nice if they were updated and quests were added...
This.
My third pick would be Calamar Island.

Chillberg and Sadida Kingdom would probably be in the back, with Sadida Kingdom having more priority than Chillberg. Mostly because Chillberg has a questline and sidequests as opposed to Sadida Kingdom.

Maybe Bilbiza.


This post has been edited by demonfoxassassin - May 24, 2015, 01:39:57.
Reason for edit : Had to add something...for the upteenth time
Thread : General Discussion  Preview message : #865633  Replies : 28  Views : 508
posté May 24, 2015, 00:36:45 | #2
Just a question: Is it still following the 2 PP for 1 Damage ratio (with General Damage being swapped around with Final Damage)? 75% Final Damage for 150 PP seems...weirdly high.

I would think that the ratio of Prospecting to Final Damage will be different to the current Prospecting to General Damage ratio we have now.

But....I could be wrong.


This post has been edited by demonfoxassassin - May 24, 2015, 00:55:04.
Thread : Feedback  Preview message : #865619  Replies : 70  Views : 1317
posté May 23, 2015, 13:59:09 | #3
It's like how the Strawberry Jellies retain the old Scalding/Flaming mechanic (Scalded target takes damage on the start of its turn when its next to something in the Flaming State), most likely an oversight.


Thread : General Discussion  Preview message : #865370  Replies : 9  Views : 405
posté May 23, 2015, 13:41:07 | #4
If you're referring to doing what you said all in one turn, it shouldn't be possible. Hellzerker Transformation has a cast limit of 1 per turn.


Off Topic: Is anyone noticing a trend with these current spell changes? It looks like they're removing the MP costs of elemental spells altogether. Dy7 or 3xi, would it be possible to explain the reason for these changes, please? I'm just curious.


This post has been edited by demonfoxassassin - May 23, 2015, 13:44:37.
Thread : Feedback  Preview message : #865364  Replies : 70  Views : 1317
posté May 23, 2015, 01:09:36 | #5
I neither like it, nor do I hate it.

I have to see it once they bring in the next batch of classes and see the changes.

For all I know, they might actually make Feca's Provocation an all new, different, active that does not suck. That's probably when I might be in a dilemma. If they did nothing to Feca's spells, then I'd be indifferent due to the fact I only use 11 spells (3 actives, 2 of each element, and 2 spells to move glyphs).

Though I would probably be indifferent, it doesn't mean that I'll turn a blind eye to the complaints that people have about the system. I acknowledge the fact that people will hate this due to the fact that it will impede with their playstyle, and rightfully so.


This post has been edited by demonfoxassassin - May 23, 2015, 01:21:45.
Thread : General Discussion  Preview message : #865122  Replies : 64  Views : 1597
posté May 22, 2015, 22:19:36 | #6

Quote
What I did notice is it seems heal bases in general are a lot weaker, is this a Sadida thing or will it be to healing in general? Shields seem fine though so I guess its a heal thing. Still they seem really low, but I guess I'll have to play with it more.

According to Dy7's post (post #15) on the feedback thread for Sadidas on the French forums:

It looks like they're changing how heals work in general, based on some factors. These include the large increase of heals from the new passives, changes to heal resists, base ratios, etc.

I might be reading/interpreting it wrong, though.


This post has been edited by demonfoxassassin - May 22, 2015, 22:21:58.
Reason for edit : typo
Thread : Feedback  Preview message : #865019  Replies : 58  Views : 1058
posté May 22, 2015, 19:45:10 | #7
PO = Portée

Which means Range.


Thread : Feedback  Preview message : #864898  Replies : 70  Views : 1317
posté May 22, 2015, 18:15:21 | #8
The way I look at Zerktanker, it's to (I think) compensate for the range that can not be modified in the Hellzerker form. You're going to need the resistances if you plan to rush in melee (in Hellzerker) and use your earth attacks.


Thread : Feedback  Preview message : #864802  Replies : 70  Views : 1317
posté May 22, 2015, 17:22:56 | #9

Quote (3xited @ 22 May 2015 17:19) *

Quote (demonfoxassassin @ 22 May 2015 17:05) *
We just need to pray that the PP into resistances was a typo.

You are right, Enutrof are supposed to transfert PP into final damage.
This bonus can be changed into resistances once you choose the passive Drhellzertanker.

We forgot to implement it on both passive for this beta.
Thank you very much for the clarification.  


Thread : Feedback  Preview message : #864755  Replies : 70  Views : 1317
posté May 22, 2015, 17:05:20 | #10
We just need to pray that the PP into resistances was a typo.


Thread : Feedback  Preview message : #864745  Replies : 70  Views : 1317
posté May 22, 2015, 16:52:20 | #11
They did it. From the FR changelog of the test server.

Quote
Hagën-Glass
  • Armure Suprême diminuée de 50 à 20 points cumulés.
Hagen Daz will have 20 stacks of Supreme Armor instead of 50.

I wonder what the catch will be, though.


And:

Quote
Feu de l'Amour Pourra désormais être supprimé.
Fire of Love can now be deleted.


This post has been edited by demonfoxassassin - May 22, 2015, 17:00:32.
Thread : General Discussion  Preview message : #864738  Replies : 2  Views : 400
posté May 22, 2015, 16:19:34 | #12
Is the Hypermovement removal from the Drhellzerker effects still there?


This post has been edited by demonfoxassassin - May 22, 2015, 16:20:13.
Thread : Feedback  Preview message : #864709  Replies : 70  Views : 1317
posté May 22, 2015, 16:07:27 | #13
I feared that Meteor was going to get a cast limit. Looks like my fears were right.

The Dodge for Drheller is a nice change.


This post has been edited by demonfoxassassin - May 22, 2015, 16:16:07.
Thread : Feedback  Preview message : #864693  Replies : 70  Views : 1317
posté May 21, 2015, 00:34:07 | #14
Five Actives/Passives at 150?! Holy sheet. Way to cripple classes that need to have a majority of their actives/passives in order to function.


Thread : News  Preview message : #863799  Replies : 163  Views : 3768
posté May 17, 2015, 22:23:13 | #15
Sow n Sows in the Haven World Name: Mister Sparkles
Server: Nox
Server Time: 13:18


Some of the Sow n sows in the Haven World will not be repacked when you attempt to.


Thread : 1.42 Bug Reports  Preview message : #862654  Replies : 0  Views : 40
posté May 14, 2015, 18:33:13 | #16
They have an idol in the shape of a Pikmin. I want it.


Thread : General Discussion  Preview message : #861736  Replies : 20  Views : 568
posté May 14, 2015, 17:34:30 | #17
While they are at it, can we also get the ability to destroy our Fire of Loves? ;L;


Thread : General Discussion  Preview message : #861712  Replies : 13  Views : 344
posté May 09, 2015, 23:20:43 | #18

Quote (LouCypher @ 09 May 2015 02:03) *
Haven't seen the one name selling any recently so maybe they fixed it
I went back to the cavern of where the Zinit quest stopped at to confirm this, but it seems Ullu still has that one option in his dialogue that can allow a person who has done the quest to obtain Schneks left and right.


This post has been edited by demonfoxassassin - May 09, 2015, 23:24:15.
Thread : General Discussion  Preview message : #860283  Replies : 22  Views : 1019
posté May 09, 2015, 17:13:14 | #19
I have two things I'm proud of:

The WIP of my Panda's HB.


My Water/Fire Feca. Mister Sparkles, the Lockless Monster. I have no shame in that Z blade. 


Thread : General Discussion  Preview message : #860219  Replies : 55  Views : 2977
posté May 08, 2015, 21:39:54 | #20
MAMAAAA!


Thread : General Discussion  Preview message : #859949  Replies : 33  Views : 1517