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Member Since : 2012-03-10
415 Posts (0.47 per day)
Most active in : General Discussion
posté Yesterday - 20:14:48 | #1

Quote (Brokonaut @ 01 September 2014 19:55) *
I have it under melee and precision under my files.

• Mango
That's unfortunate


Thread : General Discussion  Preview message : #768830  Replies : 23  Views : 1074
posté Yesterday - 17:56:41 | #2
I can't connect either


Thread : General Discussion  Preview message : #768665  Replies : 14  Views : 353
posté Yesterday - 17:52:58 | #3

Quote (kurokat @ 01 September 2014 09:37) *
Explain to me how K'mir is distance. It has a range of 1, non-modifiable.

- Kat
Fits better with the rest of the branch when getting bonus from equip.


Thread : General Discussion  Preview message : #768661  Replies : 23  Views : 1074
posté August 24, 2014, 02:07:58 | #4

Quote (Genrou @ 24 August 2014 02:05) *

Quote (Starbux @ 24 August 2014 02:00) *

Quote (Brokonaut @ 24 August 2014 01:31) *
Incidentally we can make them dual element instead of tri-element and they'd gain around 5-7% additional damage, pending we don't touch any other stats.

Every stat has weights, and we can't add somewhere without taking away. Every item has a capacity that they're currently designed around.

• Mango
Shouldn't the formula take into account the difficulty of crafting the weapon rather than just raw level and quality?

It seems to be an obvious flaw in the formula or maybe I'm missing something.

From what they said it appears that shushu weapons will be more for people who "tri element". So people who are tri element will benefit from having a shushu weapon. So if you are not, then well its your loss and your problem.
sucks for those that made them


Thread : General Discussion  Preview message : #765895  Replies : 503  Views : 11372
posté August 24, 2014, 02:00:23 | #5

Quote (Brokonaut @ 24 August 2014 01:31) *
Incidentally we can make them dual element instead of tri-element and they'd gain around 5-7% additional damage, pending we don't touch any other stats.

Every stat has weights, and we can't add somewhere without taking away. Every item has a capacity that they're currently designed around.

• Mango
Shouldn't the formula take into account the difficulty of crafting the weapon rather than just raw level and quality?

It seems to be an obvious flaw in the formula or maybe I'm missing something.


Thread : General Discussion  Preview message : #765891  Replies : 503  Views : 11372
posté August 19, 2014, 21:43:29 | #6
Hi thanks for this it is very helpful and much appreciated.


Thread : Eniripsa  Preview message : #764537  Replies : 17  Views : 1121
posté August 19, 2014, 18:36:54 | #7
These double xp events are great and make the game really enjoyable. Thanks!


Thread : General Discussion  Preview message : #764476  Replies : 19  Views : 620
posté August 18, 2014, 03:44:03 | #8
Thanks for this post, much appreciated


Thread : General Discussion  Preview message : #763997  Replies : 16  Views : 778
posté August 16, 2014, 16:15:37 | #9
I like the community exclusive sales it makes the item more unique and worth purchasing. I think ankama sees the importance in this above just making a few dollars. Just be patient and sales will come to our community.

I also agree with the others in that F2P is the ultimate reward. Relax guys and enjoy the game. There's plenty of sales to come when steam opens for the public and then we can all look cool and kawaii.


Thread : General Discussion  Preview message : #763553  Replies : 41  Views : 800
posté August 12, 2014, 17:47:38 | #10
1. I can't tell but wakfu on steam is awesome and I imagine it bringing in a lot of new players.

2. Making Wakfu free has definitely impacted my decision to play as I haven't played in almost 1 year and only came back once it became free. The play experience is enjoyable and do not care to sub at this time as I don't really notice the drop penalty as I am still dropping many items of every quality. The xp penalty is noticeable but manageable.

3. I feel like the free to play model is fair as is, it'd be nice if they allowed us to know when new islands/content would be accessible but otherwise I'm happy as it is.


This post has been edited by Starbux - August 12, 2014, 17:48:22.
Thread : General Discussion  Preview message : #762365  Replies : 6  Views : 355
posté August 12, 2014, 16:33:54 | #11

Quote (khackt @ 12 August 2014 16:14) *

you get to choose
Nice thanks for sharing the info Khackt


Thread : General Discussion  Preview message : #762340  Replies : 57  Views : 1702
posté August 12, 2014, 16:20:58 | #12
This is a pretty good idea


Thread : General Discussion  Preview message : #762339  Replies : 16  Views : 317
posté August 12, 2014, 15:35:40 | #13
Its crazy how every year is a revamp year for Wakfu.


Thread : General Discussion  Preview message : #762321  Replies : 57  Views : 1702
posté August 12, 2014, 15:29:36 | #14
I'd be ok with this and I'm a non-subscriber. Seems fair to me.


Thread : General Discussion  Preview message : #762318  Replies : 12  Views : 424
posté August 11, 2014, 06:03:36 | #15

Quote (Sargent-Wiggest @ 10 August 2014 13:13) *

Quote (Dy7 @ 10 August 2014 17:09) *

Quote (Dy7 @ 10 August 2014 16:30) *
Hello,

A short message to tell you that we do have observed that this idea did appeal to you — and to reassure you : we will proceed differently

For example, here's another possibility :
  • Fragments obtained by the machine are linked to the account.
  • It takes about 50 dungeons * (at level 125) to get a Relic from fragments linked to the account.
  • Fusion of fragments linked to the account creates a Relic linked to the account.
  • Relics already in game remains exchangeable.
  • Fragments already in game remains exchangeable.
  • Looted Relics remains exchangeable.
  • Looted fragments remains exchangeable.
  • Fusion of exchangeable fragments creates an exchangeable Relic.
  • There is a way to trade exchangeable fragments against fragments linked to the account in order to finish quickly its Relics through the purchase.
*number to balance according to the will.

The question remains open
This is pretty good and reasonable


Thread : General Discussion  Preview message : #761846  Replies : 115  Views : 2433
posté August 08, 2014, 21:22:50 | #16
I think this rate makes sense considering you have to be a high level harvester to even collect them which shrinks the size of the population that has access to them.


Thread : General Discussion  Preview message : #761096  Replies : 8  Views : 328
posté August 07, 2014, 01:06:32 | #17
This is actually a really good suggestion and idea. Is there even a suggestion section anymore on the forum?


Thread : General Discussion  Preview message : #760612  Replies : 15  Views : 615
posté August 06, 2014, 22:25:58 | #18
Have you tried doing more damage so you can kill him before he heals?


Thread : General Discussion  Preview message : #760582  Replies : 14  Views : 511
posté August 02, 2014, 00:22:20 | #19
Grats!


Thread : General Discussion  Preview message : #759283  Replies : 25  Views : 737