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Madd1's profile
Member Since : 2012-04-11
1384 Posts (1.16 per day)
Most active in : General Discussion
posté Today - 02:11:33 | #1
I think everyone unhappy with the changes to the core summoning system should stop and consider that Osa has basically been god tier or godawful tier in this game 100% of the time, never in the middle. It's just not realistic to balance the current summon model. It can't be done, something had to give, it's not fair for any class to suffer such a drastic top or bottom effect with no middleground.

- Madd

Thread : General Discussion  Preview message : #892438  Replies : 18  Views : 310
posté Today - 01:10:02 | #2
The idea of some kind of Hybrid makes sense to me. I also think there will be a SERIOUS distinction from Sadida in the sense that there is only one summon. Sadida exists to spam trash mobs until your teammates curse your name or everything in the fight is dead.

I would be quite worried about Ankama making static summons for Osa as Sadis dolls are garbage, flat out. The current doll system as it stands now sucks, there were no improvements made to it other than adding a single focal point doll that steals the show and makes all other dolls look like garbage. Yes, it is possible to succeed using these godawful dolls in the most awful way possible, by stalling and staring at your opponent until they slowly whittle down enemy HP. This was done by simultaneously removing the flexibility and high viability of dolls in team play.

That said, balancing the current poke-osa was IMPOSSIBLE. Every level cap raise, every new capturable mob, every new piece of major control upgrade gear (or lack therof) is a direct rebalancing of the class. One that no other class can claim the same benefits, or pitfalls from the same way. It created a time sink that would ruin even the best of game developers, Moving away from it was a smart move on Ankama's part IMHO.

- Madd

Thread : General Discussion  Preview message : #892422  Replies : 18  Views : 310
posté Yesterday - 23:09:43 | #3

Quote (LTZeit @ 28 July 2015 19:24) *
Well, if my opinion as a newbie xelor matters. I have been able to solo Scarapit (normal) with no sidekicks, just Xelor and Sinistros. And wasn't too much ago, I was level 39 or so. You probably can solo Gobball, provided you have control. Currently I'm sitting at 3 Control (+1 from Master of Time = 4). So I can summon 3 sinistros plus Dial. I know it doesn't sound much impressive, but I can take three of those Stalag mobs at once, which sit at level 50/45. No issue. I'm not exactly sure how the game evolves later on regarding difficulty, but it's flowing kinda good for me.

I go with sinistros at tick turns if they're out and Clock + Hand/TemporalBurn at tock for damage. The tock turns are too good to pass on, kinda of can't wait to get more AP to not have to rely on rollback and save for tock turns.

I love them! ^^
To elaborate on 'the end game', at level cap I can handle 3-4 mobs of any end game area fairly well alone. Xelor present (the highest level area) mobs will often do a lot of damage, though, where I can finish most fights with Xelor past (second highest level area) mobs still at full HP. I can also often solo bosses when necessary (Occurs occasionally, in instant death fights like Sram, or HC Vertox.) The class is very easy to solo as long as you have a strong understanding of all the mechanics and how to optimize their use. I'm using a focused direct-damage build over Sinistro, not because they're bad but because I know it's more efficient in most fights, which don't last too long. In team fights I also think that single target is ideal build unless you have a premade team. However, I don't think you should worry about building your Xelor for 'end game' until at LEAST level 80. Until that point, just run whatever build is most efficient for your level range.

- Madd

Thread : Xelor  Preview message : #892385  Replies : 6  Views : 233
posté Yesterday - 18:23:05 | #4
I'd pull Sadi off and say Eca/Mask/Panda/Osa. Although Panda has tanking options they can be completely ignored and you can do excellent damage as well as provide map control. Osa still has good damage options and now has more flexible healing and support options. I feel like Sadida cannot make the same claims. You can do damage with Sadi, but you feel very sub-par solo. Even though you can sustain yourself forever and basically be invincible, it's slow as could be compared to most classes. You could also consider Eni, but I'm not as familiar with their changes.

- Madd

This post has been edited by Madd1 - July 28, 2015, 18:23:46.
Reason for edit : clarification (in italics)
Thread : General  Preview message : #892297  Replies : 3  Views : 163
posté Yesterday - 17:28:47 | #5

Quote (blazakkhakabow @ 28 July 2015 13:25) *
Your situation has most likely been caused by you being in inappropriate locations so the battlefield couldn't be created.
Actually, I think it's also possible one of the two of them hasn't respec'd as you cannot interact or be interacted with if you have not.

- Madd

Thread : General Discussion  Preview message : #892291  Replies : 11  Views : 230
posté Yesterday - 09:14:56 | #6
As someone who works on networking and content filtering daily as part of their job, I can guarantee you things like IP Bans and Word Filters are deterrents that will pretty much only effect legitimate clients. Anyone who wants to get around the filter will continue to do so until you've made it so restrictive that none of your legitimate players can accomplish any form of communication. Trust me, I've been there. HELL, I can't say accnts, the short way I say accounts because the current filter filters it. You also can't say Spoon in game. TRUST ME, word filters are NOT the answer.

- Madd

Thread : General Discussion  Preview message : #892184  Replies : 9  Views : 290
posté Yesterday - 01:46:44 | #7
Everyone acts as if multiboxing and multimen weren't already a thing. Heroes isn't gonna change much if anything. People who multi'd before will continue to multi, people who solo'd before will continue to solo. The only people effected will be Steam users who previously had no choice but to solo and people who are sick of loading 6clients and choose to drop down to 2.

- Madd

Thread : General Discussion  Preview message : #892103  Replies : 46  Views : 1083
posté Yesterday - 01:42:09 | #8
At level 180, the control passive evolves I believe at this point your summons get +50% final damage, which is a sizeable boost!

As it stands now, build gel trigger gel on tock turns is the top dog for damage. Sinistro is good for area coverage, especially solo, but if you're trying to kill something outright, usually you can do it faster with the single target or AoE water/fire combos.

If you have access and time to get the gear, tribrid is king of Xelor right now, IMHO. If not you can just have Air as a backup.

- Madd

Thread : Xelor  Preview message : #892102  Replies : 3  Views : 119
posté Yesterday - 00:28:22 | #9
Sinistro is on my list to max sooner than later as are Dust/Hydrant. Both are viable for current gameplay more so than many other spells.

Fire/Air is dead. It was the top dog until this last round of changes, now water is king due to temporal Freeze/Gel (Fire is secondary to trigger water's secondary damage). I believe Sinistro AP steal now works with Aging, I'd have to verify, but I'm pretty sure I've seen the double damages.

I can confirm for sure that Sinistros have your resistances and 10% of your HP. (Mine absolutely do)

I believe general damage is the only damage option that will effect them, I don't think they absorb secondary damage, but I'd need to check on this. I don't think the control passive is worth it until it evolves at level 180 (which currently isn't possible). At that point I think because of the buff to Dust, we will see more control builds.

Control probably isn't really worth it unless you see yourself summoning a doomsday army of Sinstro's which I don't find very likely.

- Madd

Thread : Xelor  Preview message : #892078  Replies : 3  Views : 119
posté July 27, 2015, 19:58:49 | #10

Quote (blazakkhakabow @ 27 July 2015 01:40) *
Have to admit Kiku you are quite good, sadly this just proves that Sadidas kinda need some more nerfs.
After a series of team-derps I was able to basically solo down HC Vertox boss (Boss only)... it's not too uncommon for instances like these to be possible to solo. We used to have to do similar things when Srambad wasn't as easy as it is now (and occasionally someone still has to if there's a massive team derp) The efficiency is absolutely god-awful, though.

- Madd

Thread : General Discussion  Preview message : #891994  Replies : 39  Views : 1800
posté July 27, 2015, 19:51:35 | #11
I suspect this is an AI problem, then. Wouldn't be the first time or the last Ankama's AI acts strangely...

Thread : General Discussion  Preview message : #891993  Replies : 17  Views : 424
posté July 27, 2015, 19:46:34 | #12
Xelor works best with something that can handle melee and move enemies on its own. Lock, buffs or healing are also desireable. Additional DPT will make your lives much easier when you go to fight mobs, and I assume you want a class that can also solo.

I'd assume your best bets are to go hard DPT route and take Iop, Support mid-range and go panda, buff/heal and go Osa, or if you want to hard support lower DPT you can take Feca. You can take something like Eca, Eni and act as a secondary healer, but I don't think those classes handle melee as well as the aforementioned. Sram is more in the hard DPT route, but can not take as much damage or lock as well as Iop, so I'd say it's much less desireable than Iop. Sac and Fog are also functional, but I honestly don't know enough about their new mechanics to recommend them. Perhaps someone more familiar with the changes can comment on those options.

Of the above options Feca will be by far the hardest to play solo due to the speed of fights.

- Madd

Thread : General  Preview message : #891990  Replies : 3  Views : 89
posté July 27, 2015, 15:55:57 | #13
Unobtainable item left-over from the abandoned arena system, missing from the game for over two years.

- Madd

Thread : General Discussion  Preview message : #891946  Replies : 4  Views : 397
posté July 27, 2015, 15:54:24 | #14

Quote (BrainInAJar @ 27 July 2015 14:38) *
I think aprophomet is actually super cheap, like down at the bottom of the equipment machine. (just checked, 10 bronze)

its the only one in the list still obtainable. eachure and fartagnan were crafts that got cancelled, I think.

leafy and clint were from old hoodlums. (before hoodlum revamp)

and yez kozku was from mobile arenas.
F'artanion was an arena reward at low-level from the old Arena system that has been gone for over two years. It's part of an entire set that was at the Dozaic level of rewards for I believe level 20-30 or maybe 30-40 range. In the old days it was expensive and sought after wisdom gear for it's level range.

- Madd

Thread : General Discussion  Preview message : #891945  Replies : 15  Views : 549
posté July 27, 2015, 15:51:40 | #15
He will also bug out if you take too much AP/MP from him and he can't take the lock roll. I had this issue when over AP or MP stealing in the past.

- Madd

Thread : General Discussion  Preview message : #891944  Replies : 17  Views : 424
posté July 27, 2015, 15:42:28 | #16
Considering how packed my spell deck already is, it's probably the lowest tier of the possible utility spells behind the new spell and mummification. The one instance I think it would be useful is for solo outdoor mobs as those fights don't usually last more than two to three turns. Otherwise, total garbage, not even as good as it was at Wakfu release, which is utterly sad.

- Madd

Thread : Xelor  Preview message : #891941  Replies : 13  Views : 512
posté July 27, 2015, 05:58:50 | #17
Xelor in it's current form is excellent, I would call it one of the top classes. I expect water to take heavy nerfs in the coming months and the class to return to its old position of good when played well. Water is just too damn good and the other branches are okay at best. (Air as a solo branch is especially weak)

- Madd

Thread : Xelor  Preview message : #891806  Replies : 5  Views : 270
posté July 27, 2015, 05:56:55 | #18

Quote (blazakkhakabow @ 26 July 2015 01:28) *

Quote (Esplen @ 26 July 2015 01:26) *
Definitely, Madd.

I get +3 last Rollback, +3 current Rollback, +2 Save, +3 Temporal Focus, and I have yet to play around with AP Steal (although that would probably take place over the +3 Temporal Focus on Tock turns).
You can get both, up to 5 aap stolen(provided you can't aoe 3 targets with Clock) and up to 2 ap benefited from accel, you all forgot devotion guyc.
I didn't forget it, I don't use it because it's garbage that should be removed from our skill tree and replaced with something worth my time. I hate it THAT much.

- Madd

Thread : Xelor  Preview message : #891805  Replies : 13  Views : 512
posté July 26, 2015, 00:37:09 | #19

Quote (gwrrty @ 26 July 2015 00:24) *
Thanks for help, but what is gel? I'm new to xelor (level 34 now), and I'm not finding gel mentioned in any of my spells.
It was loosely translated as Temporal Gel on beta but on live they call it Temporal Freeze.

Also, it is absolutely possible to get much more than +6. +3 previous turn rollback, +3 current turn rollback, +2 self water (It's +3 but costs 1), +2-3 from AP steal.

Yes, that means +11AP turns are possible with zero outside interference. Not easy, but doable.

- Madd

Thread : Xelor  Preview message : #891405  Replies : 13  Views : 512
posté July 25, 2015, 06:36:58 | #20
After you do that, press X to Jason.

Thread : General Discussion  Preview message : #891168  Replies : 5  Views : 188