Back to forum.wakfu.com

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics.
Click on this link for more information on cookies, and to customise your cookie preferences. X

Almanax 27 Novamaire
Skank Hivin
The Skank Hivin festival owes its name to a Dragoturkey breeder. He was so jealous of his cousin, ...

No flash

Madd1's profile
Statistics
Member Since : 2012-04-11
689 Posts (0.72 per day)
Most active in : General Discussion
posté Today - 08:44:14 | #1

Quote (ValiunDovale @ 26 November 2014 11:31) *
I'm running a try elemental now. In water I've leveled Time Control and Hourglass, in air I've leveled Aging And Punishment and in Fire I've leveled hand and line of fire.
In turns that i can't deal Damage i usually give some AP for my team, but i think this build is very straight line dependent
You have Aging+Hand which means you can deal 12AP of pure damage on Tick turns and 10 on Tock turns. You can also lure enemies onto your dial and you can deal 20-22 AP of pure damage in any direction during all of your turns.

What you'll find out quickly is the most important aspect of playing a Xelor is dial placement. It's what separates good and bad more than anything else, IMHO. This is because the dial is a huge commitment for us, it's a great power, but it limits us as much as it benefits us, meaning relying on it too heavily or using it improperly will severely hurt the way you play.

My recommendation to you is drop control and pick up Frostbite. Time Control is probably the most useless of our spells to level with a 1/unit cast and 2/turn limit considering we are a class capable of giving ourselves 20AP with no outside interference and 90% of the spells benefits work without any levels.


This post has been edited by Madd1 - November 27, 2014, 08:47:40.
Reason for edit : corrected my comments on Time Control
Thread : Xelor  Preview message : #801571  Replies : 30  Views : 1520
posté Today - 08:32:40 | #2

Quote (xCATZILAx @ 26 November 2014 15:28) *
So back then, I made a thread that received much attention that spoke about the consequences of making the game "too easy" (ie. getting drops, relics, leveling, etc...). I was deemed and mocked because most people enjoyed the game more playing in the "super easy" game mode.

After a few months I'm sure you understand. The game is just too easy. It's boring.

The consequence of making it easier is that we cruise through the content faster which means we need more constant updates with new content.

We all know Ankama cannot do that.

Bottom line, it is still a great and fun game to play and I'm happy newbs can enjoy it more and get equipped but, we gonna cruise through new content in a couple of weeks and have to wait months of doing nothing to get new content. Double edged sword.
Then quit (Make 6 threads about it so people know you're super cereal). You and everyone like you are the minority. All the money you guys put into this game can't match the amount of money they can make by expanding the games appeal to a larger audience. Ankama has FINALLY come to understand that. This game, the tone of its players, and it's population are better for it. Unlike the hardcores who constantly whine about this topic, I don't have 24/7 to play, I still haven't finished all my item upgrades (Lacking Souleater and Shock Absorber and I suppose I could use a ring upgrade) and I don't have anything even remotely near full runes.

I'm significantly happier with the game, feeling like I'm not left in the gear stone-age since I only have two major upgrades left. Unlike I was when guild revamp came out and I spent a few months grinding out a max level guild and was LITERALLY in the gear stone-age because I was devoting 0 time to personal progression in favor of guild progression. In the current system, I could devote similarly to guild progression and STILL have enough time to manage character progression. I wouldn't be the best but I wouldn't feel like I was wasting my life playing Wakfu either.

If you're so DEATHLY devoted to the game, why don't you do the other things that the game offers you? Max your own guild instead of cycling through every one on the server, raise that guild to be the top guild on server, finish the slots on a haven world, buy and upgrade all the buildings, become top 6 PVP in a nation. Multimax all gathering and crafting professions on a character, finish all achievements in game (that aren't bugged) and on Steam (which includes creating all relics from fragments). Become the best and most loved governor in history, bettering the nation for all. Throw popular and fruitful in-game events.

You haven't finished this game, so if you're bored it's time for you to make a personal decision about how you want to spend your time.

I'll repeat my sweeping opinion on this topic. If this game bores you or any other hardcore who doesn't have the capacity to find time for other activities in your life then Ankama did you a HUGE favor. There is more to life than Wakfu.

Peace,
Madd


Thread : General Discussion  Preview message : #801566  Replies : 29  Views : 544
posté Yesterday - 02:41:32 | #3
Classic gun jumping going on here. I think if any of us should have learned anything about Ankama it's that they're painfully slow and generally do not communicate well with the international community (I can't speak for the French community, for obvious reasons.)

That said, at least wait for their December deadline to pass before pulling out the pitch forks. Being vets of this game you have no one to blame but yourselves if you expected delivery in a timely fashion.

Peace,
Madd


Thread : General Discussion  Preview message : #801070  Replies : 19  Views : 495
posté November 23, 2014, 11:37:26 | #4

Quote (Devgru @ 18 November 2014 20:22) *
I can't really see the shine on Final Damage % .. it only multiplies 1.1 to the real damage (which is decent) but that's about it. Range gives range AND 40% dmg, Mp gives mp AND 20% dmg also a lot more room for devotion and mobility.

What do you guys think?
My Xelor has 1200% damage with max buffs in fight.
MP+20% makes that 1220% damage. 10% final damage modifies the final damage of the spell by +10%, e.g. if I do 2000 damage on Hand, it becomes 2200 damage.

It's a pretty noticeable difference, the higher damage %s get, the more noticeable the difference will be, so by level 200 it may completely outshine the other options.

The one instance I've seen that I would opt out of it is if you can build a gearspec that uses a non-MP item and has huge stat boosts, EG Mangos DV+Kimono combo, but realistically, I don't think many combos are worth doing this for, in fact, unless you want to go with a crazy block defensive Xelor, I don't agree with it under any current gear combinations I can find.


Thread : Xelor  Preview message : #800105  Replies : 13  Views : 1577
posté November 23, 2014, 11:30:06 | #5
Welp, depends on preference. Whatever fits your personal playstyle. I never really liked statting MP so I went AP/Range/Final Damage. Under some circumstances, I would consider modifying that, but as it is now, I am perfectly happy with how my character plays.

All depends how you play the class.


Thread : Xelor  Preview message : #800104  Replies : 6  Views : 314
posté November 16, 2014, 05:14:29 | #6
My build is actually pretty bad for true end game PVP. If you want to PVP you should take HP% over Leech.

I built it when the revamp first came out as a semi-hybrid 1v1. It never worked how I expected it too. Also, I have 200 dodge from items alone, if I need more than that, I probably have bigger problems.

The build works fine PVM, I actually prefer to go first or near first in PVM as a Xelor, an extra MP would help with teamplay over the 10% final damage, but it's kind of a half and half build... decent at both, master of neither.


This post has been edited by Madd1 - November 16, 2014, 05:19:15.
Thread : Xelor  Preview message : #797112  Replies : 13  Views : 1577
posté November 06, 2014, 08:59:58 | #7

Quote (Brokonaut @ 02 November 2014 21:51) *
The choice to use the Happy Sram Kimono was due to the fact that it provided good tribrid damage but moreso for the immense HP and resists (90 resist score runed).

• Mango
I was gonna disagree, then I looked at how much block it has, which I had never noticed before. It is a better combination of HP/Block than I'd thought, but... you don't really take much advantage of that and opted for crit damage instead, so... I still don't know if I fully agree with the choices  


Thread : Xelor  Preview message : #793500  Replies : 10  Views : 1255
posté November 02, 2014, 21:42:17 | #8
I'd do Dial, Prism, Devotion, Rollback to max, In that order.
Air Aging/Punish (Core)
Fire Hand (Core)

Optional spells, LoF, Underhand, Distortion, Burn, Dust.

You can go 3 in one element and 2 in the other. The choices depend on what you want to do.

Peace,
Madd


Thread : Xelor  Preview message : #792527  Replies : 1  Views : 724
posté November 02, 2014, 20:44:31 | #9
If you play as water, you have to accept that there is no point in stealing more than 1-3AP and that in PVM AP steal is all but useless, it's just how the game has become.


Thread : Xelor  Preview message : #792504  Replies : 30  Views : 1520
posté November 02, 2014, 20:32:40 | #10
I've considered similar as I think most experienced Xelors know the ideal PVP AP burn is 1-3 and that taking the AP steal only spells is the only way to PVP.

I also agree that Underhand is absolutely crucial if you want to deal with anything that has a tiny bit of lock. I'm jelly of your gear options, but I probably still wouldn't have taken Srambad+MP from stats over a different combination +final damage (or final res) from stats. I can't take Burn, even though I know at this point its D/AP Matches LoF. I just hate it too much, it stands as the shining example of Ankama's dbaggery to the class. Maybe if I could take 3 from Fire.

If I had the time to gear and rune, I'd probably try a tankier block/HP runed build as a Tri. I had been considering it heavily, but can't justify it unless I have another Water/Air/Fire tri to use the gear, and the only thing in my final 6 that currently has those options besides Xelor is Eni.

-Madd


This post has been edited by Madd1 - November 02, 2014, 20:38:30.
Thread : Xelor  Preview message : #792499  Replies : 10  Views : 1255
posté October 28, 2014, 06:02:27 | #11
They probably received AP from a Non-Xelor source and didn't realize it, as those are not effected.

I also don't recommend Aging. The bonus damage is mediocre, you'll have a much easier time mixing 2-3 AP steal with pure Air damage. That's what I did with my 140 Hybrid.

Unlike Mango I did use Sinistro, but I used it mostly to create obstacles, Teleport points or other tactical reasons than for damage/AP steal. If I had to redo the build now it would probably be Frostbite, Sandglass, Sinistro, Underhand, Punishment. The Distortion build I used to use relied on the Water/Air going first and procing heavy distortion which my Air/Fire would then trigger at his much higher damage. Underhand has a better possible secondary effect and at lvl 200 is only 6base damage less than Distortion assuming 6AP (150 vs 156) use which is pretty good considering you can use it at Melee and it is one of the strongest map manipulation spells.

If you realllllllly want to use aging you should stay Tri.


Thread : Xelor  Preview message : #790991  Replies : 30  Views : 1520
posté October 28, 2014, 05:32:07 | #12
I slapped my sac in full Moowolf, hit moo into max Frenzy for 6-7 turns and then he disemboweled the sac for 7.7k and walked off... :\


Thread : General Discussion  Preview message : #790984  Replies : 3  Views : 390
posté October 27, 2014, 08:25:05 | #13
Moowolf's Revenge I've been trying to work with a guildie to get this achievement... and it occurred to me, the state that allowed Moowolf to cast Revenge was a set bonus... has this been removed with the item revamp? I parked my sac in front of Moo for 7 or so turns before he disemboweled for 7790 damage making me think he had cast revenge only to be disappointed.

Can anyone with access to the game data confirm or deny that this is the case? I'd like to know if I'm wasting my time trying to help him with yet another bugged quest :\

Thanks,
Madd


Thread : General Discussion  Preview message : #790716  Replies : 3  Views : 390
posté October 18, 2014, 11:35:35 | #14
It's currently a damage buff. They could change the stat to say "X stacks of this do Y if aging is applied", but I'm never opposed to Xelor buffs. I'd love to be OP again.


Thread : Xelor  Preview message : #788381  Replies : 4  Views : 355
posté October 18, 2014, 11:33:05 | #15
No, in fact no other Xelor (or summon in the case of Sinistro) can benefit from your cast of aging.


Thread : Xelor  Preview message : #788379  Replies : 7  Views : 916
posté October 18, 2014, 11:32:10 | #16
That information is dated, prior to the Xelor revamp Underhand would push enemies on Tick turns, and push your player character back on Tock turns. This mechanic has been removed and replaced with the current mechanics.


Thread : Xelor  Preview message : #788378  Replies : 3  Views : 502
posté October 15, 2014, 07:27:31 | #17
Forum Name: Madd1
Main Server: Nox
In-Game Name(s): Madd The Lost Soul, Madds, Maddx, ect.
Classes Played: 160 Xelor, 140 Feca, 140 Panda, 158 Rogue, 150 Sadida, 120 Sac, 140 Enu
Gathering Professions: Miner, Farmer, Herbalist, Trapper
Craft Professions: CC Weapons


Thread : General Discussion  Preview message : #787562  Replies : 46  Views : 3028
posté October 15, 2014, 07:04:45 | #18
For weapons as a Xelor, I'd generally only be concerned with stats for now. I use my weapon about as frequently as I use Fugit for damage (Almost never.)

Aging does three things.
1: Tick/Tock turns it triggers bonus damage on Init lossx10 or AP loss.
2: It triggers the effects of Distortion causing all poison damage to be applied.
3: It will trigger all stacks of clocking off which push an enemy 1-3 cells depending on how many stacks you have.

These are essentially the only functions of aging. 'Move' sounds like it's a players movement OR a forced movement (such as Assault for Sacrier). Push is a pushing spell such as clocking off (Underhand) or Rejacto.


Thread : Xelor  Preview message : #787553  Replies : 3  Views : 502
posté October 15, 2014, 07:01:41 | #19
Water is designed for group play. So if yoursidekicks can't carry, you'll need a party. Water is a very hard solo element IMHO, which is why hybrids are so common. They let you mix damage and AP steal together.


Thread : Xelor  Preview message : #787551  Replies : 8  Views : 491
posté October 15, 2014, 06:59:42 | #20
Level 9 devotion is your most reliable way to gain AP, so early on I'd aim for 8AP, max dial, max prism, max devotion. In that order. While not as strong as 10AP Base, 8AP devoted to 10 still lets you use 2xHand/Punishment or Aging+2x Line of Fire or Line of Fire+2x Underhand.

In the long run, the most stable way for 10 base AP is stats+weapon+amulet+cape. Off AP items are expensive/difficult to drop and rarely see use til end game.


Thread : Xelor  Preview message : #787549  Replies : 6  Views : 1111