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Member Since : 2012-04-11
676 Posts (0.74 per day)
Most active in : General Discussion
posté October 18, 2014, 11:35:35 | #1
It's currently a damage buff. They could change the stat to say "X stacks of this do Y if aging is applied", but I'm never opposed to Xelor buffs. I'd love to be OP again.


Thread : Xelor  Preview message : #788381  Replies : 4  Views : 143
posté October 18, 2014, 11:33:05 | #2
No, in fact no other Xelor (or summon in the case of Sinistro) can benefit from your cast of aging.


Thread : Xelor  Preview message : #788379  Replies : 7  Views : 558
posté October 18, 2014, 11:32:10 | #3
That information is dated, prior to the Xelor revamp Underhand would push enemies on Tick turns, and push your player character back on Tock turns. This mechanic has been removed and replaced with the current mechanics.


Thread : Xelor  Preview message : #788378  Replies : 3  Views : 235
posté October 15, 2014, 07:27:31 | #4
Forum Name: Madd1
Main Server: Nox
In-Game Name(s): Madd The Lost Soul, Madds, Maddx, ect.
Classes Played: 160 Xelor, 140 Feca, 140 Panda, 158 Rogue, 150 Sadida, 120 Sac, 140 Enu
Gathering Professions: Miner, Farmer, Herbalist, Trapper
Craft Professions: CC Weapons


Thread : General Discussion  Preview message : #787562  Replies : 39  Views : 1735
posté October 15, 2014, 07:04:45 | #5
For weapons as a Xelor, I'd generally only be concerned with stats for now. I use my weapon about as frequently as I use Fugit for damage (Almost never.)

Aging does three things.
1: Tick/Tock turns it triggers bonus damage on Init lossx10 or AP loss.
2: It triggers the effects of Distortion causing all poison damage to be applied.
3: It will trigger all stacks of clocking off which push an enemy 1-3 cells depending on how many stacks you have.

These are essentially the only functions of aging. 'Move' sounds like it's a players movement OR a forced movement (such as Assault for Sacrier). Push is a pushing spell such as clocking off (Underhand) or Rejacto.


Thread : Xelor  Preview message : #787553  Replies : 3  Views : 235
posté October 15, 2014, 07:01:41 | #6
Water is designed for group play. So if yoursidekicks can't carry, you'll need a party. Water is a very hard solo element IMHO, which is why hybrids are so common. They let you mix damage and AP steal together.


Thread : Xelor  Preview message : #787551  Replies : 8  Views : 252
posté October 15, 2014, 06:59:42 | #7
Level 9 devotion is your most reliable way to gain AP, so early on I'd aim for 8AP, max dial, max prism, max devotion. In that order. While not as strong as 10AP Base, 8AP devoted to 10 still lets you use 2xHand/Punishment or Aging+2x Line of Fire or Line of Fire+2x Underhand.

In the long run, the most stable way for 10 base AP is stats+weapon+amulet+cape. Off AP items are expensive/difficult to drop and rarely see use til end game.


Thread : Xelor  Preview message : #787549  Replies : 6  Views : 812
posté October 15, 2014, 06:57:11 | #8
Check wakfu-elements, start hunting gear that's reasonable. You'll level quickly collecting gear, so I wouldn't get your sights too set on a specific set of gear unless you can produce money insanely fast.


Thread : Xelor  Preview message : #787547  Replies : 3  Views : 252
posté October 03, 2014, 09:40:06 | #9

Quote (picklesaregood @ 02 October 2014 23:01) *
i think it had potential but this current system is awful in my opinion

the biggest problem is the way secondary effects work with spells take for example a fire xelor

1 turn all their spells benefit from the single target modifier while the next it's area of effect

so xelors will only be able to use their 50% of their modifiers (20% single target damage on a piece of gear is actually only 10% damage if you total up the damage from a fight)
Honestly, my solution to this since I first saw the system was to focus solely on Crit damage and Backstab damage, Xelor's two most reliable bonuses. I balance the others out as much as possible since they are all situational (and likely) for Xelor. I'm in CC often, even though I'd prefer not to be. I'm in range, I single target and I AoE.

My only constants are wanting more backstab and more crit damage. So these are what I care about most.


Thread : General Discussion  Preview message : #783838  Replies : 23  Views : 744
posté September 30, 2014, 05:09:21 | #10
160 Xel
My build atm:

Int:
15 - HP%
10 - Res
05 - Regen
10 - Leech

Strength:
10 - Dam and Fire Res
10 - Dam and Earth Res
10 - Dam and Air Res
10 - Dam and Water Res

Agi:
40 - Initiative

Chance:
20 - Critical Hits
19 - Critical Damage

Major:
Action Point
Range and Damage
Final Damage

I intend to make some tweaks because I'm not happy with some aspects, but that's probably going to be my final build at least until I can flesh out my gear.


Thread : Xelor  Preview message : #782567  Replies : 6  Views : 766
posté September 30, 2014, 05:05:36 | #11
Realistically, you'll gain levels fast enough that I'd take almost anything you can get your hands on and not worry too much about finalized gear sets until end game. Especially because of how frustrating the randomized rolls can get. I've seen people drop 17+ stones rerolling a single item.


Thread : Xelor  Preview message : #782566  Replies : 2  Views : 366
posté September 30, 2014, 05:00:07 | #12
In my personal opinion, the +AP to teamate side of water is mediocre as hell. I'd just take Frostbite and Sinistro with some levels in time control. It compliments the other branches spells very well.


Thread : Xelor  Preview message : #782564  Replies : 11  Views : 1433
posté September 28, 2014, 21:35:57 | #13
This was a great idea on paper... but double Merit LOSS has made people want to PVP even LESS than before. Only a handful of people on Nox are willing to fight if they think they have less than a 90% chance to win. So... I would call this a fail.

I was really excited about the idea too, since what the Merit economy needs for people to relax a little is MORE MERIT.


Thread : News  Preview message : #782003  Replies : 26  Views : 1139
posté September 28, 2014, 20:55:33 | #14
Honestly, 40,000+1year was probably a typo.

That's enough to sub for over 2years for $99 and comes with a grip of other stuff. Ankama has notoriously not been that generous.


Thread : General Discussion  Preview message : #781988  Replies : 10  Views : 527
posté September 28, 2014, 20:44:20 | #15
One of the main reasons for the slurry of recent revamps is to try and change EVERYTHING before Steam release. This was officially stated.

I would expect a slurry of smaller revamps to follow suit to go along with them.


Thread : General Discussion  Preview message : #781982  Replies : 65  Views : 1721
posté September 28, 2014, 20:39:48 | #16
Early lvl pvp has too many variables, for all I know you're in lvl 30, gear, played poorly, with a non-optimized build and no guild bonus and he's in lvl 80 gear, with an ideal build, full guild bonus and played perfectly.


Thread : Xelor  Preview message : #781978  Replies : 2  Views : 372
posté September 28, 2014, 20:37:02 | #17

Quote (Devgru @ 28 September 2014 20:21) *
Thanks for the replies.

One question: Are Xelors considered pretty viabile endgame?
If you need to ask a question like that, you may want to reconsider your class.... lmfao. The answer should be clear as day.


Thread : Xelor  Preview message : #781975  Replies : 12  Views : 1043
posté September 28, 2014, 20:35:24 | #18
Since Init no longer effects the time it takes to receive speed bonuses there is ONLY one purpose to it. It gives you bonus damage from Aging. So init loss means if you cast aging first then use the spell you get more damage. That's it.

That said, don't underestimate AP loss. A smart player can abuse it heavily and while I haven't tested it thoroughly in the new system, I'm confident it can be used to great effect in PVP, just like most abilities it would have significant weaknesses to certain classes or builds.


Thread : Xelor  Preview message : #781972  Replies : 3  Views : 438
posté September 28, 2014, 12:51:35 | #19
I don't know how to react to this question... I'm always in high demand as a DPT for end game content... I probably have better damage output than most DPTs AND more utility...

We're like the gods of damage+utility in one. Air/Fire is what lets us do this. Hydrant was a bad spell, now it's a worse spell. I could go on and on about builds and damage and this and that, but what I think will help you more is to understand your place in the battlefield...

When you understand that, you'll be ready to accept input on Xelor's.

Peace,
Madd


Thread : Xelor  Preview message : #781822  Replies : 8  Views : 937
posté September 28, 2014, 12:44:42 | #20
IMHO, 10 AP is when you'll really start to notice you're awesome.


Thread : Xelor  Preview message : #781820  Replies : 12  Views : 1043