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FurmentalAlch...'s profile
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Member Since : 2011-05-07
342 Posts (0.28 per day)
Most active in : General Discussion
posté November 24, 2014, 20:30:50 | #1
I don't see any problem with this. It's among the convenience and services that could be perfectly monetized and I'd rather have Ankama charging 20k ogrines for a class change over more unsavory things.


This post has been edited by FurmentalAlchemy - November 24, 2014, 20:31:10.
Thread : General Discussion  Preview message : #800530  Replies : 100  Views : 1636
posté November 24, 2014, 16:29:17 | #2

Quote (Hudski @ 24 November 2014 16:00) *

Quote (FurmentalAlchemy @ 24 November 2014 15:25) *
It's unethical, and I'm surprised that in an age of forced political correctness, calling on someone's alleged bigotry to shut down any chance of discourse or to avoid arguments, and calls for "trigger warnings" in classrooms there aren't just as many people against it.

Congratulations on the worst sentence I've ever read. Let me guess, you shine strobe lights in the faces of your epileptic peers and yell at them about how they shouldn't buy items in an MMO? What an unnecessary and annoying comment to make.
That's... quite the logic leap right there.

Staying on topic, someone at the Wakfu APAC forums made an unofficial survey about the state of their shop. It'll be interesting to see its results.


Thread : General Discussion  Preview message : #800442  Replies : 105  Views : 2379
posté November 24, 2014, 15:25:32 | #3
No, the Pay2Win "model" is bad. It's unethical, and I'm surprised that in an age of forced political correctness, calling on someone's alleged bigotry to shut down any chance of discourse or to avoid arguments, and calls for "trigger warnings" in classrooms there aren't just as many people against it. It relies on whales making absurd purchases in order to be sustainable for their developers and encourages players to buy more and more for diminishing returns in the game.

It's possible to have P2W-free F2P games, sticking to convenience, cosmetic/vanity and services only. There's no such thing as a free lunch, and I know publishers and developers have people who just want to earn their money and do what they love, but I'll always stand vehemently opposed to games where you are forced to pay in order to skip insurmountable amounts of grind or pay for a direct and exclusive advantage against other players if it has even a smidgen of competitiveness, because it preys on their players' insecurities in ways that can be thoroughly unhealthy. There is a social element to the prevalence of P2W games in Asia, particularly in Korea and China, but it doesn't make it any less exploitative. And of course, it hurts twice as hard when you see such elements of unethical monetization creeping up on a game you used to love.


This post has been edited by FurmentalAlchemy - November 24, 2014, 15:33:04.
Thread : General Discussion  Preview message : #800432  Replies : 105  Views : 2379
posté November 22, 2014, 16:16:07 | #4
Any form of organized PvP system would be better than the half-baked clusterfuck we have right now. It's simply not flexible enough.

Maybe someday it'll make more sense once GvG is out, maybe. Wonder how long until PvPers get tired of grinding on the same people over and over again. c:

EDIT: And yeah, I don't think there would be enough people on a single server for it to work that well just as there isn't enough people on a single server for the current so-called Nation vs. Nation system to be little more than a grindfest. Not even on Aerafal. But something that was cross-server might work.


This post has been edited by FurmentalAlchemy - November 22, 2014, 16:23:49.
Thread : General Discussion  Preview message : #799794  Replies : 15  Views : 347
posté November 18, 2014, 20:25:16 | #5

Quote (Sabi @ 18 November 2014 19:23) *

Quote (FinroyThePuppeteer @ 18 November 2014 14:11) *
How? Where?
I couldn't find the thing. Maybe I am doing something wrong or just am not very attentive.

The game update allowed us to implement the extra character slots service as a first step, which will then be announced as soon as ready.
If so, I find the wording a bit dishonest. What you meant is the game itself supports additional character slots, which is indeed the first step, but they aren't yet available for purchase.

EDIT: Also a bit offtopic, but any comments on the Virulent Treacherose sidekick?


This post has been edited by FurmentalAlchemy - November 18, 2014, 20:25:49.
Thread : General Discussion  Preview message : #798028  Replies : 16  Views : 922
posté November 18, 2014, 20:19:36 | #6
Those might not be BiS (Best in Slot) items anymore, but they used to be for quite a while, and normally in order to acquire them you'd need to level up the respective crafting profession to 100, and then obtain all the required materials. Moreover, you're directly buying equipment from the boutique with full stats, Pay2Win alright.

Consider APAC as the canary in the mine. Despite all the outrage over the rental costumes with stats, they decided to double down. And I know what Sabi said, but unless they pinky-swear they will never, ever, ever bring up similar items here, I wouldn't discount it.


Thread : General Discussion  Preview message : #798020  Replies : 105  Views : 2379
posté November 18, 2014, 17:15:04 | #7
Did you make up the bit about Virulent Treacherose? I don't see any mention to her in any of the patch notes. What's worse, the character slots ARE mentioned but they can't be purchased yet. Ah well, maybe after hotfix...

Or, and this wouldn't surprise me one bit, they backed down on that for now.  


This post has been edited by FurmentalAlchemy - November 18, 2014, 17:16:15.
Thread : General Discussion  Preview message : #797938  Replies : 18  Views : 947
posté November 18, 2014, 15:14:20 | #8
I'm guessing they just haven't gotten to update the shop yet, or they can't for some reason. Also, I (briefly) saw a mention to the Virulent Treacherose being available for purchase somewhere yet she's not there, though that might as well have been something they backed down at the last moment.


Thread : General Discussion  Preview message : #797889  Replies : 16  Views : 922
posté November 02, 2014, 05:57:30 | #9
Way to rub salt in the wound. FR only and then they make it available as a rare prize from a box only.

This has been requested since a good while back, and I'd say it should be standard functionality, and thus it shouldn't require a separate costume item. They just seem to be listening... well, I was about to say to bean counters these days, but they can't even get making money right considering they have so many region-exclusive costumes so far.

(Unless they decide to release the water festival/invisible costumes as part of an Ogrine promotion, I wouldn't put it past them anymore)


This post has been edited by FurmentalAlchemy - November 02, 2014, 05:58:09.
Thread : General Discussion  Preview message : #792370  Replies : 43  Views : 1747
posté October 31, 2014, 21:59:02 | #10
Step 1: Be Mango (Or Hooks, apparently)
Step 2: If you are neither of them, you are hosed.
Step 3: There is no step three.

...

(Mind you, not really complaining about some of us having a more direct way to address them, but it's certainly jarring when there are bugs and issues that go on for months, even years without any acknowledgment)


Thread : General Discussion  Preview message : #792016  Replies : 5  Views : 152
posté October 31, 2014, 21:48:02 | #11
Maybe it's just a placeholder. Though if it's just a placeholder, they surely went the extra length with it.  


Thread : General Discussion  Preview message : #792012  Replies : 256  Views : 13586
posté October 31, 2014, 21:46:29 | #12
Good thing I'm not the only one who dislikes this. I'm not opposed to the bonus, that's a nice perk to have, I guess. But rubbing it in your face that you missed a drop because you aren't premium is petty. Doing a fine job at keeping me away from hardcore dungeons or even Wa if I know there's a chance I'll miss on something valuable and I'll see it.


Thread : General Discussion  Preview message : #792011  Replies : 3  Views : 288
posté October 31, 2014, 21:24:31 | #13
Any comments on the Bellaphone "class"? Or is it just meant to be a placeholder? A placeholder with... a fair bit of work put into it, considering there's a class selection picture, a male/female option with hair and appearance that's markedly distinct from the Bellaphone creature... >_>


Thread : General Discussion  Preview message : #792003  Replies : 506  Views : 13529
posté October 30, 2014, 13:35:16 | #14
With minor tweaks, the current system can still have punishments for those who aggress others wily nily and without consequence, in the form of harsher honor AND orbs of victory losses both if you win and if you lose a battle against people of a lower level than you or without their wings up. There is no honor in slaying the weak after all. That way, the system still exists for those who want to partake in it, but it comes with a sacrifice of some sort. As it stands right now, it's even hard to defend yourself, as you can only attack with your wings up and that comes with its own conditions, so you're hosed if guildies want to help you but they belong to a different nation, or are unable to flag up for any other reason.

And for those saying "hurr durr what a carebear git out or git gud", well, most games with open-world PvP have consequences for both the aggressors and the aggressed. In EvE Online, you can blow up some guy's ship and loot the debris, just as it can happen to you. In ArcheAge, losing to someone from the other faction incurs in an honor token loss which are used as a currency, if you're in a region at war. And if you fancy attacking those of your own faction just to grief or steal their resources, you better have a good excuse for it because the game features a crime and trial system, and you WILL be sent to jail eventually, with time to be served only while you're logged in and I've seen sentences that go for hours. Similar consequences exist for Mortal Online, RuneScape and such. So that argument is invalid.

I don't want for open world PvP to be removed, but the whole system is in dire need for a revamp. A proper one, not this half-assed crap we have at the moment. In Wakfu, the PKers are the carebears.


This post has been edited by FurmentalAlchemy - October 30, 2014, 13:44:06.
Thread : General Discussion  Preview message : #791680  Replies : 62  Views : 2043
posté October 28, 2014, 06:47:44 | #15
Well, thank you Sabi, if our feedback is truly being forwarded to the rest of the team.

I think it was made sufficiently clear many of us are disgusted by the idea of rental items or anything that buys a clear advantage and not just convenience or vanity.

Things that would make for nice purchases on the Shop are, first and foremost, tradeable items. In a sense, this makes them more p2w as you can trade Ogrines for Kamas in a roundabout way, but that's unavoidable either way when you could just "gift" the Ogrine-bought item to someone then have them pay in Kama, and it helps with general availability. Also I think there's a market for more costumes, and not just "making available" past event content and stuffing it into a box. Yes, I'm kinda calling you out on it, that's not cool the Al Howin costumes that used to be available as quest rewards can only be obtained from boxes. More original costumes in the shop would be nice.

While we're on boxes, while I'm not too fond of them, they're probably selling well due to their low price point. I'd also want to see the option to buy costumes directly in all cases. Let those who fancy a gamble, gamble for it. As a good disciple of Ecaflip I'd be probably up to getting the boxes every once in a while, but there are times I just want to buy something directly, period.

Also, separate male/female versions of costumes for those who want them! This was brought upon several times, you mentioned it was forwarded but we never heard anything about it. The interface is already there in a way, you could select a costume's appearance in the same way you can select an item's element(s).


This post has been edited by FurmentalAlchemy - October 28, 2014, 06:53:03.
Thread : General Discussion  Preview message : #790994  Replies : 69  Views : 2003
posté October 26, 2014, 23:24:35 | #16

Quote (kurokat @ 26 October 2014 20:37) *

Quote (FurmentalAlchemy @ 26 October 2014 18:23) *
Oh, sure... it's just 20% for now. Let me just show this right here so we can see what else Ankama has been considering to include. What about this, pretty much having twice the effect of a Seal of Companionship but without its pesky requirements? That's a far more considerable bonus. True, not everything that shows up on Wakfu-Elements ends up being included in the game, but the same happened with bound items and we ended up having them for token rewards.

+1, we don't need blatant Pay2Win equipment. It's only 20% damage for now, but it already can mean the difference between victory or defeat in a close PvP battle AND sets an ugly precedent. Slippery slopes are logical fallacies... until they aren't anymore.
Awww, you poor thing, you think those are going to be in the game, but when long ago when they first showed up in the data, it was already confirmed that they were there as just test items, and not going to be implemented in the game. It's the same as if you look up any of the other fancy overpowered GM items that have impossible stats. Just because you see it on Elements (as much as that is one of thee best Wakfu sites out there) does not mean it will ever make it in the game. By the way, those costumes with stats you linked have been there for a couple months in the data.

They have stated multiple times that costumes will not have stats ever on the live servers. So this isn't anything you should be getting in a tizzy over.


- Kat
No need to be patronizing.

Who stated it? When? Those costumes I linked carry the "Reinforced" prefix, are versions of existing costumes with stats tacked on and were all put into the files at the same time, in the same patch. Those aren't ancient and outdated entries, Wakfu-Elements has them updated from the latest patch, even if they have been in some prior state before. Notice they also don't have the crazy stats other similar items meant for testing have. And in APAC they already have the "Reinforced Vigilante Costume" to be rented.

I'm just hoping they'll never bring these items over. But the "costumes will not have stats ever on the live servers" statement is untrue when a costume with stats has been already released in APAC, even if they are a different region and with a different monetization strategy.


This post has been edited by FurmentalAlchemy - October 26, 2014, 23:28:44.
Thread : General Discussion  Preview message : #790616  Replies : 69  Views : 2003
posté October 26, 2014, 18:23:01 | #17
Oh, sure... it's just 20% for now. Let me just show this right here so we can see what else Ankama has been considering to include. What about this, pretty much having twice the effect of a Seal of Companionship but without its pesky requirements? That's a far more considerable bonus. True, not everything that shows up on Wakfu-Elements ends up being included in the game, but the same happened with bound items and we ended up having them for token rewards.

+1, we don't need blatant Pay2Win equipment. It's only 20% damage for now, but it already can mean the difference between victory or defeat in a close PvP battle AND sets an ugly precedent. Slippery slopes are logical fallacies... until they aren't anymore.


Thread : General Discussion  Preview message : #790542  Replies : 69  Views : 2003
posté October 26, 2014, 15:44:05 | #18
Fair enough, you're entitled to your opinion and so I am entitled to mine. Notice that I never said I found anything wrong with having premium loot for subscribers, it is by itself perfectly fine. I think that only showing the items you dropped instead the ones you missed is better, but okay, call it a stronger "incentive" or for Ankama thinking of more creative options to monetize the game.

Let's see how long until the first thread where someone missed out on an epic or a relic because they weren't on a booster pack and they saw it. Or better yet, how long until someone plays with a team of 5 subscribers and miss out on such loot, then gets ostracized over it. In the meanwhile, you might want to stop the F2P hate: companies aren't too fond of it. For an MMO, players are content. I'll echo the comments made by a community manager for another game I play after similar sentiments were starting to get overbearing on their forums:


Quote
Hey folks, Recently we've seen a number of posts popping up suggesting that Patrons should treat Free players as KOS, or that either group of players was wrong for making the choice that they made to spend or not spend money on [redacted]. I want to be completely clear about this subject, as it is of significant importance as this community is experiencing a lot of growth.Everyone here, Free and Patron, are [redacted] players. You are all valued, and while we most certainly are deeply grateful to the purchases Patron players have made it takes all of you to make a game. Free and Patron players are your group mates, guild mates, and your opponents on the battlefields. In the end the most significant factor is that you are all playing [redacted] together.With frustration about queues and such, there is a temptation to blame one another and express broad negative statements indicting entire groups of players for certain types of behavior. This isn't OK.It's our job here at Trion to make [redacted] as fun as it can possibly be, and ensure that you have a good experience playing. We're currently in process on making improvements and resolving some issues that have impacted all of you. You can read more in the recent letter from Scott Hartsman (our CEO) and the [redacted] FAQ about the latest developments. This is our responsibility, and we take it seriously.Please avoid the temptation to take your frustrations out on your fellow players, and realize that once we resolve these temporary issues we'll all be playing and enjoying [redacted] together. That player who is Free today may choose to become Patron tomorrow, and some Patrons will choose to play as Free in the future. And we'll all be playing together.Thanks,


I removed the name of the game itself, but Trion Worlds publishes it, it shouldn't be too hard to figure out which one it is.


This post has been edited by FurmentalAlchemy - October 26, 2014, 15:56:51.
Reason for edit : Added CM's response of another game
Thread : General Discussion  Preview message : #790511  Replies : 55  Views : 1339
posté October 26, 2014, 05:31:51 | #19

Quote (Asriah @ 26 October 2014 04:04) *

Quote (FurmentalAlchemy @ 25 October 2014 23:29) *
Hoo boy, here we go.

Ankama got slammed HARD on APAC when this first came out, and I really hoped for the Twelve they wouldn't bring it here. And they did anyway. We've had this "premium" loot since F2P, but in my opinion, not knowing what you didn't drop because you aren't premium boosted is better, and getting it rubbed on after every battle feels like a punishment rather than a missed bonus oh well. An exploitative way to monetize. I hope and dread at the same time the day someone posts a screenshot of a missed whole relic because they didn't have booster on, maybe then we'll see a few responses.

Now they're getting slammed even harder over the rental, untradeable costumes with stats. So... the beginning of Pay2Win under its most agreed upon definition: The ability to acquire, exclusively through a real money purchase a definite advantage over other players that can't be obtained through normal gameplay in any other way. Not a "shortcut", not "convenience", you're paying for power temporarily and tacked on a recycled costume to add insult to the injury.

Guess they don't give a hoot over feedback after all.

I humbly disagree.


Disagree on what? Ankama's decisions in regards to monetization after the move towards F2P have been seen with general distrust. Sure, the game is still mostly F2P and that's good. However, things like the rental costumes in APAC set a really bad precedent.

In regards to the Max Premium Loot column, that's something I take issue with personally as whenever I'm on a booster pack, it seems I'm getting nothing but common mats there, but as soon as I decide to play without a booster pack I start missing out on gear drops. You can catch more flies with honey than with vinegar. Show everybody in battle the items you got because you have a booster pack, not the items you missed because you didn't have one. Is it really being entitled knowing that because you weren't paying at that specific moment and despite being subbed for years before the transition, you missed on a rare drop? That's just rage-inducing for no reason.

I've been playing since closed beta, and I was on booster pack until a few days ago. A few Wa runs with guildmates and seeing I was missing out on several relic fragments, a Wo Shield and a Wa Wabbit's Cloak completely sapped my will to keep playing for the night.


Thread : General Discussion  Preview message : #790433  Replies : 66  Views : 1734