Back to

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics.
Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

demonfoxassas...'s profile
Member Since : 2008-06-24
55 Posts (0.07 per day)
Most active in : General Discussion
posté November 19, 2014, 23:22:23 | #1

I don't even.


Thread : News  Preview message : #798664  Replies : 349  Views : 4800
posté September 09, 2014, 17:04:46 | #2
I'm going to update this throughout the day.

So far:

  • Astrub's new look.
  • The Aptitude System.

  • Mine Helmet lost the Harvest Bonus to ores.

Thread : Changelogs  Preview message : #772528  Replies : 779  Views : 9146
posté August 29, 2014, 19:25:59 | #3
They'll just tape a dagger on each end of a large stick around and call it a Two-Handed Sword.

Thread : General Discussion  Preview message : #767496  Replies : 27  Views : 928
posté August 18, 2014, 15:11:33 | #4

Quote (Meowsa @ 18 August 2014 09:51) *
Anyone have info on the Cactlass?

Here you go.

*The 50% damage is in 3 random elements.

This post has been edited by demonfoxassassin - August 18, 2014, 16:04:37.
Thread : Feedback  Preview message : #764105  Replies : 563  Views : 36573
posté February 27, 2014, 01:48:52 | #5
The firefly aura has some Final Fantasy X nostalgia in it [to me, anyway].

As for the second choice, undecided.

Thread : News  Preview message : #685605  Replies : 46  Views : 2325
posté February 06, 2014, 05:47:24 | #6
Hopefully 2014 will be the year which allows us to customize our character's colors even further.

My background will need to be redone/darkened though. :s

Thread : General Discussion  Preview message : #675533  Replies : 12  Views : 1398
posté February 01, 2014, 06:25:18 | #7

Quote (Kouromaro @ 01 February 2014 03:20) *

My concern with Enutrof in this discussion mainly involves the concept of it ever since Enu was released. A class having advantage in obtaining items, (greedy in nature too).
For that what I am suggesting is making Enu less a dd class and more a treasure hunter classes.
As for what I define treasure hunters: Excel at getting items. However whether or not they can survive the battle to keep the item is a different story. Typically dealing less damage than other classes.

So you want to turn them into a bad class that is given a better chance at more drops out of pity compensation.

I'm sorry, but no class deserves that kind of punishment whatsoever.

Thread : General Discussion  Preview message : #672971  Replies : 63  Views : 3572
posté January 30, 2014, 23:14:42 | #8

This post has been edited by demonfoxassassin - January 30, 2014, 23:15:39.
Reason for edit : someone already replied
Thread : Technical Issues  Preview message : #672285  Replies : 4  Views : 302
posté January 30, 2014, 22:33:32 | #9
What baffles me is how people define the term "Treasure Hunter".

Treasure Hunters don't pick up [or in this case, drop] everything they see, they search/look for what they set their eyes on. Coming out empty-handed is normal.

That said, my answer is still a no.

Edit: Even if you bring in the Crazy Prospector aspect, they usually go for the item that benefits them the most like the Treasure Hunter.

This post has been edited by demonfoxassassin - January 30, 2014, 22:46:13.
Thread : General Discussion  Preview message : #672247  Replies : 63  Views : 3572
posté January 30, 2014, 19:04:02 | #10

Quote (XjumperX @ 30 January 2014 01:15) *
I never said I wanted it more difficult for non enus, infact I said the opposite - I suggested enus offering a pp buff to allies.
Like I said about Treasure Tracker in my post, it's going to give more incentives to make an Enutrof .

Enutrofs do not need any more incentives. The entire concept of getting more items than the next guy is already one big, rotten fruit that was painted to make it look like it still looks good and finally placed on top of the Enutrof cake. When people look at the cake, they ignore how beautiful the cake looks, and get completely transfixed and attracted to the poisoned fruit in disguise.

You're seriously saying that enu blessing helps enus?? You rarely get anything and when you do, you usually just delete because it's junk.
Gynrei is stating that it's part of the extra loot drop. S/he [I apologize for that] wasn't saying that the item gifted to an Enutrof via Enutrof's Blessing would be useful in any way shape or form. Just an extra item.

This post has been edited by demonfoxassassin - January 30, 2014, 19:12:15.
Thread : General Discussion  Preview message : #672129  Replies : 63  Views : 3572
posté January 29, 2014, 16:00:32 | #11
As an Enutrof, extra loot is appreciated, but I feel it's rather unnecessary. As it stands now, the Enutrof is a dog that is forced to constantly dig up lots of crap, which is really pitiful. From Treasure Hunter to Fido with the click of the 'Confirm' button after giving it a name during Character Selection.

For those saying that PP makes the treasure hunter/crazy prospector, you're obviously being oblivious to the rest of their battle abilities that makes them the crazy prospector/treasure hunters. Mines, knowledge of the land, the ability to reduce movement to keep enemies at bay, Shovels,etc.

The biggest mistake the Devs made for the Enutrof was Treasure Tracker, which was a straight up invitation for everyone to make an Enutrof with tons of PP. When I first tried out the Enutrof here [after playing Dofus], I found it interesting that they made PP into something somewhat useful [as PP w***e Enus on Dofus can reach 600 PP, but their battle abilities are terrible], but it's a pitiful excuse to hoard up to 500 PP.


I apologize for starting off topic, but the next bit will have my answer to the OP's topic:

To the OP, no. It's like the initial 20 PP bonus the Dofus Devs decided to give to the Enutrofs as well as a chest summon that picks up extra loot, both being huge mistakes. And before any Dofus player gets on my case, Enutrofs lost their 20PP bonus and they have said they will likely remove the extra loot roll from the chest.


As someone stated, they need to improve the drop rate/system. However, the pouches need to go as well.

-From an Enutrof

This post has been edited by demonfoxassassin - January 29, 2014, 21:07:05.
Thread : General Discussion  Preview message : #671489  Replies : 63  Views : 3572
posté January 28, 2014, 15:46:28 | #12

Quote (Sabi @ 28 January 2014 14:55) *
Important addition to the changelog.
Note that this change will also be implemented on Beta today.

Item gain: the current Sidekick loot system led to many unnatural results regarding players’ loot. For example, for some items it could be more interesting to play with 2 characters and 4 sidekicks, while in other cases having Sidekicks could be a real handicap compared to normal characters. To address this issue and have a more natural loot system, Sidekicks will now loot as normal characters, based on their own Prospecting (100), and benefiting from Prospecting bonus provided by combat challenges. Note that they will still not benefit from Prospecting bonus on equipment items.
That's a horse of a different color. Another welcoming change right there.

Thread : Changelogs  Preview message : #670889  Replies : 469  Views : 26317
posté January 27, 2014, 03:25:22 | #13

Quote (RaVeN-Fifteen @ 27 January 2014 01:28) *

Quote (IYesWayI @ 27 January 2014 00:37) *
Yeah there are only two insigs with stats. Meridia and class emblem. Very lame. Especially when the sacrier emblem looks like garbage.
Medal of Merit
gives +5% res
Even though Medal of Merit is an insignia that gives stats, it only lasts for the first turn of a fight. After that first turn, a person just wasted an insignia slot.

The icon circled [or partly circled as it got cropped off] is the 5% resistance bonus from the Medal.

EDIT: There is also the Guard Insignia. But that only gives 20% damage and resists when fighting an outlaw; which that kind of PvP rarely happens and therefore putting it in the useless pile with the Medal of Merit after the first turn.

This post has been edited by demonfoxassassin - January 27, 2014, 03:36:12.
Reason for edit : typo and forgot to add some stuff
Thread : General Discussion  Preview message : #670063  Replies : 8  Views : 451
posté January 25, 2014, 23:49:49 | #14
Let the Medal of Merit's effect [+5% resistances] last for the entire fight, not just one turn.

Thread : General Discussion  Preview message : #669643  Replies : 290  Views : 14431
posté January 22, 2014, 21:11:18 | #15
If you go to Options:

  • Click on the tab labeled 'Video'
  • Under the two Quality Level settings, there should be five items that you can check to turn them on and off. The third one out of those five is Display Characters Behind Walls.

Thread : General Discussion  Preview message : #668063  Replies : 4  Views : 259
posté January 22, 2014, 18:45:22 | #16

Spoiler: (highlight to show)
Look for a patch of soil that looks different from the rest.

Thread : General Discussion  Preview message : #667971  Replies : 1  Views : 251
posté January 22, 2014, 17:07:51 | #17

Quote (FurmentalAlchemy @ 22 January 2014 16:55) *

Quote (Uiasdnmb @ 21 January 2014 16:30) *
I'm against the key idea, filling group with sidekicks is as punishing as it is.
Btw, you you've opened sidekick interface, this was there since the patch:
That's so incredibly, amazingly, unbelievably sleazy and slimy, especially considering there's no mention of a temporary behavior in regards to both things in the original posts that I particularly remember, and the fact you need to have one to even read that, in a place that's so easily overlooked. It's basically giving themselves free rein and, I do think, it could be a case of false advertising.
It's worth noting that you don't even need a Multiman to access that menu and hover over the question mark [Tried it on an alt account that didn't have a single Multiman except for the one that was up for testing]. That said, I do agree that they should have added that bit in one of their articles about them.

Thread : General Discussion  Preview message : #667939  Replies : 46  Views : 1807
posté January 21, 2014, 01:31:51 | #18
Donte 'Pokemahbelly [play on of Dante's Inferno and the Pillsbury Dough boy, where there's always a finger poking his belly]

Gott 'Akill 'Emall [pun on the Pokemon slogan, 'gotta catch 'em all!'] 

Thread : News  Preview message : #666997  Replies : 140  Views : 4001
posté January 09, 2014, 22:55:10 | #19
Reduce the amount of time it takes for plants [wild flowers, trees, and crops] to fully grow when it gets too hot or too cold for them. Please?

This just came to me, but give F2P the ability to trade with other players.

And a player status feature like Dofus has. Going away for a bit? Set your status to 'Away' so people in the guild or friends list knows. Or the other away status that leaves an automated message explaining why they are away. Want to buckle own and get things done? Set it to solo so nobody can interact with you. Want only friends/guildmates to interact? Private mode.

This post has been edited by demonfoxassassin - January 10, 2014, 18:56:24.
Reason for edit : typo
Thread : General Discussion  Preview message : #662417  Replies : 290  Views : 14431
posté January 04, 2014, 17:47:33 | #20

Quote (MEMW909 @ 04 January 2014 12:18) *
Double xp events and it should be monthly am not greedy to say weekly.
Or maybe occasional events where the drop rate is doubled.  

Thread : General Discussion  Preview message : #660263  Replies : 290  Views : 14431