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HateSpawn's profile
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Member Since : 2011-11-11
4172 Posts (2.44 per day)
Most active in : General Discussion
posté Today - 00:11:58 | #1

Quote (SSBKewkky @ 30 September 2016 21:52) *
Another strong spell from Cra? Ugh, better nerf Sram.
poorly executed meme sir

I have corrected it for you


Thread : General Discussion  Preview message : #980996  Replies : 12  Views : 199
posté Today - 00:10:08 | #2

Quote (FecaProTank @ 30 September 2016 22:28) *
Very fast and easy fight.
101 turns for 0 merit

was it worth it


This post has been edited by HateSpawn - October 01, 2016, 03:31:54.
Thread : General Discussion  Preview message : #980995  Replies : 716  Views : 60795
posté Yesterday - 20:57:09 | #3
nah

#1 is uppercut
#2 is piercing arrow


and what #3 is probably wild grass if we mean elemental spells, or gobup if we mean actives too.


Quote (Christian-CAO @ 30 September 2016 20:49) *
depends on what you mean by best....

Best in damage? Utility? ....cost and quality?

saying a spell is definitively the "best" in the game, without actual context, is silly and kind of too vague a statement.
yes


This post has been edited by HateSpawn - October 01, 2016, 03:31:54.
Thread : General Discussion  Preview message : #980980  Replies : 12  Views : 199
posté Yesterday - 05:55:47 | #4

Quote (luksshad @ 30 September 2016 05:30) *
Is there one on the 'Crusty Road' map in Amakna? I'm very new still.
yes, next to the market board.


Thread : General Discussion  Preview message : #980928  Replies : 7  Views : 154
posté September 29, 2016, 19:46:16 | #5

Quote (deadcafe @ 29 September 2016 19:39) *

Quote (TruthSeeker1 @ 29 September 2016 04:23) *

Quote (EarthyMadness @ 29 September 2016 04:08) *

Quote (double-mg @ 29 September 2016 03:33) *
How does barrier exactly work?
Someone care to explain?
=)
Damage received reduced by (level/2), points per stat = reductions per turn

Example, 3 points in barrier, level 50 player. Hit 4 times, each time for 50 damage, so, taking damage -(level/2) into account, "25, 25, 25, 50" would be the actual damage received
your explanation gave me cancer.


Barrier means that every turn you get hit, there is X amount of damage automatically reduced per hit.

For example, at level 200, it's 100hp. So if you stat 1 on barrier and you get hit with 1000 damage, you only suffer 900 hp point drops instead of 1000. Any additional hits after that you take 100% of the damage.

If you stat 2 points on barrier, and you get hit with 1000 damage, you only take 900 hp drop. Second hit before your next turn you also get hit with 1000 damage, you only take 900hp drop. So on and so forth.

So if you stat 10 on barrier. You get 100 damage reduction PER HIT for 10 hits until your next turn.


In my opinion. Stat 5 points on barrier on every class, always.
"Your explanation gives me cancer" (Then proceeds to say the exact same thing but worse.)

9.9
"9.9"

I'm laughing


Thread : General Discussion  Preview message : #980884  Replies : 23  Views : 447
posté September 29, 2016, 18:49:46 | #6

Quote (blazakkhakabow @ 29 September 2016 03:02) *
your target probably had backstab resist

or it didn't?
No, it was a melee dps


Thread : Sram  Preview message : #980878  Replies : 6  Views : 169
posté September 29, 2016, 09:47:46 | #7

Quote (Kikuihimonji @ 29 September 2016 07:34) *
When your friend is an iop, its a lost cause.

But jokes aside, use pandawa or masqueraider. If you pick cra, your ally iop might feel like being only the source of problems for you in higher levels, but if you play panda or masqueraider, then you can both synergize togather.
no, then masq doesn't get to kill anything near the team because you did.


Thread : General Discussion  Preview message : #980839  Replies : 32  Views : 611
posté September 29, 2016, 02:49:23 | #8

Quote (ChaosThief @ 29 September 2016 02:15) *
Sram player here, and I go with no barriers. Main reasons being invisibility avoids damage all together or gives resist, and that self healing isn't impossible for a sram to do.
sram is a war of attrition. You will be hit almost every turn by SOMETHING, and every time you do you peel off up to 100 of that hit. My sram is distance so I didn't include him in my response, but he has 3.


Thread : General Discussion  Preview message : #980814  Replies : 23  Views : 447
posté September 29, 2016, 00:48:47 | #9
3. Iop here,

3 is a consistant number. I kill things so normally the guys who want to hit me just ignore me and go for the smooshier ranged dps, since anything I would lock is generally dead.


Thread : General Discussion  Preview message : #980805  Replies : 23  Views : 447
posté September 29, 2016, 00:23:56 | #10

Quote (Lurixi @ 29 September 2016 00:19) *

Quote (Abittybat @ 27 September 2016 07:49) *
Achievement hunting, stuck in piwi hell, and -



THERE IT ISSSS



Aw yis. Good to know it's still working, for anyone else interested. Took like 6 hours of farming all together at various intervals >> But it spawned eventually.
what is it? that dog thing? is it a pet? please explain i don't understand
title.


Thread : General Discussion  Preview message : #980793  Replies : 716  Views : 60795
posté September 28, 2016, 21:58:07 | #11

Quote (RaderElcaroman @ 28 September 2016 21:53) *
allow me to calmly,but firmly disagree with cra being the strongest range dd,yes,they are the dd with the best range,they do have good damages,but they are unable to one turn a moon mob (maybe just ripper)if they aren't buffed,unlike most of the other ranged dds
are you kidding

Hunter - 2x explosive

Ripper - 3x storm + plague

Shaman - 2x Pierce

Kokoloss - riddle riddle destruct

Psykoko - 2x explosive

kokoleric - 2x explosive with backstab

kanniball et - 2x pierce with backstab

tropilean - 2x explosive

pheromaniac - 2x pierce or riddle riddle destruct

need I go on


This post has been edited by HateSpawn - October 01, 2016, 03:31:54.
Thread : General Discussion  Preview message : #980790  Replies : 32  Views : 611
posté September 28, 2016, 21:49:25 | #12

Quote (EarthyMadness @ 28 September 2016 05:32) *
Kewkky is right. I've done extensive tests with my sram, it's always ST, and is influenced by range. It's been a while, but if I remember correctly, it also is influenced by sram orientation, so if you're behind, it gets a backstab bonus.
I'd like to test this

tested

with 7 rear mastery I did 840 on backstab and 839 on frontstab

take that as you will.


This post has been edited by HateSpawn - October 01, 2016, 03:31:54.
Thread : Sram  Preview message : #980785  Replies : 6  Views : 169
posté September 28, 2016, 21:48:53 | #13

Quote (Alicetempo @ 24 September 2016 18:51) *
Obviously the cra and iop use stab when we are about to die so two spell become useless....gg ankama...
no

I just 2 turn you


Thread : Sacrier  Preview message : #980782  Replies : 8  Views : 289
posté September 28, 2016, 11:28:51 | #14
Updated gear.


Thread : Iop  Preview message : #980746  Replies : 16  Views : 8361
posté September 28, 2016, 05:57:38 | #15

Quote (EarthyMadness @ 28 September 2016 05:29) *
A well built elio can be a decent damage dealer in most circumstances.
yeah the difference is "decent" damage dealer and "kinda handy" support from elio

or,

"the best" damage dealer and "a little bit less handy" support from cra

what sounds better lmao


Thread : General Discussion  Preview message : #980740  Replies : 32  Views : 611
posté September 28, 2016, 03:50:57 | #16

Quote (EarthyMadness @ 28 September 2016 02:35) *
If you want a primary positioner/healer/buffer, elio is a good option. Flood can position, and give allies 2 ap a turn, portals + pulsation + whirlwind is good for positioning. Earth elio has -mp skills, +lock skills, and -res to boss (though -mp and -res are close combat, +lock can be cast on allies and provides some ranged defense). Elio also have a spell that stabilizes enemies.

With transitory passive, casting flood on an ally while calm, with a portal between the two of you, swaps ally and elio, and gives ally +2 ap. If an ally jumps through a portal while transitory is active, they get "transition" state, which gives +crit and heals, 12% crit and heals 12% per turn max (on turn start of whoever holds transition state). but, it has to be reapplied every turn, so at least one portal hop required to maintain the buffs.


Note: flood does heal, but only the elio, it's a self-sustain skill. I wish it healed allies, but no such luck.


Spells mentioned:
Portal - 2 ap, 4 primary range, no los, essentially range unlimited (if cast through existing portals), 2 casts per turn, max 4 portals w/ 3 control
Whirlwind (water)- 2 ap, 4 range linear, los, use through portal. On target, enemies -hp and pushed 1 cell, on portal, no damage but push 2 cell around portal
Pulsation (water)- 2 ap, 4 range, los, use through portal, moves portal if cast on an empty cell
Flood (water)- 3 ap, 5 range linear, no los, no use through portal. Swaps allies or enemies if elio is calm, damages if exalted, see above other uses
Deafen target (earth)- 3 ap, 2 range linear, los, no use through portal, hits in a 3 wide aoe with cast cell as center, -2 max mp per target hit per cast, 3 uses per turn
Ardent Aegis (earth)- 1 wp, 0 range, [5 range, no los (modified by passive Resilience)], ?? use through portal, gives +lock and applies a reflect shield to ranged damage, 3 turn cooldown, reflect lasts 2 turns, lock lasts 1.

Passives:

Transitory - Applies transition when allies use portals, +crit and +hp per turn, allows flood to give allies ap if Ally - portal - Elio setup

Resilience - Increases range of Ardent, increases reflect from ardent, if enemy starts turn touching elio, -100 res
right

but

cra isn't useless

cra can do damage when the iop can't

elio really c a n ' t .


Thread : General Discussion  Preview message : #980731  Replies : 32  Views : 611
posté September 27, 2016, 22:35:59 | #17

Quote (RaderElcaroman @ 27 September 2016 22:34) *
yeye,i know that cra can do some map mainpulation,but up to literally waste half their firepower just to push the iop 4cells closer to the ennemies is a shitty move,to my sight

also,keeping boss still ain't hard with a feca with 900 lock and a leather plating,mp rape is more of an optioon to keep annoying ennemies still,but at this point its more like general debuffing than supporting specifically the iop
iop hits hardest in the game

spending 6 AP to move him 4 cells closer to the field of mobs is a good investment.


Thread : General Discussion  Preview message : #980698  Replies : 32  Views : 611
posté September 27, 2016, 22:32:07 | #18

Quote (PutThatSwordDown @ 27 September 2016 22:25) *

Quote (HateSpawn @ 27 September 2016 20:01) *
The one thing you do as ecaflip is give me 1 mp.

Feline leap m8. With fleas it 4mp, and it's not that costly. Great excuse to dryhump partymates on battleground
meh, fair


Thread : General Discussion  Preview message : #980695  Replies : 32  Views : 611
posté September 27, 2016, 20:01:44 | #19

Quote (PutThatSwordDown @ 27 September 2016 15:58) *
And no one here has mentioned ecaflip. Not even once. Fur shame.
The one thing you do as ecaflip is give me 1 mp.

I don't need that as much as I need "hey remove 4 mp from the guy who's going to run from me" or "dude you see that AoE 400 cells away?"

Or better yet, "yo, just put a beacon behind me and move me forward like 2-4 cells"


Thread : General Discussion  Preview message : #980673  Replies : 32  Views : 611
posté September 27, 2016, 07:57:27 | #20

Quote (Kazdur @ 27 September 2016 07:53) *

Quote (HateSpawn @ 27 September 2016 07:13) *

Quote (EarthyMadness @ 27 September 2016 07:03) *

Quote (HateSpawn @ 27 September 2016 06:42) *

Quote (Kazdur @ 27 September 2016 06:25) *
So should I go cra? I dont mind what i play really but I was thinking of trying Xelor or Enu. Would those be a good choice?
Don't go enu.

Feca, Cra, Eni, Panda, or Xelor are my votes.

As a iop main, those would be the best things I can possibly think of to accompany me in a 2 man team.
Dragon/Summoner osa maybe, for support with pets?
I dislike osa, its summons are in-the-way and don't do much for me other than occasional buffs.

Cra is more damage and more utility.
So i should shoot for cra or xelor? Id prefer either but cant decide lol.
Go Cra, stronger at end game.

fire earth aoe distance build.


This post has been edited by HateSpawn - October 01, 2016, 03:31:54.
Thread : General Discussion  Preview message : #980636  Replies : 32  Views : 611