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Suggested change: Make a level requirement on the spell sudden chill for it to stay applied/stack up to -60% resist and not reset every turn as long as you keep applying it like its previous mechanic. This req can be something like level 90 (kind of like how Sacrier's assault works with no los).
The current change to sudden chill not staying applied if you cast it every turn cycle is crippling...
Selling/Trading the Following runes:
Level 100 Health Rune x 2
Level 70 Health Rune
Level 80 Aer Dam
Level 90 Aer Res x 2
Level 80 Fire Res
Level 80 Aqua Res
Level 80 Aer Res
Level 80 Earth Res x 2
Level 80 Aerial Rune x 2
Level 80 Earthy Rune
Level 80 Aquatic Rune
1% Shadow Amulet
Looking for Excarnus Cape/Boots...