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Member Since : 2012-04-11
630 Posts (0.73 per day)
Most active in : General Discussion
posté Today - 09:37:48 | #1
Learn to patience.


Thread : General Discussion  Preview message : #768526  Replies : 5  Views : 92
posté August 27, 2014, 07:15:56 | #2
Stryve, you run the best damn fan site I've ever seen. I use it regularly and suggest it to everyone I cross paths with. I have to give big props to you for all the work you do!

Features I'd like a lot:

1) Item comparison: An easy way to compare either how an existing item compares to a new one, or just an easy way to side by side a few items to debate the benefits.

2) The ability to 'rune' gear in the set builder as well as add guild/nation bonuses. I usually end up doing the math for this, but I've always wanted to just be able to rune the build.

3) While item search changes would be AWESOME, the item revamp will completely change how items work so I'd wait until after that. What I want the most is an easy to search through all weapons. I think it's the biggest flaw in the set builder.

4) Spell stats in the set builder. I have always wanted this because I determine the spell levels based on the break points for the next point of damage.

Honestly, I almost exclusively use the new patch items, item-search and set-builder. I would use an encyclopedia of drop tables if you had one over encyclopedia as you update your information INFINITELY faster than Ankama.

Thanks again for all your work! You're a beast.

-Madd


Thread : General Discussion  Preview message : #766713  Replies : 37  Views : 894
posté August 27, 2014, 06:56:09 | #3
Honestly... You should do some searching on the forums they're packed with info you just have to look for it.

Here's some posts I've written.


Quote
Greetings, I am a relatively high level Xelor main who has played from March of 2012 and have always Mained my Xelor.

Wow... I spent about a half an hour making a well drawn out corrections post and the forum completely FAILED to post it and dumped it all out. Cool, I sure do love rewriting my work.

Here's some important corrections to previous posts I saw as well as some additional information.

  • Fire spells take 5 Initiative from the target per AP used (Ex: -20Initiative for Hand) on Tick turns only this is a set number and can only be modified by Temporal Waves or a Critical Hit. On Tock turns Fire spells turn into AoEs (Larger AoEs in the case of Dust): Hand will bounce to one other target at 100% damage within Two Cells of the original target, this requires Line of Sight. Line of Fire turns into a 3square line. Burn turns into Cross1. Dust changes from Cross1 to Cross2.
  • Negative Initiative also slows down the speed that players get their Speed Bonus.
  • Aging is a Cross1 AoE which means you can use it in combination with Dust to damage up to 5 enemies at a time.
  • Aging only counts for the Xelor that used it. It does not disappear from the target, but other Xelors and Sinistro's will not do extra damage from a Xelor's Aging.
  • Temporal Waves gives +20% increased initiative stolen on Tick turns and +40% chance to steal an AP on Tock turns.
  • Time Control, Sandglass and Clock are the three water spells that will change from +AP to -AP on Tick and Tock. Sinistro and Frostbite will always steal AP.
  • Hyperaction is a buff that units get when AP is stolen from them. They will gain 20 Hyperaction per AP stolen. This will be reduced by 10 Hyperaction per AP times Max AP the unit has at the start of the unit's turn. If you steal 2AP from a character he will have 40 Hyperaction. If he has 10AP at the start of his turn he will lose 100 Hyperaction and return to 0 Hyperaction. This is mostly to prevent abuse in which a character can be repeatedly crippled completely by AP steal.
  • Temporal Punishment is the Xelor's strongest single spell attack. It can be cast with no Line of Site and no range restrictions to any dial cell as long as you stand on a dial cell (This means you cannot be prevented from casting it by Blindness or other Range reducing spells). It cannot be cast while you are off of a dial cell. It can be cast at 2-6 range off of a Dial Cell, but it will permanently break the dial cell you are standing on and will suffer approximately a 5% base damage debuff.
  • Aging can also be used to trigger two important air abilities. Distortion, from the spell Temporal Distortion, which is a poison and Clocking Off, a status effect that is inflicted by the spell Underhand. Each charge of Clocking Off, up to three charges, will push the enemy back 1 cell from the direction the Xelor is facing at the time it triggers. If you do not trigger these effects they will trigger themselves at the start of your next turn.
  • Using Underhand to create a Time Rift next to a Dial Cell costs 1 Wakfu Point. This should always be taken into consideration when using the spell.
  • The spell Tempus Fugit creates Temporal Twists at the start and end point of the teleport. If you or an Ally step on one of the cells you will instantly be transported to the other. There can only be one set of two Temporal Twists at a time (so if you use the spell twice the first set disappears) and they will disappear at the start of your next turn. Keep these in mind, they can be used for or against you...
  • Temporal Prism gives +15% damage to each element per spell cast from an element, once per element. (So you can gain 15% elemental damage per elemental branch you use up to a maximum of 100%, meaning if you forcibly raise it you will max it in three turns). You must attack a cell on the map with a spell to maintain this ability.
  • Your Dial will break at the end of your turn if you are off a dial cell. This allows you to attempt to get back on your dial if you are removed without it breaking.
  • You can only give a maximum of +5AP to a single target, after a target reaches this limit your Temporal Focus will jump to another friendly target at random. You can change this target with the Time Control spell.
General build tips...

Start with Dial and Temporal Prism or Devotion (Whichever you don't level first level next). Regardless of if you are support or damage oriented, these spells will be critical to your progression in the early game. The exception is if you are being leeched, in which case nobody cares what spells you take other than Devotion, because you are being leeched, so level that first then the other spells.

After these spells your build will vary dependent on what branch or hybrid you choose to go with. I highly recommend going Hybrid because of the power of Temporal Prism. You will find yourself constantly using an extra Time Control or distortion in turns just to get your Prism up faster.

Dial - +50% damage (75% on the light cell which is current server time), allows transportation to any other dial cell for 1MP, starts with 8 charges and loses a charge when attacked and at the start of each of your turns. Costs 2AP, 1WP, must be cast in a line with line of sight 3 cells in front of you.

Devotion - Converts 1MP to 1AP (at level 9) up to 2 AP per target and 4uses total.

Desynchronization - I use this spell a LOT. It allows for some truly tricky Xelor play and is a core component of my Air/Fire build. It allows you to change from Tick to Tock or visa versa for the cost of 1 Wakfu Point (at level 9). You cannot cast the spell if you do not have at least 3AP. If you use it two spells in a row, you will lose 3 AP.

Mummification - Applies a %age of the Xelor's level and the debuff 'In Recovery' based on the level of the spell. If the Xelor that Mummifies a character dies, the character also dies. The character that is revived loses 33% of the HP that was given to him by the Xelor (Rounded up). This damage CAN be lethal (Regardless of Ankama's claims). No character can be revived by another character more than once. This includes Xelor's Mummification, Eniripsa's Eniraiser and the Sidekick Lumino's Final Hope.

Timekeeper - Another almost Must Have spell. I use it anytime I have extra AP amounts that I don't think I can effectively utilize or to attempt to charge the dial in longer fights. It allows you to add charges to your dial (50% per AP stored at lvl 9) as well as store 1AP for the following turn for the cost of 1AP (at level nine).

Rollback - Gives you a 20% chance to gain an AP on your next turn per AP spent, up to 3AP. You will see a buff telling you how many AP you will get on the next turn allowing you to really plan your next turn's AP usage (Timekeeper, Desynchronization, ect). This spell is a must have for all Xelor's.

Time Theft and Master of Time give straight forward bonuses and are totally self explanatory.

It's easier for me to explain the general roles branches fill the spell branches fill than to try and explain each spell, so here goes.

Air: High damage, low flexibility. You will find yourself very restricted to the Dial because of Punishment. While Distortion is still respectably powerful, it can often be a double edge when you need damage ASAP. One of the strongest spells in this branch, Aging, only works with the other elements.

Fire: Moderately high damage, high flexibility. All the fire spells give you options to deal damage and more importantly deal damage at weird angles or with no line of site. Fire gets very tricky at times because of how Tick and Tock effect the Initiative loss and AoE's but played well (in combination with Aging) you can put out more damage than just about any other class in the game.

Water: Support and Debuff branch. Your damage is low, but you can steal AP and give AP to your entire team. This is not to be underestimated.

Air/Fire: Highest damage potential, Lowest Support Potential. This is Nuke style of gameplay, you have options to deal damage in literally all possible situations depending on how you choose to build. You will want your dial out, but you will not always need it to be effective if you are unable to use it.

Air/Water: A good combination of support and high damage, Water keeps you from being completely restricted to your dial, but your bigger damage spells are still very restricted.

Water/Fire: A combination I am honestly not particularly familiar with, so I tend to avoid trying to comment on it too much. You combine flexible damage with flexible support, but the cost is you do not get to utilize Aging which is one of the Xelor's most powerful combination abilities.



That plus the previous information you've received is a basic breakdown of all there is to Xelor. It is absolutely one of if not the most complicated class in the game, and one of the hardest to play well. A good Xelor is an amazing thing to have on your team, though and can change the tide of battles in ways that no other class can.



Peace,

Madd

Quote
Water: AP Steal/AP Gains. Great support, below average damage.

Air: High low flexibility damage, the "hybrid" element as it has good synergy with the other two.

Fire: Flexible damage and alternating AoEs.

Air/Fire: All out damage, one of the best in the game.

Air/Water: Mixed support/damage.

These are super barebones explanations. I play Air/Fire and have for basically two and a half years. It's probably the most popular Xelor Build in the game atm.

My build order in current game for Air/Fire would be Max Dial, Max Prism, Max Devotion, Max Rollback, Max Timekeeper, Max Desynch, Max Temporal Waves, Max Mumification, remaining points in Master of Time.

Air Spells: I'd focus on Aging+Punishment and possibly Underhand or Temporal Distortion.

Fire Spells: I'd focus on Hand+Line of Fire and possibly Dust.

Level other spells just enough to get passive bonus damage.

I personally like Age+Punish and Hand+LoF+Dust but I can tell you there's definite benefits to high Underhand or Distortion.
 


Thread : Xelor  Preview message : #766711  Replies : 3  Views : 224
posté August 27, 2014, 06:49:07 | #4
You can use the Encyclopedia or Wakfu Elements to plan all your gear sets.

That's how I do it.

Peace,
Madd


Thread : Xelor  Preview message : #766708  Replies : 2  Views : 256
posté August 27, 2014, 06:45:55 | #5
Considering how badly Alt-voting has been abused up until this point by PAYING players.... the lengths people would go to abusing the system with f2p option would be ridiculous.

Side note: You can RUN for gov without a booster.


Thread : Events  Preview message : #766707  Replies : 9  Views : 331
posté August 27, 2014, 06:44:36 | #6
My best advice, commit to what you start. If people don't like it, too bad so sad. If people enjoy the event, they enjoy it, if they don't, they don't.

Letting the 'mass' complain their way into ruining original ideas is the same as letting them win. Screw them.

Peace,
Madd


Thread : Events  Preview message : #766706  Replies : 20  Views : 832
posté August 27, 2014, 06:42:32 | #7
Unfortunately, the game offers 0 in game benefits to be anything other than a dbag about replanting and all the possible rewards for being a dbag about replanting, so most people harvest like dbags.


Thread : Politics  Preview message : #766705  Replies : 5  Views : 223
posté August 27, 2014, 06:36:32 | #8
Not gonna lie, this is a garbage item to sell and looks more and more like a cash grab. The price is ESPECIALLY comical.


Thread : News  Preview message : #766704  Replies : 17  Views : 337
posté August 16, 2014, 10:11:50 | #9

Quote (Cairen @ 16 August 2014 07:37) *
mm I know a guildie who grinder PDB for a few weeks, I joined him a lot of the time

it does take ages because even with challenges and full party and enutrofs you can still have ~5 runs with no frags

GL BRO
Oh yeah, you can have more than that. It makes you question why you play the game.


Thread : General Discussion  Preview message : #763521  Replies : 11  Views : 388
posté August 12, 2014, 20:05:30 | #10

Quote (marechal-ze @ 12 August 2014 06:29) *
Are you people crazy ? having 4 to 6 classes in a single acount all at one time ?


That would make a 1 player game for everybody, i meen, how the hell would like to group if you could play with 6 classes at once...

I can consider 2 classes, not more then that.

And yes, i hate multi client, he makes the game bad for people who likes to group up and all that
The same way I do it now, as a 6boxer. Dropping clients (Characters).


Thread : General Discussion  Preview message : #762405  Replies : 21  Views : 606
posté August 12, 2014, 12:13:28 | #11
Wow, I actually love that idea...
Even though I can see some huge drawbacks...


Thread : General Discussion  Preview message : #762279  Replies : 16  Views : 317
posté August 12, 2014, 12:12:21 | #12
Area quests, daily quests, insane XP bosses. These are all options. When Castuc first came out one of our guildies went from 120 to cap in a week only soloing area quests.


Thread : General Discussion  Preview message : #762278  Replies : 18  Views : 713
posté August 12, 2014, 12:03:22 | #13

Quote (Fifthdawn @ 10 August 2014 13:21) *
Does master of time affect sinistros chance of stealing AP?
The answer 'should' be yes as your summons should theoretically have the same bonus AP steal % you do... I can't guarantee this with Ankama's bugging coding. You'd have to test it for yourself (There's always beta server).


Thread : Xelor  Preview message : #762277  Replies : 8  Views : 490
posté August 12, 2014, 11:57:59 | #14
Water: AP Steal/AP Gains. Great support, below average damage.

Air: High low flexibility damage, the "hybrid" element as it has good synergy with the other two.

Fire: Flexible damage and alternating AoEs.

Air/Fire: All out damage, one of the best in the game.

Air/Water: Mixed support/damage.

These are super barebones explanations. I play Air/Fire and have for basically two and a half years. It's probably the most popular Xelor Build in the game atm.

My build order in current game for Air/Fire would be Max Dial, Max Prism, Max Devotion, Max Rollback, Max Timekeeper, Max Desynch, Max Temporal Waves, Max Mumification, remaining points in Master of Time.

Air Spells: I'd focus on Aging+Punishment and possibly Underhand or Temporal Distortion.

Fire Spells: I'd focus on Hand+Line of Fire and possibly Dust.

Level other spells just enough to get passive bonus damage.

I personally like Age+Punish and Hand+LoF+Dust but I can tell you there's definite benefits to high Underhand or Distortion.


Thread : Xelor  Preview message : #762274  Replies : 3  Views : 803
posté August 12, 2014, 11:51:16 | #15
It's not a Bug. After the 'bug' created by Ankama trying to nerf burn (rollback burn made you lose 100% AP+MP), Ankama destroyed Temporal Burn and never looked back, they destroyed the D/AP, made it _NEVER_ proc rollback and limited it to a max of 3AP. That's right, that this is all INTENTIONAL changes.

The spell is garbage and should be removed from my optional spells as it's existence offends me greatly.


Thread : Xelor  Preview message : #762272  Replies : 6  Views : 344
posté August 09, 2014, 08:03:33 | #16

Quote (Gynrei @ 08 August 2014 17:41) *
However, I am for this change in principle. My concern is the P2W aspect of it because I can't really see the reroll items not becoming boutique items. Also it does reduce diversity in builds. The eps slot will become one piece only unless Ankama steps up and introduces a lot more gear options.
The other major concern I have with this is Ankama's general inability to provide what they promise (Fun systems to improve your character) without falling on their face at least once and taking it all back.

See: Removal of Token Machines, Runic Revamp 1, World Bosses, ect.


Thread : General Discussion  Preview message : #761261  Replies : 211  Views : 4946
posté August 09, 2014, 07:50:30 | #17
I don't care about any costumes until Jade Dynast is released on Nox. Period.


Thread : General Discussion  Preview message : #761257  Replies : 25  Views : 648
posté August 09, 2014, 07:46:40 | #18
Each AP you steal adds 20% "Hyperaction" which is a resist to the next AP stolen. If you take 5AP from an opponent, they will gain 100% hyperaction and unless you have more than 100% chance to steal AP you will have a 0% chance to take AP.

At the start of each turn, enemies lose 10% hyper action per base max AP (so an 11 AP enemy loses 110% hyper action each turn, assuming you took 6AP the previous turn taking them to 120% hyper action, they would drop to 10%.)


Thread : Xelor  Preview message : #761255  Replies : 8  Views : 490
posté August 09, 2014, 07:43:06 | #19
There are more major changes than would be easily describable in a timely fashion. You'll just have to play it.


Thread : Xelor  Preview message : #761253  Replies : 3  Views : 623
posté August 07, 2014, 20:51:43 | #20
Sounds like a quick excuse to make a cash shop reroll item. I distrust implementations like this to be anything other than cash grabs... since apparently developing item-stats with a calculator is so difficult. That's how F2P works and if it happens, all of us who warned you about the effects will have our "I told you so" stamps from whatever game we choose to play instead of this one.

-Madd


Thread : General Discussion  Preview message : #760854  Replies : 211  Views : 4946