Also, I think that the respec quest should have more than basic/low level of difficulty. I find it excruciatingly boring to find myself in a position in which I have to run noob (no offense) dungeons or kill low level monsters only for the sake of getting the respec mats.
I have one ideia that could make the respec quest less of a sea of boredom that wastes our time: I would really like to see the difficulty of the mats necessary for the quest being increased accordingly to the level frame of the character which needs the respec. A good ideia, in my opinion, would be to make mentioned mats be droped by mobs from the area corresponding to the level of the character, and also from monsters from the former area (of course, the quantities would have to be balanced as well).
For instance: a guy level 105 needs a respec. The quest would demand drops from Bilbiza but also Chillberg Island. There, while doing the quest, he could also meet people from the same level as he to play with (maybe?) and also gain a little bit of a decent XP for his level.
In this way, as I see it, some drops would have their prices increased, for they would be useful not only for common craft, thus making economy better (I guess? Not a professional economist). In addition, the "fictional" guy wouldn't be restrained from character progression while he strived to get his respec, thus making the game feel more exciting and dynamic for him.
This post has been edited by LolinhaLove - December 18, 2014, 03:48:21.