This is a suggested changelog for the Rogue class. Here are some themes I had in mind while writing it:
- Bombs being more relevant to the entire class. Technically this version of Rogue can still be played without bombs but it would exchange most of its offense prowess for utility.
- No more Wall of Flame, but more interesting secondary effects for bomb explosions. Also more benefits for when your bombs explode.
- Boombot given more usefulness, more options to interact with the Boombot, and some bonuses to help your Boombot be even more useful throughout a battle.
- Making your bombs and Boombot invisible. I believe bombs are supposed to be used as traps, not to simply throw them down on the floor and hide behind the Wall of Flame glyph or immediately explode using Remote Control.
This document is only one of multiple brainstorms, the most recent one to be specific, so I want your feedback to make it even better.
Are you still reading this? Well I heard Ankama is planning to re-revamp classes next year. I have more documents for most classes which might show up soon.