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OrehRuoy's profile
Member Since : 2012-02-29
340 Posts (0.19 per day)
Most active in : Character Classes
posté March 16, 2016, 02:59:50 | #1
Question about Hero system and quests When you do a quest do all your characters finish it or do you have to do it each time for each character?

Thread : Heroes System  Preview message : #949392  Replies : 1  Views : 517
posté June 29, 2015, 20:33:07 | #2
I considered coming back and playing again when this came out. When I played I subbed multiple accounts so I would be a returning customer they would want.

I am not going to though. I think this is ridiculous to charge monthly for this. So until its changed I am staying away.

Thread : General Discussion  Preview message : #880861  Replies : 80  Views : 6862
posté February 26, 2015, 01:14:10 | #3
Heroic Server So when are we getting a heroic server like Dofus has. I'm sure its not planned at all but I think it would be fun. I enjoyed that on Dofus.

Also it would give a use to PVP and the increased rates would make the grind tolerable.

Thread : General Discussion  Preview message : #833760  Replies : 32  Views : 3425
posté September 12, 2014, 22:12:06 | #4
Do you still get resists from spells being leveled? I didn't notice it anymore just the dmg. And if that is the case you wouldn't want the fire spells leveled at all right?

Thread : Guides  Preview message : #775155  Replies : 179  Views : 58274
posté July 09, 2014, 18:24:50 | #5
Its simple. They should not expire at all. They make you buy more than you need to sub or buy anything. Then you can either waste the remainder on stuff you don't want (doesn't even come out even for using them all) or you can let them go to waste.

There is no good reason or explanation they can give about them expiring other than telling the truth which is its a way to force people to keep buying more and more.

Thread : General Discussion  Preview message : #752515  Replies : 30  Views : 2163
posté June 29, 2014, 22:01:41 | #6

Quote (Asthis @ 29 June 2014 20:26) *
I'm pretty sure without premium on APAC, you get -10% rates. On International though, you'll get -30% rates. Also you still get xp bonus on alts on APAC. Seems better to stick with APAC if you are already over there. :\
Actually you do not get the bonus xp on alts unless you are premium over there as well. I made a thread about it over there and they said that.

Thread : General Discussion  Preview message : #750350  Replies : 12  Views : 1173
posté June 28, 2014, 22:51:32 | #7
You get one part from digging and the other drops from the goballs.

Thread : General Discussion  Preview message : #750163  Replies : 8  Views : 10339
posté June 27, 2014, 23:02:16 | #8
You are missing Fire there so I would at least hyrbridize one of your classes into fire.

I would leave the eni chance but the rest I would dual element as its better in later levels.

Enu you can go any elements you want but still remember you will want the one water spell either way for pouching.

With the cra I would add fire or earth depending on your preference.

About the Feca or Sac I do think a tank is pretty important at higher levels so you may want to replace another for it like you said.

If your Iop was air/fire I would say it would be the easier of those to get to level 100 as its good single target dmg and aoe dmg.

Thread : General  Preview message : #749897  Replies : 2  Views : 1237
posté June 27, 2014, 22:58:19 | #9
Yeah I know its still important for damages but that sucks pretty bad. It should be like AP/MP where there is a cap but you can exceed it in a fight. I know this won't happen though cause they hate people to drop stuff.

Thread : Enutrof  Preview message : #749895  Replies : 15  Views : 2538
posté June 27, 2014, 13:40:46 | #10
PP lock question Simple question. The pp lock is 150. Your mines can give +100 in fight. Say you begin a fight with 100 pp. If you max your mine in the fight do you get all of the bonus for it or does it still stop at 150 overall.

More less does the cap make it so getting over 50 pp from gear not worth it?

Thread : Enutrof  Preview message : #749772  Replies : 15  Views : 2538
posté June 20, 2014, 02:18:33 | #11
I think air summon sadida is just not viable until they make it cheaper to cast the dolls out. 6 ap per doll is just too much and you have to spend more ap if you want to switch its spell. 12 ap for 2 dolls are turn 1 is pretty needed and much harder now.

Is there any way to get this to work. Especially without 12 ap as its pretty hard to get now.

Would a 10/9 ap build be viable. Make a doll per turn and then either chill on enemy or you can stench enemy or doll.

I hear that the dolls die really easy which I can see as they only get 17% of your life and its not like you can stat hp or something to help them out.

Are they useful at all seems stacking the chill would be useful on later mobs if you can keep your dolls alive. You can still also use voodoll for stuff which is useful for a lot of higher level stuff.

My sadida is in the respec room now and I want to play air summoner as that seems fun but it is questionable as to how viable it actually is.

Is going lone sadida air/earth just way better?

Thanks for any answers. Never see air sadidas discussed on here so would be nice.

Thread : Sadida  Preview message : #747159  Replies : 4  Views : 1215
posté June 17, 2014, 05:10:09 | #12
Any high level Air Sadidas? And I am talking about summoners not lone sadidas.

How does your dmg stack up and what generally do you do.

I assume you need 12 ap to cast 2 dolls a turn. Then you can either keep them to lower res/attack or make some do more dmg with the stench spell. It seems like your dmg could be high if you can keep your dolls alive and after a few turns. Doesn't seem viable in pvp as im sure your dolls die easily and probably in pve also.

I think stench should be able to make a doll or at least make a cheaper spell to make one.

One nice thing is that you can gear your sadida with straight air set and not have to get cmc or control like water or osas. So I guess if you can finally get out a few dolls and they do not die your sadida can start dishing out dmg on top of it.

I doubt you would need more control then your passive and if so only 1 or 2 more as its so expensive to get out dolls and they die easy that you probably wont build up an army of them anyways.

So more less want some discussion and hopefully some talk from a high level player but I really doubt there are many if they even exist.

Thread : Sadida  Preview message : #745649  Replies : 4  Views : 1215
posté June 14, 2014, 18:29:58 | #13
I looked into excarnus.

Is hushed good? Does it give any heals.

Also I thought polar was cheap and decent but probably better stuff around that level right.

Thanks I will check that all out.

Thread : Eniripsa  Preview message : #744697  Replies : 3  Views : 1381
posté June 14, 2014, 07:25:46 | #14
Set for pure Water enripsa ~ 100 What would be optimal gear for a pure water eni around level 100. (can be above the level but not say over 110ish).

Thread : Eniripsa  Preview message : #744531  Replies : 3  Views : 1381
posté June 04, 2014, 15:52:21 | #15
In this case I don't think you need to hybrid. If you go air you want to be damage dealer. If you go water or fire you will be expected to heal ... and unless there is another healer you will no get to be a damage dealer a lot of times. Also you do not have to worry about hybrid gear at all. I know its not too hard to find at high levels but being just air opens up so many options.

I saw someones video with an air eni hitting pretty hard so its viable in my opinion. Just be prepared if you party with strangers or non close friends for people complaining that you are an eni that can not heal.

Thread : Eniripsa  Preview message : #740905  Replies : 8  Views : 2058
posté May 31, 2014, 08:14:58 | #16
I cant solo Lunar I have tried. My osa is summon for the time being and that is the bane of Lunar dungeon.

I haven't tried Arachna but I assume I can't do it either.

Thread : General  Preview message : #739163  Replies : 2  Views : 528
posté May 31, 2014, 07:00:10 | #17
Between Puddly and Hammam? I have a group of 4. Osa, Eni, Enu and Masq all the in the 80s.

Royal Puddly dungeon is starting to slow down leveling wise and I can not run Mussly Hammam with them yet.

What dungeon or mobs can I fight/do that will give more exp then Puddly until Hammam is an option?

Thread : General  Preview message : #739141  Replies : 2  Views : 528