I want a better Sadida, and I've included tons of options that are not 'like an osa' for the class. It's odd to me that when I comment on the state of Osas people say 'sounds too much like Sadida'! Now comments on Sadida 'sound too much like Osa'? Gonna have to agree to disagree.
This could work, but what if someone wants to solo with the class, how would that help?
I think Sadida has to be good at everything it does, but not as powerful as the primary class for doing that.
Sadida I think has potential to be kept as 2nd best healer after Eni, different but not too much weaker summoner than Osa (more summons, but summons not as strong), a decent damage dealer (mixing it up with direct and indirect damage while also being able to lower enemy resistance), other utilities like giving armor and some map manipulation to round it out with going a little of everything. This is how I'd like to make Sadida able to do a bit of everything and compensate for weaknesses by having more options to work with, work well alone or in group, and be the whatever you need it to be class I feel it has great potential at being.
I feel trying to weaken it too much will just make it no fun to play.
The short answer to your question is yes. Part of my proposal is to strengthen the Sadida as an individual character further, either through passive options (as it stands there's only a couple of actual Sadida passives you can even use without dolls), more flexible spell cast ranges and faster ramp to maximum sadida individual power/defense from dolls. Additionally, I think the class when it chooses to use dolls should be stronger than solo options. It just makes more sense for a 'summoner', however using summons doesn't need to make Sadida ridiculously stronger, it can be a much more subtle change in power. It's always gonna be this way, there are tons of classes you can play that don't summon, but the devs have to recognize there are some instances that summons are a hindrance (or useless) like Sram boss phase 2, where they will die instantly on their turn or some areas of certain dungeons. I'd also like to see more poisons, it was a very logical power for the Sadida to have.
My second major point is that the power of dolls should be achieved more quickly, and the maximum potential power of dolls should be reduced. Dolls, while being attackable shouldn't feel like they have to be a primary target, or a primary defensive point. Kiku brings this up a lot and it's a very valid point in PVP and PVM. Your UP is very important since it's on such a long cooldown and is the source of all other dolls. This also makes it the 'Samson's hair' of Sadida. If you cut it off the character is crippled, making it's it the focal point of many fights. I think this is a mistake. The Sadida is the star of it's own show, it should never take a back seat to it's own summons.
This can be achieved through more quickly summoned smaller contingent of stronger dolls, or much weaker but much more quickly summoned hordes of dolls that can be used now. I don't really care, but I favor smaller groups significantly because realistically dolls are a major hindrance to gameplay for 99% of the players of this game. If you were to do a survey of every Wakfu player asking "How many of you like playing with a Sadida who has 10 dolls out?" I'm willing to wager my whole gearset, characters and accounts that 99/100 would say 'No'.
It's a fair way to balance the overall power and the lack of early power that makes Sadida very difficult to play alone,