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Incidentally we can make them dual element instead of tri-element and they'd gain around 5-7% additional damage, pending we don't touch any other stats.
Every stat has weights, and we can't add somewhere without taking away. Every item has a capacity that they're currently designed around.
Shouldn't the formula take into account the difficulty of crafting the weapon rather than just raw level and quality?
It seems to be an obvious flaw in the formula or maybe I'm missing something.
From what they said it appears that shushu weapons will be more for people who "tri element". So people who are tri element will benefit from having a shushu weapon. So if you are not, then well its your loss and your problem.
I like the community exclusive sales it makes the item more unique and worth purchasing. I think ankama sees the importance in this above just making a few dollars. Just be patient and sales will come to our community.
I also agree with the others in that F2P is the ultimate reward. Relax guys and enjoy the game. There's plenty of sales to come when steam opens for the public and then we can all look cool and kawaii.
1. I can't tell but wakfu on steam is awesome and I imagine it bringing in a lot of new players.
2. Making Wakfu free has definitely impacted my decision to play as I haven't played in almost 1 year and only came back once it became free. The play experience is enjoyable and do not care to sub at this time as I don't really notice the drop penalty as I am still dropping many items of every quality. The xp penalty is noticeable but manageable.
3. I feel like the free to play model is fair as is, it'd be nice if they allowed us to know when new islands/content would be accessible but otherwise I'm happy as it is.
This post has been edited by Starbux - August 12, 2014, 17:48:22.