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Member Since : 2012-03-02
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Most active in : General Discussion
posté Today - 14:52:51 | #1

Quote (FinroyThePuppeteer @ 29 October 2014 13:49) *
But first room it is far more better to do with just 2 people. Though even second room is much easier to just duo.
This.
Dungeon with 2 people = 13 minute run. Probably could have sped it up a little aswell. Only encountered minor hiccups.
Dungeon with 6 people = 45 minute run. This was a loss. More players to take turns and block los, more hp and ap on mobs.

Last room is especially easy with less people. Less people getting in the way of each other and the witches only have 4 hp. Meaning you can each kill one a turn if you like.


This post has been edited by Soundtrack8 - October 30, 2014, 14:53:07.
Thread : General Discussion  Preview message : #791695  Replies : 13  Views : 471
posté Today - 10:55:41 | #2
In years of playing, Ive only ever been pked once - which was a one off and I didnt really mind.

Along with almost everyone else I agree the pvp system could use some fine-tuning.
While Its not something I actively do, I want to be able to defend nation resources and fight for the ores / planting spots in other nations, but at the same time I dont want to display an 'attack me' invitation above my head.. so I have yet to activate pvp.
Resource control is central to the games crafting system and I really think there should be competition for the best spots. Whether youre mining ores or committing crimes of eco-terrorism you should consider yourself open to pvp. Of course I think there is a limit to this. If it is a harrasment type of pk you should consider taking it up with a moderator

Really, everyone should be able to pvp but only those with wings active (versing others with wings active and within a small level gap yada yada) would receive rewards.


Thread : General Discussion  Preview message : #791655  Replies : 26  Views : 625
posté Today - 08:34:02 | #3
I would really like to get the 'More Inhuman than Inhuman' title, but im only able to kill maybe 10 or so ghouls per ghoul challenge I do not see it likely.


This post has been edited by Soundtrack8 - October 30, 2014, 08:34:18.
Thread : General Discussion  Preview message : #791636  Replies : 41  Views : 2271
posté Yesterday - 12:30:07 | #4
a. replace all normal astrub challenges with halloween themed ones, increase the amount spawned and reduce the time inbetween the challenges
b. remove the halloween environmental challenges and have ghouls and gobballs as auto spawning mobs
c. do both a and b


Thread : General Discussion  Preview message : #791403  Replies : 13  Views : 501
posté Yesterday - 10:45:19 | #5
why cant they just make pumpkin pieces a universal drop : /
or you know, not make an event a super tedious task


This post has been edited by Soundtrack8 - October 29, 2014, 10:49:05.
Thread : General Discussion  Preview message : #791386  Replies : 12  Views : 541
posté October 28, 2014, 09:42:50 | #6
-copy pasting some suggestions from wapac thread-
  • The 1d / 7d / 30d option should be added to all existing permanent costumes (costumes should always have a permanent option). However, so the shop does not get cluttered by all the alternative costumes there should be a selection tab(s) for whichever version of the costume you would prefer.
  • Makabra / new makabra items balanced for the current game?
  • Additional character slots
  • Virtulent Treacherose
  • Guild colour / name change
  • This system
  • ^ With the addition of that we could have shop specific releases of comical / pop culture / themed items without stats.
  • Additional hair and colour options for class creation.
Maybe even things for forums such as custom display image, or themed sets, purchasable titles, forum name change and the like.


This post has been edited by Soundtrack8 - October 28, 2014, 09:43:21.
Thread : General Discussion  Preview message : #791026  Replies : 69  Views : 1655
posté October 28, 2014, 09:37:05 | #7

Quote (Sanillo @ 28 October 2014 03:38) *
Or just a suggestion ?
Hint in the title.
It's purely a suggestion made by a player.


Thread : Sadida  Preview message : #791024  Replies : 7  Views : 733
posté October 27, 2014, 12:55:53 | #8
Ive seen some really strong eniripsas. The damage they can get out of the air / fire branches are comparable to quite a few damage dealers but the eniripsa also has great means to keep their team in tip-top shape through their fire and water spells.

Ive found leveling with the sram pretty easy, especially in smaller groups where your double can help in tanking and positioning mobs.
If you go into dungeons or bigger groups, both an eni and sram will be valuable additions to the team

If youre finding exp low you could consider trying to take on larger sized groups, environment challenges, aiming for the challenges in fights or even buying a booster pack to benefit from the +30% / multiplied exp.


This post has been edited by Soundtrack8 - October 27, 2014, 12:58:02.
Thread : General  Preview message : #790756  Replies : 7  Views : 279
posté October 27, 2014, 12:45:58 | #9
Theyve changed the halloween event across all servers so the quest rewards are changing, which is why were seeing some of the old costumes appear in the cash shop.


Thread : News  Preview message : #790751  Replies : 32  Views : 603
posté October 27, 2014, 10:56:46 | #10
Thats what I would recommend

I play an air / water sram because of the easy backstabs and self heals.
I havent any experience with fire but it has some high damage possibilities and a really strong finisher. Of course, you can always go tri-build but the gear will be expensive. There are some guides for the class under the guides and sram subforums  


Thread : General  Preview message : #790730  Replies : 7  Views : 279
posté October 27, 2014, 10:20:33 | #11
If you have a good time with the class, I'd probably go with sram. Depending on your builds it means youll be able to cover damage and survivability quite well. You'll lack a tank, so make use of the srams double!

In 2v2 I dont think a pure healing / survival focused team would do too well (youd probably be some sort of survival build as a sadida, if not youre better off going sram as a dd. especially if you already have a sadi on your team), I'd imagine heal resist would stack too quickly.


This post has been edited by Soundtrack8 - October 27, 2014, 10:37:05.
Thread : General  Preview message : #790723  Replies : 7  Views : 279
posté October 26, 2014, 21:37:07 | #12
Again, unlike damage there is a reachable maximum to prospecting and wisdom that can be achieved by a free to play player.

It is also valid to consider this as a gate-way p2w item if we look at the other items on wakfu elements. Beginning with 'Reinforced' we have many upgraded items which have been on sale before as limited time costumes, or in the case of the infuntry costume a constant rental costume. The reinforced versions were all released to wakfu elements together.
Theyre all substantially stronger than the reinforced vigilante costume aswell.



Although I think Im just repeating myself and others at this point.


This post has been edited by Soundtrack8 - October 26, 2014, 21:40:32.
Thread : General Discussion  Preview message : #790588  Replies : 62  Views : 1883
posté October 26, 2014, 12:00:31 | #13

Quote (MiniMikeh @ 26 October 2014 11:47) *
what the fuck is a bop
I was confused too, google says bound on pickup


Thread : General Discussion  Preview message : #790485  Replies : 113  Views : 1556
posté October 26, 2014, 05:48:26 | #14
I'd immediately rule out cra for 1v1 pvp.
There are a few scenarios I've won, but thats purely because of the map and errors made by the opponent. Otherwise classes can easily close the range gap and the cras kiting abilities are too costly.
However Ive seen them do quite well in 2v2 with a tank on their side. Im not sure if youd be better off going with a more vesatile damage dealer though.

I think sadida can perform pretty well in 1v1, either by overwhelming the opponent with dolls or sustaining themself with inflatables and tree. While their damage isnt ridiculous they can usually do well by whittling down their opponent.

Sram is probably best out of the three for 1v1, double offers a lot of utility, invisibility can almost guarantee a turn of invulnerability, can self sustain and the damage itself is very high.


Thread : General  Preview message : #790434  Replies : 7  Views : 279
posté October 26, 2014, 02:35:35 | #15

Quote (Asriah @ 25 October 2014 22:02) *
I am saying talk about the real problems so they get the real attention.
unless youre f2p
*cough cough cough*

There is a lot of melodrama on the forums, but I do think that most issues - big and small - have, by now, been discussed in length on the forums. Issues like the rental / stat boosting costumes have had 6 or more threads dedicated to different aspects across both forums .
Its not like the attention is not there. The balls in their court to act on the discussions.


This post has been edited by Soundtrack8 - October 26, 2014, 02:43:58.
Thread : General Discussion  Preview message : #790381  Replies : 55  Views : 1150
posté October 24, 2014, 17:32:17 | #16
Actually it's not defined by diagonals. Heres a post from mango on which cells count as backstabs / side attacks.
Click here 


This post has been edited by Soundtrack8 - October 24, 2014, 17:32:43.
Thread : General Discussion  Preview message : #790020  Replies : 10  Views : 257
posté October 24, 2014, 15:58:29 | #17

Quote (MiniMikeh @ 24 October 2014 15:53) *
It makes perfect sense how can you stab someone in the back if you are standing in front of them?
I think if an explosion goes off behind you its likely to hit your back


Thread : General Discussion  Preview message : #789992  Replies : 10  Views : 257
posté October 24, 2014, 10:09:44 | #18
I dont mind it too much
Personally, I'd rather they had one drop tab, and all premium items had the gold border.
That way its displayed as a gift and you dont feel dishearted if you see a legendary fall into the premium loot tab.


This post has been edited by Soundtrack8 - October 24, 2014, 10:10:05.
Thread : General Discussion  Preview message : #789908  Replies : 66  Views : 1541
posté October 23, 2014, 22:41:41 | #19

Quote (BrainInAJar @ 23 October 2014 21:01) *
this is no where near p2w. and the "it opens the door" argument is a logical fallacy. one should argue potion of wise fortune already opened the door to temporary buffs for dollars.
Buffs for dollars arent wrong, because there are ingame ways to achieve them. If you choose to wear the right gear and aim for challenges you can get the same drop rates and exp as someone with a potion of wise fortune because it does not surpass the 150 limit. If the costume sells it's definitely possible that it opens the doors to new items just like it, you practically said so yourself.
This type of item is one of a kind, the first costume to offer a bonus which can never be achieved ingame without spending money. Do not take the 'win' literally either (although it could always be the deciding factor in a tight pvp match)


This post has been edited by Soundtrack8 - October 23, 2014, 22:42:19.
Thread : General Discussion  Preview message : #789789  Replies : 62  Views : 1883