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Aacher's profile
Member Since : 2011-09-09
941 Posts (0.62 per day)
Most active in : Role Play
posté February 11, 2016, 17:13:20 | #1
Idk about in-game stuff, but I still write on the forums/with others.

Thread : Role Play  Preview message : #942907  Replies : 2  Views : 95
posté February 06, 2016, 14:10:34 | #2
I agree with a lot of this! Here's the stuff I want to see the most from your list:

Story lines: absolutely! What did happen to Count Harebourg? Like, that was a story line they worked on since Dofus. It's such a shame it's been thrown away... (I'm not counting the OVA's...)

Politics: this one is so important to me, I've cataloged each problem with the system I could find and offered solutions, through an extensive process of interviewing various government members (and my own experience). Here it is for those who have their own suggestions/would like to read mine: Click here

Hats on/off: yes, I'd love to be able to toggle parts of a costume. More costumes with pants that aren't a body-suit thing would be good too.

Character customisation: more colours to select for the clothes at least, please. Some extra hairstyles would be great too.

UB quests: I miss the days of doing fun little mini-quests before doing the UB's. It helped to build the economy and stopped spam runs, aside from making the UB's a bit more special.

This post has been edited by Aacher - February 06, 2016, 14:11:21.
Thread : Suggestions  Preview message : #942034  Replies : 12  Views : 333
posté February 05, 2016, 15:14:44 | #3
Once someone suggests a plot (or enough people suggest characters, alternatively), a story will start, I suppose...

If you have any plot ideas, post them!  

Thread : Role Play  Preview message : #941833  Replies : 50  Views : 4482
posté January 31, 2016, 10:36:13 | #4

Quote (Skyshooter1 @ 31 January 2016 08:03) *
What got me confused in the OVA was that the Frigostian civilians were still pretty much alive and kicking. In the game I do recall reading that Mizz Frizz necromorphed everyone on Frigost into becoming her chaferized slaves.
Well, though the OVA's do have a very loose sense of plot (among other issues), I think those citizens are part of the new settlement that is shown to be starting in Wakfu the game.

Thread : General Discussion  Preview message : #941083  Replies : 2684  Views : 164654
posté January 30, 2016, 17:22:58 | #5

Quote (Neuroid @ 30 January 2016 16:59) *

Quote (Neuroid @ 17 January 2016 18:04) *
It starts airing on February 3rd in France, anything aside that is unknown for now.
News about it are usually posted on the Dofus site too.

It's not out in theaters yet, but there's a few select people that already watched it. So subs and dubs are gonna take a whileeee probably.
Ahhh. Thanks!

Thread : General Discussion  Preview message : #940972  Replies : 2684  Views : 164654
posté January 30, 2016, 14:32:34 | #6

Quote (NELSON-MAGNO @ 18 January 2016 03:52) *
If you look closely, those are little reptilian/dragon scales.
However every one who have watched the film recommend to wait and watch the movie by your own, they say the spoiler would ruin you the movie despite the plot is more than just Joris-focused.
Oh, is it out already? I really haven't been paying much attention to Wakfu lately, but the animation for the Dofus movie looks so lovely, it's sparked my interest.
Any idea if there's English subs/dubs coming, Nelson?

Thread : General Discussion  Preview message : #940956  Replies : 2684  Views : 164654
posté January 30, 2016, 14:08:18 | #7
Updated- 30/01/16

I've been away from the game for a long time, disheartened by the slow, but continuous, death of the political system.
The government has lost just about all impact on game play- politics, guilds, outlaws, nations and the ecosystem don't really mean much any more. It's the one truly unique feature of Wakfu and it has been sadly neglected.

However, I have not given up.

It's a new year and the Devs have announced their focus for this year, so once again, I'll put my suggestions out there for the community to read and add to.

Please do make your own observations and hopefully we can grow this game to its full potential.


Thread : Suggestions  Preview message : #940954  Replies : 22  Views : 1809
posté January 30, 2016, 12:33:58 | #8
Yes please.

Thread : Suggestions  Preview message : #940948  Replies : 6  Views : 334
posté January 30, 2016, 12:31:48 | #9
This is such a great idea! I think it'd add so much flavour to the game...

Also, it's a chance to improve another dead system: citizenship points. Maybe lawful citizens can be the only ones with access to high level food places or CP can be what's used to play the mini games.
Outlaws would need to have their own stuff in Riktus land, ahah

Thread : Suggestions  Preview message : #940947  Replies : 3  Views : 212
posté January 14, 2016, 02:28:49 | #10
I guess because politics doesn't have any real impact on game play anymore, no one really cares who's governor/what they do. It's officially an empty title now.

Thread : Bonta  Preview message : #938244  Replies : 2  Views : 314
posté November 02, 2015, 16:26:00 | #11
Xelor- they're basically always in the spirit of Halloween (a sram would be good for that too).

Thread : Off Topic  Preview message : #923686  Replies : 6  Views : 577
posté October 16, 2015, 08:05:50 | #12
Well, there was a lot more to it than that.

What made politics different back in the day is that attacks and alliances were taken much more seriously and the game had very different mechanics.

Ogrests' Chaos was a regular thing: it would randomly sweep through the nation and destroy all the work stations in the zones it attacked. It cost a lot of resources to fix them (which people had to do if they wanted to craft anything) and that level of expense and coordination could only be handled by a strong government with guild support.

The government also had more presence in the nation: the governor's throne was in the centre of the nation, the government participated in all events, wars and alliances had real impact and existed on many levels (between nations, between guilds, between players, etc). And there were always players trying to stir major trouble too, haha.

In the early days, there were two islands that could be captured. What made these islands desirable is that once you caught them, the ownership didn't reset each day, so nations could hold them for very long periods of time. As these nations also had bonuses that were very valuable to players at the time, holding an island was a great source of power to a nation: even more so if you had both. This meant a strong nation could claim the islands and hold a lot of power... if another nation wanted the island, they'd have to declare war on the owner. This caused major diplomatic dramas: some players took war as a "free for all" and would sometimes go on massive raids against other nations. Islands could also be traded in exchange for peace or work from another nation- they were valuable political tools.

Guilds were much more closely aligned and powerful back then too. A strong government held the alligence of major guilds and could call on them to defend the nation against the attacks of other nations. Governors had to be excellent diplomats- they had to settle fueds between guilds and build favour with them to stop their army from collasping. Enemy governments would try and sow discontent among key guilds to weaken their opponent's power base.

So, aside from fighting off foreign powers, opposition came from within the nation: guilds aligned with other politicians would fight the guilds aligned with the government to distrupt them and try and force the governor out of power. Basically, civil war in Wakfu when there were two closely matched powers, haha.

Governments had a few more powers too: the governor and vice could banish an outlaw they killed from the nation for a set amount of time, for instance. Outlaws were much more rare back then: nation-wide coordinated hunts for particulary persistent ones were feasible in those days. Rewards were offered and such.

A good government could have a huge impact on the nation- and so could a bad one. Whoever the governor was and what alliances they had with guilds was game-changing back in the old days.

That's just what I can think of off the top of my head: basically, everyone in the game was much more heavily involved in politics and guild loyalty. The game was more social and player cooperation across nations was required for certain tasks.

This is something that's slowly being removed from the game through changes to the system and loss of an active player base. Politics used to matter quite a bit and was also one of the most fun aspects of the game... now, it really doesn't make any difference to game-play unless you get a governor truly determined to ruin the nation (even then, they can't do much anymore).

This post has been edited by Aacher - October 16, 2015, 11:01:39.
Thread : Challenges & Politics  Preview message : #919112  Replies : 2  Views : 591
posté October 16, 2015, 07:34:27 | #13
Valkreizer, I love the idea about Riktus being able to conquer parts of the nation. I love the political/social aspects of this game, but sadly, they've been diminished to the point of being almost non-existent and I'd really like them to be revamped.

I wrote a big suggestion post ages ago for changes to the political system and I'd like to link your idea to it (with credit to you, of course). Here it is: Click here

Hopefully the devs will hear us.  

Thread : Challenges & Politics  Preview message : #919103  Replies : 5  Views : 2054
posté September 25, 2015, 20:21:45 | #14
Why is this government obsessed with Zoeduhu? The guy worked hard for a long time. Now you're in power... and you still won't shut up about him! You drag his name through the dirt for nothing- he had the decency to behave civilly towards you.

As for these laws: ridiculous. If people wanted your government, these laws would not be necessary.

Edit: Calamar is essentially useless since it was revamped, so it's shared among the nations so people can get the title for attacking it, since the bonuses from it are worthless.
Get the facts right before attacking Zo's government.

Though, one wonders why you attack him at all- focus on yourselves, not the old government.

This post has been edited by Aacher - September 25, 2015, 20:24:39.
Thread : Bonta  Preview message : #909797  Replies : 27  Views : 2395
posté September 20, 2015, 00:27:00 | #15

Quote (DallofDark @ 20 September 2015 00:19) *
The initial goal of Wakfu was to defeat Ogrest and help rebuilding the world that was destroyed by him. But as people said before things changed so much on this game that i have no idea what it is supposed to be now...
Yeah, I miss the days when Wakfu had a bit more story to it.

I think it either needs a story to engage with or ways to engage with the players to keep it interesting. Both would be great.
Politics revamp would really help, because right now, it doesn't matter who's in government (unless they're completely terrible, but even then they can't do much), which nation you belong to, which nations have alliances, what the laws are, whether you're a citizen or an outlaw, whether you're a guard or not, how many citizenship points you have, whether your nation holds the island or not... none of it really has an impact anymore. Since beta, the political/player engagement aspects have been steadily shrunk...

Thread : General Discussion  Preview message : #908228  Replies : 70  Views : 3872
posté September 18, 2015, 16:29:57 | #16
Looks good- I like the backstory you picked.
Sounds like a fun character to work with.  

Thread : Role Play  Preview message : #907919  Replies : 50  Views : 4482
posté September 16, 2015, 18:28:30 | #17
You can put it there or you can make your own thread. Either is fine.
The thread I linked is the "brainstorm" thread for a future rp. Feel free to join in.
And sure, you can send me a draft if you like.

Thread : Role Play  Preview message : #907343  Replies : 5  Views : 617
posté September 16, 2015, 15:17:07 | #18
I don't think it does...

Thread : General Discussion  Preview message : #907300  Replies : 11  Views : 843
posté September 15, 2015, 20:16:34 | #19
OOC: We have a map of the tunnels! Click here
The places marked with blue arrows cannot be passed. Red dots can, but are dangerous places.
Lazarus and Celci are currently at AE1, heading back to the entrance of this tunnel. Everyone else is at the tunnel attached to the box at the top middle.
See the OOC thread for the map information (make sure you read it!).


Objectively speaking, Brakmar was a shit-hole, Lazarus decided. He walked very slowly along the tunnel, torch in one hand, the other lightly holding Celci's arm (he didn't quite trust her not to race ahead). He was being so cautious because not only did he think something awful could be in the tunnel, he expected it: a thinking learned in Brakmar, the sort of charming place where people would lay traps just for the sheer twisted amusement of it.
A shit-hole.

Maurice's lone eye was wide, peering into the small circle of light the flame of the torch provided. Gradually, a strong, fetid smell worked its way under Laz's mask.
"Urgh... ammonia..." he muttered. Something was dead and decomposing up ahead...
"I think we're getting closer to whatever the blue arrows are pointing us to..." he muttered to Celci.

They crept cautiously forward until Lazarus halted them. The floor ahead seemed cleaner than the scummy, dirtied stone they'd been walking on. He held his torch out as near to it as he could reach without getting closer. The smell of dead things was strongest here.
"Maurice, that look right to you?" Lazarus asked casually.
"No, don't get any closer, xelor. And especially not you, miss Iop", the shushu growled.
Lazarus nodded thoughtfully. "Let me have my magic- just some" he asked. Then added, a little grudgingly: "Please".
"...what for?" Maurice asked, suspicious. "You going to look for spells?"
"Yeah, I'll try", Lazarus replied.
"Fine. But nothing funny!" Maurice growled. Slowly, the spells in Lazarus's armour glowed into life as Maurice loosened his grip on Laz's magic.
Relishing the feeling, Lazarus let go of Celci and flexed his hand. Then he reached down and touched the stone floor, sending a pulse of his magic outwards.

Three steps ahead of them, a glyph flared to life, glowing brightly and the floor ahead of them split in two, swinging inwards. A cloud of foul air rushed up from the spiked pit beneath it. Pressing his cloak over his face, Lazarus crept forward to peer into the pit. In its depths was the source of the stench: an unlucky dog, who'd wandered into the tunnels and triggered the glyph, was rotting on one of the spikes, maggots wiggling under the remains of the carcass.

Lazarus grimaced at the grisly sight and stepped hurriedly back. "Don't look", he told Celci. It wasn't something most people wanted to see.
"I guess that glyph triggers when something with wakfu walks over it.." Lazarus mused to Maurice.
"Of course it does- didn't you read it?" Maurice asked, as if Lazarus was being lazy.
Lazarus just shrugged. Truth be told, he'd only learned a few glyphs at the xelor temple, too much of his time taken up with daily survival to study.
"Come on, let's head back- this place stinks like Rushu's armpit", Lazarus muttered.

They'd been successful, at least: he'd wanted to find out why you shouldn't follow the blue arrows and he had. These tunnels held deadly traps, it seemed.

This post has been edited by Aacher - September 26, 2015, 01:44:15.
Thread : Role Play  Preview message : #907072  Replies : 123  Views : 14999
posté September 15, 2015, 19:12:06 | #20
Well, we're discussing staring a RP here: Click here

So if you have any ideas/want to post a character bio/make suggestions, that's probably a good place to go.
Or you can make your own thread. It's pretty much impossible to do anything "wrong", since we're all pretty chill.

If there's a RP that you're reading and you want to comment/ask questions about it, most RP's have an OOC thread that you can write in. Or you can message the specific person, if you prefer.

But if you'd like to start one, go for it!
If you're not sure of the format, read the first post of one of the newer RP's (eg, Balaclava, which I'm running), to give you some ideas about what kind of information you might need to include. For character information, I had my team put that in Balaclava's OOC thread, so there's that for you to look at too, if you like.

EDIT: Suripi, I tried to answer your email, but Ankama's system ate it, since you weren't on my friends list. I'll try again later.

This post has been edited by Aacher - September 15, 2015, 19:26:19.
Thread : Role Play  Preview message : #907063  Replies : 5  Views : 617