Back to forum.wakfu.com

No flash

NillaSteph's profile
Statistics
Member Since : 2013-05-01
87 Posts (0.16 per day)
Most active in : General Discussion
posté October 13, 2014, 20:20:11 | #1
Just wondering... since the shorter booster pack gives 15% bonus xp to your characters, does activating a 7 day booster pack while you already have booster will turn all your remaining booster into that 15%? (from 30%)


This post has been edited by NillaSteph - October 13, 2014, 20:20:49.
Thread : General Discussion  Preview message : #787119  Replies : 22  Views : 1183
posté October 12, 2014, 13:20:34 | #2

Quote (Cabran @ 11 October 2014 13:16) *

Sometimes in phase 2 the Empelol does a massive insane aoe on the entire team which also lifesteals, healing him up several thousand hp - anyone know what triggers this? Seems like it's either caused by having too many characters tanking him/adjacent to him, or having too many summons...


Did you attack him with 4 elements? He does that huge aoe and heals a lot when he does this, like every other lenalds. (And you will see tons of numbers on everyone xD)

oh also note that knockback damage gives him earth buff too, so you might have only used water air and fire, but somehow a push spell made him knock into something. Or something else knocked into him. That will make him have all 4 buffs :3


This post has been edited by NillaSteph - October 12, 2014, 13:21:47.
Thread : General Discussion  Preview message : #786759  Replies : 19  Views : 823
posté October 08, 2014, 10:15:50 | #3
Does this mean we can now kill the empelol first?
I really want that statue  


Thread : General Discussion  Preview message : #785706  Replies : 19  Views : 823
posté October 08, 2014, 10:11:54 | #4

Quote (Tavish-DeGroot @ 08 October 2014 09:35) *

Quote (Viliax @ 08 October 2014 09:04) *

Quote (Tavish-DeGroot @ 08 October 2014 06:45) *

Quote (Viliax @ 08 October 2014 06:37) *
Sidekicks only have 90 base prospecting (not 100) because they are not 'boosted' even if your character uses booster pack. So there is always 10% chance you will lose items dropped by sidekicks

Unless you can show me a Dev post confirming this, it's pretty much incorrect.
I don't think Dev would see this to be significant enough for them to confirm it.
(Also then people would complain about it)
but here is the loot i get from a run of gobbal dungeon.
Royal gobbal drop cloudy key with 80% chance. With max PP from challenge, the drop should be 100%.



The key should've appeared before the materials, but Krobax don't drop a key even with 100% chance.
And I received a total of 3 keys from that fight.

There are 3 monsters that drop Cloudy keys in that fight: Royal Gob and the 2 Warchiefs. Each monster can only drop 1 key total. Since you and your Glob dropped all 3 keys from all 3 monsters, your Krobax cannot drop another one. Even if you had a team of 6 players with maxed pp, you cannot drop more than 3 keys in this fight.
Shouldn't the maximum amount of keys would be 5?
3 from the boss (1 for each character)
and 1 from each of the 2 warchiefs.

Every characters roll for boss drops after the update last month.


Thread : General Discussion  Preview message : #785704  Replies : 11  Views : 436
posté October 03, 2014, 16:45:53 | #5
Sometimes sidekicks don't drop anything probably because they aren't using booster pack. Booster pack only applies on the players, not their sidekicks. So 10% chance that your sidekick's loot will be taken away :3


Thread : General Discussion  Preview message : #783923  Replies : 12  Views : 471
posté September 25, 2014, 06:33:48 | #6
AoE damage against coneys? :c I was wondering why coneys take full Aoe damage while it says on the spell that it takes only 50% of aoe damage... I like to keep my coney close to me and it usually dies from aoe .

Though, the new update makes it possible for me to summon a coney and make it walk near a group of enemies so a life stealing ally can aoe on them (including the coney) and steal more hp since it takes full damage.

It's so crueeelll, but ankama tempts me to do it :3


This post has been edited by NillaSteph - September 25, 2014, 06:34:48.
Thread : Eniripsa  Preview message : #780424  Replies : 1  Views : 352
posté September 20, 2014, 06:01:44 | #7

Quote (SeriousBelly @ 20 September 2014 02:39) *
Dis you knowan ecaflip can crit fail a speed bonus?

-Rizarealm
Did you know you can still cast speed bonus while stunned?  


Thread : General Discussion  Preview message : #778194  Replies : 18  Views : 736
posté September 09, 2014, 17:07:09 | #8

Quote (MoonBears101 @ 09 September 2014 17:01) *
i think mango said it does add up extra 50% of heals received by life steal.
this is pretty much regresso, except you cant switch it off once statted and that would, for example, fuck your zwomb dungeon run up.
lol, I haven't thought about that zombie buff from zwombbits...
On the other hand, you would heal a lot from hitting enurado boss


This post has been edited by NillaSteph - September 09, 2014, 17:07:43.
Thread : General Discussion  Preview message : #772535  Replies : 12  Views : 853
posté September 09, 2014, 15:03:57 | #9

Quote (MODO-Respeitador @ 09 September 2014 14:15) *
Hey!

About Sabi, as you can understand she has a schedule and she works at USA, so the times are a bit different from Europe

Back to op, it's normal that this is taking more time then normal since is a really big patch and the Dev team is trying to make sure that everything goes live with as much bugless as possible. So just calm good things come with time



O Respeitador
Bugs and bugs in the first minute I logged in... They should totally get a new Dev team. Really, a group of monkeys can't do any worse in fixing bugs :3


Thread : General Discussion  Preview message : #772425  Replies : 58  Views : 1242
posté September 09, 2014, 10:53:11 | #10
I like the token systems and the ability to pick elements of any items.

I dislike how healing spells can barely keep up with the damage from even just a single enemy...


Thread : Changelogs  Preview message : #772166  Replies : 778  Views : 7907
posté September 09, 2014, 10:40:20 | #11
Pretty sure this isn't supposed to be :3 Umm, so I was playing around in the beta server when I noticed this:



Super Gobbal!!
Every gobbal in the dungeon has 18 ap!

I hope they don't do such "buff" on high level monsters xD


Thread : General Discussion  Preview message : #772147  Replies : 2  Views : 255
posté September 08, 2014, 07:19:38 | #12
I understand how people can get excited from being able to get gears using token, but I feel that you have to farm to get the best gears from the dungeon just to stay almost as strong as you were before the update. The reason behind this is because enemies are also getting buffed, and some of them I see as being too much or just ridiculous.

I do however like the new Major/minor ability thingy. But it's gonna be difficult to figure out which abilities to pick, especially with all those minor abilities to choose from  


Thread : General Discussion  Preview message : #771712  Replies : 18  Views : 1023
posté September 07, 2014, 21:01:15 | #13
Guys, I noticed there is a stat for +heals in the 'Chance' characteristics.
Is there any reason to stat on that (even if you are a heal class), even though you could have used the stat on other things such as long distance, single target damage and so on? (which would also increase heals). They increase with the same amount (4%) per point of stats.


Thread : General Discussion  Preview message : #771522  Replies : 79  Views : 3298
posté September 07, 2014, 20:56:56 | #14
Oh, okie it's good that they decided to reduce their hp amount. But about the increase in damage, classic enurado is only a joke in room 1 to 3. The boss fight is challenging enough imo . I wonder what the fight is gonna be like in the boss room if mobs have high damages xD


Thread : General Discussion  Preview message : #771517  Replies : 26  Views : 803
posté September 07, 2014, 20:52:20 | #15

Quote (Brokonaut @ 07 September 2014 20:30) *

Quote (NillaSteph @ 07 September 2014 18:21) *
I did check HC dungeon in enurado, and saw mobs with 50 - 70% final res and around 12k - 14k hp. I'm not sure even a full team of 6 concentrating damage against 1 mob can kill it in one turn. Especially after the crit nerf.

The HP is an extreme exaggeration. The highest HP mob is the Elite Enucoffer Safe at 8668 HP (lowest 49% water resistance). The Elite Stalliance has 5602 HP and 22% fire resistance. The Elite Badosaurus has 6786 HP and 37% earth resistance. Finally the Elite Kamarachnid has 6704 HP and 33% air resistance.

• Mango
Well the last time I checked was a few days ago. By the way how do you check their current stats? The dungeon door is unclickable for me as of now.

And also, I was refering to this:


xD


Thread : General Discussion  Preview message : #771510  Replies : 26  Views : 803
posté September 07, 2014, 18:21:06 | #16
I did check HC dungeon in enurado, and saw mobs with 50 - 70% final res and around 12k - 14k hp. I'm not sure even a full team of 6 concentrating damage against 1 mob can kill it in one turn. Especially after the crit nerf.

I noticed that it's easier to obtain gears because of tokens, but being able to obtain those better gears will not help much against the buff that mobs received. In the end, I feel even weaker than before.

I hope ankama will do something about this. This change makes me feel weaker, and fights get longer.

Also they make us able to get double max hp (must or you will probably die in first or 2nd turn), but mobs deal about double damage anyway, and bread heals are increased less than double (only about 66%). So you will probably need more bread to heal.

And also healing in fights are less effective with all the 'Double' values.

Really, something is really wrong here :3

-
*add*
-

Also mobs seems to have tons more dodge now, and locking them won't be as effective anymore, and they will still be able to run around the map, making it harder to position them, and harder to protect the weaker member of your team. Again, this makes fights harder and longer :3


This post has been edited by NillaSteph - September 07, 2014, 18:31:56.
Thread : General Discussion  Preview message : #771440  Replies : 26  Views : 803
posté September 07, 2014, 14:47:27 | #17
* The CH of all the classes will be 1.25 instead of 1.5.

Umm.. what about enemies? Do they still get the original 1.5 x damage when they crit against us?


Thread : General Discussion  Preview message : #771400  Replies : 26  Views : 803
posté September 06, 2014, 06:25:36 | #18
I think the mobs buff are way too much. I just tried enurado monsters in beta and I still lose 2ap and 4mp with full kama buff from gems while trying to walk away from a kamarachnid. Mobs also have way too high hp or resists. One of the chest monster has a weakest resist of 45% final resist, which means if I have 800% damage before beta, the monster would have 360% res on its weakest element, which is untrue.
Of course people would argue that the stronger resist is because we deal more damage after the update, but it's not only the monster's resists, they also have double hp than before. (Yes we also have double hp, but the monsters also deals double damage, and they stay alive for more turns so they can do more damage to us before they die)

I think this buff is too much. It takes me 5 turns just to kill this chest monster, while i can kill it in just 2 turns before the change. What ankama should do is either buff the resist, but not the HP. Or buff the HP but not the resists of the mobs.

Another thing is healing. We get about double the hp from before. Mobs deal about double the damage from before. I don't see myself healing double from before. A crit heal could heal for 1400. I don't see how I can heal for 2800 now with one spell...


This post has been edited by NillaSteph - September 06, 2014, 06:27:56.
Thread : General Discussion  Preview message : #770961  Replies : 16  Views : 583
posté September 01, 2014, 11:25:39 | #19
Oh I hope this is a bug and they will fix it...
I do recall Flaxhid's totem also doing the same thing though, and it never get fixed  


Thread : General Discussion  Preview message : #768543  Replies : 13  Views : 419
posté August 26, 2014, 15:13:59 | #20
This reminds me of Treechnids dungeon, where achievement for killing boss first is failed if the boss managed to summon crows, since they die before the boss disappeared from the map...  


Thread : General Discussion  Preview message : #766531  Replies : 3  Views : 372