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Member Since : 2011-07-09
113 Posts (0.1 per day)
Most active in : General Discussion
posté August 14, 2013, 15:59:49 | #1
Just plain value changes to the water tree is both boring and lazy. A lot of cool stuff has been suggested like making healing word a heal over time instead of what it is now. Limiting fortifying is still a bad idea and instead of doing this incredibly lazy way of balancing things it'd be better to just make the other spells equally interesting and good, which I don't see happening.

I feel a lot of the Eniripsa changes that were suggested were just plain ignored for no good reason. Incredibly dissapointing.


EDIT:
Oh yes, I also believe that the Eniripsa is being the victim of poorly balanced PVE content. We're taking a hit for no apparent reason other than to make PVE more difficult. Unfair and uncalled for.


This post has been edited by Arathyra - August 14, 2013, 16:04:33.
Thread : Devblogs  Preview message : #591331  Replies : 307  Views : 11962
posté June 25, 2013, 16:27:26 | #2

Quote (Zinja @ 25 June 2013 15:57) *

Quote (Arathyra @ 25 June 2013 15:25) *

Quote (Zinja @ 25 June 2013 14:22) *
Worst argument I've ever read. This takes no time to redo at all.

Speaking from experience? Dumbest Freudian slip ever!

The crying about the mines may resume. My points were made.
I like how nowadays knowledge on how things work is somehow always turned into a bad thing. I know how to rob a bank, but that doesn't mean I do it.


Thread : General Discussion  Preview message : #564493  Replies : 43  Views : 1597
posté June 25, 2013, 15:25:57 | #3

Quote (Zinja @ 25 June 2013 14:22) *
Furthermore, resetting the mines is NEEDED! They're too many macro'ers running around and changing the patterns of the mine trails makes them take time setting up new marcos while i mine the ores!
Worst argument I've ever read. This takes no time to redo at all.


Thread : General Discussion  Preview message : #564415  Replies : 43  Views : 1597
posté June 25, 2013, 01:32:34 | #4
Regular Riktus is godawful for bombs and Kelba isn't something you can farm due to it being a challenge. You really need to make it up to (or rather down to) elite to get a farm going. In order to get there though you many, many bombs. The system where they reset the mines is shit and Ankama keeps giving different excuses too. It's obviously not tied to the general eco or else Stoodeep would've reset every time, and it hasn't.

Most players don't really want to put in the work to open the mines (can't say I blame them), so it's always the same people that do. Then there's the douche that always wants to make events but never gets anything done. That's even more annoying.

The sooner Ankama realises that this adds nothing to the game and only serves to annoy players the better. Then again Ankama has a track record of doing the opposite of what the players want, so maybe we should all just fucking say we love bombing mines or something to get it changed.


This post has been edited by Arathyra - June 25, 2013, 01:34:29.
Thread : General Discussion  Preview message : #563947  Replies : 43  Views : 1597
posté June 16, 2013, 00:47:29 | #5
I really don't like this change. Not sure what I'll do, but if it happens the only way to go is to just heavily invest in 1-2 spells at the most. I much preferred the original idea where we got to max out the levels in an entire spell tree at max level which means more viable skills = more fun.


Thread : General Discussion  Preview message : #559825  Replies : 43  Views : 2895
posté June 05, 2013, 22:40:45 | #6

Quote (CapnKorin @ 05 June 2013 16:17) *

Quote (Arathyra @ 05 June 2013 13:26) *
OP is just ridiculous.

Sometimes when you've been planting all day and someone is taking stuff and responds to your PM in a weird way you get suspicious. So now OP just responds to being asked to replant stuff by not replanting. Way to show them the moral highground.



I was not asked to replant.

I got demands and a threat of death in the same sentence.

Read my post, absorb the content.

Then you may reply.
Oh, so a "demand" to replant was made. Well that just gives you every bit of excuse you need to act like a divvy, doesn't it?


Thread : General Discussion  Preview message : #555045  Replies : 57  Views : 2424
posté June 05, 2013, 13:26:38 | #7
OP is just ridiculous.

Sometimes when you've been planting all day and someone is taking stuff and responds to your PM in a weird way you get suspicious. So now OP just responds to being asked to replant stuff by not replanting. Way to show them the moral highground.



Also not going to bother quoting kikuihimonji's entire novel, but all of those reasons not to replant are not very valid, because replanting a field does not take long enough for another person not to be able to wait. Unless, ofcourse, you're clearing far more than you should without replanting-- farming in a suboptimal manner. Clearing what you planted yourself is technically fine, but it doesn't help the people trying to maintain eco either.


Thread : General Discussion  Preview message : #554689  Replies : 57  Views : 2424
posté June 04, 2013, 02:58:03 | #8

Quote (Gynrei @ 03 June 2013 19:31) *
I want to know if Ankama considered this effect when removing the token machines. Did they know how it would affect crafting some of these items?

i have 100+ amulets to craft gobbsage but gave up trying to get the set soooo long ago.
With pretty much 95% of the responses being negative to the token changes, with reasons why it was a bad idea, I strongly doubt they didn't realise this.

They just didn't care.


Thread : General Discussion  Preview message : #553931  Replies : 8  Views : 615
posté June 04, 2013, 02:07:21 | #9

Quote (ForCanea @ 03 June 2013 19:54) *
I got a music emote the other day and was able to trade it to my main .
How odd. I know for a fact that the snare drum isn't tradeable right now.


Thread : General Discussion  Preview message : #553909  Replies : 27  Views : 1490
posté June 03, 2013, 15:08:00 | #10
Also noticed the music emote thing today. Very annoying seeing as our emotes still aren't shared on all our characters... (WHY?)


Thread : General Discussion  Preview message : #553581  Replies : 27  Views : 1490
posté June 02, 2013, 18:52:45 | #11

Quote (IYesWayI @ 02 June 2013 00:21) *
Sorry to say, but they dont reset the mines they reset the server. Big difference. They do this to enable new changes and I guarentee they will not be changing that any time soon. So basically its just gonna happen sometimes.
Also this is something I very much question. Last times the mines reset I don't think Stoodeep was reset and this time it was. That doesn't make sense.


Thread : General Discussion  Preview message : #553067  Replies : 11  Views : 818
posté June 02, 2013, 08:51:42 | #12
+1

It's so much work especially for Sufokia which is the smallest nation by far. We still work hard and manage to open our mines first in the server in Remington, but it's fucking ridiculous to have to keep doing this.

I realize Ankama doesn't respond to anything anymore but this NEEDS to change. In other threads about this dummies have been saying "it gives newbies a chance to clear the mines!", but we all know they're not the ones to put in the effort. Also it's not fun to open the mines and having your work destroyed because of bad design is not a good feeling.


Thread : General Discussion  Preview message : #552873  Replies : 11  Views : 818
posté May 30, 2013, 22:48:27 | #13

Quote (ChubbyWaffle @ 30 May 2013 18:41) *
Guys, it's abusive to be smarter than Ankama designers.

How can anyone be smarter than a frenchman with poutine instead of brain.
Poutine is a Canadian dish.


Thread : General Discussion  Preview message : #551747  Replies : 10  Views : 1001
posté May 30, 2013, 00:03:09 | #14
The windmill does not look like a windmill at all. Is it supposed to be a granary?


Thread : Devblogs  Preview message : #551223  Replies : 46  Views : 2992
posté May 28, 2013, 06:50:10 | #15
Bum sack is supposed to work now.

Not sure about the pick, but I doubt they fixed all of those.


Thread : General Discussion  Preview message : #550207  Replies : 9  Views : 722
posté May 28, 2013, 05:25:56 | #16

Quote (FeldePard @ 28 May 2013 02:51) *

Quote (Kikuihimonji @ 28 May 2013 02:07) *
Soon you will need 2nd floor of haven bag for new dummies. Oh wait there's no such thing...
Lol I have like, a lot of characters. I would just store the rest of the sets (like now) and exchange them periodically like a rotating set museum? Lol.
Actually a really fun idea! You really should do a museum like thing.


This post has been edited by Arathyra - May 28, 2013, 05:27:03.
Reason for edit : spacing
Thread : General Discussion  Preview message : #550173  Replies : 22  Views : 1319
posté May 28, 2013, 05:21:47 | #17

Quote (FeldePard @ 27 May 2013 14:21) *
Just putting it out there than the game is the game, and the rules are the rules... I mean, I don't really approve of the animals having sex everywhere (especially since some of it looks like rape) or the actual implied rape scenes (the duck in the fair, the fish in frigost. technically this game should come with trigger warnings for rape victims, I swear ....) but I can technically just ignore all of that. Kind of like I ignore the rock penis in Whispers...
You crazies really do see things in everything that is simply not there. The gobballs humping looks ridiculous and it's clearly meant to be funny. And did you seriously use "trigger warnings" unironically? Jesus Christ

Absolutely disgusting.


Thread : General Discussion  Preview message : #550171  Replies : 44  Views : 2592
posté May 27, 2013, 00:04:14 | #18

Quote (TommyTrouble @ 26 May 2013 18:40) *
That's a lotta Cawk to get blocked
A++


Thread : General Discussion  Preview message : #549587  Replies : 9  Views : 751
posté May 26, 2013, 23:55:27 | #19
Sometimes the loot screen bugs out and you need to relog. Afterwards the items should appear. Not saying this is what happened, but you really should check just in case.


Thread : Bug Archives  Preview message : #549583  Replies : 6  Views : 586
posté May 26, 2013, 03:11:16 | #20

Quote (smallz117 @ 25 May 2013 15:29) *
If they hadn't, it would only promote people to have more enis on their team to try to counter the measure. Which in turn makes the game boring and removes most tactical aspects of the fight.
Almost every mmorpg has this problem and almost every mmorpg has a better way to counter this than by stacking heal resist.

It's like we've suddenly forgot about enrage timers. If you want people to bring more damage then, for example, let the boss enrage after 10 turns. Now all of a sudden you can't stack eniripsa's because you don't do enough damage to beat the enrage and we're not stuck with a terrible game mechanic.

It's really not that difficult to fix the issue.


Thread : Eniripsa  Preview message : #549251  Replies : 274  Views : 17537