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Member Since : 2012-04-11
679 Posts (0.73 per day)
Most active in : General Discussion
posté October 28, 2014, 06:02:27 | #1
They probably received AP from a Non-Xelor source and didn't realize it, as those are not effected.

I also don't recommend Aging. The bonus damage is mediocre, you'll have a much easier time mixing 2-3 AP steal with pure Air damage. That's what I did with my 140 Hybrid.

Unlike Mango I did use Sinistro, but I used it mostly to create obstacles, Teleport points or other tactical reasons than for damage/AP steal. If I had to redo the build now it would probably be Frostbite, Sandglass, Sinistro, Underhand, Punishment. The Distortion build I used to use relied on the Water/Air going first and procing heavy distortion which my Air/Fire would then trigger at his much higher damage. Underhand has a better possible secondary effect and at lvl 200 is only 6base damage less than Distortion assuming 6AP (150 vs 156) use which is pretty good considering you can use it at Melee and it is one of the strongest map manipulation spells.

If you realllllllly want to use aging you should stay Tri.


Thread : Xelor  Preview message : #790991  Replies : 26  Views : 627
posté October 28, 2014, 05:32:07 | #2
I slapped my sac in full Moowolf, hit moo into max Frenzy for 6-7 turns and then he disemboweled the sac for 7.7k and walked off... :\


Thread : General Discussion  Preview message : #790984  Replies : 3  Views : 346
posté October 27, 2014, 08:25:05 | #3
Moowolf's Revenge I've been trying to work with a guildie to get this achievement... and it occurred to me, the state that allowed Moowolf to cast Revenge was a set bonus... has this been removed with the item revamp? I parked my sac in front of Moo for 7 or so turns before he disemboweled for 7790 damage making me think he had cast revenge only to be disappointed.

Can anyone with access to the game data confirm or deny that this is the case? I'd like to know if I'm wasting my time trying to help him with yet another bugged quest :\

Thanks,
Madd


Thread : General Discussion  Preview message : #790716  Replies : 3  Views : 346
posté October 18, 2014, 11:35:35 | #4
It's currently a damage buff. They could change the stat to say "X stacks of this do Y if aging is applied", but I'm never opposed to Xelor buffs. I'd love to be OP again.


Thread : Xelor  Preview message : #788381  Replies : 4  Views : 238
posté October 18, 2014, 11:33:05 | #5
No, in fact no other Xelor (or summon in the case of Sinistro) can benefit from your cast of aging.


Thread : Xelor  Preview message : #788379  Replies : 7  Views : 731
posté October 18, 2014, 11:32:10 | #6
That information is dated, prior to the Xelor revamp Underhand would push enemies on Tick turns, and push your player character back on Tock turns. This mechanic has been removed and replaced with the current mechanics.


Thread : Xelor  Preview message : #788378  Replies : 3  Views : 351
posté October 15, 2014, 07:27:31 | #7
Forum Name: Madd1
Main Server: Nox
In-Game Name(s): Madd The Lost Soul, Madds, Maddx, ect.
Classes Played: 160 Xelor, 140 Feca, 140 Panda, 158 Rogue, 150 Sadida, 120 Sac, 140 Enu
Gathering Professions: Miner, Farmer, Herbalist, Trapper
Craft Professions: CC Weapons


Thread : General Discussion  Preview message : #787562  Replies : 43  Views : 2176
posté October 15, 2014, 07:04:45 | #8
For weapons as a Xelor, I'd generally only be concerned with stats for now. I use my weapon about as frequently as I use Fugit for damage (Almost never.)

Aging does three things.
1: Tick/Tock turns it triggers bonus damage on Init lossx10 or AP loss.
2: It triggers the effects of Distortion causing all poison damage to be applied.
3: It will trigger all stacks of clocking off which push an enemy 1-3 cells depending on how many stacks you have.

These are essentially the only functions of aging. 'Move' sounds like it's a players movement OR a forced movement (such as Assault for Sacrier). Push is a pushing spell such as clocking off (Underhand) or Rejacto.


Thread : Xelor  Preview message : #787553  Replies : 3  Views : 351
posté October 15, 2014, 07:01:41 | #9
Water is designed for group play. So if yoursidekicks can't carry, you'll need a party. Water is a very hard solo element IMHO, which is why hybrids are so common. They let you mix damage and AP steal together.


Thread : Xelor  Preview message : #787551  Replies : 8  Views : 357
posté October 15, 2014, 06:59:42 | #10
Level 9 devotion is your most reliable way to gain AP, so early on I'd aim for 8AP, max dial, max prism, max devotion. In that order. While not as strong as 10AP Base, 8AP devoted to 10 still lets you use 2xHand/Punishment or Aging+2x Line of Fire or Line of Fire+2x Underhand.

In the long run, the most stable way for 10 base AP is stats+weapon+amulet+cape. Off AP items are expensive/difficult to drop and rarely see use til end game.


Thread : Xelor  Preview message : #787549  Replies : 6  Views : 930
posté October 15, 2014, 06:57:11 | #11
Check wakfu-elements, start hunting gear that's reasonable. You'll level quickly collecting gear, so I wouldn't get your sights too set on a specific set of gear unless you can produce money insanely fast.


Thread : Xelor  Preview message : #787547  Replies : 3  Views : 311
posté October 03, 2014, 09:40:06 | #12

Quote (picklesaregood @ 02 October 2014 23:01) *
i think it had potential but this current system is awful in my opinion

the biggest problem is the way secondary effects work with spells take for example a fire xelor

1 turn all their spells benefit from the single target modifier while the next it's area of effect

so xelors will only be able to use their 50% of their modifiers (20% single target damage on a piece of gear is actually only 10% damage if you total up the damage from a fight)
Honestly, my solution to this since I first saw the system was to focus solely on Crit damage and Backstab damage, Xelor's two most reliable bonuses. I balance the others out as much as possible since they are all situational (and likely) for Xelor. I'm in CC often, even though I'd prefer not to be. I'm in range, I single target and I AoE.

My only constants are wanting more backstab and more crit damage. So these are what I care about most.


Thread : General Discussion  Preview message : #783838  Replies : 23  Views : 843
posté September 30, 2014, 05:09:21 | #13
160 Xel
My build atm:

Int:
15 - HP%
10 - Res
05 - Regen
10 - Leech

Strength:
10 - Dam and Fire Res
10 - Dam and Earth Res
10 - Dam and Air Res
10 - Dam and Water Res

Agi:
40 - Initiative

Chance:
20 - Critical Hits
19 - Critical Damage

Major:
Action Point
Range and Damage
Final Damage

I intend to make some tweaks because I'm not happy with some aspects, but that's probably going to be my final build at least until I can flesh out my gear.


Thread : Xelor  Preview message : #782567  Replies : 6  Views : 887
posté September 30, 2014, 05:05:36 | #14
Realistically, you'll gain levels fast enough that I'd take almost anything you can get your hands on and not worry too much about finalized gear sets until end game. Especially because of how frustrating the randomized rolls can get. I've seen people drop 17+ stones rerolling a single item.


Thread : Xelor  Preview message : #782566  Replies : 2  Views : 535
posté September 30, 2014, 05:00:07 | #15
In my personal opinion, the +AP to teamate side of water is mediocre as hell. I'd just take Frostbite and Sinistro with some levels in time control. It compliments the other branches spells very well.


Thread : Xelor  Preview message : #782564  Replies : 11  Views : 1613
posté September 28, 2014, 21:35:57 | #16
This was a great idea on paper... but double Merit LOSS has made people want to PVP even LESS than before. Only a handful of people on Nox are willing to fight if they think they have less than a 90% chance to win. So... I would call this a fail.

I was really excited about the idea too, since what the Merit economy needs for people to relax a little is MORE MERIT.


Thread : News  Preview message : #782003  Replies : 26  Views : 1249
posté September 28, 2014, 20:55:33 | #17
Honestly, 40,000+1year was probably a typo.

That's enough to sub for over 2years for $99 and comes with a grip of other stuff. Ankama has notoriously not been that generous.


Thread : General Discussion  Preview message : #781988  Replies : 10  Views : 555
posté September 28, 2014, 20:44:20 | #18
One of the main reasons for the slurry of recent revamps is to try and change EVERYTHING before Steam release. This was officially stated.

I would expect a slurry of smaller revamps to follow suit to go along with them.


Thread : General Discussion  Preview message : #781982  Replies : 65  Views : 1772
posté September 28, 2014, 20:39:48 | #19
Early lvl pvp has too many variables, for all I know you're in lvl 30, gear, played poorly, with a non-optimized build and no guild bonus and he's in lvl 80 gear, with an ideal build, full guild bonus and played perfectly.


Thread : Xelor  Preview message : #781978  Replies : 2  Views : 441
posté September 28, 2014, 20:37:02 | #20

Quote (Devgru @ 28 September 2014 20:21) *
Thanks for the replies.

One question: Are Xelors considered pretty viabile endgame?
If you need to ask a question like that, you may want to reconsider your class.... lmfao. The answer should be clear as day.


Thread : Xelor  Preview message : #781975  Replies : 12  Views : 1183