In turns that i can't deal Damage i usually give some AP for my team, but i think this build is very straight line dependent
What you'll find out quickly is the most important aspect of playing a Xelor is dial placement. It's what separates good and bad more than anything else, IMHO. This is because the dial is a huge commitment for us, it's a great power, but it limits us as much as it benefits us, meaning relying on it too heavily or using it improperly will severely hurt the way you play.
My recommendation to you is drop control and pick up Frostbite. Time Control is probably the most useless of our spells to level with a 1/unit cast and 2/turn limit considering we are a class capable of giving ourselves 20AP with no outside interference and 90% of the spells benefits work without any levels.
This post has been edited by Madd1 - November 27, 2014, 08:47:40.