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Member Since : 2011-12-01
1257 Posts (1.22 per day)
Most active in : General Discussion
posté Today - 03:08:47 | #1
While Citronana's are bad, all rare ore is a 10% spawn rate of being a rare resource.


- Kat


Thread : General Discussion  Preview message : #782923  Replies : 3  Views : 245
posté Today - 00:51:56 | #2
It's not as bad now that items and stats give so much more Res and HP. Yet that small damage buff isn't really that much and can only be kept up if you let the enemy hit you every turn. Not something that you want done, especially when it lowers your Res, letting them hit you harder and harder. There really isn't any benefit to leveling the mask. Keep it at it's minimum level and you can still use all the fire spells you want without dealing with it's silly mechanic that doesn't really help you.


- Kat


Thread : Masqueraiders  Preview message : #782879  Replies : 3  Views : 96
posté Yesterday - 21:53:40 | #3
Lumino over Krosmoglob on a Sac if you like to kill yourself. I have a buddy Sac who love to do so and using Lumino, he just revives himself. Those two are decent options to have as they are healers though Krosmoglob less so in this case as you, being a Sac, already have some map manipulation, so won't need Krosmoglobs as much.

The other I would take personally is Scale as it rounds you out as a Sac cannot deal Water damage. Skale's utility is also quite amazing, giving you AP when you need a boost as well as lock free movement. The rebounding damage is also nice as you will be most likely always near an enemy, so as Scale buff's you, he will still be attacking.


- Kat


Thread : General Discussion  Preview message : #782832  Replies : 51  Views : 9973
posté Yesterday - 00:39:47 | #4
Crazy eyes are on the derpy free Drago's. Only the Drago-Steeds from the cashshop have the nice costumes from their nation's emblems.


- Kat


Thread : General Discussion  Preview message : #782489  Replies : 7  Views : 423
posté Yesterday - 00:34:29 | #5
Dodge because with double the Dodge of the oppositions Lock, you get to move without penalty. This allows for much greater positioning.


- Kat


Thread : Guides  Preview message : #782488  Replies : 164  Views : 38582
posté September 29, 2014, 21:52:51 | #6
Also it is 120% of your XP, not 150%.

In other words, since you get best XP from fighting things within 10 levels of what you are at, fight creatures that are about 10 levels above your own. The more the enemies out number you, the more the XP modifier you will get as well. Larger parties also boost the modifier, but only if the enemy group size is still the same size as yours or larger than your party.


- Kat


Thread : General Discussion  Preview message : #782418  Replies : 10  Views : 394
posté September 29, 2014, 00:36:33 | #7
Not really, as those have had other posts along the way. This one has been dead for quite a bit as I was referring to the last post in the thread before his.


- Kat


Thread : General  Preview message : #782058  Replies : 12  Views : 1913
posté September 29, 2014, 00:32:03 | #8
Yup all descriptions are in game as long as you are playing said class. In the attribute leveling screen, you can view this by (as mentioned above) right clicking on the spell. Or you can open up the spell menu by pressing S on the keyboard.

Both right clicking on it in the attribute distribution page and in the spell menu, you will notice a slider and spell level under the description of said spell/specialty. You can then type in a specific level or use the slider and drag. You can then see exactly how the spell's damage will change. AP/MP/WP costs of specialties will change. How the effects may change. At every single level.



- Kat


Thread : Rogue  Preview message : #782055  Replies : 4  Views : 593
posté September 29, 2014, 00:23:31 | #9

(Right click the picture and view image for a zoomed in view, the forum, makes it smaller.)

As you can see here, this is something that I tend to do with my spare time. Yay.... Now that that is out of the way, actually take a look at it as I explain exactly how Bombardment works.

As you can see, Bombardment is a decent spell, and the average damage it deals is almost the same as Shebang's. However you have to deal with one turn of less damage, then one turn of more damage. So to actually use Bombardment well, you need to use a careful mix of Critical Turbo and Fogginator. This then requires some set up so that Critical Turbo activates not only on the same turn that you use Fogginator (using a WP spell the turn before) as well as that same turn being when you cast the 3rd and 4th cast of Bombardment. If doing so, you'd have the high damage turn boosted by the Fogginator's Earth boosting, but also Critical Turbo's increase in Crits.

Some of the reason for not using Aynaloxide over Shebang is listed here (Click here but the biggest thing is for how Stasisfied builds. Normally you want it to build as quickly as possible and as you can see in my chart above, it builds the state at half the rate as everything else. On top of that, it doesn't play nice with Motherfogger and Rails as it removes charges from those when on them. That isn't any good as any good Stasis Fogger will have and be using those. Shebang then came to be used by Fogger's that use Earth as it allowed for a quick AoE that was easily boosted by Fogginator, while Stasis just gets the -AP cost and hurting itself in the Fogginator state. There are much better combo's to use in said state. Shebang was also chosen by many (not myself as you can see in that last link) by those that did a 2-2-2 spell build. Getting Heart of Steam and Ray of Stasis as the Stasis Spells, Stomp and Shebang as Earth, and Steampalm and either Flambe or Fire Thrower in Fire. As you can see, The Stasis spells for those people were already chosen, so to still get the AoE they wanted, Shebang was chosen.

Hope that helps.


- Kat


This post has been edited by kurokat - September 29, 2014, 00:24:59.
Thread : Foggernaut  Preview message : #782053  Replies : 1  Views : 359
posté September 29, 2014, 00:05:03 | #10
You do understand that this thread was from a month and a half ago, right? Much before not only the Steam launch, but the last Major Patch as well that included the Sram Revamp. No need to necro (as I see in your name) and old thread.


- Kat


Thread : General  Preview message : #782048  Replies : 12  Views : 1913
posté September 28, 2014, 13:34:28 | #11
That would be because it generally isn't recommended to duo element till level 80 or so (when you get the free respec). Not many classes "shine" before said level anyways because you do not have the ability to do a full spell rotation (10 min AP).

Water spells like Spitfall, Spitoon and Fugue are your best ones at low levels (though Fugue requires set up of a wall, like your double, behind you so you don't move away from the target and works best with a maxed out Classic Mask to generate AP, also giving you access to the air jump spell to jump over your double with your last 2ap so that your double can spam Fugue as well).

Air at lower levels will seem very lack luster as it really only get's it's damage from hitting things against a wall (or again your double with set up). So you need enough AP to toss it out and jump around, then still be able to attack. Air Masq's are special in that they are the only class who's collision damage is boostable, so you see the nice numbers with higher damage gear. Again, at low levels, you just don't have that.



- Kat


Thread : Masqueraiders  Preview message : #781831  Replies : 104  Views : 5649
posté September 27, 2014, 14:31:45 | #12
It only counts as Distance when the target is 3+ cells from the caster. It is Combat if it is 0-2 cells from the caster (yes 0 because of self casts). Same works for AoE, if say you hit two enemies with an AoE, one is 2 cells from you, the other is 4, the closer enemy will take damage modified by Combat while the further enemy will take damage modified by Distance. As you can see, Distance and Combat damage are fluid, changing through the battle. So say you take Distance, that Distance damage isn't going to help you self heal your self, but will help if healing or attacking a further enemy.

This is why many choose Single-Target or Area of Effect as those generally don't change (unless the spell has special states, like the Masq's Spitfall spell which is a Single-Target attack, but is an AoE when healing because it can rebound, even if it doesn't).



- Kat


Thread : Sadida  Preview message : #781513  Replies : 8  Views : 372
posté September 27, 2014, 05:14:42 | #13
That would be because while I remember reading it, I sadly could not remember where it was. So I figured the amount of time it would take me to find it, would be the same for the person asking to find it.


- Kat


Thread : General Discussion  Preview message : #781405  Replies : 32  Views : 1051
posté September 27, 2014, 03:15:06 | #14
Don't forget that the account chest is Booster locked. So if you want to trade items between characters on the same account, you will also need a booster for that.

The "latest area" access for booster players will always be the latest area added to the game (so end game content), in the current case, Enurado, the level 145+ area. F2P players may access up to Srambad, the level 140+ area. Once a new area is added to the game, then Enurado will open up to F2P players, and the new area will be Booster player only.

As mentioned, Boosters are the old Subscription. With a Booster, you will be getting the same XP, Kama, and Drop rates that subbed players used to always get. While F2P is actually that amount less (the above posted numbers) from the original rates. This however is still a great thing as F2P players can do 95% of the game now instead of just Astrub like before when Sub's were pretty much required.



- Kat


Thread : General Discussion  Preview message : #781373  Replies : 6  Views : 181
posté September 27, 2014, 03:10:20 | #15
Mango is said source and has mentioned it not only in his live streams on Twitch, but also in the "ask the dev's" stickied thread at the top of the general forums.

He has also mentioned that there is no details on it so far, other than small little hints and people making assumptions/guesses. He has also mentioned multiple times that this is very high on the dev's to do list and are attempting to get it out for the October update (with a very high chance of it being in it, but as always, if it doesn't make it, it then should be in the next update).

You're free to check out those area's for it either written or verbally being mentioned. If you didn't know Mango often chats with the Devs and has even been offered a position of being a community manager (though he'd have to move to France to do so, so hasn't). A handful of the Dev's also often show up in many of his live streams where you can see him (and other's) ask questions directly. Hence why Mango is considered a very reliable source.



- Kat


Thread : General Discussion  Preview message : #781372  Replies : 31  Views : 1085
posté September 27, 2014, 00:36:46 | #16
There is not unless they add a new auction book, but this would require them to encode the book to update with how active guilds are as if someone from the guild signs in before the 90 days are up of inactivity, the count resets. There is no visible count for this in game. So sadly the only thing you can do is run around and hope one shows up for auction at the moment. Or wait for a new island to be added to the game with new Haven Worlds (which they've done like once every 2-3 months and each island has about 3-6 Haven Worlds depending on its size, Divine Dimensions don't count).


- Kat


Thread : Haven Worlds  Preview message : #781322  Replies : 8  Views : 176
posté September 27, 2014, 00:33:39 | #17
And of course if you need another turkey of a different type, make a new character. As long as you are a booster user, while the turkeys (and token items) are account linked, they can be traded through the Account Chest. This means you can get one of each of the 4 turkeys, raise them all (like me) so that whenever you make a new character or change build types, you can trade them around and always use what is best for your current build.



- Kat


Thread : Sadida  Preview message : #781321  Replies : 8  Views : 372
posté September 26, 2014, 21:41:28 | #18
One, that auction book has never been updated. The dates on it are from a year ago when the Haven World first came out. Don't use it.

Two, there is no special place for an auction. Instead of being able to enter a haven world when clicking on it, that will be replaced with a icon to make a bid if an auction for said haven world is currently going on. Auctions last 1 week from when they started. If someone makes a bid in the last hour, the action will be extended 1 hour from the last bid. Thus no snipe bidding.



- Kat


This post has been edited by kurokat - September 26, 2014, 21:41:51.
Thread : Haven Worlds  Preview message : #781267  Replies : 8  Views : 176
posté September 26, 2014, 12:33:42 | #19
Pandawa is next as they are the only class that has not received its revamp in the first round of Revamps (Srams only finally getting theirs).

Once all classes have been revamped, they will then start the round two's.

Pandawa will 100% most likely not be in the October revamp. This is an educated guess because at least a month in advance they start to release details on the next revamp. There has been no mention of this from devs or news on the beta server on the Pandawa's yet other than "soon".




- Kat


Thread : General Discussion  Preview message : #781029  Replies : 703  Views : 17291