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Soundtrack8's profile
Member Since : 2012-03-02
2160 Posts (1.69 per day)
Most active in : General Discussion
posté Today - 06:21:55 | #1
[SELL] Al Howin's Treats + Garden Gems
+10% CF
+50 Prospecting
Amount: Over 170


Use to add space for herbs and
trees in your haven bag
Amount: 8

please contact me through the ankabox or leave a reply


This post has been edited by Soundtrack8 - September 03, 2015, 06:27:59.
Thread : Trade  Preview message : #904068  Replies : 0  Views : 46
posté Today - 04:22:03 | #2

Quote (yugo-elatrop-2000 @ 03 September 2015 04:04) *
But frostbite don't apply the temporal freeze...
I think thats what Blaza is saying. That basically before this nerf there wasnt much/any reason to use frostbite over sandglass because it did almost the same thing for 1ap more.

Thread : Feedback  Preview message : #904029  Replies : 17  Views : 185
posté Yesterday - 15:00:32 | #3
+1 to suggestions but I'd probably make hp% to armour a priority if youre building for pvm. Almost half your health as a shield at the start of every fight means you can take quite a few hits without having to eat bread or heal up between grinding.

Thread : Cra  Preview message : #903865  Replies : 4  Views : 139
posté August 31, 2015, 13:50:20 | #4

Quote (Neneko88 @ 31 August 2015 02:21) *

Quote (shankissimo @ 31 August 2015 01:37) *

Quote (Brisant @ 31 August 2015 00:55) *

Quote (Neneko88 @ 31 August 2015 00:52) *
No one's played support/healer classes like pandawa (so much damage) and masqueraider

We actually already had what some of you are proposing (lower damage for a support class). That didn't work for 2 years. If you want to go back to that then ask for it but it won't work.

That is true. And that's why I hate that some DD's only have for themselves the ability to put out damage... Maybe my dissapointment is the design of DDs and not the design of support classes.
The DDs are rarely pure DDs here, and all the DD classes are able to output ~simillar damage, depending on other utility it offers... You can't even distinguish most classes by roles in this game it all depends on playstyle(even though Rogue is pure DD, nothing else).

Also, Sadida becomes effective damage-wise 2nd turn already because a Nettled UP alone is enough to bring Sadida overall base damage to the terms of it being somewhat "comparable" to most other DDs (like Cra), it becomes only a matter of final damage and build difference.
if dolls don't die
if there's LOS
if the monster's water % is low (if not it's more like 300-500).

To nettle sadida has to be damaged (take 800-2000 damage) or use the expensive nettle spell.

" LOS issues again?
This is why you need to stop posting in this thread. LOS issues were fixed with Dy7's revamp. If you or your friends don't know how that's your/their problem "


Thread : Sadida  Preview message : #903287  Replies : 222  Views : 4401
posté August 30, 2015, 11:31:07 | #5

Quote (Ennjeidp @ 30 August 2015 09:23) *
Is there a way to re-purchase a pack you already own?
Iirc you can follow these steps.

1. Make a new steam account
2. Buy the dlc pack on the new account
3. Copy the code
4. Use it on your main steam account.

Thread : Technical Issues  Preview message : #902964  Replies : 14  Views : 472
posté August 27, 2015, 03:06:16 | #6

Quote (skatercodyme @ 27 August 2015 02:22) *
Sadidas damage, range, AoE, Single target, and mobility is all less than cra.
Oh yes! The cra, how did we forget?!
With all their shielding, revival / healing, locking, buffs and dolls we must buff the sadida to be on their level!!!

" Let's make Dy7 focus on classes again for another 2 or 3 months."
Wasnt this the legit demand when classes we're too weak? Is it really that crazy to ask if someone thinks a class is too strong? Otherwise, other people are suggesting instead of one nerf, it could be buffs to every other class. Surely that would take longer and have more chance to create further imbalance.  

This post has been edited by Soundtrack8 - August 27, 2015, 03:08:59.
Thread : Sadida  Preview message : #902066  Replies : 222  Views : 4401
posté August 09, 2015, 14:55:45 | #7
I know, both classes have really strong damage combos - but its hard to say one is any weaker than the other when youve got a 10 level gap between yourselves and playing with different gear.

Thread : Xelor  Preview message : #896440  Replies : 10  Views : 779
posté August 09, 2015, 14:02:45 | #8
Im asking because all those things will change how much damage you can deal.

If you dont have the best gear for your level then obviously you wont be dealing optimal damage. The gap between you and another player will become more apparent if you have poor gear and they have powerful gear.

The combos you mentioned are aoe combos - its no secret they will do less damage than single target spells. I dont know because you havent said what spells the cra was using, but if they are using single target spells that might be why theyre dealing about a third more damage than you.

You said the cra can deal 1000 damage, right? This is what youre comparing your 700 damage to. But is the cra able to deal this amount of damage consistently? If not then it isnt a fair comparison.

At level 100 you said dial master will level up, assuming you will use it, thats an added 5% final damage. You also get an additional passive slot which can increase your final damage more. This builds on what Darma was saying, the levels between you and the cra make a big difference.
At lvl 104 the cra you are comparing yourself to has higher level passives and a whole nother slot you dont have yet. Which means they probably have higher passive damage.

And on wp - the more wp you use the more damage you will deal. If the cra is using a lot of wp in spells like explosive arrow / destructive arrow then it is likely they will deal a lot of damage.

Surely youve done plenty of dungeon runs with classes only 1 or 2 levels higher / lower than you that you could compare your damage output too?

This post has been edited by Soundtrack8 - August 09, 2015, 14:03:25.
Thread : Xelor  Preview message : #896428  Replies : 10  Views : 779
posté August 09, 2015, 13:02:40 | #9
Yeah, its quite vague what youre providing

What sort of gear are both classes wearing?

Is the damage single target or aoe?

Is it consistent damage or is it 1k damage versus 600 damage every other turn (for example)?

Are you using as much wp as they are?

Some classes also become much stronger beyond the level 100 mark, passives are unlocked and upgraded, more spell combos are possible and can be used.

Thread : Xelor  Preview message : #896421  Replies : 10  Views : 779
posté August 07, 2015, 10:18:11 | #10
@ Luki

for the second question
each slot could have a little 'active' or 'inactive' toggle on it.

If the helmet slot is empty and is 'active' it will hide all helmets or if it is 'active' and has a hat in it then it covers your gear / costume helmet.

It would also help save some inventory space if youre wearing (and want others to see) a costume. You could put a helmet into the slot but make it 'inactive' so it doesnt cover the costume.

This post has been edited by Soundtrack8 - August 07, 2015, 10:19:18.
Thread : General Discussion  Preview message : #895682  Replies : 10  Views : 483
posté August 04, 2015, 14:29:01 | #11
If youre from beta times you may not have your character anymore, but otherwise your character should still be on your account (you might have to look through the servers available to you to find him - chances are youre on either remington or nox)

While you were away there was a big change to gear.
Instead of just giving "+24% fire damage" for example that same piece of gear would now give "+24% damage to 1 element". It can still give damage to fire, but it can also give damage to air, water or earth.
Because the gear you have on your iop is older than the change you can choose which element(s) the gear gives damage towards. Normally you roll for it randomly.

If you press 'p' ingame your character screen will pop-up with a button for a free restat. I would recommend hitting that straight away and spending an hour or so checking out the new spells, passives and actives.

A lot of other changes have occured, which youll probably learn about as you encounter them ingame. Theres a new tutorial which you may want to consider to reintroduce yourself to the game aswell as plenty of other features such as mounts, haven worlds, new island etc.

This post has been edited by Soundtrack8 - August 04, 2015, 14:31:01.
Thread : General Discussion  Preview message : #894653  Replies : 5  Views : 507
posté August 01, 2015, 15:29:43 | #12
It should have always just been one token every day as long you are online / log in.
Its a test of patience when it should have been rewards to encourage people to play every day. Few people can actually be bothered teleporting, going in and praying for a tiny bonus and 1/360th of a reward every day. Its pretty much a daily spin prize heaps of other games have, but hugely more inconvenient. Which leaves people, who may have logged in hundreds of days with only a few tokens to their name.

Thread : Feedback  Preview message : #893582  Replies : 113  Views : 4781
posté August 01, 2015, 05:09:18 | #13

Quote (blazakkhakabow @ 01 August 2015 05:01) *

Quote (holylance @ 01 August 2015 04:58) *
Where is the minus 5mp and pushing 6 cells in a single turn?

Blaze(steal 1st)+Blaze(steal 2nd)+Lashing(remove 5th)+Beacon+Homing(push 4th)+Homing(push 6th).
Where did you get the extra ap to perform this combo? After all it does equal up to 13ap.

Have you ever succeeded in removing all 5 mp? Maybe if you specifically build yourself as an immobilizer it could be possible, but for most players using this combo they will only remove 3mp. You probably wont be able to repeat this turn after turn either because of hypermovement and beacon placement restrictions (cant be placed too close to existing beacons)

A double homing will only be able to push 4 cells. Not 6.

Thread : General Discussion  Preview message : #893474  Replies : 82  Views : 2049
posté August 01, 2015, 04:03:33 | #14

Quote (HerrManifestum @ 01 August 2015 03:18) *
And I also care how you guys (Srams) can get out of lock so greatly and avoid damage for a turn on pvp because of invisibility, while I need to spend 3 WP + 2 AP to get out of a lock and it's still not assured I will avoid damage next turn.
3wp and 2ap? Dont osas have a 2ap push and a 1wp (with animal synergy) tp with their summon?

Thread : General Discussion  Preview message : #893443  Replies : 82  Views : 2049
posté July 31, 2015, 17:45:38 | #15
Is there a reason behind giving some classes quite strong passives which dont require a passive slot (see eniripsa etc) and leaving others empty handed?

Thread : Feedback  Preview message : #893261  Replies : 213  Views : 7481
posté July 28, 2015, 16:38:02 | #16
My guess is it will cost the same or around abouts the same price as buying a booster and come with all the booster benefits.

Thread : General Discussion  Preview message : #892279  Replies : 129  Views : 4444
posté July 28, 2015, 10:13:03 | #17
Map Creation Maps are being created with inaccessible 'islands'

Not great when astrubs layout makes these layouts incredible common.

Cat was completely unreachable and non-targetable by my spells.


Thread : 1.43 Bug Reports  Preview message : #892200  Replies : 0  Views : 78
posté July 28, 2015, 07:41:58 | #18
Idk, if bots can navigate to outposts / almanax surely theyd be able to work around any level requirement?

Some sort of captcha on character creation maybe? Im not sure : l

Thread : General Discussion  Preview message : #892168  Replies : 20  Views : 799
posté July 27, 2015, 12:33:35 | #19

I would drop powerful shooting - or atleast not use it for too long.
10% critical hits is really not that much from a passive. It only translates into about +2.5% final damage. Precision alone gives about double this and thats just one passive.

Heightened Vision is a must have passive for a cra. It is a very strong passive with great synergy with a cras playstyle (statting / choosing gear with range) and with eagle eye.

I would also recommend Elusive or Archery. Elusive for its self heals + easy damage boost, or Archery if you find yourself playing with a lot of beacons.


You may want to swap out burning - its very restrictive (cast in line), you may find an aoe like blinding more rewarding. Burning also has low flamboyant stacking and means you trigger devious archer less.


Put all points into ranged damage. This will effect almost all of your attacks, so that is what you should prioritise. By the time you max it out you will be more experienced to be able to choose between all damage / aoe / single target.

I would also recommend you put your major points into Ap, Mp and Range.

You may also want to consider putting points into dodge, while cras have a few escapes its best to be able to escape for free.

Personally, if youll mostly be playing pvm I would max out resist / %hp to armour and dump the rest in %hp.
%hp to armour will give you half your health as a shield at the start of the fight, meaning most fights youll come out completely unscathed. This means healers can focus on tanks and other melee teammates and youll save on bread.

Thread : Cra  Preview message : #891895  Replies : 8  Views : 1233
posté June 24, 2015, 01:18:17 | #20
They just want to know if they keep their profession levels when they use a class change, not when a profession revamp is happening.

Thread : General Discussion  Preview message : #878994  Replies : 5  Views : 358