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Madd1's profile
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Member Since : 2012-04-11
1174 Posts (1.04 per day)
Most active in : General Discussion
posté Today - 04:12:45 | #1
A better solution is to make dolls A: have better attack options so they can fight from further than 2 cells, line and B: Not use Ankamas godawful AI. The AI is trash beyond trash. Every day it's left on the class I will be displeased.


Thread : Sadida  Preview message : #866557  Replies : 44  Views : 588
posté Today - 04:08:27 | #2

Quote (BrainInAJar @ 25 May 2015 05:05) *
if final damage buffs are implemented as the resistance is, i imagine it will, (75% final damage just from 150 pp at higher levels is crazay...) that said they always start low and increase so as not to upset people when they have to crank damage down

it really boils down to how they implement the final damage. (and I think ghast will become the best damage pet for an enu, easily)
Disagree, since you can stack 150PP in fight and 200 PP gets you cap bonus, 50ish PP is ideal for Enu, regular pets are still Ideal.

- Madd


Thread : General Discussion  Preview message : #866556  Replies : 18  Views : 640
posté Yesterday - 23:28:47 | #3

Quote (Hudski @ 25 May 2015 17:41) *
Slap voodoll down, drain. Heal everyone around it including yourself, steal 50% of your damage as even more healing. How is this not the greatest spell ever? It's basically the new Doll Seed only when you use it for blocking it's permanent, doesn't erupt into dolls and passively heals you every turn. Come on, guys, be clever about this.

Kikui do you not realise that you just asked to be immortal?
Except that it does the same for enemies, so your enemies can heal off the same thing for 10x the HP and they don't have this super cool thing called Heal Resist. Since we have 0 control over dolls it's just going to run right up to the enemy like everything else.

It still seems like garbage to me, useful for a very specific kit that I would virtually never want to use. I was hopeful to try PVM on Beta with Enu/Sadi to see how I liked the changes to my team, but to my dismay I can't freakin PVM.... so I can't even test how it will work in real combat, kinda pissed about that.

- Madd


Thread : Sadida  Preview message : #866485  Replies : 44  Views : 588
posté Yesterday - 06:31:00 | #4

Quote
Brakmar... *CLANG*
World of Scar... *BANG*
Men at large... *CLANG*
Lead the charge... *BANG*

Land of the villains, cutthroats and thieves,
None survive here without a strong pair of two these,
Greatest endowed and first to the fight,
In the world of twelve, 'tis the land that respects only might,
Failure, enough of an unspeakable crime,
To end up with your neck put on the line,
Fight for your life, give out no quarter
Might is right, keep the lands in order

Back to back demons and men,
Nose to the mines, backs into your pick,
pull out your ores, carry big sticks,
At the end of the day put your lives on the line,
Victory smiles on our crimson times,
Opposing Brakmar is talk of the Iop brains,
Land of the strong, and home of the gnaves.

- Madd


Thread : News  Preview message : #866092  Replies : 17  Views : 279
posté Yesterday - 04:26:56 | #5

Quote (JohnyWes @ 24 May 2015 22:48) *

Quote (Lukinerx @ 24 May 2015 22:37) *

Quote (SSBKewkky @ 24 May 2015 22:01) *

Quote (saphiLC @ 24 May 2015 21:49) *
did they remove their cling?
Their cling only activates now if they die while on a mine.

enus gonna "love" fighting bosses/mobs with push/pull/swap mechanics

not to mention pvp with such enemies will be "fun" now
Good for them that we don't see their mines. They can still try to predict where we will push them.
Click on the enu and you see its mines now.


Thread : General Discussion  Preview message : #866052  Replies : 18  Views : 640
posté Yesterday - 04:14:45 | #6

Quote (Pantamime @ 25 May 2015 00:18) *
It's a needlessly convoluted system. We don't need a fake deck to look at and put stuff in. They essentially made a limited slot action bar that unlock slots as you level.

As simple as that.

Could have just added the new passives to everyone, and been done with it. The term deck implies cards, cards make me think of having a current hand and a draw and discard phase. All of which has nothing to do with Wakfu's system.

Call it what it is, stop churchin' it up as a Deck. Its a slowly unlocking limited slot action bar. That you can change the skills of when you are out of combat.

Trying to balance classes and players by giving them a limited amount of spells and skills to use really isn't the greatest way to do it in a turn based tactics game. It works fine for real time combat, but not so much for turn based.

Especially since there are no real counter attack abilities, or other reactionary based skills that you can try to use when you are being attacked. It's just gear up, and take the hits, and hope your team hits harder faster resulting in victory.

I don't see the limited slots changing this at all. It is going to force even more constrictive cookie cutter builds that other players will expect of you because you play a certain class.

I really can't think of any other reason you would do this. Hopefully I am missing something, and this "Deck" system is a small part of a bigger picture you have in mind for the game.

But seriously. How can you call this a deck? It's a hand at best. A hand in which you don't discard what you play.
Honestly, all they need to do is add a few slots for 'secondary' spells which will only accept spells up to maybe 50% to 2/3rds character lvl and I think the system works well. Lets you keep the BS utility spells for the one BS time you need them and get the best out of the system as it is.

- Madd


Thread : General Discussion  Preview message : #866048  Replies : 38  Views : 981
posté Yesterday - 03:50:27 | #7
I'm not sure why this doll exists at all in the current condition. I will not be putting it in any kits until someone or something shows me the value that I'm not seeing XD


Thread : Sadida  Preview message : #866042  Replies : 44  Views : 588
posté May 24, 2015, 04:45:10 | #8

Quote (Bow-wow-bandit @ 24 May 2015 03:46) *
so since my sadida was my main source of heals in my team besides some heals i get from water/earth eca and apparently sadis heals are just fucked now? Should i just switch to another healing class? like an eni?
Sadida shields are stronger than ever. Like epicly strong.


Thread : Sadida  Preview message : #865683  Replies : 119  Views : 1777
posté May 24, 2015, 01:33:44 | #9

Quote (jubeli @ 23 May 2015 23:55) *

Quote (Taku- @ 23 May 2015 20:59) *
It's kind of a joke how they revamped several classes, and then decided to change the spell system by which every class is made, and thereby change all passives and actives of both revamped AND unrevamped classes. And this is AFTER they said they were unlikely to make small changes to classes because it would take too much time and not be worth it.



This is really nice of their part. They realised that revamping all classes will take ages and are making fixes to them. Im really happy they did it.
It would have made more sense to complete this BEFORE revamping any classes. As I've said a couple dozen times. Classic Ankama stepping on their own toes strategy which will undoubtedly require a third round of revamps before the second is even complete. That shows how little management there is from the higher ups above this branch of the office. Management or QA should be sending down memos that say "This is what we need to do in this exact order and we will not deviate or we will have to redo the same work."

Peace,
Madd


Thread : General Discussion  Preview message : #865641  Replies : 130  Views : 1356
posté May 24, 2015, 01:26:24 | #10
After having more than 15 minutes with it, I hate it. The class is probably stronger than ever and will serve teams much better in damage and basic utility, but has lost about 90% of its complex utility.

A few interesting things that aren't show that I noticed.

Doll AI is still garbage (The passive only lets you control first turn. Since dolls now mimic your res they're tanky as fk... so they live forever). Why is this in the game still? You had ONE job Ankama.

Gust now works like Drain used to. Requires a target and will push cross1 of that target without dealing damage, 2/turn still in effect. It's garbage, I can think of maybe 3-4 bosses or fights that would even be useful in.

Voodoll appears to cause nettled stacks to friendly dolls in circle1 over time. This is definitely not listed on the doll, but I noticed it fighting the dummy's in training room.

You can sacrifice dolls summoned by the UP for +1WP meaning that if you take dolly sacrifice the WP every 3 turns passive seems pretty USELESS.

Feels like every other spell was changed to line cast. Kmir, line. Drain, line, Dolly Sacrifice, Line. Ultra Powerful, line. It's irritating. Why did everything lose its MP costs and get off AP costs and line casts? 5AP on half the spells? You do realize doll's terribad AI makes them melee ever monster in the game Ankama. I can't cast line if my dolls are in the way. Do not want.

You can bramble armor for 3000+ damage at lvl 175 which is pretty freaking insane.

Chill requires LoS. I absolutely hate this change.

The class has much better damage and pretty sht utility, which was my biggest fear from the start, so I'm gonna go crawl into a corner and mope for a bit.

- Madd


Thread : Sadida  Preview message : #865638  Replies : 119  Views : 1777
posté May 23, 2015, 19:55:00 | #11
Be happy Ankama gave us nearly alpha access to the content so we can experience it well in advance and be prepared for it. Imagine how much more awful the alternative is where they don't tell us sht and ninja drop it into the game in an update.

- Madd


Thread : General Discussion  Preview message : #865503  Replies : 130  Views : 1356
posté May 22, 2015, 22:00:26 | #12
Noticeable differences.

The class is comically OP. I wouldn't get to attached to these numbers and statistics, there is no way they are here to stay. You can produce 3000HP attack dolls with 90%+ final res.


Thread : Sadida  Preview message : #865006  Replies : 119  Views : 1777
posté May 22, 2015, 17:37:25 | #13

Quote (BrainInAJar @ 22 May 2015 16:42) *
you gotta unequip it first, madd.

my chest still takes mounts.
I'll try again when I get home from work, but when I got my cash shop drago I tried to transfer my long distance drago to another char and found the chest would not take it. This was several months ago, though.


Thread : General Discussion  Preview message : #864760  Replies : 16  Views : 496
posté May 22, 2015, 16:38:04 | #14

Quote (Rimali @ 22 May 2015 14:25) *
Mounts are accountbound, you might easily swap them with one of your alts through the chest.

In general I prefer some aspects encouraging decisions. The choosen mount currently supports a certain playstyle. If all mounts grand the same bonuses they degrade to simple stat givers with maintenance costs.

Choose two:
unlimited choice, advantages without disadvantages and mentionable diversity.
Unless it's changed since I last tried, the chest does not accept mounts.


Thread : General Discussion  Preview message : #864730  Replies : 16  Views : 496
posté May 22, 2015, 11:23:31 | #15
You could argue that all that needs to happen is more spells get leveled... then what? Builds are already pretty cookie cutter. I can see a change like this making niche builds for niche situations much more viable.

No point in judging the system til you use it. In many instances, it may do exactly what you want it to already. Or it may be runic revamp round 1.

Time will tell.


Thread : General Discussion  Preview message : #864612  Replies : 38  Views : 981
posté May 22, 2015, 11:10:40 | #16

Quote (Flatops @ 22 May 2015 11:03) *

Quote (Madd1 @ 21 May 2015 17:48) *
I'd like to see alternate options for Ogrine purchase offers...
Ankama offers me absolutely no payment options on the website for more than $5 worth of Ogrines. I can't get anything that comes up in the offers and this is a common problem.

- Madd

Quote (Nox16 @ 21 May 2015 17:56) *

Quote (Madd1 @ 21 May 2015 17:48) *
I'd like to see alternate options for Ogrine purchase offers...
Ankama offers me absolutely no payment options on the website for more than $5 worth of Ogrines. I can't get anything that comes up in the offers and this is a common problem.

- Madd
yeah id like to be able to pay for ogrines as well.

Hi Madd1 and Nox16,

May I know your country of residence? We apologize for the inconvenience, have you tried purchasing Ogrines via Steam?
I'm from the U.S. Up until the last time I tried to purchase Ogrines a few weeks ago for the bow meow promotion, I still had options available for this account and this account only (of my 6 total). The others haven't had any way to sub without Steam since August or so of last year.

Now it appears that not only do I not have options for amounts over $5 on the website, I don't have options for more than $10 packs through steam which is inconvenient as I tend to like purchasing once and using throughout the year.

I've had a poor history with my credit card company flagging Ankama purchases which creates an irritating headache of calling them to verify purchases, so I like to make as few as possible and get the most out of them.

I'm very interested in web-site purchases as I'd like the ability to take part in promotions. As I said, this appears to be a relatively common problem.

- Madd


Thread : General Discussion  Preview message : #864610  Replies : 18  Views : 717
posté May 22, 2015, 08:35:40 | #17
Being able to do non pvm content in a safe zone doesn't bother me in the least. How could that bother anyone? That's totally lame.

- Madd


Thread : General Discussion  Preview message : #864574  Replies : 20  Views : 679
posté May 22, 2015, 08:31:36 | #18
Ankama stepping on it's own toes and requiring repeated revisiting of old content to work with new concepts is nothing new, and I doubt its going away anytime soon.

- Madd


Thread : General Discussion  Preview message : #864570  Replies : 16  Views : 496
posté May 22, 2015, 01:46:01 | #19
Stuns are never coming back. No revamp will introduce them.

(Unless we change dev teams, again)


Thread : Xelor  Preview message : #864419  Replies : 4  Views : 143
posté May 22, 2015, 01:37:21 | #20

Quote (Tyr4el @ 04 March 2015 13:41) *

Quote (Delaz @ 03 March 2015 23:29) *
Yeah that's my biggest problem with wakfu, we have too many servers imo and this game is design that you need people to play with lol.

I think since Remington is international already, they should just merge the other International servers with Remington. That would work I think. Or it may be like the Tower of Babel (not even sure if that's the right reference) and nobody will know what anyone is saying and it'll be chaos.

Either/or
I would be grossly unhappy about losing the name Madd and likely also our guilds havenworld, then would probably quit or go to Dath or some other server.


This post has been edited by Madd1 - May 22, 2015, 01:37:55.
Thread : General Discussion  Preview message : #864411  Replies : 32  Views : 2162