Back to forum.wakfu.com

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics.
Click on this link for more information on cookies, and to customise your cookie preferences. X

No flash

Soundtrack8's profile
Statistics
Member Since : 2012-03-02
2149 Posts (1.72 per day)
Most active in : General Discussion
posté Yesterday - 15:29:43 | #1
It should have always just been one token every day as long you are online / log in.
Its a test of patience when it should have been rewards to encourage people to play every day. Few people can actually be bothered teleporting, going in and praying for a tiny bonus and 1/360th of a reward every day. Its pretty much a daily spin prize heaps of other games have, but hugely more inconvenient. Which leaves people, who may have logged in hundreds of days with only a few tokens to their name.


Thread : General Discussion  Preview message : #893582  Replies : 64  Views : 1390
posté Yesterday - 05:09:18 | #2

Quote (blazakkhakabow @ 01 August 2015 05:01) *

Quote (holylance @ 01 August 2015 04:58) *
Where is the minus 5mp and pushing 6 cells in a single turn?

Blaze(steal 1st)+Blaze(steal 2nd)+Lashing(remove 5th)+Beacon+Homing(push 4th)+Homing(push 6th).
Where did you get the extra ap to perform this combo? After all it does equal up to 13ap.

Have you ever succeeded in removing all 5 mp? Maybe if you specifically build yourself as an immobilizer it could be possible, but for most players using this combo they will only remove 3mp. You probably wont be able to repeat this turn after turn either because of hypermovement and beacon placement restrictions (cant be placed too close to existing beacons)

A double homing will only be able to push 4 cells. Not 6.


Thread : General Discussion  Preview message : #893474  Replies : 82  Views : 1164
posté Yesterday - 04:03:33 | #3

Quote (HerrManifestum @ 01 August 2015 03:18) *
And I also care how you guys (Srams) can get out of lock so greatly and avoid damage for a turn on pvp because of invisibility, while I need to spend 3 WP + 2 AP to get out of a lock and it's still not assured I will avoid damage next turn.
3wp and 2ap? Dont osas have a 2ap push and a 1wp (with animal synergy) tp with their summon?


Thread : General Discussion  Preview message : #893443  Replies : 82  Views : 1164
posté July 31, 2015, 17:45:38 | #4
Is there a reason behind giving some classes quite strong passives which dont require a passive slot (see eniripsa etc) and leaving others empty handed?


Thread : Feedback  Preview message : #893261  Replies : 213  Views : 6562
posté July 28, 2015, 16:38:02 | #5
My guess is it will cost the same or around abouts the same price as buying a booster and come with all the booster benefits.


Thread : General Discussion  Preview message : #892279  Replies : 124  Views : 2918
posté July 28, 2015, 10:13:03 | #6
Map Creation Maps are being created with inaccessible 'islands'

Not great when astrubs layout makes these layouts incredible common.

Cat was completely unreachable and non-targetable by my spells.

 


Thread : 1.43 Bug Reports  Preview message : #892200  Replies : 0  Views : 48
posté July 28, 2015, 07:41:58 | #7
Idk, if bots can navigate to outposts / almanax surely theyd be able to work around any level requirement?

Some sort of captcha on character creation maybe? Im not sure : l


Thread : General Discussion  Preview message : #892168  Replies : 20  Views : 536
posté July 27, 2015, 12:33:35 | #8
Passives

I would drop powerful shooting - or atleast not use it for too long.
10% critical hits is really not that much from a passive. It only translates into about +2.5% final damage. Precision alone gives about double this and thats just one passive.

Heightened Vision is a must have passive for a cra. It is a very strong passive with great synergy with a cras playstyle (statting / choosing gear with range) and with eagle eye.

I would also recommend Elusive or Archery. Elusive for its self heals + easy damage boost, or Archery if you find yourself playing with a lot of beacons.

Elemental

You may want to swap out burning - its very restrictive (cast in line), you may find an aoe like blinding more rewarding. Burning also has low flamboyant stacking and means you trigger devious archer less.

Stats

Put all points into ranged damage. This will effect almost all of your attacks, so that is what you should prioritise. By the time you max it out you will be more experienced to be able to choose between all damage / aoe / single target.

I would also recommend you put your major points into Ap, Mp and Range.

You may also want to consider putting points into dodge, while cras have a few escapes its best to be able to escape for free.

Personally, if youll mostly be playing pvm I would max out resist / %hp to armour and dump the rest in %hp.
%hp to armour will give you half your health as a shield at the start of the fight, meaning most fights youll come out completely unscathed. This means healers can focus on tanks and other melee teammates and youll save on bread.


Thread : Cra  Preview message : #891895  Replies : 8  Views : 651
posté June 24, 2015, 01:18:17 | #9
They just want to know if they keep their profession levels when they use a class change, not when a profession revamp is happening.


Thread : General Discussion  Preview message : #878994  Replies : 5  Views : 329
posté June 23, 2015, 17:10:45 | #10
@ Brain, I agree, but dont see them adding it onto beacon at this point

I also feel like "Couplage Pyrolysant" needs a buff. As it is, I dont really know why you'd want it in your deck. Maybe as a left over spell, but its very easily outclassed by other passives. Especially now that things like wp regen are spread over so many.

Lets look at the bonus it gives compared to the bonus of another elemental spell boosting passive, "La Voie de l'Arc"

Couplage Pyrolysant
- After using storm arrow, the next blinding arrow has its damage increased by 20%
- After using blinding arrow, the next storm arrow has its damage increased by 20%

La Voie de l'Arc
- +20% damage to Burning arrow
- larger aoe
- no longer pushes
- +20% damage to Piercing arrow
- larger aoe

So you can already see its at a bit of a disadvantage. Piercing and Burning arrow gain a 20% boost straight away (without the need for a trigger) as well as bonuses on top of that.
Burning and Piercing also have a nice synergy. Place a beacon, cast burning, then cast piercing on the beacon, bouncing piercing arrow onto nearby enemies.

Blinding and Storm dont have the same synergy. Lets say I start with a beacon next to an enemy. Then I cast blinding, activating the beacon and hitting the enemy. This means my next storm arrow has a 20% boost to damage, but if I use it on the enemy and push it away with the beacon aswell, then I lose beacon damage from the next blinding. But if I do Blinding, Blinding, Storm, then only one of my spells is boosted by the passive bonus.

I'd also like to compare it to a sram passive, Escroquerie

Escroquerie
- for every cast of swindle sram +1 escroquerie (this turn)
- when tricky blow is cast, increase the damage of the spell by 60% and consume escroquerie

couplage pyrolysant is so much weaker than this passive, both activate according to two 3ap spells, but for some reason srams apply a bonus 3 times higher.

I feel like more could be done to increase the power of the couplage pyrolysant bonus. A few of my suggestions would be
- A distance and / or aoe damage bonus
- Higher final damage bonus on 'pyro' and 'lyse'
- The aoe of storm / blinding could be bigger / not hurt allies.
Srams can use swindle sram + tricky blow, leaving 6 ap left over for a 60% increase on one spell. Whereas if cras want any value (+20% damage on 3 spells) from their version of the passive they are restricted to using blinding and storm for their entire turn.

Sorry for the long post

tl:dr
Buff Couplage Pyrolysant.


This post has been edited by Soundtrack8 - June 23, 2015, 17:16:08.
Thread : Feedback  Preview message : #878843  Replies : 87  Views : 4573
posté June 22, 2015, 08:44:05 | #11
I think we need another active skill. Most classes (all? Im not sure..) have 6 active specialities whereas cras still have 5.

a 1/turn no cost / mp cost beacon removal spell (which maybe provides some sort of buff) is what first comes to mind.

Or I think with the extra slot we could separate biting blow into two skills. One stabilises the enemy and stacks incurable (buff up the amount to 5?) but no longer stacks biting. A new skill like "Biting Arrow" could give the target enemy +1 level of biting per elemental spell cast and have a low cost.
Both actives could have a lowered cost from the passive "anticipation"


This post has been edited by Soundtrack8 - June 22, 2015, 08:46:29.
Thread : Feedback  Preview message : #878447  Replies : 87  Views : 4573
posté June 21, 2015, 04:02:24 | #12

Quote (Lukinerx @ 20 June 2015 22:03) *
Overall I see that Ankama decided to make lots of Osa skills have 21 AP/MP rating on their skills now.
8 skills with 21 AP/MP rating, 7 skills with 24~25 AP/MP rating...
Not just osas. Every revamped class more or less follows this ratio.
Ranged single target = 25/ap
Ranged Aoe = 21/ap
Because most of the osas spells are ranged aoe they have lower base damage.


Thread : Feedback  Preview message : #878142  Replies : 316  Views : 10012
posté June 20, 2015, 17:54:09 | #13

Quote (Buraiker @ 20 June 2015 05:06) *
I want to test play the new fogger but sadly I'm in Phaeris and can't access Beta even with subs QQ.
Just letting you know, if you do get a sub you can access beta with a phaeris account, did so earlier today  


Thread : Feedback  Preview message : #877998  Replies : 301  Views : 7932
posté June 19, 2015, 17:25:38 | #14
Elementals*



*missed orb : gives 30hp armour at lvl 200

Actives



Passives



//


This post has been edited by Soundtrack8 - June 19, 2015, 17:28:00.
Thread : Feedback  Preview message : #877521  Replies : 138  Views : 6143
posté June 17, 2015, 15:24:57 | #15

Quote (Luannpc @ 17 June 2015 15:06) *
guys when i use drain in close-combat on a enemy, he get damage and is healed too oO , its a bug or will continue like this ?
iirc

Drain deals damage to the target and heals all targets (allies + enemies) in a square (8 cells) around the sadida. So to avoid healing the enemy you'll have to position yourself atleast 1 cell away.


This post has been edited by Soundtrack8 - June 17, 2015, 15:25:25.
Thread : Sadida  Preview message : #876753  Replies : 269  Views : 8106
posté June 17, 2015, 13:53:22 | #16
Looks much nicer & cheaper than the magmog pack :0


Thread : General Discussion  Preview message : #876718  Replies : 16  Views : 1102
posté June 17, 2015, 09:06:20 | #17
I wouldnt be surprised if they manage to link the joris costume to the dofus movie.


Thread : General Discussion  Preview message : #876650  Replies : 50  Views : 3871
posté June 17, 2015, 01:19:54 | #18

Quote (Rokugatsu @ 16 June 2015 23:11) *

Quote
Roles: The roles of Osamodas become defined. It is a drug dealer
xD
Beat me to it  


Thread : Feedback  Preview message : #876483  Replies : 144  Views : 6473
posté June 17, 2015, 01:19:03 | #19
theres still passives and the elemental spell damage values to be released to see how damage will be changed.
Nothings on beta at the moment either


This post has been edited by Soundtrack8 - June 17, 2015, 01:20:27.
Thread : Feedback  Preview message : #876481  Replies : 316  Views : 10012
posté June 16, 2015, 15:34:19 | #20

Quote (Justinchi-san @ 16 June 2015 15:28) *
So I'm testing out the new Rogue spells and it's kind of hard to guage damage since all our spells start back at level 0....so lame. I'm lvl 120, and it's gonna take a little while to max my main spells again to actually test their damage. Any advice?
Use a respec scroll
You can pick one up from a dispenser at the entrance to the almanax temple


Thread : Feedback  Preview message : #876243  Replies : 102  Views : 4952