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Member Since : 2012-03-02
1536 Posts (1.63 per day)
Most active in : General Discussion
posté Today - 15:44:54 | #1

Quote (Azzurri15 @ 30 September 2014 15:33) *
So which classes have had their revamps?
All classes have had revamps over the years. However, in the past they were done in batches.
Nowadays I would say,,
Feca and Sram are definite and would be at the bottom of the list in terms of needing a revamp.
I'd probably also include xelor, whereas most other classes need either pretty big changes or smaller touch ups to the class. I cant speak on behalf of all classes though x_x

This post has been edited by Soundtrack8 - September 30, 2014, 15:48:10.
Thread : General Discussion  Preview message : #782732  Replies : 35  Views : 916
posté Today - 13:29:48 | #2
Air and fire can be picked up immediately, however if you like the idea of dealing mass damage after build up, then earth would be a good route to go down.
Most cras I do see are fire / air because of the consistent aoe damage, but piercing arrow probably has one of the best aoes in the game.

I like air / fire because of the freedom it gives me over earth. I dont have to focus my attacks on a target or cast in a line and I have an array of area of effects I can use in multiple elements.

For specialities, I'd start by leveling passives. As you would know, don't worry about making mistakes as you'll get your first free respec at lvl 30

Thread : Cra  Preview message : #782679  Replies : 1  Views : 72
posté Today - 13:24:22 | #3

Quote (Onaven @ 30 September 2014 12:52) *
I know a lot of people say just run dungeons
Love that when I'd have to get enough runes to identify more than one piece of gear. By the time I got all the runes I may as well have bought the item with tokens anyway :l

I have a feeling a lot of people dont identify so they save space when selling on the market... So the only logical solution is to give everyone more slots  

This post has been edited by Soundtrack8 - September 30, 2014, 13:25:01.
Thread : General Discussion  Preview message : #782677  Replies : 13  Views : 286
posté Today - 10:43:42 | #4

Quote (Kaginekos @ 30 September 2014 10:37) *
Speaking of revamps. Any info on when Pandawa revamp will happen? I noticed a lot of dissatisfaction with their current abilities
This was from mango 5 days ago, he also (re?)confirmed that pandawa will be getting their revamp next.
" Class revamps should also be rolling out at a pace far greater than that of when Grou was working on them. Expect information on awesome class alteration(s) within the coming weeks."


Thread : General Discussion  Preview message : #782660  Replies : 35  Views : 916
posté Today - 10:40:22 | #5
Can confirm that these are pretty much the only dungeons I see people recruit for on wapac unless theyre going for otomai.

I kind of like seeing a dozen or so people outside castuc all the time Reminds me of when people lined up for mosquito haha

update: more people at castuc entrance than at most popular outpost / almanax!

This post has been edited by Soundtrack8 - September 30, 2014, 15:40:53.
Thread : General Discussion  Preview message : #782659  Replies : 14  Views : 186
posté Today - 10:28:55 | #6
They knew they were going to build wakfu for lvl 200.
But as Afoxi said, they just didnt have the content to make this the reality. What they did have was enough to make lvl100-ish end game. So what asthis is saying isnt wrong either, as they said " That is what I mean by them having to revamp stuff because they put level 100 stuff in place before level 200." Asthis also mentioned that specialities can be maxed out before lvl 200. So were probably going to have more revamps / additions to this in the future because there'll be no separation at cap.

We can immediately see this 'lvl100 = endgame' mentality in crafting and gathering professions.

This post has been edited by Soundtrack8 - September 30, 2014, 10:30:47.
Thread : General Discussion  Preview message : #782653  Replies : 35  Views : 916
posté Today - 07:18:45 | #7
I think I'd probably use traps more if they gave weak points. 10 to 15 (with sramystic) would be nice considering what they already do

I'd definitely prefer ap loot generation on silent traps aswell. -1 or 2 ap on a mob rarely does anything. But a few extra ap for myself would be awesome ^^ I wouldnt mind a buff to the ap removal at the cost of lower damage either

Thread : Sram  Preview message : #782606  Replies : 7  Views : 177
posté Yesterday - 18:08:14 | #8
yeah I know, but he said it should have a 1-5% chance to activate.

Although, I wouldnt mind seeing it back, crit cra was fun ^^

Thread : Cra  Preview message : #782348  Replies : 5  Views : 105
posté Yesterday - 17:58:54 | #9
1 to 5% activation...

Whats even the point? 1:

Thread : Cra  Preview message : #782344  Replies : 5  Views : 105
posté Yesterday - 12:08:17 | #10
Best way to find gear is through wakfu elements, I usually start by looking for sets with the stats I need. I'll generally take whatever has dual elements, distance and / or area and dodge. Items of higher rarities are also much more desireable because of the stat boost on them.

Apparently there are no distance damage dealers under lvl 100, and youre in a zone where finding distance gear could be a bit of a challenge (just by looking on wakfu elements) But you should be able to settle for some other gear

Sets you should be able to pick up pretty easily are the Ratical / Black widow Set - the only problem will be getting the correct elements. You can do this by using transmutation runes, getting lucky identifying it, or buying it with the elements already rolled for you.
I find it easiest to buy with the elements you need.

I'd also go and do the Wild Estate quest line which will give you access to lots of chests around the world - I cant remember the kama total you'll get from them, but from memory its close to 50,000.
(treasure location reference Click here)

Thread : Cra  Preview message : #782236  Replies : 3  Views : 190
posté September 28, 2014, 17:14:42 | #11
Welcome back!

Wakfu has indeed gone through a lot of changes since it opened. The former air cras were nerfed, but are still somewhat similar. Storm arrow is still the main attack spell and well... not much else has changed tbh. There are a few limitations on spells but everything else should be pretty familiar.
(Riddling is also pretty useless if youre not earth)

I'd probably lower air beacon / homing arrow / retreat arrow to lvl 1 so you have more exp for your other spells.

There was a recent change to gear. Drop rates are higher and tokens mean you can get gear even faster. Gear can be just about any element now, so much more is open to you.
Spell exp has also changed, and if you go dual ele you can get close to 2 spells max in one branch and 3 spells max in another.

Because of these I think you'd be missing an opportunity if you didnt multi-element your cra.
Storm arrow / Plaguing arrow will probably be the only air spells you level, so that leaves you open to going for 3 spells from fire, or 3 spells from earth.

Not only does this give you elemental advantages, but it means you can open yourself to new aoes, spell effects and combos.

Personally I went air / fire. This let me focus on getting distance / area of effect damage as I'll be using storm arrow a lot and all of earth's spells (except piercing) are single target whereas fire has a lot of aoe.

* * * *

Characteristics were also changes as youve noticed.

Intelligence: 10 resist is a must. From there I put 10 points into life steal because it works with area of effect, and the rest into hp.
I dont think the other two are worth looking into from a cras perspective.

Strength: Equal spread between the "all dmg and X resistance" so I could have an equal resist to all elements.
15 hp vs 5% dmg. I'd take the latter as a cra.

Agility: I like going first, so I put 10 points into initiative and the rest into dodge.
As a cra I dont think I need to explain why I dont want lock and Beserk lock is too situational.

Chance: As most damage dealers will do, I put 20 into crits and the rest into critical damage. This is the most direct route to boost the damage output.

Major: I went Ap -> Mp -> Range
Fire and air are quite mp heavy so I went with mp second for added mobility. Extra range is always amazing to have. But kit skill / final damage shouldnt be overlooked either.

* * * *

Black crows sword should be pretty useful if you get the elements you need on it, distance + crit + ap ;D
I'd also recommend the mecha-cane if you go air / fire.

This post has been edited by Soundtrack8 - September 28, 2014, 17:18:36.
Thread : Cra  Preview message : #781893  Replies : 3  Views : 190
posté September 28, 2014, 16:49:01 | #12

Quote (Stormquake @ 28 September 2014 15:52) *
I personally don't see what's wrong with the current spell system, but from what I've seen, Ankama loves doing revamps of everything, even if it's not necessarily needed.
One issue is that you need a respec to refine your spell levels. Utility spells often get leveled but could happily stay at lvl 1 and be just as useful.

A lot of people would also like more spells available to them and the revamp is likely to do that

Thread : General Discussion  Preview message : #781888  Replies : 29  Views : 956
posté September 28, 2014, 11:38:04 | #13
Astrub Larva Seeds Can only get 1 seed per larva, makes it a pain to repopulate the sewers. Almost always unbalanced because of it.
They should also naturally repopulate

Thread : Technical Issues  Preview message : #781800  Replies : 0  Views : 37
posté September 28, 2014, 03:29:22 | #14
Ive gone with Kleptosram because you dont need to have theft leveled for it as its a +- 1mp no matter the level.
I wanted to go pure water, but as you said the air branch offers so much. An extra element on any character is extremely useful and wily has such high base damage now as well as sending you behind the target, its hard to pass up. Forceful blow also has a very useful aoe.

Thread : Sram  Preview message : #781717  Replies : 5  Views : 279
posté September 27, 2014, 19:13:17 | #15

Quote (Merriden @ 27 September 2014 18:29) *
Despite the ridiculous QQing going on in this thread, I think we can all agree that the AP/MP loss should be a percentage rather than a flat rate, since as stated, many monsters have tons of AP and MP and do not suffer as much from the loss as others and as players.
Or they could lower the amount of ap / mp mobs have (and adjust their damage appropriately) so spells that remove those have more value on top of locking :x

Thread : General Discussion  Preview message : #781575  Replies : 113  Views : 1808
posté September 27, 2014, 18:33:01 | #16
A slight change to Challenge Bonuses I get really annoyed at the game when you fail a challenge because you get stunned, or just forget and kill the enemy in melee instead of at distance.
So what I'd like to see is some sort of pp / wis% of the full challenge if you fail.
Say the fight lasts 10 rounds, and you managed to do fusion for 4 rounds before failing it, you would get 4/10ths of the full pp/wis bonus at the end of the fight.
etc etc etc

I just want wisdom / prospecting :0

This post has been edited by Soundtrack8 - September 27, 2014, 18:33:22.
Thread : Suggestions  Preview message : #781565  Replies : 0  Views : 37
posté September 27, 2014, 18:27:02 | #17
I dont know why it doesnt give the same bonus.

A months worth is already priced at a better value and that should be the selling point.

Thread : General Discussion  Preview message : #781561  Replies : 13  Views : 373
posté September 27, 2014, 17:47:26 | #18
Honestly, traps havent been as useful to me as I hoped they would.
I leveled the skill and am currently sitting at close to lvl 120 having almost never actually used the traps : /

They might be more useful in pvp though

Thread : Sram  Preview message : #781555  Replies : 4  Views : 148
posté September 27, 2014, 03:40:24 | #19
  • "
    From an interview Granny did with one of the devs last night apparently they're going to be scaling Spell levels by primary, secondary, and third (complimentary? idk). Primary = 100% of your level, secondary x% and complimentary x%."
- Agosta

  • "Regarding the spell XP system, it's still in the works. It's a very nice new system that everyone should be able to appreciate (though it has changed to be a bit different than what I had originally communicated, and more to be like what Agosta had posted a few messages up).
  • It'll give you a lot more options when it comes to fighting using your fully array of spells, rather than just a select few. But understand that it's still a lot of work to do and tentative to change, and to not expect it with October but to understand that it'll be rolled out as soon as possible as a high priority development item. "
- Mango

So some big changes to the way spell exp is distributed and how many we'll be able to have at max.

This post has been edited by Soundtrack8 - September 27, 2014, 03:40:36.
Thread : General Discussion  Preview message : #781378  Replies : 29  Views : 956
posté September 26, 2014, 14:51:46 | #20

Quote (Viglis @ 26 September 2014 14:21) *

I can't press ponk or poiiink ponk poink stuf...

And the castuc keep saying ponk 4 times in a row..... I CANT PRESS PONK
Enter the rooms left to right / order they list in the quest.
This usually limited the spells they used to the ones I had available.

Also, if you forget which one they say open up your game log  

Thread : General Discussion  Preview message : #781146  Replies : 18  Views : 2919