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Bugyvugy's profile
Member Since : 2012-07-17
65 Posts (0.06 per day)
Most active in : Character Classes
posté July 24, 2014, 14:04:50 | #1
Ow. Wish you get your costume soon. o:

Thread : General Discussion  Preview message : #756793  Replies : 16  Views : 1179
posté April 23, 2014, 10:02:54 | #2

Quote (MiniMikeh @ 22 April 2014 02:17) *

Quote (Dgrayman4ever @ 20 April 2014 11:45) *
I know that I exaggerated, but basically Air Masqueraider are the weaker character if the enemy are stabilized, and we have just to do damage, while Sadida can do different thing.
When the enemy is stabilized air weapon are better then our spells, but weapon should be a bit weaker then classes' spells!!!
this is why we need bonus damage on stable targets like sacriers get
Absolutely agree. :S

Thread : Masqueraiders  Preview message : #719837  Replies : 19  Views : 3135
posté April 17, 2014, 21:38:18 | #3
I wish Ankama will help Erylane with her global problem.
Ankama, dont be so lazy, help players. ._.
She spent money for your stuff, for your subs, for ogrines, Ankama. She plays a lot, she participates in any art contest. And now she has NOTHING.
Will you say "Sorry we cant help you, its your problem" after this?..

This post has been edited by Bugyvugy - April 17, 2014, 21:46:44.
Thread : Technical Issues  Preview message : #717363  Replies : 579  Views : 22427
posté April 05, 2014, 15:30:30 | #4

Quote (Whit3Matt3r @ 04 April 2014 06:45) *
You should try fire masq at some point.
The spell animations are amazing and the mask is pretty cool itself too.
The best part definitely is the evil laugh when u have the fire mask on.
Fire masks are not really viable right now, but if you care that much about this stuff it might be worth trying
I absolutely agree with this^ DEM LAUGH

That is why fire masqs are fun to play. But, fire mask bonus isn't so great. Well, +100% damage is awesome, but you're going to be ass raped. XD

Thread : Masqueraiders  Preview message : #711859  Replies : 6  Views : 1177
posté March 11, 2014, 14:03:45 | #5
Spitfall: Healing will increase from 34 to 39 (level 100). Healing will benefit from a -15% rebound.
Spitbull: Healing will increase from 49 to 55 (level 100).
Ahem. I think every water masq is happy with this. Im happy too, but it makes masqs MORE disbalanced, imo. Air is really weak against mobs. Yes, burst of damage on one mob, but next turn he gets reeeally hurt. Others masqs dont need their clone and themselves to stay near the enemy, cuz they can attack, jumping through them(fire) or from distance(water).
Imo, water are MOST disbalanced branch of masqs. They have distance(3-5 cells, yes, it's useful), they can heal, they can use their powerfull WP attack TWO times per turn(or more, if they would have more AP and WP). While fire is balanced enough. High damage, big aoe, debuff of resists with their mask.
And OMG you give some improvements to WATER except AIR and FIRE. Thank you ankama, I tihnk I should go water now. Air is RIP, water is OP.

Thread : Changelogs  Preview message : #690981  Replies : 329  Views : 25962
posté March 11, 2014, 07:02:17 | #6
Fire is really fun to play. Im not fire, but tested this, using my friend's account. Its really awesome when mobs just lay down after your flying-jumping aoe attacks XD
Water is a bit boring for me.
Air is fun too, but too hard with strategy and standings. Air hasnt 100% power of his attacks. If he does, it means he had perfect cell to stay with mob and got maximum crits to gain AP to do max combo. XD

Well, fire fun as air for me, and it's not so hard to use in pve.

Get your mask master, artful dodger(helpful to get damage with dodge), burst of wakfu, masked spirit, fire mask to max. Charade 10-20 lvls. I prefer 20. XD
And rest, imo, dance of death.
Good luck with your masq! Join hm. ^^

Thread : Masqueraiders  Preview message : #690831  Replies : 6  Views : 2109
posté March 10, 2014, 21:36:47 | #7

Let's talk about GOD.
Do you believe in Dathura?!

Thread : Fan art  Preview message : #690589  Replies : 5  Views : 1366
posté March 10, 2014, 19:28:50 | #8
+over9000 to Ery's post. ^^'

Thread : News  Preview message : #690469  Replies : 56  Views : 6374
posté March 10, 2014, 19:21:21 | #9
I would like to take clothes of 3rd pic to my masq. *w*
Dem costumes

Thread : News  Preview message : #690463  Replies : 56  Views : 6374
posté March 09, 2014, 12:04:22 | #10
Finally @_@
I wish it will look awesome like sram emblem. My favorite. XD

Thread : Masqueraiders  Preview message : #689917  Replies : 5  Views : 853
posté February 28, 2014, 19:32:48 | #11
Seriously, Ankama. Q_Q

Thread : News  Preview message : #686377  Replies : 46  Views : 11003
posté February 19, 2014, 09:21:44 | #12
Try Shudoku dungeons and mobs. Nice XP and they are not so strong as they can kill you. In party atleast. XD
If you have a lot of good players in ur guild, you can try Wabits. HUGE XP but they are too strong for you. You should stay away and attack them from range. Not so difficult for cra, huh?
But stay near Eni. 2-6 cells enough. Cuz you can get damaged too hard, if you will agro mobs on yourself couse of ur low resists if they are. xD
Oh, you can try chilberg also. Bribli, cracklers, chafers, mechas. Frigost quests will give you some extra XP too.

Good luck o/

Oh... You mean solo... Hm... It's kida hard, cuz mobs 105+ are strong enough to kill only 1 member in party if there is no healer.
Well, not big groups of briblies maybe.

This post has been edited by Bugyvugy - February 19, 2014, 09:23:57.
Thread : Cra  Preview message : #682485  Replies : 1  Views : 1220
posté January 17, 2014, 18:27:15 | #13
He reminds me a cyclops. XD
So, "Cyclushu".

Thread : News  Preview message : #665211  Replies : 140  Views : 5630
posté December 15, 2013, 12:50:25 | #14
Well, nice build. Nothing to say.
But I prefer to lvl dodge to 334 if you can. Its 100% too. So, you will save 3 points of dodge(6 pts).
Rest to HP is ok I think XD

Btw, I want to ask about weapon. Where I can get this? And how much is it on market?
Poniawd is 400kk~ I saw. But AP weapon..?

This post has been edited by Bugyvugy - December 15, 2013, 12:51:57.
Thread : Masqueraiders  Preview message : #652503  Replies : 9  Views : 1898
posté December 15, 2013, 08:58:18 | #15

Quote (MiniMikeh @ 15 December 2013 04:56) *
I feel like you can do a lot better with the damage percent it seems really low

Its 600% here. I think its awesome with 135 crit damage and 51% crit rate.

Why 600?
Free 5 dodge from tofu dung. 20 from guild, 40 from passive.
337 dodge - 100% damage.
+50 damage(nation, 20 guild)

Thread : Masqueraiders  Preview message : #652467  Replies : 9  Views : 1898
posté December 05, 2013, 18:10:18 | #16

Quote (chenteramos @ 05 December 2013 17:50) *
Did he just move a Meka Zerker? omg.... he can move targets that are "too heavy" to move?!?!?
Zerker has "Stab target" buff at first turn only, as I noticed. Next turn he isnt stabilized.
Or maybe it has 1 turn cool down(1 time per 2 turns). Dunno. ^^'

Thread : News  Preview message : #646571  Replies : 19  Views : 2087
posté December 04, 2013, 17:11:50 | #17
When you pulling allies by Trank, he does damage?..

Thread : News  Preview message : #646133  Replies : 8  Views : 1806
posté December 01, 2013, 20:30:32 | #18

Quote (MiniMikeh @ 01 December 2013 19:43) *
If you change your mask back to the mask that your double is wearing after changing your mask the double will lose his mask.

I'm 90% sure this is how it's meant to be and not a bug because its always been this way since forever

I expected that someone will say this. XD

I thought so too, but, as I said, it happens sometimes. Sometimes My double continues to wear the mask. o.o Strange.
Anyway, when you create the double, it has same mask as you had on you.

Thread : Masqueraiders  Preview message : #644525  Replies : 5  Views : 1304
posté December 01, 2013, 19:22:23 | #19
Mask is taking off After playing water-air masq I noticed something about this.
  1. You equip a mask on yourself.
  2. In the same turn you create a double. Double is in mask what you have equipped.(for example, water)
  3. In the same turn you change mask to air. And after, its double's turn.
  4. Next turn you change your mask to water. After this your double hasn't a mask on him. But you have, not double.

But It happens sometimes. Don't know how it works. But God, ankama, fix this. This way Its kinda HARD to play with 2-3 elements masqs.

Also, I noticed strange thing with same problem, playing in Whirling birds dungeon(or sth like that). When you step on big floor ventilator, after getting on land, you will have no mask on you. xD

God, ankama, please, make us to get and play 2-3 elements masqs easily. Q_Q
Even 1 AP is so evil.

Thread : Masqueraiders  Preview message : #644497  Replies : 5  Views : 1304