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HateSpawn's profile
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Member Since : 2011-11-11
3154 Posts (2.72 per day)
Most active in : General Discussion
posté Today - 06:43:12 | #1

Quote (HateSpawn @ 31 March 2015 05:52) *

Quote (HateSpawn @ 31 March 2015 05:27) *
what am I looking at?



Thread : General Discussion  Preview message : #845095  Replies : 10  Views : 204
posté Today - 05:52:45 | #2

Quote (HateSpawn @ 31 March 2015 05:27) *
what am I looking at?



Thread : General Discussion  Preview message : #845081  Replies : 10  Views : 204
posté Today - 05:52:05 | #3
thanks m9


Thread : General Discussion  Preview message : #845080  Replies : 51  Views : 888
posté Today - 05:27:08 | #4
what am I looking at?


Thread : General Discussion  Preview message : #845057  Replies : 10  Views : 204
posté Yesterday - 21:18:39 | #5

Quote (Marblekin @ 28 March 2015 05:56) *
I think they should revamp an area that matters the most, lvl 120-139 areas. The dungeon only worth doing is black wabbit and tunnel wabbit. Spore is too hard for its level and lenald/zombies are not worth the time.

Most people, specially NEW players hit a brick wall in this bracket since there's not much to do and gear becomes exponentially more expensive. This is the time when i see A LOT of people quit, because of the reasons above.

Remember the 125-140 grind? yea

Quote (MiniMikeh @ 28 March 2015 06:10) *
As all the classes start to get their revamps these encounters will become much easier

120 - 140 is quite possibly one of the worst things in this game and I agree with you completely something should be done to it but I like the direction they are taking with these islands

they are very out dated and have no questlines adding questlines and artifacts to these lower level areas not only gives new players a sense of progression through frequent quests from island to island but also allows ankama to setup for mount zinit which if you guys have already forgotten will be the true end game at level 200

All of this is setup right now and it will all make sense very soon and I'm sure i'm not alone on this but i'm honestly kind of excited to see ankamas plans unfolding
I'm not going to waste time quoting more posts but /negativity about lv 125-140

What?

It's not even that bad. Don't be such babies. At that point you have enough quests to jump you from 125 to maybe 129 or 128 and some change.

You also get above average XP from smashing Guawd mobs and they're stupid easy and relatively simple (just stay away from Wobots)

You also gain access to Flaxhid, aka Runes R Us

it's really not so bad. I just can't stand 165-170, too much XP to get, and no worthwhile mobs.

Literally I just enjoy grinding sram mobs so much more than xel present. It might even be faster depending on how quickly you can kill Pres mobs.


Thread : General Discussion  Preview message : #844913  Replies : 42  Views : 1086
posté Yesterday - 21:11:30 | #6

Quote (Jannet-fenix @ 25 March 2015 22:43) *
/snip, sorry too much was irrelevant, I just want you to know this is directly to you.
Yeah, the out of fight bug is 100% caused by beacons. As such destroying a beacon in the fight then reconnecting will cause the player to reconnect as normal.


Thread : General Discussion  Preview message : #844911  Replies : 35  Views : 1813
posté Yesterday - 21:01:42 | #7

Quote (celestialknight @ 30 March 2015 17:14) *
Raise your hand if you have no idea what the f*$& all of this math is trying to say!!! **Raises hand!!!**

If I was ever going to stat 10% resistance, or 10% damage, this change wouldn't now deter me from doing so. All these equations just justify to me the reason why I didn't go to school for Engineering....

-- Celest --
all that matters is final resist has diminishing returns and final damage has the opposite.


Thread : General Discussion  Preview message : #844907  Replies : 32  Views : 1109
posté Yesterday - 21:00:07 | #8
am I the only one who misses 1-2 turning people and things all the time?

fast paced gameplay was more fun.


Thread : General Discussion  Preview message : #844906  Replies : 222  Views : 5619
posté Yesterday - 20:53:56 | #9

Quote (Heartyace @ 30 March 2015 20:16) *
Doesn't change that SE has more damage. Vistor already did the math.
se/sprec
316HP
45 ini
120 dmg
40% chd
20% cc
10% st
50% res

gkc/withered
285 HP
23 init
140% dmg
20% chd
40% res

fair enough, tri iop/sram will probably be better off with SE but I still stand by it because of Steel Claw gear probably being better than every item excluding Withered because of it's exo AP. The relic and epic in the beta files is also probably going to beat most other items in the game. However I'd still go gkc/withered end game because it'd make the switch to Bygone hand easier, since having the ranged attack is excellent.


This post has been edited by HateSpawn - March 30, 2015, 20:54:49.
Reason for edit : why ddoes nothing I paste space properly, ever
Thread : General Discussion  Preview message : #844904  Replies : 34  Views : 955
posté Yesterday - 20:09:17 | #10

Quote (Heartyace @ 30 March 2015 19:41) *

Quote (HateSpawn @ 30 March 2015 19:25) *
+1 AP+1 MP+188 HP+30 Initiative+3% Critical Hits+100% damage for 3 random elements+30% Critical Hit Damage+20% Close Combat Damage+35 Resist.

GKC
+1 MP+1 Range+85 HP+3% Critical Hits+70% damage for 3 random elements+10 Resist.
Withered
+1 AP+1 Control+200 HP+23 Initiative+70% damage for 2 random elements+20% Critical Hit Damage+30 Resist.

ring is up for debate, but for now

Sprecious

+128 HP+15 Initiative+20% damage for 3 random elements+10% Critical Hit Damage+10% to single-target damage+15 Resist.

food is ready so for now I'll post this, after I eat I'll give maths and reason for my thinking SE is irrelevant. short version is not using a Withered BP is about to become irrelevant.
I don't think you understand that Iops can't use the range or control and benefits more from Damage(and the less relevant resist/ini/hp) increase on a SE build. Not to mention Cheer ring exist now.
you would use GKC + Cheer ring.

@Visitor, that's why I wrote out Sprecious' stats???


Thread : General Discussion  Preview message : #844891  Replies : 34  Views : 955
posté Yesterday - 19:25:49 | #11

Quote (Matt5150 @ 30 March 2015 17:49) *

Quote (HateSpawn @ 30 March 2015 17:05) *

Quote (Heartyace @ 30 March 2015 00:14) *
Bygone beats out Flaxhid. (Highest damage if you don't need the 6 mp)
Souleaters are plain the best for in some situations (Tri build Iop for example)
Lucloak is great for that extra defense.
GKC is great for ranged.

There's 4. So yeah.

SE < GKC + Withered
It's still situational.
An iop with GKC + Withered is ridiculous.
Same for any other class who doesn't need the range from GKC
SE
+1 AP+1 MP+188 HP+30 Initiative+3% Critical Hits+100% damage for 3 random elements+30% Critical Hit Damage+20% Close Combat Damage+35 Resist.

GKC
+1 MP+1 Range+85 HP+3% Critical Hits+70% damage for 3 random elements+10 Resist.
Withered
+1 AP+1 Control+200 HP+23 Initiative+70% damage for 2 random elements+20% Critical Hit Damage+30 Resist.

ring is up for debate, but for now

Sprecious

+128 HP+15 Initiative+20% damage for 3 random elements+10% Critical Hit Damage+10% to single-target damage+15 Resist.

food is ready so for now I'll post this, after I eat I'll give maths and reason for my thinking SE is irrelevant. short version is not using a Withered BP is about to become irrelevant.


Thread : General Discussion  Preview message : #844879  Replies : 34  Views : 955
posté Yesterday - 17:10:05 | #12

Quote (Merriden @ 30 March 2015 08:17) *

Quote (baiyujin @ 30 March 2015 05:34) *
On a more serious note though, this is VERY unwelcoming and bad for newcomers.

You come in, choose a nation and find yourself getting in all sorts of trouble, thrown in jail or pk'd without knowing what's going on. If I had started like that I would just quit.

I'd agree with you, except it only affects players who choose Sufokia.

That'll learn 'em.
Okay so a solid 20% of people get fucked over because of some asshole?

What a fucking joke.

What's worse is the economy fuck up he decided to do.


Thread : General Discussion  Preview message : #844844  Replies : 51  Views : 888
posté Yesterday - 17:05:21 | #13

Quote (Heartyace @ 30 March 2015 00:14) *
Bygone beats out Flaxhid. (Highest damage if you don't need the 6 mp)
Souleaters are plain the best for in some situations (Tri build Iop for example)
Lucloak is great for that extra defense.
GKC is great for ranged.

There's 4. So yeah.

SE < GKC + Withered


Thread : General Discussion  Preview message : #844841  Replies : 34  Views : 955
posté March 29, 2015, 19:44:38 | #14

Quote (Heartyace @ 29 March 2015 04:15) *
We can't compare content because content is made for it's level. The only reason HC robowl is so hard is because there's a ton of unknowns.

Mind you both Sram hc and (original) HC enu were plenty hard at those times.

P.S According to some people, there's a team that beat HC Robowl on Apac (that had an Eca)

1 - unknowns, good one. Ask around, every single mechanic has been documented at one point or another.

2 - my point is sram hc boss' mechanics are far more horrifying, #standingstillthevideogame #havefunlosing200HPeveryturn Only reason he was doable is the shield has no cap.

Enu's boss was just more damage and stats, due to higher level. No single mechanic was outrageous.

3 - when they link The Eternal I'll believe it.


Thread : General Discussion  Preview message : #844592  Replies : 222  Views : 5619
posté March 29, 2015, 19:37:34 | #15
lol

only 3 relics are worth it at lv 170


Thread : General Discussion  Preview message : #844589  Replies : 34  Views : 955