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Soundtrack8's profile
Member Since : 2012-03-02
2141 Posts (1.76 per day)
Most active in : General Discussion
posté June 24, 2015, 01:18:17 | #1
They just want to know if they keep their profession levels when they use a class change, not when a profession revamp is happening.

Thread : General Discussion  Preview message : #878994  Replies : 5  Views : 264
posté June 23, 2015, 17:10:45 | #2
@ Brain, I agree, but dont see them adding it onto beacon at this point

I also feel like "Couplage Pyrolysant" needs a buff. As it is, I dont really know why you'd want it in your deck. Maybe as a left over spell, but its very easily outclassed by other passives. Especially now that things like wp regen are spread over so many.

Lets look at the bonus it gives compared to the bonus of another elemental spell boosting passive, "La Voie de l'Arc"

Couplage Pyrolysant
- After using storm arrow, the next blinding arrow has its damage increased by 20%
- After using blinding arrow, the next storm arrow has its damage increased by 20%

La Voie de l'Arc
- +20% damage to Burning arrow
- larger aoe
- no longer pushes
- +20% damage to Piercing arrow
- larger aoe

So you can already see its at a bit of a disadvantage. Piercing and Burning arrow gain a 20% boost straight away (without the need for a trigger) as well as bonuses on top of that.
Burning and Piercing also have a nice synergy. Place a beacon, cast burning, then cast piercing on the beacon, bouncing piercing arrow onto nearby enemies.

Blinding and Storm dont have the same synergy. Lets say I start with a beacon next to an enemy. Then I cast blinding, activating the beacon and hitting the enemy. This means my next storm arrow has a 20% boost to damage, but if I use it on the enemy and push it away with the beacon aswell, then I lose beacon damage from the next blinding. But if I do Blinding, Blinding, Storm, then only one of my spells is boosted by the passive bonus.

I'd also like to compare it to a sram passive, Escroquerie

- for every cast of swindle sram +1 escroquerie (this turn)
- when tricky blow is cast, increase the damage of the spell by 60% and consume escroquerie

couplage pyrolysant is so much weaker than this passive, both activate according to two 3ap spells, but for some reason srams apply a bonus 3 times higher.

I feel like more could be done to increase the power of the couplage pyrolysant bonus. A few of my suggestions would be
- A distance and / or aoe damage bonus
- Higher final damage bonus on 'pyro' and 'lyse'
- The aoe of storm / blinding could be bigger / not hurt allies.
Srams can use swindle sram + tricky blow, leaving 6 ap left over for a 60% increase on one spell. Whereas if cras want any value (+20% damage on 3 spells) from their version of the passive they are restricted to using blinding and storm for their entire turn.

Sorry for the long post

Buff Couplage Pyrolysant.

This post has been edited by Soundtrack8 - June 23, 2015, 17:16:08.
Thread : Feedback  Preview message : #878843  Replies : 64  Views : 3162
posté June 22, 2015, 08:44:05 | #3
I think we need another active skill. Most classes (all? Im not sure..) have 6 active specialities whereas cras still have 5.

a 1/turn no cost / mp cost beacon removal spell (which maybe provides some sort of buff) is what first comes to mind.

Or I think with the extra slot we could separate biting blow into two skills. One stabilises the enemy and stacks incurable (buff up the amount to 5?) but no longer stacks biting. A new skill like "Biting Arrow" could give the target enemy +1 level of biting per elemental spell cast and have a low cost.
Both actives could have a lowered cost from the passive "anticipation"

This post has been edited by Soundtrack8 - June 22, 2015, 08:46:29.
Thread : Feedback  Preview message : #878447  Replies : 64  Views : 3162
posté June 21, 2015, 04:02:24 | #4

Quote (Lukinerx @ 20 June 2015 22:03) *
Overall I see that Ankama decided to make lots of Osa skills have 21 AP/MP rating on their skills now.
8 skills with 21 AP/MP rating, 7 skills with 24~25 AP/MP rating...
Not just osas. Every revamped class more or less follows this ratio.
Ranged single target = 25/ap
Ranged Aoe = 21/ap
Because most of the osas spells are ranged aoe they have lower base damage.

Thread : Feedback  Preview message : #878142  Replies : 295  Views : 6577
posté June 20, 2015, 17:54:09 | #5

Quote (Buraiker @ 20 June 2015 05:06) *
I want to test play the new fogger but sadly I'm in Phaeris and can't access Beta even with subs QQ.
Just letting you know, if you do get a sub you can access beta with a phaeris account, did so earlier today  

Thread : Feedback  Preview message : #877998  Replies : 260  Views : 5177
posté June 19, 2015, 17:25:38 | #6

*missed orb : gives 30hp armour at lvl 200




This post has been edited by Soundtrack8 - June 19, 2015, 17:28:00.
Thread : Feedback  Preview message : #877521  Replies : 133  Views : 4776
posté June 17, 2015, 15:24:57 | #7

Quote (Luannpc @ 17 June 2015 15:06) *
guys when i use drain in close-combat on a enemy, he get damage and is healed too oO , its a bug or will continue like this ?

Drain deals damage to the target and heals all targets (allies + enemies) in a square (8 cells) around the sadida. So to avoid healing the enemy you'll have to position yourself atleast 1 cell away.

This post has been edited by Soundtrack8 - June 17, 2015, 15:25:25.
Thread : Sadida  Preview message : #876753  Replies : 247  Views : 6434
posté June 17, 2015, 13:53:22 | #8
Looks much nicer & cheaper than the magmog pack :0

Thread : General Discussion  Preview message : #876718  Replies : 16  Views : 986
posté June 17, 2015, 09:06:20 | #9
I wouldnt be surprised if they manage to link the joris costume to the dofus movie.

Thread : General Discussion  Preview message : #876650  Replies : 50  Views : 3695
posté June 17, 2015, 01:19:54 | #10

Quote (Rokugatsu @ 16 June 2015 23:11) *

Roles: The roles of Osamodas become defined. It is a drug dealer
Beat me to it  

Thread : Feedback  Preview message : #876483  Replies : 144  Views : 5566
posté June 17, 2015, 01:19:03 | #11
theres still passives and the elemental spell damage values to be released to see how damage will be changed.
Nothings on beta at the moment either

This post has been edited by Soundtrack8 - June 17, 2015, 01:20:27.
Thread : Feedback  Preview message : #876481  Replies : 295  Views : 6577
posté June 16, 2015, 15:34:19 | #12

Quote (Justinchi-san @ 16 June 2015 15:28) *
So I'm testing out the new Rogue spells and it's kind of hard to guage damage since all our spells start back at level lame. I'm lvl 120, and it's gonna take a little while to max my main spells again to actually test their damage. Any advice?
Use a respec scroll
You can pick one up from a dispenser at the entrance to the almanax temple

Thread : Feedback  Preview message : #876243  Replies : 100  Views : 3781
posté June 16, 2015, 00:36:15 | #13
I'd just like to clarify - after these class improvements are we still going to see specific revamps for classes? I cant remember if the talk was that this is just bandaid balancing, or if they plan to come back to most of the classes.

Thread : Devblogs  Preview message : #875896  Replies : 107  Views : 2575
posté June 14, 2015, 14:33:28 | #14
Make a new account and post the bump on that

If you want people to know that its you you can have a 'signature' or sign off the ends of your posts the same way, or make sure the created account has a similar forum name / avatar.

Thread : General Discussion  Preview message : #875322  Replies : 5  Views : 323
posté June 14, 2015, 14:29:55 | #15

Quote (blazakkhakabow @ 14 June 2015 13:58) *
I think Sram is in need of a buff. I believe implementation of a long-distance damage buff on some passive would do the trick, especially for trap based Srams.
Srams also lack general damage bonuses from their passives when compared to other classes. All their damage bonuses are inconsistent - limited by how much hp the enemy has, or what spell you use etc. I think something like a backstab bonus, or a close combat damage bonus would be appreciated because the trap buff passive they have is already quite powerful.

It would probably also help if either (one or the other) scram or stabber had no ap cost by default and only one of them needed the passive. To have 2 active spells basically useless unless we pick up a particular passive is a bit annoying :s

This post has been edited by Soundtrack8 - June 14, 2015, 14:35:38.
Thread : Feedback  Preview message : #875320  Replies : 388  Views : 6410
posté June 14, 2015, 10:51:40 | #16
@Madd, youve given an extra 200 or so to iops. Flaming no longer stacks.

Ive just been looking over the spells - not playing with (live or beta variant) so forgive me if Im wrong. But temporal gel seems.. unnecessary? The spell values of the spells its on already seem fair - Xelor's Sandglass is a ranged single target with 25/ap without gel, and Clock is a ranged aoe with 21/ap. The gel just seems to bring it up too much.
Maybe I've misinterpreted the spells, but wouldnt frostbite be useless if Xelor's Sandglass basically does the same damage / effect for 1 ap less?  

Thread : Feedback  Preview message : #875264  Replies : 138  Views : 4904
posté June 14, 2015, 08:56:43 | #17
merge phaeris.. with anyone.. :x

Thread : General Discussion  Preview message : #875242  Replies : 22  Views : 812
posté June 14, 2015, 05:55:19 | #18
While we're on it, it really doesnt need to be any bigger than something like this (this might even be pushing it). Youre not posting your art or anything so it doesnt need to be big. The quality isnt great but w/e 2 minutes worth of work.


Thread : General Discussion  Preview message : #875207  Replies : 273  Views : 11850
posté June 14, 2015, 05:11:46 | #19

Quote (Neneko88 @ 14 June 2015 04:40) *

Quote (Major-Caligari @ 14 June 2015 01:21) *
"pvp" and "better" don't belong in the same sentence
agree, that's not really what will bring hundreds of people to wakfu
The other side of bringing people in is retaining them.

Thread : General Discussion  Preview message : #875195  Replies : 42  Views : 1577
posté June 13, 2015, 14:42:07 | #20
If you can get on the beta server, there are LOTS of changes happening to classes which will go live in under a month.
You can gain access by subscribing, or if you cant access the server you can check the beta subforum here
Click here

I'd agree with eleven, for a fast, ranged aoe class I'd recommend cra. Pandawa, Sadida and possibly Eniripsas are probably worth looking into aswell.

(to add onto eleven cras can heal themselves with the spell voracious arrow aswell as a passive which regenerates health if they are 3 cells away from enemies at the start of their turn - but cant heal allies)

Thread : General  Preview message : #874891  Replies : 3  Views : 386