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Member Since : 2011-05-20
125 Posts (0.13 per day)
Most active in : General Discussion
posté September 09, 2014, 17:01:47 | #1
i think mango said it does add up extra 50% of heals received by life steal.
this is pretty much regresso, except you cant switch it off once statted and that would, for example, fuck your zwomb dungeon run up.


Thread : General Discussion  Preview message : #772519  Replies : 12  Views : 863
posté September 09, 2014, 05:02:47 | #2
several wakfu revamps back it was even harder to beat, but what you need to do there is to survive long enough, so what i did on non-fire chars was i equipped in milkar and makarings for as much hp and resist as possible and just ran around until ms.freezz feels bored enough


Thread : General Discussion  Preview message : #772030  Replies : 4  Views : 133
posté April 12, 2014, 15:32:18 | #3
this is the annoying part:
 


Thread : Feca  Preview message : #715019  Replies : 27  Views : 3200
posté March 20, 2014, 16:10:39 | #4

Quote (azalyn @ 20 March 2014 16:08) *

Quote (Rokugatsu @ 20 March 2014 16:01) *
There is already an official translation in the "server status" section

Also yay for Remi!


Quote
Most of us posting here are from Nox. ._.
Umm, most or at least half of the players here are from Remi.
Yeah? Well... I'm rubber and you're glue. :o
no, im the rubber.

 


This post has been edited by MoonBears101 - March 20, 2014, 16:12:13.
Thread : General Discussion  Preview message : #697595  Replies : 164  Views : 3062
posté February 16, 2014, 17:00:16 | #5
about 'boss last' i would also recommend two tanks+4 dds team: two tanks, since one tank cant lock it twice in a row, at least because that would heal the boss.

so the boss it always in the same position and tanks are the only chars getting damage (if any, cuz coagulation and feca shield are minimizing the hp loss almost to none-per-turn) and cras/xelors/whoever else ranged aoe damagers can just chill and spam their aoe spells at same cell for almost rest of the fight.


Thread : General Discussion  Preview message : #681307  Replies : 5  Views : 638
posté February 12, 2014, 03:06:43 | #6
duh, thats terrible!
does that also remove things like +5 dodge from tofu dungeon achievement?


Thread : General Discussion  Preview message : #678695  Replies : 20  Views : 974
posté October 09, 2013, 16:11:26 | #7
I highly doubt this is a nerf, but if it is I'm going to need to break something.


Thread : Technical Issues  Preview message : #616811  Replies : 5  Views : 289
posté October 09, 2013, 03:16:17 | #8

Quote (Olbon @ 08 October 2013 19:28) *
I 100% agree with the OP. I've also pondered the same question sometimes wondering why this is so under populated and yet, holds so much potential. The only reason I can think of why Ankama isn't doing the things you suggested is because... they're French. What I mean by that is, this game was originally designed for French players, and then expanded onto the NA scene. So perhaps their French players love the "grind"? Perhaps,, they advertise a lot more on French websites and what not? I think they're more focused on the French players then what we American players want. That is the only reason why I can think of why Ankama would neglect the American player base.
By "American" you mean anyone who isn't French?
Concerning the rest of what you said, I highly doubt specifically French people love grinding in games, I don't think liking to do the same thing over and over again has any relation to that, and I don't see why
Ankama thinks this is what the player wants.

Yes content should last more than a few hours, but it shouldn't last as long as it takes for the player to get so frustrated over it they never want to go through it again.
- See: Relics - endless grind until you MAY OR MAY NOT get what you want (800 pp lock makes you almost 100% of the time have to deliberately aim towards getting one, so you can't just casually fight mobs and even have the chance to get one).

- Legendary Crafts: I'm not going to even START talking about how horrible these are. The weapons themselves are great, but the recipes? Absolutely ridiculous, way over the top. There's HARD, and there is BLOOD SWEAT AND TEARS. Nobody who's EVER tried or got one of these crafted passed this ordeal will say it was OK. It's horrible and you'll come out of it saying "I never ever want to do this again" - why must it be this way??

Also the extremely low drop chance on about everything in the game makes wanting something a blind grinding with no light at the end of the tunnel, and the PP locks on most equipments are making solo play inferior and very unrewarding, I'm not saying solo play should be better or on-par than/with team play, but it NEEDS TO BE AN OPTION at the very least.

Sorry, got a bit carried away there, oh well.


This post has been edited by MoonBears101 - October 09, 2013, 03:31:48.
Thread : General Discussion  Preview message : #616439  Replies : 20  Views : 1179
posté October 09, 2013, 02:04:07 | #9
New Rogue bugs. I've found 2 very noticable Rogue bugs first fight into todays new patch:

1. Surprise Shot sometimes activates on the -resist instead of the damage dealt - see picture:



2. Bomb chains don't work properly, most bombs don't explode in the chain and instead just break.
Video: Click here


Thread : Technical Issues  Preview message : #616379  Replies : 5  Views : 289
posté September 18, 2013, 14:14:13 | #10

Quote (Hudski @ 11 September 2013 06:46) *
I'm not gonna lie. I've been brought to tears over how the devs want to literally cook us alive over this fucking game, in every single possible aspect known to man. I need to stop playing for my health at this point.

It's just too much. It's too fucking much and I'd put my savings on none of these devs having played Wakfu from start to endgame, fully gearing a character alone. They ask for blood, sweat and tears, and then when we start bleeding and crying, they make it harder because they decide that we just want to trick them into making the game easier when in actual fact we are fucking bleeding and fucking crying.

It's just unplayable. It's literally unplayable. I have tried so fucking hard and I'm constantly breaking down over how I can't get anywhere, and I am a PAYING CUSTOMER. I am a paying customer and I'm being driven to the BRINK. Just kill me.

Depression is a great word to use.



Thread : General Discussion  Preview message : #607373  Replies : 28  Views : 1606
posté September 18, 2013, 03:39:13 | #11

Quote (Nox16 @ 18 September 2013 03:29) *
:@ fine but im not happy about it.


back to the topic yeah 9-9 mobs are so op! makes you wonder how strong summon osas will be at cap. Like 200 or whatever with those kind of mobs... *scary thoughts*

And then all of those mobs aren't captureable. Wooo.


Thread : General Discussion  Preview message : #607213  Replies : 44  Views : 1738
posté September 18, 2013, 03:20:37 | #12
Thanks for the transcript, Ekmidenisi.


Thread : News  Preview message : #607203  Replies : 50  Views : 2432
posté September 17, 2013, 19:42:07 | #13
Anyone heard of artificial difficulty?


This post has been edited by MoonBears101 - September 17, 2013, 19:44:04.
Reason for edit : Added a link.
Thread : General Discussion  Preview message : #607015  Replies : 44  Views : 1738
posté September 17, 2013, 13:56:59 | #14
@Nox16 Aren't they literally sacks of bones though? Just look at the Boney Wabbits and Tiwabbits. I'd say those are undead just as much as chafers are.

I agree with most of what's been said here.
Another thing that bugs me is states that mobs apply, many of them are just ridiculous and don't come near the states players can apply. Way too many mobs can stun, and stun a lot.

Look at the northern chafer family, half of them can stun, and if you get pushed into some situations, you can get stun locked until you're dead (for the love of all things holy please give us stun resist). The northern archer can take away 2ap and 1mp with a 1AP (-1ap spell that has a chance to apply Frozen too, which also makes you have to waste more AP on defreezing). I'm not saying they're unbeatable, but it just doesn't feel right when players are so restricted and monsters just come in and screw everything in half. I want to feel like I'm fighting on equal footing, not like I'm handicapped.


Thread : General Discussion  Preview message : #606849  Replies : 44  Views : 1738
posté September 16, 2013, 21:45:52 | #15
I think you're forgetting the level and rarity of those items.


Thread : General Discussion  Preview message : #606599  Replies : 17  Views : 1084
posté September 16, 2013, 18:55:42 | #16
I like the hybrid sets and items. Like the Lenald set I'm going to use on my fire/water enu, or the Wabbit set on my rogue. Lenald really has all an enu needs.


Thread : General Discussion  Preview message : #606515  Replies : 17  Views : 1084
posté September 16, 2013, 18:51:09 | #17
Will Abraca be an MMORPG?


Thread : News  Preview message : #606511  Replies : 18  Views : 1040
posté September 11, 2013, 19:43:35 | #18
Ok, I have a legitimate question I'm sure almost every single person playing Wakfu would love to see answered. What was the reason of the removal of tokens and token machines from the game, and will we ever get them back?

This feature was the light at the end of the tunnel when grinding a dungeon for the equipments you want. The 0.3-1% drop rates at the end of 2 hour long dungeons aren't.



Thread : News  Preview message : #604695  Replies : 50  Views : 2432
posté September 11, 2013, 19:12:34 | #19
Yeah man, they should remove damage from weapons altogether, so people don't even THINK about using something other than spells.
I mean, who needs special effects anyway? Straight up damage is SO much better.


Thread : News  Preview message : #604671  Replies : 50  Views : 2432
posté September 11, 2013, 19:04:13 | #20
Dude legendary crafts were so unbalanced they were even INTERESTING.
So happy they removed those effects.


Thread : News  Preview message : #604663  Replies : 50  Views : 2432