It would also make it easier to balance when compared to flamboyant and reach. It would also mean it could be built up at the same rate (now that the speedy build up of beacon + piercing is gone) if it were added to eagle eye. A lot of the time - especially when you are a ranged class you might want to finish off an enemy on 300hp because its turn is next, or is locking someone etc. But riddling is useless when stacked on a dead enemy.
Also can we change how we build states in general? Right now its pretty much a static +10 on almost every spell, can we have a little variation, like +X state per ap/mp/wp spent.
I dont like the mp removal from piercing. Because it could only be cast twice a turn sacrificing 2mp for high damage wasnt a problem. Its a very underwhelming spell atm.
Whats the reasoning behind giving some spells max of 4 range and others a min of 4 range? If the aim is to use a spell with an elusive bonus (like blazing) with a spell with 4 min range (like voracious) theres a bit of a problem in terms of the cost. They dont synergise well.
Is cra going to be the competitive ranged damage dealer its meant to be? Pandawas - who dabble in a little of everything (map manipulation, healing, tanking) look like theyre going to out damage them with similar, if not preferable ranges (can cast in melee / self) with spells that dont hurt allies while doing everything else they offer. Is the only reason to pick cra the elemental coverage it may or may not provide?
I mean consider milking it vs burning. Burning has many more restrictions, will probably only hit 1 enemy if you want it do do decent damage (with a beacon) but has much lower base in a much smaller aoe. Milking it does similar damage to beacon + blazing in a huge aoe, its more flexible and will deal huge amounts of damage across a lot of targets. It can push back 2 cells, but pandas have similar ways of getting away from enemies.
Things were brighter when we considered milk fountain vs round 2 piercing, the riddling stacking could have used a nerf, but this is overkill.
Beacons themselves are pretty much 2nd rate barrels. This whole cra just feels very b class. "top ranged dd" outclassed by a support.. in damage.
Hell, even NON-REVAMPED enutrof could probably outdamage this. Purge vs Homing. Homing has higher range, but what use is that when you cant spread both arms out without touching a wall in a fight. Purge has 6 more base damage PER AP for the same cost and has no line of sight. Its damage:ap is 4 higher than that of plaguing arrow aswell with very similar range. On low cost spells this adds up.
Piercing shot vs new piercing arrow. With boombot they can have similar aoes, piercing arrow may win here as more reliable, but only just. People even complain about piercing shot being weak.
What exactly is the cras "niche" meant to be now, having high range isnt going to cut it when pandas and a few other classes can pretty much match it and at the moment damage is certainly out the window. I also find it weird the class with high range had its ranged damage stat removed while panda keeps it.
This post has been edited by Soundtrack8 - January 31, 2015, 10:32:51.