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Member Since : 2013-05-01
81 Posts (0.16 per day)
Most active in : General Discussion
posté September 20, 2014, 06:01:44 | #1

Quote (SeriousBelly @ 20 September 2014 02:39) *
Dis you knowan ecaflip can crit fail a speed bonus?

-Rizarealm
Did you know you can still cast speed bonus while stunned?  


Thread : General Discussion  Preview message : #778194  Replies : 18  Views : 650
posté September 09, 2014, 17:07:09 | #2

Quote (MoonBears101 @ 09 September 2014 17:01) *
i think mango said it does add up extra 50% of heals received by life steal.
this is pretty much regresso, except you cant switch it off once statted and that would, for example, fuck your zwomb dungeon run up.
lol, I haven't thought about that zombie buff from zwombbits...
On the other hand, you would heal a lot from hitting enurado boss


This post has been edited by NillaSteph - September 09, 2014, 17:07:43.
Thread : General Discussion  Preview message : #772535  Replies : 12  Views : 638
posté September 09, 2014, 15:03:57 | #3

Quote (MODO-Respeitador @ 09 September 2014 14:15) *
Hey!

About Sabi, as you can understand she has a schedule and she works at USA, so the times are a bit different from Europe

Back to op, it's normal that this is taking more time then normal since is a really big patch and the Dev team is trying to make sure that everything goes live with as much bugless as possible. So just calm good things come with time



O Respeitador
Bugs and bugs in the first minute I logged in... They should totally get a new Dev team. Really, a group of monkeys can't do any worse in fixing bugs :3


Thread : General Discussion  Preview message : #772425  Replies : 58  Views : 1160
posté September 09, 2014, 10:53:11 | #4
I like the token systems and the ability to pick elements of any items.

I dislike how healing spells can barely keep up with the damage from even just a single enemy...


Thread : Changelogs  Preview message : #772166  Replies : 774  Views : 5977
posté September 09, 2014, 10:40:20 | #5
Pretty sure this isn't supposed to be :3 Umm, so I was playing around in the beta server when I noticed this:



Super Gobbal!!
Every gobbal in the dungeon has 18 ap!

I hope they don't do such "buff" on high level monsters xD


Thread : General Discussion  Preview message : #772147  Replies : 2  Views : 241
posté September 08, 2014, 07:19:38 | #6
I understand how people can get excited from being able to get gears using token, but I feel that you have to farm to get the best gears from the dungeon just to stay almost as strong as you were before the update. The reason behind this is because enemies are also getting buffed, and some of them I see as being too much or just ridiculous.

I do however like the new Major/minor ability thingy. But it's gonna be difficult to figure out which abilities to pick, especially with all those minor abilities to choose from  


Thread : General Discussion  Preview message : #771712  Replies : 18  Views : 977
posté September 07, 2014, 21:01:15 | #7
Guys, I noticed there is a stat for +heals in the 'Chance' characteristics.
Is there any reason to stat on that (even if you are a heal class), even though you could have used the stat on other things such as long distance, single target damage and so on? (which would also increase heals). They increase with the same amount (4%) per point of stats.


Thread : General Discussion  Preview message : #771522  Replies : 79  Views : 2923
posté September 07, 2014, 20:56:56 | #8
Oh, okie it's good that they decided to reduce their hp amount. But about the increase in damage, classic enurado is only a joke in room 1 to 3. The boss fight is challenging enough imo . I wonder what the fight is gonna be like in the boss room if mobs have high damages xD


Thread : General Discussion  Preview message : #771517  Replies : 26  Views : 756
posté September 07, 2014, 20:52:20 | #9

Quote (Brokonaut @ 07 September 2014 20:30) *

Quote (NillaSteph @ 07 September 2014 18:21) *
I did check HC dungeon in enurado, and saw mobs with 50 - 70% final res and around 12k - 14k hp. I'm not sure even a full team of 6 concentrating damage against 1 mob can kill it in one turn. Especially after the crit nerf.

The HP is an extreme exaggeration. The highest HP mob is the Elite Enucoffer Safe at 8668 HP (lowest 49% water resistance). The Elite Stalliance has 5602 HP and 22% fire resistance. The Elite Badosaurus has 6786 HP and 37% earth resistance. Finally the Elite Kamarachnid has 6704 HP and 33% air resistance.

• Mango
Well the last time I checked was a few days ago. By the way how do you check their current stats? The dungeon door is unclickable for me as of now.

And also, I was refering to this:


xD


Thread : General Discussion  Preview message : #771510  Replies : 26  Views : 756
posté September 07, 2014, 18:21:06 | #10
I did check HC dungeon in enurado, and saw mobs with 50 - 70% final res and around 12k - 14k hp. I'm not sure even a full team of 6 concentrating damage against 1 mob can kill it in one turn. Especially after the crit nerf.

I noticed that it's easier to obtain gears because of tokens, but being able to obtain those better gears will not help much against the buff that mobs received. In the end, I feel even weaker than before.

I hope ankama will do something about this. This change makes me feel weaker, and fights get longer.

Also they make us able to get double max hp (must or you will probably die in first or 2nd turn), but mobs deal about double damage anyway, and bread heals are increased less than double (only about 66%). So you will probably need more bread to heal.

And also healing in fights are less effective with all the 'Double' values.

Really, something is really wrong here :3

-
*add*
-

Also mobs seems to have tons more dodge now, and locking them won't be as effective anymore, and they will still be able to run around the map, making it harder to position them, and harder to protect the weaker member of your team. Again, this makes fights harder and longer :3


This post has been edited by NillaSteph - September 07, 2014, 18:31:56.
Thread : General Discussion  Preview message : #771440  Replies : 26  Views : 756
posté September 07, 2014, 14:47:27 | #11
* The CH of all the classes will be 1.25 instead of 1.5.

Umm.. what about enemies? Do they still get the original 1.5 x damage when they crit against us?


Thread : General Discussion  Preview message : #771400  Replies : 26  Views : 756
posté September 06, 2014, 06:25:36 | #12
I think the mobs buff are way too much. I just tried enurado monsters in beta and I still lose 2ap and 4mp with full kama buff from gems while trying to walk away from a kamarachnid. Mobs also have way too high hp or resists. One of the chest monster has a weakest resist of 45% final resist, which means if I have 800% damage before beta, the monster would have 360% res on its weakest element, which is untrue.
Of course people would argue that the stronger resist is because we deal more damage after the update, but it's not only the monster's resists, they also have double hp than before. (Yes we also have double hp, but the monsters also deals double damage, and they stay alive for more turns so they can do more damage to us before they die)

I think this buff is too much. It takes me 5 turns just to kill this chest monster, while i can kill it in just 2 turns before the change. What ankama should do is either buff the resist, but not the HP. Or buff the HP but not the resists of the mobs.

Another thing is healing. We get about double the hp from before. Mobs deal about double the damage from before. I don't see myself healing double from before. A crit heal could heal for 1400. I don't see how I can heal for 2800 now with one spell...


This post has been edited by NillaSteph - September 06, 2014, 06:27:56.
Thread : General Discussion  Preview message : #770961  Replies : 16  Views : 551
posté September 01, 2014, 11:25:39 | #13
Oh I hope this is a bug and they will fix it...
I do recall Flaxhid's totem also doing the same thing though, and it never get fixed  


Thread : General Discussion  Preview message : #768543  Replies : 13  Views : 385
posté August 26, 2014, 15:13:59 | #14
This reminds me of Treechnids dungeon, where achievement for killing boss first is failed if the boss managed to summon crows, since they die before the boss disappeared from the map...  


Thread : General Discussion  Preview message : #766531  Replies : 3  Views : 350
posté August 25, 2014, 15:16:38 | #15
New Battle Bonuses in Beta You know, when the bar on the right reaches the top you can choose out of a few available bonuses...
I tried beta and the bonuses changed. There is a bonus to give ap to people around you in 8 cells, there is also aoe that causes burning to enemies, there is one that reduces mp of enemies around you.. And there are others too.

Are all these bonuses always the same for every fights nomatter what class you choose?
Is there a list of all of them somewhere?


Note: I was fighting jellies when I saw the bonuses :3


This post has been edited by NillaSteph - August 25, 2014, 15:25:37.
Thread : General Discussion  Preview message : #766227  Replies : 11  Views : 407
posté August 22, 2014, 19:08:18 | #16

Quote (3xited @ 22 August 2014 16:59) *
Rogue :

  • Bombs will use rogue's secondary damages (single target, berserk, range, ...)

Does this means bomb damage deals ONLY secondary damages of the rogue? (which would suck) or does it get added by the Rogue's fire damage too?


Thread : Server Status  Preview message : #765405  Replies : 561  Views : 29253
posté August 21, 2014, 12:32:44 | #17
Does anyone know whether they will adjust the amount of rune slots correctly for items that were below 150 before and becomes level 150 after the revamp? They should get an extra rune slot. And also the 'Unique' conditions for green rings that turns orange... It seems they just change the color and level of the items without thinking of these effects. I personally think they just forgot, but it usually takes them a long time to fix these, and will only fix it once these items become less useful.


This post has been edited by NillaSteph - August 21, 2014, 12:35:17.
Thread : Server Status  Preview message : #764986  Replies : 561  Views : 29253
posté August 20, 2014, 11:54:19 | #18
Can you put untradable relic in account chest?
Otherwise you will have to crush your relic when you get a better one at higher level.


Thread : General Discussion  Preview message : #764679  Replies : 27  Views : 753
posté August 19, 2014, 15:44:55 | #19
So.. does the green rarity rings that turns orange do not have 'unique' condition? And we can wear two at once?

Or ankama just forgot? (Like always)  


Thread : Server Status  Preview message : #764431  Replies : 561  Views : 29253
posté August 18, 2014, 14:14:15 | #20
You still need to exchange tokens a few times to get the elements you want though... And being untradable, getting a different element from your char means you just wasted your tokens. And this does not remove the possibility of not getting the item you want forever, even after months of runs.


Thread : General Discussion  Preview message : #764090  Replies : 27  Views : 753