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ReiYano's profile
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Member Since : 2012-05-08
118 Posts (0.2 per day)
Most active in : General Discussion
posté November 19, 2014, 19:02:06 | #1
Group finder. People that are offline or that have unregistered still show up There are 3 people that have been listed for a long time now who registered for HC srambad but are offline.

I have also tried inviting people to do dungeons and they respond saying that they unregistered already.


Thread : 1.38 Bug Reports  Preview message : #798463  Replies : 0  Views : 54
posté November 19, 2014, 17:49:46 | #2
hmmmm I dont understand why someone would want to buy this


Thread : News  Preview message : #798405  Replies : 30  Views : 535
posté November 19, 2014, 07:25:51 | #3
definitely!! I would love this.


Thread : Suggestions  Preview message : #798256  Replies : 2  Views : 67
posté November 19, 2014, 07:13:42 | #4
Group finder. It probably could have been simpler. an easy setup would just be people adding themselves to a list of what they would like to do. not whole parties. then people could go through the list and pick who they wanted to invite to their team.

You kind of have that but seems like the interface could be a whole lot simpler.


This post has been edited by ReiYano - November 19, 2014, 07:16:22.
Thread : General Discussion  Preview message : #798253  Replies : 0  Views : 159
posté November 18, 2014, 15:30:37 | #5
feels rushed. im sure over time they will work the kinks out.


Thread : General Discussion  Preview message : #797893  Replies : 8  Views : 610
posté November 18, 2014, 04:44:13 | #6
WTB Ush cards 1mk

msg cecet or ankabox


Thread : Trade  Preview message : #797693  Replies : 0  Views : 65
posté November 18, 2014, 02:24:32 | #7
with transperancy costume on weapons are invisible

when using 'brandish your weapon' or using a weapon in battle with the transparency costume on the weapon is invisible.


This post has been edited by ReiYano - November 18, 2014, 02:29:53.
Thread : Bug Archives  Preview message : #797656  Replies : 0  Views : 109
posté November 18, 2014, 01:50:23 | #8
Close - Decided to crush em Nataraja Dagger - only 75000 kama what are you waiting for? and guess what? its got a 3% rune in it. wont you buy a nataraja dagger today?

Sugnuf Torso - also 75000 kama are you kidding? just buy it. treat yourself alright?

Cledus Covered with 3 2% runes. 125000 kama. unbelievable. why not buy it today?

Invest today in Cecet's used gear! Where we say "I dont need to talk to you anymore because the sale is over!!"

msg cecet or ankabox or leave ign here. I dont really care.

CRUSHED
 


This post has been edited by ReiYano - November 18, 2014, 03:01:13.
Thread : Trade  Preview message : #797648  Replies : 0  Views : 90
posté November 17, 2014, 17:14:47 | #9
oh damn that sounds awesome


Thread : Suggestions  Preview message : #797559  Replies : 4  Views : 136
posté November 17, 2014, 16:51:02 | #10
WTB Sprecious Msg Cecet
or ankabox

thank you


Thread : Trade  Preview message : #797554  Replies : 0  Views : 42
posté November 17, 2014, 14:38:36 | #11
Shields. What if they did stuff... Nothing elaborate. Maybe a little damage plus a push one cell away? maybe just the push alone with no damage? just a thought.


Thread : Suggestions  Preview message : #797543  Replies : 4  Views : 136
posté November 17, 2014, 08:28:28 | #12
still happens


Thread : Bug Archives  Preview message : #797475  Replies : 4  Views : 287
posté November 17, 2014, 02:25:02 | #13
closed closed


This post has been edited by ReiYano - November 17, 2014, 08:12:48.
Thread : Trade  Preview message : #797347  Replies : 0  Views : 55
posté November 16, 2014, 23:16:00 | #14
any idea on what this will cost us if anything?


Thread : Feedback  Preview message : #797301  Replies : 31  Views : 1926
posté November 16, 2014, 11:26:35 | #15
Dear Ankama: Suggestions on revamping masqueraider's psychopath mask (Updated!) [I am altering this post after discussing the subject with Mango. The numbers in this post should be considered arbitrary]

Currently the fire mask is not that interesting of a mask to consider using. I think it needs a serious revamp to be relevant. It is underpowered and needs to shape up.

The psychopath mask with the buff and debuff maxed right now provides +100% dmg for a -50% resistance penalty. The suggestion is that we should drop the +dmg altogether and instead replace it with a CH and CHD buff. At max level the stats provided by psychopath mask will be +30 CH and +150% CHD with a -150% resistance penalty.

Let me explain.

||| Basically for each level the amount of crits, critical damage, and -res will slowly increment. The current design for this mask can be incredibly painful for a low level fire masqueraider. when the debuff is maxed the psychopath mask reaches -50% resistance which at early levels is a massive and unfair penalty. In this suggestion the maximum amount of -res and +CH/+CHD will be capped and increase higher and higher as you level the mask.

lvl 0 fire mask = -15% resistance +3 CH +15% CHD
lvl 1 fire mask = -30% resistance +6 CH +30% CHD
lvl 2 fire mask = -45% resistance +9 CH +45% CHD
lvl 3 fire mask = -60% resistance +12 CH +60% CHD
lvl 4 fire mask = -75% resistance +15 CH +75% CHD
lvl 5 fire mask = -90% resistance +18 CH +90% CHD
lvl 6 fire mask = -105% resistance +21 CH +105% CHD
lvl 7 fire mask = -120% resistance +24 CH +120% CHD
lvl 8 fire mask = -135% resistance +27 CH +135% CHD
lvl 9 fire mask = -150% resistance +30 CH +150% CHD

Now I know that before I suggested +dmg% but after discussing it with others I came to agree that raw damage already comes from artful dodger. What would be much more beneficial I think is a ton of crits and critical damage. basically it is sort of like feca inversion. instead of trading resist for raw dmg like a feca can you instead exchange CH/CHD for resistance which would make fire attacks very powerful.

||| Now there is a matter of how these buffs and debuffs are accumulated. I will propose 3 methods in which to achieve these stats.

method 1: each lvl will represent how many hits it takes to reach the desired stats. level 0 will require the player to take dmg once to achieve the desired stats. at level 9 it will require the player to receive 10 hits of damage to achieve its full potential. The stats will remain until the mask is changed. Not hitting an enemy will NOT revert the stats back to their original state. Again the stats remain at all times only until the mask has been swapped for another which will cause the stats to return to their original state.

method 2: Levels of the mask increase with each attack made. 1 attack for lvl 0. 10 attacks for lvl 9. when the player is unable to hit anything during their turn the stats will RETURN to the original state

method 3: A combination of method 1 and 2. with each attack and each time the masq receives damage the level goes up. the total would be 10 attacks or damage taken to reach max lvl 9 psychopath mask. at lvl 0 it just takes a single instance of damage received or given to reach max lvl 0. In this scenario I think I would prefer that the stats return to the base when neither damage is received or given in the turn.

(I got rid of method 4 because it was clearly flawed)

With these changes it would make the psychopath mask much more appealing and effective!
The fire mask would most definitely require masqueraiders to build as tanky as possible. Please consider these ideas!

------------------------------------------------------------------------------------------------------------------------

||| Finally a last suggestions for the masqueraider class… I feel this is a very important suggestion that should be implemented as soon as possible!

I think it is not fair or practical that changing masks takes an AP to do. Changing masks should not take anything to execute. This would allow tri-elemental builds to be able to freely switch between attacks without worrying about -AP. As it is we masqs do need to worry about it and for dual elemental and tri-elemental builds this is simply a waste of AP! please change this!


If anyone else has thoughts on revamping psychopath mask then I would love to hear about it!


This post has been edited by ReiYano - November 16, 2014, 11:30:25.
Reason for edit : With help from Mango I made some changes
Thread : Suggestions  Preview message : #797166  Replies : 3  Views : 139
posté November 16, 2014, 02:16:26 | #16
Decided to move to suggestions decided to move to suggestions


This post has been edited by ReiYano - November 16, 2014, 11:27:48.
Reason for edit : moved to suggestions
Thread : Masqueraiders  Preview message : #797087  Replies : 0  Views : 166
posté November 14, 2014, 22:31:35 | #17
closed closed


This post has been edited by ReiYano - November 16, 2014, 11:24:31.
Thread : Trade  Preview message : #796565  Replies : 0  Views : 45
posté November 14, 2014, 07:26:29 | #18
WTB +3 Fire shushu emblem msg Cecet or ankabox me.


Thread : Trade  Preview message : #796279  Replies : 0  Views : 33
posté November 13, 2014, 06:07:48 | #19
are you willing to trade for +3 air? if not maybe sell it? and if so for how much kama?

please msg me in game. Cecet

or msg me in ankabox


Thread : Trade  Preview message : #795973  Replies : 1  Views : 113