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Almanax 16 Descendre
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One fine day, Father Whupper chanced upon a problem: if Kwismas was invented to reward good little ...

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Madd1's profile
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Member Since : 2012-04-11
2148 Posts (1.27 per day)
Most active in : General Discussion
posté November 03, 2016, 17:18:17 | #1

Quote (CoolRay @ 29 September 2016 08:29) *
Nothing too serious. But maybe one of the effects below.

-If a single Hydrand hits 3 or more targets, the xelor gains 1 AP for their next turn.
-The AoE of the Hydrand is increased by 1. (To 3 cells, from 2)
-The Hydrand no longer blocks the LoS of Temporal Dust.
-Hitting a Hydrand with Temporal Dust will cause it to deal Hydrand's scalding immediately rather than at the end of the turn. (It will still do Scalding at the end of the Xelor's turn regardless)

Thoughts?
They need to start by making Hydrant's damage actually come from Fire Mastery... unless this was finally fixed.

I do like the idea of a forced Hydrant Trigger, through dust and maybe LoF too, cuz LoF as it is basically wastes a full spell slot.

All in all, though Fire is the branch that needs the least help being the classes only usable stand-alone branch that doesn't require another element to do proper damage.


Thread : Xelor  Preview message : #986445  Replies : 18  Views : 949
posté October 17, 2016, 20:21:38 | #2
This is an EXCELLENT series of choices from management. I actually feel like something I said made a change in something. Rushing a new class into an ecosystem of classes still waiting for their own individual re-balancing was a poor choice. Putting this off and focusing on the core elements of the game that desperately need to be addressed was hands down no question the correct decision for the overall game health. Even if it may not be the most popular immediate decision.

PVP and politics in particular (Even if some people will cry until they get blue in the face) are two things that really need attention, as they serve to create a repeatable content ecosystem. It would certainly be beneficial to those of a PVM oriented mindset to redevelop something similar for them (Similar to Mobile Arenas of the past, or maybe entirely different.)

I can say I support all of these decisions in their entirety.


Thread : News  Preview message : #983823  Replies : 53  Views : 1560
posté October 13, 2016, 20:07:39 | #3
Kiku, of the people I'm describing you're the only somewhat reasonable one. While we disagree often, but I still feel that you are capable of logically defending a point. It just tends to take too much time to engage in 4 page essay discussions with you, when the reality is that we are not likely to reach a compromised position between our two viewpoints.


Thread : Sadida  Preview message : #983086  Replies : 167  Views : 8528
posté October 12, 2016, 21:26:07 | #4

Quote (Hearttyace @ 27 September 2016 05:33) *

Quote (Gelgy @ 27 September 2016 01:30) *

Quote (Hearttyace @ 25 September 2016 05:00) *
After playing tons of Sadida. I can honestly say, Sadida would benefit from stronger dolls earlier but less accumulative strength(Fewer dolls would be awesome too but w.e). The main reason dolls scale like they do is because they ramp up to such a ridiculous point.

That and I find pretty BS that Dolls don't gain negative values from passives. That's just weak coding.

If I'd do anything to buff Sadida, it'd be to give them some WP spell that enhances their healing. Maybe on Harmless toxin for some effect or the next. Maybe Mudoll to increase heals from dolls. Maybe just buff Voodoll to enhance heals in some sorta way.
I would be genuinely surprised if sadida mains wouldn't be able to work with reasonable measures to make Sadida more viable in PVE while curbing their ridiculous PVP end-game.

Simple things like dialing back Nettled (and making it a more immediate, but temporary boost), lowering the control bonus on Knowledge of Dolls, and increasing the base strength of dolls would help. I'm not a fan of that 50% resistance to AOEs either but whatcha gonna do.

Sadida's own healing and support options need help at that. Like, why is Sadida's revive so... bad? The target misses a turn, is stabilized (so they can't be rescued), and it doesn't even restore that much HP. Seems like something that could be improved by passives, or even Lone Sadida.
I find it pretty funny that most of the time when people talk about Sadida's basically chalk up. Whelp what'chu goin' do about it.

Anyways, if anyone summoned more than 4 dolls in a dungeon I just give up. It's a waste of my time, IMO as soon as they fix Voodoll My Sadida would be top tier business for PvE. I mean I just wish I had more things to burn my WP. But if Voodoll did AoE damage like intended, it'd make me wanted on every party.

The revive is indeed pretty poor. But Sadida's heals and support is pretty epic and powerful.
To be frank and honest there are two subcategories of Sadida players (Past and/or present). People who play the game and have a more global view of the class (regardless of if they main or have mained Sadida in the past), and people who only see the Sadida they want. These people are now, and have been for years, unwilling to bend, and basically unwilling to accept any change from the class that does not fit their idea of Sadida.

Trying to make a point, or engaging in the neverending Sadidafight on the Sadida subforums is honestly a huge waste of energy, and I'd recommend taking any major suggestion posts to Beta or Suggestions subforums where there is at least a little bit of transparent communication that occurs with the development and balance teams. I'd also recommend at some point just telling certain people they need to agree to disagree with you and they can separately present their arguments but they can kindly leave your suggestions alone.


Thread : Sadida  Preview message : #982703  Replies : 167  Views : 8528
posté September 29, 2016, 17:39:07 | #5

Quote (deadcafe @ 24 September 2016 18:16) *
Do what's fun
^---- This. If you don't play what you enjoy, you'll find yourself burning out quickly.


Thread : General  Preview message : #980874  Replies : 7  Views : 721
posté September 27, 2016, 00:47:27 | #6

Quote (Hearttyace @ 25 September 2016 05:00) *
After playing tons of Sadida. I can honestly say, Sadida would benefit from stronger dolls earlier but less accumulative strength(Fewer dolls would be awesome too but w.e). The main reason dolls scale like they do is because they ramp up to such a ridiculous point.

That and I find pretty BS that Dolls don't gain negative values from passives. That's just weak coding.

If I'd do anything to buff Sadida, it'd be to give them some WP spell that enhances their healing. Maybe on Harmless toxin for some effect or the next. Maybe Mudoll to increase heals from dolls. Maybe just buff Voodoll to enhance heals in some sorta way.
My friend you're the sane person in the asylum. There's no way to convince the doll spam advocates that anything else is acceptable. (Which is ironic since all of them will generally imply that they rarely if ever use a full doll-spam setup.)

There are just people who play this class that are comically resistant to change. I think a lot of people are very defensive of Sadida because the people who stuck through the class when it was at it's worst have an ingrained paranoia about going back to the days when it was nearly unplayable, and easily the least welcome class on any team.

This paranoia and/or desire to exploit the exploitable seems to cloud the minds of a few poignant individuals.

That's my theory anyway.


Thread : Sadida  Preview message : #980603  Replies : 167  Views : 8528
posté September 19, 2016, 17:37:53 | #7

Quote (Xelospam @ 17 September 2016 23:16) *

Quote (LarryKubiak @ 17 September 2016 15:39) *

Quote (Madd1 @ 17 September 2016 02:09) *
We beat a lot of end game bosses without Feca (since it became the tank god), including early SB... like when there were a few dozen teams max that could do it. You just need a stronk Tank.

In which case I say, welcome to MMOs.... if Tanks aren't mandatory, they're useless.... pretty much how it goes.

Really, sac tank on moon 2 boss? come on...
Madd didnt even play since moon island is out, he dont know what hes talking about for current end game content!
I've beat every boss and archmob on moon without Steles. I've only beat Croc with no stab steles.

Only two I haven't beat without Feca are Kanni and Carnivore and I doubt it's because it can't be done, but more because everyone just has a Feca alt and uses it since it's convenient.


Thread : Suggestions  Preview message : #979814  Replies : 59  Views : 2386
posté September 19, 2016, 17:30:43 | #8
Anything with decent DPT can solo. Most ranged can kite well and/or can sustain, most melees have sustainability and/or damage mitigation abilities.

The only things that struggle to solo are things that can't kill quickly which basically includes most tank built classes.


Thread : General  Preview message : #979812  Replies : 6  Views : 1651
posté September 17, 2016, 02:09:36 | #9

Quote (Neneko88 @ 17 September 2016 01:16) *
I'm trying to help the game, it doesn't mean that I can't clear it.

Moon island is not complex strategy where you use rails or other advanced class strategies to help other classes do things.


Moon island is basic strategy where you place a feca in front of boss.
We beat a lot of end game bosses without Feca (since it became the tank god), including early SB... like when there were a few dozen teams max that could do it. You just need a stronk Tank.

In which case I say, welcome to MMOs.... if Tanks aren't mandatory, they're useless.... pretty much how it goes.


Thread : Suggestions  Preview message : #979617  Replies : 59  Views : 2386
posté September 15, 2016, 19:53:37 | #10
The rarerest cosmetic item I'm aware of on Nox is the heart aura. It was a 1 time, 1 player reward for the 2012 Ballowntines contest. The winner has a strange and dated looking aura of hearts emanating from his character.

I've been ultra jelly of it ever since I first saw it.

So jelly.


Thread : General Discussion  Preview message : #979465  Replies : 22  Views : 1260
posté September 14, 2016, 19:12:15 | #11
Call me when we're talking about Xelor. Prepare for a masters degree dissertation.


Thread : News  Preview message : #979334  Replies : 32  Views : 1890
posté September 14, 2016, 17:33:44 | #12
I think the most logical solution to the weakness of melee fighters in PVM is to start tagging on PVM only damage reduction or damage modifiers to class passives.


Thread : Suggestions  Preview message : #979329  Replies : 59  Views : 2386
posté September 12, 2016, 18:28:00 | #13
Xelor's pretty useful in Kanni for taking AP and pretty useless for anything else. You can swap the water totem pretty easily, but Xelor relies heavily on multiple elements to do good damage which makes doing actual damage with a Xelor hilariously inconvenient and basically pointless.


Thread : General  Preview message : #979093  Replies : 3  Views : 430
posté September 07, 2016, 17:35:54 | #14

Quote (Kikuihimonji @ 04 September 2016 11:03) *

Quote (Gelgy @ 04 September 2016 05:54) *
Well honestly, since Osamodas is the class affected most disproportionately, the simplest solution might just be increasing the % of the Osamodas's masteries inherited by their summons.

If the summons from Moon Island become overpowered as a result, then they should have their damage output reduced to compensate. Summons prior to Moon are dealing too little damage anyway.

Otherwise, a regular guild bonus is actually pretty fair to the average player... Guilds aren't that hard to make.
To be honest Sadida is more affected by it then Osamodas. Dolls are already initially too weak and after this change they will become even weaker. Plus, i am surprised nobody has mentioned this, but armor generating will be worse too, and that affect sadida a lot. To those who are not aware, armor is increased by elemental masteries but not by Damage inflicted. This also means nerf to our other tanks: feca and foggernaut (+ ecaflip's self-armors will be weaker too). Though sacrier's Coagulation will remain unchanged because its based of max hp, not earth element.

I have no idea why they decided to change the guild bonuses in the first place, but if they do so, then by all means they should include "Armor Generating" togather with Heal Performed bonus if they decide to apply this change.
You probably don't remember why I'm saying this, but I told you so.

That is the direct result of allowing doll spam, the dolls NEED to be weak to accommodate the huge potential damage if you use the maximum number of fully nettled dolls. I told you that you'd be unhappy with it in the long run when it was still in Beta, and here I am to tell you that I told you so.


Thread : Feedback  Preview message : #978498  Replies : 87  Views : 3940
posté September 06, 2016, 23:59:24 | #15

Quote (Higure @ 04 September 2016 17:12) *
So by that point of view, feca is the best class for PvP and PvE? Why is nobody claiming it is broken? I wish I could play Enu but it seems só weak...
Feca was claimed broken multiple times. So much so it got the only self-healing item in the game completely faceroll nerfed because it was so broken. Feca itself was also smacked down pretty hard due to it's hilarious OPness in PVM. Now it's still obnoxious, but not as gamebreaking in 1v1 as many other classes. Still an excellent group PVM and PVP class. Still the slowest class in the game to level without a primary DD to leech it.


Thread : General  Preview message : #978440  Replies : 11  Views : 801
posté September 06, 2016, 23:55:18 | #16
Plvl advice? Cast pass. Know everything about your character build before you start, or just level spells out at random and make sure you don't waste spell XP so you can use the level 80 respec.

Each turn should be cast/pass unless you can match my efficiency. If you don't cast/pass my patience for leeching you will be low.


Thread : General  Preview message : #978438  Replies : 20  Views : 1226
posté September 06, 2016, 20:24:15 | #17

Quote (blazakkhakabow @ 27 August 2016 07:27) *
According to this, you can get banned for insulting a person as well. Belittling, you know.
I had two players in my guild given infractions or warnings (multiple in one players case) due to foul language. In one case, it was literally for saying something along the lines of "**** off." It's absolutely enforced when someone is enforcing it. I think the issue is a matter of community management, unfortunately. I know the english CMs take their jobs seriously (As they were the one dolling out said infractions 2 years ago), and it's likely that whatever roles they have taken on may be impairing their ability to CM.

They have never enforced anything for 'silent killing' though. Unless you can prove a player is actively stalking you. It's unfortunately just a part of the game as it stands now, and there is no incentive for any player to go out of their way to stop it. As such, there will never be an in game system to fix the issue in it's current form.


Thread : General Discussion  Preview message : #978419  Replies : 128  Views : 4391
posté September 06, 2016, 20:17:49 | #18
Iunno how recently any of you have been on Nox. I doubt anyone would actually want a public chat. It's not exactly known as a 'nice server'.


Thread : General Discussion  Preview message : #978418  Replies : 18  Views : 1050
posté September 06, 2016, 20:16:30 | #19
The entire HW situation makes me pretty leery. I've been in a guild that dropped to 1 member for an entire year and at this stage of investment in HW to full max it and it's bonuses to max, I'd be pretty freaking furious if we lost it for some reason.

Wouldn't blame anyone who quit over it.


Thread : General Discussion  Preview message : #978417  Replies : 11  Views : 879
posté September 06, 2016, 20:13:32 | #20

Quote (Sillie @ 05 September 2016 09:32) *
You can sell restat mats
+1 This is the easiest source of quick income until you can start to run content people care about.... or unless you have the patience to lvl the hell out of baker.

Mining is dead. Don't let anyone tell you otherwise. It would take you a full week of duobox 6-8hrs mining to produce 2mil Kamas. How do I know? I did it when havenworlds were brand new.


Thread : General Discussion  Preview message : #978416  Replies : 23  Views : 1211